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Messages - Old Crow
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706
« on: July 06, 2013, 01:36:35 PM »
Name of the map: ttt_67thway_v3
In Which server do you wish the map to be added? car surfing, 1 t room door, etc.
Link to the map? (if possible): I believe CG already has it.
Why you think it should be put on the server: Better version IMO of 67thway
Additional comments: ITS MOTHER FUCKING AWESOME!
We had a vote and settled on the current map.
707
« on: July 05, 2013, 02:26:50 PM »
What kind of complaint?: Vulcan Why are you complaining?: It needs to have some limitations implemented Suggested solution?: Simply add what use to be the old limits. You can't drop it or switch from it, and once you run out of ammo your screwed. You also used to be slowed down but I don't think that was as big an issue as not being able to switch weapons or run out of ammo. Screen Shot: N/A
708
« on: July 05, 2013, 12:59:20 PM »
At any rate PILLZ OR SGTDOG UPDATE PLEASE!!
709
« on: July 05, 2013, 12:58:21 PM »
Alright times will be 1600 (4pm EST) and 2000 (8pm EST)
710
« on: July 05, 2013, 12:57:32 PM »
Alright so it looks like the times will be 1600 and 2000, as that's when the majority of players can play them. These will be the times then.
Thanks for the votes.
711
« on: July 05, 2013, 01:30:50 AM »
I'd say its time to get this thing rolling starting Monday.
What do you guys think about this rotation? I know that the minecraft server has not been updated yet so what should we replace it with for now?
Minecraft monday TTT Tuesday L4D2 Wedensday TF2 Thursday Friday Bitches rotation
712
« on: July 05, 2013, 01:06:04 AM »
713
« on: July 04, 2013, 03:16:37 AM »
Just a few rules
1. No rage quitting. This doesn't include if you have to do something or leave early, but if the game isn't going good for you, please don't rage quit 2. Vent is a requirement. It is what we will use to communicate in game. I know a few absolutely hate it so this is subject to change. 3. All other CG rules apply, such as racism, sexism etc. This goes double for personal attacks. This is suppose to be a fun time to play with your fellow CG'ers
714
« on: July 03, 2013, 09:09:53 PM »
The full update. Server needs to be updated now as well!!!
1.6.1
(Includes 1.6) General Additions
Resource pack system Replaces the texture pack system.[2] A conversion tool which converts texture packs into resource packs was released by Dinnerbone and is available here.[2] Contains: Textures Sounds[3] Fonts[2] (partially) Language file[4][5] End credit[4] End Poem Splash text New "missing texture" texture Attribute system Item attributes using NBT tags: Attributes can be additive, subtractive and multiplicative using a set value Some items have default modifiers in place of previously hard-coded attributes Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc. Entity attributes: These properties can now be changed as easily as any other NBT attribute Entity speed, base health, base attack Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow Splash screens "HURNERJSGER?" "What's up Doc?"
Improvements & changes
Support for Java 5 and PowerPC users will be dropped[6][7] If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu. Internal chat system Lots of messages should be translated now that were not previously Messages are now better modularized Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings Color can be specifically designated, preventing leakage into further messages Launcher Increases performance and stability Minecraft game icon changed to a crafting table, presumably to differentiate between game and launcher Allows LWJGL to be updated, fixing many launcher bugs Supports multiple versions/installs[8] Self updatable.[8] New password storing system [9] More user friendly.[10] A major step towards the Plugin API.[10] New authentication system - "Yggdrasil", which is more secure and has more features
Gameplay Additions
Status effects Health Boost effect Gives player 4 (Empty Heart.svgEmpty Heart.svg) base health; extra health vanishes when the effect ends Can be acquired ingame by the command /effect <playername> 21 <duration in seconds> <amplifier> Absorption effect Gives player 4 (Heart.svgHeart.svg) "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; extra health vanishes when the effect ends Can be acquired ingame by the command /effect <playername> 22 <duration in seconds> <amplifier> or by eating either tier of Golden Apple Saturation effect Causes food meter to be replenished by 1 (Half Hunger.svg) per tick. Can be acquired ingame by the command /effect <playername> 23 <duration in seconds> <amplifier> Commands /spreadplayers Spreads certain players from an origin point Has a Max Spread and Minimum Distance from player to player Can be used with the teams scoreboard functionality to spread team members to the same location /playsound Can use to play sound to player Can change the pitch and/or volume Can use sound from resource pack Added /gamerule arguments naturalRegeneration Toggles natural health regeneration doDaylightCycle Toggles the day-night cycle (the sun stops moving and stays where it is)
