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1
Team Fortress 2 / TF2 Server needs an update
« on: 06 Apr, 2011 01:39 »
Can't join cuz it says this message.

2
Team Fortress 2 / Server Issue: Crashing
« on: 01 Apr, 2011 16:57 »
Okay. Wholegrain.

Today I got on and invited some people. It went pretty well, was populating and up to 12 people, but suddenly.

SERVER CRASHES.

Okay, no biggie, get back on, some people rejoin.

up to 10..

SERVER CRASHES

Well fuck.

One last time.. Let's get on, ehhh

6 people..

FUCK IT CRASHES AGAIN.

Is there something up with TF2 on the box? Since it's not client side. Everyone is crashing.



I wait for the disconnect.
Okay refresh
Server is back up
Well damn.

3
This is more or less a question I am throwing out there, and I apologize if this is in the wrong section.

But as I look at the gaming section and check out how the servers are populated, the TTT is more or less always 10+

What may be the reasoning for this?

Just putting it out there.

4
Copy pasted from http://www.teamwarfare.com/forums/showthread.asp?forumid=543&threadid=417468

tf_weapon_criticals // set to 1 for crits, 0 for no crits
sv_password "name" // changes the server password to the quoted text
sv_alltalk // set to 1 for all talk, set to 0 for team speak
changelevel "cp_badlands" // changes the level to the quoted map
exec server // executes the default server cfg, replace "server" with a different cfg name to load it
mp_tournament // set to 1 to turn tournament mode on, 0 to turn it off
mp_tournament_restart // resets tournament mode mid-game
mp_tournament_stopwatch // set to 1 for stopwatch on, 0 for stopwatch off on AD maps
mp_restartgame 1 // restarts game in 1 second, change 1 to time waited before restart
sm plugins unload_all // unloads sourcemod plugins. they will reload on map change


So, those are the typical things for a comp match
Especially these
tf_use_fixed_weaponspreads 1
tf_weapon_criticals 0

-Need to change the mods on the server, turn them off for the time being or have a cfg to disable most of them
-Give someone else RCON or the ability to mod the server for these matches

-Respawn timer to 20 (Normal time)
-Class limits (2 each, 1 demo, 1 medic)
-First to 5 setting in maps (So we know who wins first, whoever gets 5 points)
-Having the maps accessible, as in badlands, gullywash, coldfront. (Maybe not through nominate/mods, but the admins can access)
-nocrits
-spread

-in game restart match
-no team balance(for match purposes)

I believe the above should include all the things listed here.

5
General Gaming Talk / Suicidal+ mode please
« on: 27 Mar, 2011 21:25 »
I love dat one hit kill freshpounds

6
Team Fortress 2 / 6v6 matches
« on: 19 Mar, 2011 03:27 »
How is :

Anyone available this coming Friday ?

Sign up lets do this
If we get enough even we could do highlanders..

(0/12) 


0/18 <-- Highlander if you guys want

7
Team Fortress 2 / Map insertions: Arena, CP:: Comp maps
« on: 18 Mar, 2011 21:09 »
I for one would like to see arena and the comp maps on the server D=

Such as coldfront, gravelpit, yo.

8
Damn right, it's better than yours.

9
Help Section / Need assistance with Steam.
« on: 09 Jan, 2010 00:42 »
So. I just got my main rig working right now. But the problem that is occurring is that whenever I try to open the Steam Community page, steam closes without giving an error message.
If any of you know what I may do to fix this, please do tell.

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