-
Reply #15
by Dinomoto on 16 Jul, 2012 02:07
-
Web, that picture is cute. That is all.
-
Reply #16
by [ZPS] WEB on 16 Jul, 2012 02:10
-
10% Reg
Thanks Dinomoto!
-
Reply #17
by Pillz on 16 Jul, 2012 14:00
-
10% Reg
Thanks Dinomoto!
Well, 1/20 is the chance for a normal zombie to infect when it's at 5 percent, and it's 1/10 when it's 10 percent, of course. So, both make it rare for a normal zombie to infect people but I just don't want it happening much at all. I'd start with the 5% I guess and if it felt underpowered I'd bump it up to 10%. I doubt anyone would notice though, because when the infection rate was normal at first people were still complaining it was too high. I don't like cure either way though.
-
Reply #18
by [ZPS] WEB on 16 Jul, 2012 15:12
-
Well, 1/20 is the chance for a normal zombie to infect when it's at 5 percent, and it's 1/10 when it's 10 percent, of course. So, both make it rare for a normal zombie to infect people but I just don't want it happening much at all. I'd start with the 5% I guess and if it felt underpowered I'd bump it up to 10%. I doubt anyone would notice though, because when the infection rate was normal at first people were still complaining it was too high. I don't like cure either way though.
Okay, I approve then.
-
Reply #19
by JaY1919 on 16 Jul, 2012 17:39
-
ya I think making reg zombies have the ability to infect makes them a lil funner to play so maybe people wont rage as zombies as much. But it would be pretty hard for humans to win without any cure. Most maps are already pretty difficult when everybody just does there own thing and doesn't play as a team, which is majority of the time. I think it would be interesting to make pills like 20% instant kill, 20% drugged, 50% cured, 10% they just give u reg health. That way its kind of a gamble if you want to risk taking them after getting hit
-
Reply #20
by Zombies on 18 Jul, 2012 19:10
-
Well infection rate 100% is a infection of one hit of every zombie u only have 1 min to find pills oryou turn witch is good for sneak attacks
-
Reply #21
by Kingtrue on 18 Jul, 2012 20:52
-
I am willing to try normal zombies have infection too. 30% - White / 10% - Reg??? No cure!
This I would be up for, but was thinking 20% whitey, 5% regular zombie. We'd just need a plugin to make this work.
+1 This
-
Reply #22
by Doc. Mentalist S. on 20 Jul, 2012 18:23
-
Infection rate is 10% already. As i seen it in the past week, and aside from the excessive deathruns, it's already balanced.
Now instead of just one zombie(Carrier) having a chance of infecting, you now have a server full of zombies that also have a chance of infecting you. It just adds up to an increase in small variables. You may not see a lot of difference but, honestly it does in perspective of how survivors would have to do to avoid getting close to zombies.
-
Reply #23
by SgtMajor_Artyom on 08 Aug, 2012 15:51
-
Maybe instead of a cure the pills would delay the infection?
-
Reply #24
by Pillz on 08 Aug, 2012 16:01
-
Meh, why delay the inevitable. Interesting idea though, I just feel like the minute or two it gives you is long enough, to add another 30 seconds or so would just feel annoying for zombies, and while were not aiming for realism it still wouldn't make too much sense. It heals your wounds already but curing/delaying infection?
There's no fair way to cure infection as far as I'm concerned, until all zombies have a chance to infect at least.
-
Reply #25
by Sejo Mino on 09 Aug, 2012 16:25
-
i seen some mapz where humanz won as a infected. I think that the cure is kinda bad though. on some mapz playerz have recognized were u can find pillz at all the time. Then zombiez will have a hard time trying to get and killz.
XP
-
Reply #26
by Cortez (Mr. T. FOO!) on 09 Aug, 2012 18:38
-
i seen some mapz where humanz won as a infected. I think that the cure is kinda bad though. on some mapz playerz have recognized were u can find pillz at all the time. Then zombiez will have a hard time trying to get and killz.
XP