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I'm going to attempt to make some CG Civilzations!
by Kwaurtz on 06 Dec, 2012 17:44
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For those of us who love to play civ v, I wanted to try my hand at developing our own civilizations.
Some rough ideas are like this:
Irishbandit: +2 food from non animal resources. +1 production from animal resources.
Kwaurtz: +15% food and 5% production, every military unit on the board under your control decreases this bonus.
Yahtzee: Luxury Resources provide 50% increase in happiness, population unhappiness decreased by 25%.
I need your help though coming up with ideas!
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Reply #1
by theyankees213 on 06 Dec, 2012 18:41
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Tendovvi: All archers/range units + 500% range
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Reply #2
by Leetgrain on 06 Dec, 2012 18:56
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Leetgrain: 50% happiness increase, Farmland gives attack and defense bonus :>
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Reply #3
by Old Crow on 06 Dec, 2012 19:06
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Inject: Miley Cyrus is the ruler, therefor after five turns the rest of the world gets annoyed and give up
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Reply #4
by holydeath98 on 06 Dec, 2012 20:36
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Holydeath: When an enemy unit is killed or one of your units is lost (in combat) +2 faith, religion spreads 25% faster and farther
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Reply #5
by Hair Slut on 06 Dec, 2012 20:43
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HairSlut: Gold income increased by 50% and building times increased by 50%
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Reply #6
by Tictactoe360 on 06 Dec, 2012 21:25
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Off-Topic yet on Topic post
While playing Civ 4 with Raunky, I had convinced him that I was his ally and was helping him map out the world. At the same time as Raunky conquered his enemies, I made peace with everyone I came in contact with.
Raunky couldn't figure out why everyone of his allies were ditching him.
Needless to say, I made peace with everyone of Raunky's Allies and was in the process of not only convincing them to cut all ties with him, but also go to war.
We ran out of time before I was able to finish my master plan.
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Reply #7
by holydeath98 on 06 Dec, 2012 21:35
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Discord: Causes allies to have severe trust issues then get bored and kill him then themselves