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Reply #30
by Pillz on 28 Jul, 2012 04:24
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Map rotation changed.
Deathruns+Fun maps removed; possibly temporary. Seeing how server fairs without them all.
Fun Nights are now weekly/bi-monthly.
Rules thread has been changed.
There's also been update, DONTCHA KNOW?
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Reply #31
by Allie The Outcast on 29 Jul, 2012 02:10
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well there goes most of my reasons to be on the cg server... no other server has deathruns (except sammy's but i f**kin hate that leveling thing) soooo your not going to see me on as much ;_;
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Reply #32
by Pillz on 29 Jul, 2012 03:02
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well there goes most of my reasons to be on the cg server... no other server has deathruns (except sammy's but i f**kin hate that leveling thing) soooo your not going to see me on as much ;_;
Well isn't that some poor spirit ;p Deathruns will still be around, I might make a vote for one funnight map to stay in rotation until the next funnight.
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Reply #33
by Pillz on 09 Aug, 2012 03:31
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Second ZPS server is almost up and running, Multigrain will soon begin training as HAA and admins will maintain their admin powers on both servers. Rank will be installed in the next few weeks hopefully, aaaand yeah.
Things have been going pretty good, thanks for all the help everyone!
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Reply #34
by Doc. Mentalist S. on 09 Aug, 2012 03:37
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Second ZPS server is almost up and running, Multigrain will soon begin training as HAA and admins will maintain their admin powers on both servers. Rank will be installed in the next few weeks hopefully, aaaand yeah.
Things have been going pretty good, thanks for all the help everyone!
What about the melee health mod, or no, that it's not going to be implemented?
Since things are going well, does that mean that I can finally stop playing zps?
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Reply #35
by Pillz on 09 Aug, 2012 13:32
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Second ZPS server is almost up and running, Multigrain will soon begin training as HAA and admins will maintain their admin powers on both servers. Rank will be installed in the next few weeks hopefully, aaaand yeah.
Things have been going pretty good, thanks for all the help everyone!
What about the melee health mod, or no, that it's not going to be implemented?
Since things are going well, does that mean that I can finally stop playing zps?
Melee health mod might happen, but don't get your hopes up. It's probably the last thing wholegrain's working on besides stats and setting up FTP for Multigrain, etc.
Also you can stop playing whenever you feel like; if you want to retire your admin and just play casually that'd be fine. Or put an inactivity thread until you want to play more often again; or simply remain admin and play whenever you want. Might start doing hour logs again soon but yeah. Do whatchu want giirl!
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Reply #36
by Sejo Mino on 09 Aug, 2012 16:00
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Second ZPS server is almost up and running, Multigrain will soon begin training as HAA and admins will maintain their admin powers on both servers. Rank will be installed in the next few weeks hopefully, aaaand yeah.
Things have been going pretty good, thanks for all the help everyone!
What about the melee health mod, or no, that it's not going to be implemented?
Since things are going well, does that mean that I can finally stop playing zps?
Melee health mod might happen, but don't get your hopes up. It's probably the last thing wholegrain's working on besides stats and setting up FTP for Multigrain, etc.
Also you can stop playing whenever you feel like; if you want to retire your admin and just play casually that'd be fine. Or put an inactivity thread until you want to play more often again; or simply remain admin and play whenever you want. Might start doing hour logs again soon but yeah. Do whatchu want giirl!
I think he is making fun of you doc. ALSO we need to get rid of the Lake map. it laggz everyone on the server. hmmm it is the one with a light house with a bridge attaching to another building.
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Reply #37
by Pillz on 09 Aug, 2012 16:03
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Yeah I read some comments on the map asking for the mapper to optimize it and release an update; might remove it until it gets one but I want a cool lake mapp. D:
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Reply #38
by Sejo Mino on 09 Aug, 2012 16:12
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Yeah I read some comments on the map asking for the mapper to optimize it and release an update; might remove it until it gets one but I want a cool lake mapp. D:
I like it but Doc complainz that his Aim Bot Doesn't work on it. XP
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Reply #39
by Doc. Mentalist S. on 12 Aug, 2012 04:18
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Yeah I read some comments on the map asking for the mapper to optimize it and release an update; might remove it until it gets one but I want a cool lake mapp. D:
I like it but Doc complainz that his Aim Bot Doesn't work on it. XP
50% of your posts are accusations of my playing ability. Other 50% are irrelevant bs. 100% of your posts have the letter Z (zed/zee) in them.
Well my point being that i have 50+(close to 70 a few days ago) hours in the past 2 weeks and i like to see some more admin recruitment and activity happening. I know that we have a few candidates in mind that might make good future admins, but admin activity is my main concern. Both forum and in-game activity. On the plus side there are few of the admins that are doing a great job, even taking over when I'm not around.
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Reply #40
by Pillz on 12 Aug, 2012 19:53
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Yeah I read some comments on the map asking for the mapper to optimize it and release an update; might remove it until it gets one but I want a cool lake mapp. D:
I like it but Doc complainz that his Aim Bot Doesn't work on it. XP
50% of your posts are accusations of my playing ability. Other 50% are irrelevant bs. 100% of your posts have the letter Z (zed/zee) in them.
Well my point being that i have 50+(close to 70 a few days ago) hours in the past 2 weeks and i like to see some more admin recruitment and activity happening. I know that we have a few candidates in mind that might make good future admins, but admin activity is my main concern. Both forum and in-game activity. On the plus side there are few of the admins that are doing a great job, even taking over when I'm not around.
Don't worry, we're working on getting the server together first and building playerbase up then we'll focus more on admins. I wasn't making fun of you though.. lolwut; but by all means you can play less. You above all people deserve some (un)paid time off, and can play whenever you feel like it.
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Reply #41
by Doc. Mentalist S. on 13 Aug, 2012 23:40
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Found it on changelogs.txt
=====2.3.2 (08-14-2012) =====
+ Updated zpa_town.
+ Fixed ZPA overtime.
+ Tweaked infection at end of the round.
+ Fixed Fire Spread.
+ Fixed Melee hit sounds.
+ Fixed Infected changing character upon turning.
+ Fixed Duck then Jump jitter.
+ Fixed HUD issues at 5:4 scale.
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Reply #42
by Pillz on 20 Aug, 2012 21:06
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Map rotation edited a bit; Late join changed to 5 seconds; and gravity on fun server changed to 550 by default.
Hour logs are now going to be posted every friday, or when I feel like it. Minimum of 15 hours required to keep me happy, and if you make me unhappy for 3 hour logs in a row, expect an unhappy talking to from me discussing your spot as admin.
Second server is also running, fun nights will now be every OTHER week.
Still no rank, one day.. one day.
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Reply #43
by Pillz on 31 Oct, 2012 00:43
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Added some maps, removed some maps.
Most Fun maps like Cannonz and volleyball will return on funnights, where deathruns will just be around till they make everyone throw up. I'd add them to funnight but nobody would want to spend their funnight playing deathruns, amirite?
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Reply #44
by Pillz on 01 Nov, 2012 04:32
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Added a map or two and for Halloween update which added zpo_aquatica and zpo_haunted.
Also added dayofthedead for Doc and added some map called zpo_pool_defense, and removed a couple unplayed maps.