Welcome, Guest. Please login or register.

Author Topic: Saxton Hale Mod Suggestions  (Read 6818 times)

0 Members and 1 Guest are viewing this topic.

Offline Cadaver

Re: Saxton Hale Mod Suggestions
« Reply #30 on: September 04, 2011, 11:35:14 PM »
Looking into whether or not they are VIABLE first.  Why waste the time putting them on if they are teh suck?

So far, the "Chozo" character - doesn't pass muster - It is a glorified Heavy with no seemingly important attributes.

Was hoping to review Pyro_Girl, Bonkboy, Applejack, and dawnklink tonight. But, it seems the server I found them on does specials less times than what we do.  Delaying what I am trying to do.

In addition, I find it surprising a ZPS vet would want to put pushback on any game.

Offline Napoleon BonaPARTY

Re: Saxton Hale Mod Suggestions
« Reply #31 on: September 08, 2011, 08:30:36 AM »
Looking into whether or not they are VIABLE first.  Why waste the time putting them on if they are teh suck?

So far, the "Chozo" character - doesn't pass muster - It is a glorified Heavy with no seemingly important attributes.

Was hoping to review Pyro_Girl, Bonkboy, Applejack, and dawnklink tonight. But, it seems the server I found them on does specials less times than what we do.  Delaying what I am trying to do.

In addition, I find it surprising a ZPS vet would want to put pushback on any game.



most of those sound terrible anyways.

ha ha I made a signature

Conjoint Gaming [Game On]

Re: Saxton Hale Mod Suggestions
« Reply #31 on: September 08, 2011, 08:30:36 AM »

Offline Napoleon BonaPARTY

Re: Saxton Hale Mod Suggestions
« Reply #32 on: September 08, 2011, 08:33:46 AM »
An enemy that canoly taunt kill, but has unlimited range.
ha ha I made a signature

Offline Inject OH 4

Re: Saxton Hale Mod Suggestions
« Reply #33 on: September 08, 2011, 09:39:07 AM »
FYI theirs an old saying...

"Don't fix what isn't broken"
Can we use that  motto?
Quote from:  Winston
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
Quote from:  Zombie
Valuve Admin Steve: If not we at valve can act as a "guardian gateway".
Valuve Admin Steve: I will be your daddy.
Looking for graphic artist, Photoshopers, and other graphic related people. Hit me a PM if you can help!

Offline Cortez (Mr. T. FOO!)

Re: Saxton Hale Mod Suggestions
« Reply #34 on: September 08, 2011, 09:50:13 AM »
Agreed, I think it'a fine the way it is.
Does this look like a ball field to you sucka? This is a sandbox. For making sandcastles.

Quote
Post Count
A Novel by Inject OH 4
Conjoint Gaming
"You thought a Human Centipede was bad, wait till you get a load of us."
Bears, beer and bitches. That's everyone's motto.
Quote from: some guy on PC gamer
First of all, books were all but dead until tablets rejuvenated the industry
Quote from: Blazyd
Cortez I'm actually on black tar heroin fyi
Only been in it once didn't really pay attention to the staff, I think their was an eatable thong... but that may have been a totally different store, ANYWAYS... lol.
The plunger could simply be out of view, the pants + it's location behind the toilet may hide it... Or it's a fraud and we need to take down the system with out golden axes while destroying the rest of the demon-spawn so that we may live in a utopia.

Offline Sniper no Sniping

Re: Saxton Hale Mod Suggestions
« Reply #35 on: September 08, 2011, 05:50:50 PM »
Here's a new phrase.
"Improve."

I havent seen anything that could make the game worse yet.

Offline Sniper no Sniping

Re: Saxton Hale Mod Suggestions
« Reply #36 on: February 07, 2012, 07:02:33 PM »
The Strange Festive Sniper Rifle needs to be given Crits and make Saxton Glow when shot, currently it acts like a regular Sniper rather than it should in the Saxton Hale Mod.

Offline Cadaver

Re: Saxton Hale Mod Suggestions
« Reply #37 on: February 07, 2012, 07:11:45 PM »
um.  that will be on the Saxton ppl. We are waiting to update the server to the next level of Saxtoon updates, after they figure out what to do with the new Engi wrench.

So, probably next update, this will be fixed.

Know of any maps good for Saxton?

Offline Sniper no Sniping

Re: Saxton Hale Mod Suggestions
« Reply #38 on: February 07, 2012, 07:35:22 PM »
Suddenly, i feel like 2fort could make an interesting Saxton Match.

Conjoint Gaming [Game On]

Re: Saxton Hale Mod Suggestions
« Reply #38 on: February 07, 2012, 07:35:22 PM »

 


* ShoutBox!

Refresh History

SimplePortal 2.3.5 © 2008-2012, SimplePortal