Rule 2 reads
"2. Don't hide and wait until the end of the round to do damage to Saxton."
Seems pretty cut and dry to me, however I would like to know where the line is drawn against offenders.
say we have 2 Engineers left in castle siege and they have a little base setup underground.
They both have 0 damage and have been down here under the castle the entire round!
Granted...I know the damn engineer is slow and their class is heavily dependent on not only just about every other class, but their sentry as well.
What is stopping you from building your sentry gun somewhere your teammates can kite Saxton passed at least 3 times per 5 minutes of the round?
Suggest the draw bridge area -_-
IDK who is worse in these cases though:
-The engineers who will repeat this strategy just about every round. (Who always happen to be the last one alive and ;unless someone who is dead can speak up and call you out for camping, the Hale may wonder on for another 3-5 minutes before stumbling upon your fortress)
-Or the soldier/medic who camps along with him.
Yes, I know that an engineer all alone against the hale has really no way to defend himself, but these other players also end up rolling zero damage until the end of the round.
Surely you guys are capable of healing the rest of your team and heck even doing some damage and then you can escape and retreat to the engineer's fortified position...before the rest of your team is dead.
This is sounding more like a rant then a question by now, but I hope those who care can see past the agitation and maybe just discuss your feelings on situations like this.
This happens a lot when I am on. I even ask people to do some dmg and not go hide the whole round since it's part of the rules, but...
The rule is don't hide and wait to do damage to Saxton.
-What is the punishment for breaking said rule?
Fellow community members when you do this you just turtle the entire game and ruin it for the rest of us who wish to get on to the next round.
If this was a staring match then I could see how the offenders have the right idea, but it is not.
I rest my case,
-Wooley
Appendage to my original thoughts
I can see how maybe we can have leniency on the poor poor engineers, but on extremely long rounds when you see a scout/soldier/medic 0-200 dmg with only 3 people left (consistently, I mean over the course of maybe 4-5 rounds this behavior is being recorded by someone noticing players x,y,z never have dmg and are always last ones to die)
/sarcasm If you are new to VSH you are not going to get any better hiding and not gaining experience from seeing how others attack the Hale from your little hole in the ground. -_-