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TTT bugged, heres how to solve RDMS
by Acecool on 11 Jun, 2011 01:12
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Ok, the problem where the console gets spammed and all makes it close to impossible to see the damage logs.
If an admin needs to check the logs via console in order to solve rdm complaints, they will need to !slay @all at the end of the round in order to stop the lua errors in order to solve RDMs until Garry fixes the problem.
The lua errors are there for as long as at least one player is alive.
Another way to fix, would be to add a not null check on the line where the error is occurring which would solve the issue until garry fixes his game...
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Reply #1
by Tennisballesser on 11 Jun, 2011 11:17
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So afterround-slays will be back till Garry fixed this
Great ................
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Reply #2
by matthew on 11 Jun, 2011 14:26
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i like how ever server but ours is working but us
well it seems like it
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Reply #3
by Acecool on 11 Jun, 2011 21:07
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Its part of the TTT coding where a null value is being passed. Add a null check and maybe it will fix it. I don't have access to code otherwise I would've done that lol...
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Reply #4
by Wholegrain on 12 Jun, 2011 00:53
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Its part of the TTT coding where a null value is being passed. Add a null check and maybe it will fix it. I don't have access to code otherwise I would've done that lol...
if you are still interested lmao
but server should be fixed
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Reply #5
by Coreybush11 on 12 Jun, 2011 01:10
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Its part of the TTT coding where a null value is being passed. Add a null check and maybe it will fix it. I don't have access to code otherwise I would've done that lol...
if you are still interested lmao
but server should be fixed
It is.
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Reply #6
by Acecool on 12 Jun, 2011 02:19
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There are a few things I would love to fix.
1) To solve mic spam, and people slurping in the mic real quick and letting go of mic button.
Solution: Allow the mic chat info boxes to fade away instead of disappearing instantly.
2) Clean up damage log, combine like terms, etc...
Instead of having 20 lines of 1 person attacking another, all 20 would be combined and would say: X did X total damage with X number of "hits".
Or maybe recording who shot first, if a death occurs near that person shortly after the shot. Would def help rdm complaint solving..
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Reply #7
by Wholegrain on 12 Jun, 2011 02:25
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There are a few things I would love to fix.
1) To solve mic spam, and people slurping in the mic real quick and letting go of mic button.
Solution: Allow the mic chat info boxes to fade away instead of disappearing instantly.
2) Clean up damage log, combine like terms, etc...
Instead of having 20 lines of 1 person attacking another, all 20 would be combined and would say: X did X total damage with X number of "hits".
Or maybe recording who shot first, if a death occurs near that person shortly after the shot. Would def help rdm complaint solving..
once we get sourcebans done im pretty much freed up and you and me can sit down in vent and I will get you what you need in one sitting
for now I just want this damn sourcebans fixed -_-
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Reply #8
by Acecool on 12 Jun, 2011 02:34
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Whats wrong with it? How is it coded, and integrated into the server, and website?