Welcome, Guest. Please login or register.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Finniespin

Pages: 1 ... 48 49 [50] 51 52 ... 182
736
General Gaming Talk / Re: Arma 2 DayZ
« on: August 18, 2012, 09:00:26 AM »
As much as I like this idea, I think it'd be better off if players didn't hoard a massive amount of dogs like they do with tents and vehicles. Last thing I want is to encounter is an army of german shepards guarding the barracks in the airfield.
I think there will be a limit of amount of dogs you can have.

On a different topic.
Cortez, Nelth, Yathzee and Reeves (if he read this)
The AS50 with thermal scope, isn't actually a hacked weapon.
It's been patched out. Meaning it was here before. So it might come back.

Just say you have it for a long time :P

737
General Gaming Talk / Re: Arma 2 DayZ
« on: August 18, 2012, 07:15:13 AM »
Dogs are your companion.
I like it, and I don't.

Here's why.
Quote
RPS: So just to be clear, you are putting dogs in the mod as well as the standalone game?

Hall: Oh, yes, that’s the mod running out there.

RPS: How do dogs work? In the game, I mean…

Hall: Well, you find a dog then you can give it meat – yes! remind your Minecraft at all? – and then the dog will follow you around. The longer the dog follows you around, the better it gets at doing stuff. You can tell it to stay, and depending on how long it’s been with you, it’ll stay for longer periods of time, before it says “where are you?” and comes to find you. You can use dogs for tracking, too, both with people and animals, and you can have it warn you of danger, growling when people are nearby and so on.

It's good for tracking and such.
But when he growls, it gives away your position. Which is bad...

Source:
http://www.rockpapershotgun.com/2012/08/17/day-z-standalone/

738
Team Fortress 2 / Re: Man versus Machine
« on: August 18, 2012, 06:28:49 AM »
I wish there were community made ones already D:

739
Team Fortress 2 / Re: Man versus Machine
« on: August 16, 2012, 12:29:12 AM »
Lol 7k players in Queu.

Est. waiting time. 39 minutes. GG

740
Team Fortress 2 / Re: Man versus Machine
« on: August 15, 2012, 01:15:36 PM »
Fucking love double posting!

http://www.reddit.com/r/tf2/comments/y9314/hiddenleaked_mvm_footage_in_gttv_video/
Man versus Machine footage.


741
General Gaming Talk / Re: Arma 2 DayZ
« on: August 15, 2012, 12:21:20 PM »
For those who have artifact glitches.
What are your video settings?



742
Team Fortress 2 / Re: Man versus Machine
« on: August 15, 2012, 10:40:27 AM »
Was it that only Standard weapons are useable?

744
General Gaming Talk / Re: Half Life 3 at Gamescon?
« on: August 15, 2012, 12:08:48 AM »
Hurr, just a designer search for icons on Google quickly.
Nothing to see here.

745
Introductions Forum / Re: You've probably heard of me
« on: August 14, 2012, 08:10:43 PM »
SG50 = best gun.
Eat it.

746
Introductions Forum / Re: You've probably heard of me
« on: August 14, 2012, 03:35:34 PM »
@box
wat.

@neutron
You don't look like a Mexican at all...

747
General Gaming Talk / Re: Half Life 3 at Gamescon?
« on: August 14, 2012, 03:30:48 PM »
Yes, we don't want to do it the EA/Activision way.

748
Team Fortress 2 / Re: Man versus Machine
« on: August 14, 2012, 09:30:16 AM »
From what game?

749
Way Off Topic Box / Re: Post a picture of your self here because....
« on: August 14, 2012, 09:29:45 AM »
Is that your dad?
He's awesome! He looks like an evil scientist!

750
Team Fortress 2 / Re: Man versus Machine
« on: August 13, 2012, 10:33:54 PM »
What?
Link, where!

Pages: 1 ... 48 49 [50] 51 52 ... 182

* ShoutBox!

Refresh History

SimplePortal 2.3.5 © 2008-2012, SimplePortal