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Author Topic: [REL]ttt_concentration_b1  (Read 7477 times)

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Offline Redcow17

[REL]ttt_concentration_b1
« on: July 29, 2010, 05:22:29 PM »
Released.

http://www.garrysmod.org/downloads/?a=view&id=107604



Working on a B2 compile.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~







If you don't know, which I'm probably guessing you don't, I'm the creator of ttt_shippingcenter_b1, and ttt_digdown_b1.

Digdown is my more popular map, as shippingcenter was the first map I ever created for Trouble in Terrorist Town.

But, I started my new mapping project 5 days ago (from this posting date), on a little blog recorder I have.

I'm going to post my updates in this thread if people are interested, feedback is very appreciated

*It seems you need to scroll over horizontally to see the entire image.  These images are drastically reduced in size to accommodate for that*
___________________________________

Since my other two maps were indoors, I'm going to try a mixture of outdoors and indoors on this map to spin things up a little bit.

The map is going to be based off of some sort of concentration camp out in the woods.

Day 1 (not much done at all, except the 3d skybox):




Quick update (Still on day 1 here):




Day 2:

Added one building, changed some fog settings, few other minor things.






Also, the sewer system is going to run under the map.  Various buildings will connect down into it, as well as the border surrounding the map.


Day 4 update:





Added two new buildings, the "housing", if you will.  Don't worry about people camping in these, the map is being designed so that you can't just lock yourself in a corner and hide the whole round.  I just want to leave a little bit of gameplay not shown in the screenshots for people exploring to find themselves.


Update 5:

Quick update, the outside of this building will come soon once I finish it.  I still have another floor of the building to do with windows and all so it might be a bit.

You can see the real-time reflection technique used as well.  I haven't seen it used in a map before, so I decided to go ahead and do it.



Update 6:

Inside of the upper level of the Nazi main building.



Nazi building exterior



Back side




« Last Edit: August 20, 2010, 08:47:25 PM by Redcow17 »

Offline Ender2342

Re: [Wip]ttt_concentration_b1
« Reply #1 on: July 29, 2010, 05:40:03 PM »
Looking real good so far.  Can't wait to play it!

Conjoint Gaming [Game On]

Re: [Wip]ttt_concentration_b1
« Reply #1 on: July 29, 2010, 05:40:03 PM »

Offline Wholegrain

Re: [Wip]ttt_concentration_b1
« Reply #2 on: July 31, 2010, 03:30:47 AM »
OMG I SHAT BRIX
shits looks flame
you sir are a good and fast mapper
keep us updated and when your done post a download link
« Last Edit: July 31, 2010, 04:39:06 AM by WholeGrain »

Offline Jorgen

Re: [Wip]ttt_concentration_b1
« Reply #3 on: July 31, 2010, 07:26:43 AM »
Awesome =)

Offline Wholegrain

Re: [Wip]ttt_concentration_b1
« Reply #4 on: August 01, 2010, 11:13:18 PM »
is it still being worked on or is this dead?
havent heard from this guy or seen any updates on this thread

Offline JohnCyKlopZ

Re: [Wip]ttt_concentration_b1
« Reply #5 on: August 02, 2010, 12:15:09 AM »
Isn't today the 3rd day? UPDATES NAO PLOX.  8)
??Mystery??: i think my bladder hates me
Klutonec: y
??Mystery??: everytime i go to take a piss
??Mystery??: and i think im done
??Mystery??: so i stick my stick back in my pants
??Mystery??: AND THAT HO LIKE NUH UH MR. E
??Mystery??: I AINT DONE YET
??Mystery??: and supports the rest of the village
??Mystery??: with water

Offline vinnylord

Re: [Wip]ttt_concentration_b1
« Reply #6 on: August 02, 2010, 09:01:59 AM »
yeah dont let it die snarf snarf
*blanc* WOOT WOOT

Offline Redcow17

Re: [Wip]ttt_concentration_b1
« Reply #7 on: August 06, 2010, 03:11:11 AM »
I apologize for the lack of updates.  I was at lacrosse camp for 5 days, when i got back my power supply unit in my pc had a capacitor get fried (hopefully the video card or anything else was not damaged).  It will be a few days before i have the parts to fix my computer.  I am typing from an iphone.
« Last Edit: August 06, 2010, 03:16:41 AM by Redcow17 »

Offline Jorgen

Re: [Wip]ttt_concentration_b1
« Reply #8 on: August 06, 2010, 09:38:17 AM »
sad but awesome tht your back and hope your computer works =)

Offline Global_Meltdown

Re: [Wip]ttt_concentration_b1
« Reply #9 on: August 07, 2010, 10:57:53 PM »
yeah your a good and very fast mapper from the looks of it keep this updated!


