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Messages - Wholegrain

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766
Team Fortress 2 / Re: The server will die if we don't populate it.
« on: April 05, 2011, 09:07:16 AM »
I assumed the vanilla settings are created when you remove any modified values from the server. I wasn't aware you had to actually set them up.

humiliation time some reason was never vanilla on the tf2 server some reason even when i originally installed it

I think that is the only variable i really need to look up i thought i changed it a while ago apparently not

767
Solved Applications / Re: Tictac Admin App
« on: April 04, 2011, 10:57:26 PM »
Never seen him on before..

And I have Never heard of you

my main concern is TTT is alot to handle and considering your current track record

1. you were perma banned from the minecraft server for minging
2. when you were admin on the zm server you never played on it


768
Voice Server / 25 slots now
« on: April 04, 2011, 08:08:44 PM »
thank you inject


remember to join and get others to join etc....


769
News / Fretta video
« on: April 04, 2011, 07:43:05 AM »
We should schedule a video shooting in fretta of all of us just goofing off and just get the highlights of it

possibly a community night?

just any suggestions to get cg's name out there

770
Team Fortress 2 / Re: The server will die if we don't populate it.
« on: April 04, 2011, 05:47:00 AM »
None vanilla things about our TF2 server that could stand to be experimented with:
- Respawn time
- Humiliation round time
- Map voting system (The biggest complaint being that it changes maps abruptly in the middle of a game)
- Number of rounds-per-map

None of these things are particularly detrimental, but when added together I think the server experience can be pretty unpleasant. I can't be the only person who experiences bad feelings when the humiliation round is cut short, or the map changes mid-game. And more than three rounds on a map is stretching it pretty long. I think that could be playing a role in the absence of players; they get bored of the same map for like six rounds in a row and change servers.

And of course, I don't have to explain the negative effects of modified respawn time.

When the server crashed we would all just time-out and lose the connection. I'm not sure if people rejoined before me, or if it only affected some of the players. It should be investigated, though. It happens to me quite often, even on TTT, but until the other day I assumed I just had a finicky connection or something.

you didn't provide the vanilla variables but its a start if not ill look them up later today shouldn't be hard at all to find

771
Solved Applications / Re: Tictac Admin App
« on: April 04, 2011, 02:03:00 AM »
will you play on this server more than the zm server?


772
General Gaming Talk / Re: Dark Rp Suggestions please
« on: April 04, 2011, 02:00:30 AM »
we will try perp at a later time

for now this thread is strictly about darkrp playerbase and how to improve upon what we have

anything else is an irrelevancy.  Currently to get perp we will need our coders but with fretta needing such a massive fix up they may be busy for a while.  Once fretta is fixed up we will put up a perp and see what does better

773
Team Fortress 2 / Re: The server will die if we don't populate it.
« on: April 03, 2011, 01:17:24 PM »
you obviously don't understand what i was getting at in that statement so let me write it out in colorful crayon

I am willing probably removing fast respawn and alltalk isn't going back to vanilla or at least a start than im not sure what you are getting at.

I gave 24/7 frontier literally 6 hours so don't even play that card.  I am looking for something self populating and we tried it and it didn't work.
Your next post better be about how to fix the server pointing out everything that needs to be changed in one post or drop the hostile passive aggressive twist my arm behind my back tactics.

Don't try pulling that bullshit. I was bringing up a serious issue I had with you in a mature manner, then you imply I'm stupid, and that you need to spell shit out in crayons for me to understand it, then you pull this authoritative bullshit and tell ME to behave?

Maybe I misunderstood your statement about the TF2 game mode mods being a last resort, the tone of your post made it seem like you were shooting down my vanilla suggestion in favor of doing anything and everything else first.

Fifteen second respawn IS fast respawn. The problem here is that you'd rather try making the server a 24/7 Frontier server for six hours than try to make it a vanilla server for thirty minutes.

From the very beginning, I've suggested ditching fast respawn. You'd give an inch. You wouldn't just say "Maybe you're right, we'll give it a shot for a day or two." you'd say "Well, I'll add a few seconds to the respawn," which doesn't solve the issue at all. It in no way addressed the problem I had.

Obviously though, the problem is clearly the server's stability, as Simplex pointed out, not the type of server we're running. Once we take care of that then we can start addressing anything else that might be causing population issues.

It's also worth noting that the little adventure Simplex had happened over the course of just an hour, maybe two hours at the most. It's a pretty big issue we need to fix.

Still don't see any clear definite things to pull out of that to change the server to more vanilla

As for the server crashing I am not sure i know their was a problem before where if someone left the control panel open it sometimes just restarted the server.  Im going to go check logs though just to make sure nobody was just stopping and starting it.

What type of crash like the server crashed or all the clients crashed out ?

I looked at the logs only saw it restart between 2-4 pm which was a glitch mainly

774
Introductions Forum / Re: Yo Peeps
« on: April 02, 2011, 03:03:42 PM »
welcome an ado !

775
General Gaming Talk / Re: What game do I get?
« on: April 02, 2011, 02:07:33 AM »
go to strip club


grab boob


776
Debate Forum / Re: Admin Age
« on: April 01, 2011, 08:32:09 PM »
I think a revision should be


if  they get 5 admins and 1 HA from that server than yes but it also has to be approved by a community leader



777
Team Fortress 2 / Re: The server will die if we don't populate it.
« on: April 01, 2011, 09:05:43 AM »
Your next post better be about how to fix the server pointing out everything that needs to be changed in one post or drop the hostile passive aggressive twist my arm behind my back tactics. 

778
Team Fortress 2 / Re: The server will die if we don't populate it.
« on: April 01, 2011, 09:03:07 AM »
Why are you so adamant about giving vanilla a shot, Wholegrain? You'd rather make the server 24/7 Frontier, or turn it into a non-TF2 game mode before you're willing to just give my suggestions a shot. I'm sure you're going to say you've already tried it, but how many months ago was that? Trends change, and it would probably be the easiest change to try out.

I know my way isn't the only way, Simplex, but the idea of using non-valve items really irks me. Valve is messing with balance enough as it is with their plethora of items, I think the last thing we need to throw into the mix is non-valve-approved items. The crit dispenser came out before the Engineer update, and if I'm not mistaken, they even created it and tested it out, but it threw the game's balance off so much they ditched the idea.


alltalk has already been removed and for fast respawn 15 seconds should be good
EDIT: or totally remove it guess i was trying to get at
im more worried about map selection than anything


if all else fails saxton hale mod and zombie fortress just to give them a try



you obviously don't understand what i was getting at in that statement so let me write it out in colorful crayon

I am willing probably removing fast respawn and alltalk isn't going back to vanilla or at least a start than im not sure what you are getting at.

I gave 24/7 frontier literally 6 hours so don't even play that card.  I am looking for something self populating and we tried it and it didn't work.


779
Help Section / Re: Suggestions for New Nvidia Graphics Card
« on: March 31, 2011, 11:53:59 PM »
Geforce GTX 460 would be fine for you...

How many watts is your Power supply?

A very meager 1.5V (I think that's what voltage is?)

he meant watt lol
like mine is like 900

780
Voice Server / Re: upgrade
« on: March 31, 2011, 11:52:24 PM »
we are upgrading to 25 slots

and as of now we are kind of saving up for a better serverbox we aren't their yet though


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