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Author Topic: Zombie Master 2 Release  (Read 6995 times)

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Offline Hair Slut

Re: Zombie Master 2 Release
« Reply #15 on: March 17, 2013, 02:56:51 PM »
Thought there's SKS AND Garand?

if they do that they will be loved by everyone

Offline raddude-pancake ruler

Re: Zombie Master 2 Release
« Reply #16 on: March 17, 2013, 03:12:22 PM »
are the banshees now supposed to be threatening or hilarious
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Re: Zombie Master 2 Release
« Reply #16 on: March 17, 2013, 03:12:22 PM »

Offline Tyber

Re: Zombie Master 2 Release
« Reply #17 on: March 17, 2013, 08:31:47 PM »
Are we gonna have a ZM 2 server?

Offline Christovski

Re: Zombie Master 2 Release
« Reply #18 on: March 17, 2013, 08:35:45 PM »
Supposedly, seeing as how all the old maps can be ported to ZM2, I think in the next few months we should get a ZM2 server set up like our Zm server, and eventually phase out the ZM server if there aren;t enough players, in case ZM2 takes all the population from ZM.

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Offline Old Crow

Re: Zombie Master 2 Release
« Reply #19 on: March 17, 2013, 08:43:07 PM »
So is it going to be a much more improved product or just some graphical updates?
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Offline Kwaurtz

Re: Zombie Master 2 Release
« Reply #20 on: March 17, 2013, 08:49:05 PM »
Its not really that much of an improvement...


Offline Christovski

Re: Zombie Master 2 Release
« Reply #21 on: March 17, 2013, 08:49:58 PM »
They ne3ver said it was gonna change the world, but they fixed a buttload of bugs, and removed player collisions which led to so very much teamkilling problems

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Offline Inject OH 4

Re: Zombie Master 2 Release
« Reply #22 on: March 17, 2013, 09:10:02 PM »
They ne3ver said it was gonna change the world, but they fixed a buttload of bugs, and removed player collisions which led to so very much teamkilling problems
That can be fixed with a simple source mod and is generally a preference thing. So I don't consider that an improvement.

And most of the changes are horrible in my opinion.
I dislike ZM2.
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Offline Christovski

Re: Zombie Master 2 Release
« Reply #23 on: March 17, 2013, 11:26:53 PM »
At least its not ZMBE right?!  Lawls.

IMO we don't need to switch over unless we lose players to ZM2.  The only improvement I see is that players can't teamkill by blocking people anymore.

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whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
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Offline Dante

Re: Zombie Master 2 Release
« Reply #24 on: March 18, 2013, 12:18:02 AM »
They ne3ver said it was gonna change the world, but they fixed a buttload of bugs, and removed player collisions which led to so very much teamkilling problems
That can be fixed with a simple source mod and is generally a preference thing. So I don't consider that an improvement.

And most of the changes are horrible in my opinion.
I dislike ZM2.
What changes don't you like? It seems ZM1 but with Added stuff.

Offline IsYn Wooley

Re: Zombie Master 2 Release
« Reply #25 on: March 18, 2013, 12:19:52 AM »
Anyone else getting the snails speed on the download...only getting like 260KB/s

Just wondering. I will hop on this weekend hopefully.
« Last Edit: March 18, 2013, 12:31:41 AM by IsYn Wooley »
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Offline Link236

Re: Zombie Master 2 Release
« Reply #26 on: March 18, 2013, 12:27:32 AM »
Anyone else getting the snails speed on the download...only getting like 260KB/s

Just wondering. I will hope on this weekend hopefully.
My DL was fine, about 1 Mbps
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Offline Inject OH 4

Re: Zombie Master 2 Release
« Reply #27 on: March 18, 2013, 01:05:40 AM »
At least its not ZMBE right?!  Lawls.

IMO we don't need to switch over unless we lose players to ZM2.  The only improvement I see is that players can't teamkill by blocking people anymore.
Like I've said, you can fix that end part in ZM 1 (has been done on servers a lot) very easily.

I don't mind putting up a ZM2 server though, I'm just saying I'd personally have no interest in actually playing on it.
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We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
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Offline Sammy

Re: Zombie Master 2 Release
« Reply #28 on: March 18, 2013, 11:20:55 AM »
Only played it for 30min... but I don't see much wrong, I quite liked it.

If we ARE going to get one. I suggest doing it asap so that the other servers dont get all the regulars before us...

A bit late for that already, but yeah.
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Offline Inject OH 4

Re: Zombie Master 2 Release
« Reply #29 on: March 18, 2013, 11:32:06 AM »
Only played it for 30min... but I don't see much wrong, I quite liked it.

If we ARE going to get one. I suggest doing it asap so that the other servers dont get all the regulars before us...

A bit late for that already, but yeah.
We didn't have a server box yesterday, not much I could do.
Quote from:  Winston
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
Quote from:  Zombie
Valuve Admin Steve: If not we at valve can act as a "guardian gateway".
Valuve Admin Steve: I will be your daddy.
Looking for graphic artist, Photoshopers, and other graphic related people. Hit me a PM if you can help!

Conjoint Gaming [Game On]

Re: Zombie Master 2 Release
« Reply #29 on: March 18, 2013, 11:32:06 AM »

 


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