Zps_Deathsoccer_B2<-------
by Global_Meltdown on 06 Mar, 2011 20:40
Ok so a few of you who have been around for too long might remember my really shitty DeathSoccer Map.
While some others have made similar maps for other mods, I've never played them. so to me this was original back then.
Since then I've done a few maps, and decided that I'm not going to polish it up too much due to the death of ZPS, but might release a Beta 3 with Obj's/Traps
For right now it's more of a fun night map or W/e.
Here's some screenies......... hope you all like it ( It's a lot of fun with a full server of friends)
Scoreboard goes up to 9 after that something special happens but I'm not telling anyone yet So watch out for that 10th goal
Reply #1
by FearlessThor on 06 Mar, 2011 20:54
we still have Zps!?!? haha
Reply #2
by Global_Meltdown on 06 Mar, 2011 20:57
Yeah for now :X I must say I haven't been on much myself lately. Hell I think ZM has outlived ZPS just by not updating rofl
Reply #3
by FearlessThor on 06 Mar, 2011 20:58
ahaha ZM havent seen anyone on there too!!
Reply #4
by Hollow on 07 Mar, 2011 10:17
Me and Cadaver would like that map..
Reply #5
by Pillz on 07 Mar, 2011 11:32
If zombies kill all the humans is it game over? That could be problematic. If so, perhaps you could find a way to keep deathmatch mode on, only for that map, and.. something.
or you could use ZPA mode, so we all keep respawning, and teams autobalance. Then you could possibly put one of those objective Icons on the ball that shows you where it is, and putting it in the goal scores one point. The ZPA timer might be the only problem, but I'm sure that's fixable.
OTHER THAN THAT, I REALLY WANT SOME SOCCER. When it's finished post a link and I will TRY to upload it maybe. CP doesn't let me upload maps unless it likes them, and it's very picky..
Reply #6
by Global_Meltdown on 07 Mar, 2011 12:24
Lol.... anyways. It's not going to be ZPA that's for sure.
There are only Melee weapons in this map. Gameplay will change slightly after goals are completed (Not objective but more of an optional thing).
There is a way to keep players re-spawning as well (I added a command to force sv_testmode 1, though in future versions I might disable that) when I work out the end details to the map most likely today I will post and/or link up the map and details.