9:04 PM - (=CG=)Lone Mudkips: Something happened to me that is so vile, that I want to go out in a rampage
9:05 PM - (=CG=)Lone Mudkips: brb
9:05 PM - Global_Meltdown: k
9:05 PM - Global_Meltdown: :\
9:05 PM - (=CG=)Lone Mudkips: Do you want to know?
9:05 PM - Global_Meltdown: yeah
9:05 PM - (=CG=)Lone Mudkips: Do you REALLY want to know?
9:06 PM - (=CG=)Lone Mudkips: There is a Justin Bieber sticker on one of my binders for school.
9:06 PM - (=CG=)Lone Mudkips: That makes me mad
9:06 PM - Global_Meltdown: hahahaha
9:06 PM - Global_Meltdown: pwned
9:06 PM - (=CG=)Lone Mudkips: EFF U WURLD

Offline Redcow17

Re: [Wip]ttt_concentration_b1
« Reply #10 on: August 09, 2010, 05:35:14 PM »
Good news.

I fixed my computer.  Well, rather rebuilt the entire thing because I needed a new case as well as power supply.  But after 2 days of deconstructing and rebuilding the computer I'm going to get back onto this ASAP.

Also, ideas are highly appreciated.  I know people want some sort of gas chamber, but why would innocents walk into a gas chamber?  Maybe guns or something, but I don't want people to rush into it before the traitors could control the chamber.  There would need to be a reason for them to go in.

Any other building ideas are great, too.

Offline AlphaWeeaboo

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Re: [Wip]ttt_concentration_b1
« Reply #11 on: August 09, 2010, 09:11:18 PM »
For the gas chamber it could be a trap like Lost Temple. The chamber is in the way of a path, meaning to get to an area you would HAVE to pass through it. There could be a switch to turn it on near the entrance(s) of it.

Offline Redcow17

Re: [Wip]ttt_concentration_b1
« Reply #12 on: August 10, 2010, 11:59:55 PM »
For the gas chamber it could be a trap like Lost Temple. The chamber is in the way of a path, meaning to get to an area you would HAVE to pass through it. There could be a switch to turn it on near the entrance(s) of it.

Problem is the map isn't necessarily a linear gameplay.  There are buildings and many directions you can go from them.

Offline AlphaWeeaboo

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Re: [Wip]ttt_concentration_b1
« Reply #13 on: August 11, 2010, 12:02:24 AM »
I see. Although you could make something vital in the gas chamber such as weapons or other things, like an underground escape passage that lead to an underground network.

Offline Redcow17

Re: [Wip]ttt_concentration_b1
« Reply #14 on: August 11, 2010, 12:06:34 AM »
I see. Although you could make something vital in the gas chamber such as weapons or other things, like an underground escape passage that lead to an underground network.

Thats what I was thinking, maybe weapons or something.

Problem is though if innocent players rush before the round starts to grab them.  So I'm a little stuck here in terms of the gas chamber.

What I'm currently working on is the main center where Nazi camp leaders would kind of be.  A nicer building, carpeting inside, banners around.  Once I finish the exterior of the building I'll throw up some pictures.  This is probably the most detailed part of the map as of now simply because of the design on the inside and out.

I'm currently testing with a new reflection technique that I haven't ever seen a map use, and that I discovered.  It uses func_reflection_glass, but under a transparent texture.  This will give real-time reflections and a slight sense of realism.

Conjoint Gaming [Game On]

Re: [Wip]ttt_concentration_b1
« Reply #14 on: August 11, 2010, 12:06:34 AM »

 


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