Improvements & changes
Riding mounts When riding a mob, its health is on the Heads-up display When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneak key (⇧ Left Shift by default) Boat controls have been changed from the A, S, and D keys to mouse control[11] Respiration enchantment Now also helps seeing underwater Changed the idea of mob difficulty[12] Regional difficulty: The longer you spend in one area, the harder it gets Scales with difficulty - items, enchants or AI improve with difficulty Tooltips Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give Status effect Balanced to improve gameplay Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I) Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I) Hunger Natural health regeneration now costs hunger points/saturation points Creative mode It is no longer possible to break blocks with swords in Creative mode
Blocks & items Additions
Horse Armor Exist in diamond, iron and gold variants Cannot be crafted. Can only be found in most types of generated chests, including in Dungeons, Nether Fortresses, Desert Temples, and Jungle Temples Horse Spawn Egg Works like any other spawn egg Just like naturally spawned Horses, these Horses will have one of seven base colours and one of five variations of markings Sometimes a Donkey will be spawned instead Hay Bale Can be placed in all orientations Crafted with wheat in a 3x3 arrangement Lead Can be used to bind mobs to fences or lead them around Right click mob first, then right-click fence or right-click the mob again to get the leash back Crafted with 4 string and 1 slimeball, yields 2 leads Carpets Crafted with 2 colors of wool in a horizontal line, yields 3 carpets Can be placed on any block (even translucent ones) Name Tag Found in dungeon chests Name it in an anvil, then right click a mob to name it. Hardened Clay Obtained by smelting a clay block in a furnace Stained Clay Comes in 16 colors, one for each dye. Similar to wool. Made by surrounding any dye with hardened clay Block of Coal Crafted with 3x3 coal. Crafted only with coal, not charcoal. Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).
Improvements & changes
Charcoal Retextured, with more brown shading to differentiate from coal Lapis Lazuli Block Retextured subtly, it now has a border around it Saddle You can now put a saddle on a horse [13] Redstone Comparator Now give out a signal for Cauldrons and End Portal frames depending on their state Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present Golden Apple Golden apples now require gold ingots instead of gold nuggets to craft Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds Glistering Melon Glistering melons now require 8 gold nuggets Spawn Eggs Spawn eggs work on water
Mobs Additions
Horses Must be tamed before use Ridable by right-clicking them with a saddle - Hold the jump key to fill up their jump bar, release it to jump accordingly, steer them by using the usual movement keys - maximum movement speed and jump height differ between horses Have various amounts of maximum health - Regenerates naturally, but wheat can be used to speed it up When killed they drop leather, as well as any equipment that they were wearing Can be bred using Golden Apples - Baby horses can be grown using Wheat, Sugar, Bread, Apples, and Golden Apples Creation assisted by DrZhark Donkeys Like horses, but smaller and grey, and can carry chests on their saddles that can be opened if sneaking and then right-clicking the donkey or mule. The chest has 15 inventory slots. Mules Similar to donkeys, just brown and taller than a normal donkey Obtained by breeding a horse and a donkey Can wear chests on their saddles, just like donkeys Not breedable with horses, donkeys, or other mules Skeleton and Zombie Horses Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time.
Improvements & changes
All mobs Mobs named "Dinnerbone" or "Grumm" are now flipped upside down Zombies Now have a small chance to spawn additional zombies when damaged or not being looked at Able to lock onto the player from 40 blocks away (formerly 16 blocks). Mobbing zombies can now move when further than 32 blocks from player Villagers Now have sounds. Spiders Now have a chance to spawn with potion effects
World Generation Additions Improvements & changes
Deserts No longer contain water lakes The Nether Added chest generation in Nether Fortresses[14]
Server needs to be updated now as well!!!
715
« on: July 01, 2013, 11:49:40 PM »
716
« on: July 01, 2013, 04:18:40 PM »
Since Cash lives in Windsor now, 8pm EST is his timezone.
He's 3 hours ahead of me. So it would start at 11pm for him. He has work and all of that going on so that's him and me out...
wat? Why would we start at 11PM EST? Think about that for a second Rainbow. If we start at 8pm EST, its going to be 5 on your side, not 11. Remember the first time is in EST, the second is in GMT/Zulu. Zulu is the best way to figure out what time we would start since its completely universal and requires the simple math of addition or subtraction.
717
« on: July 01, 2013, 03:00:33 PM »
Since Cash lives in Windsor now, 8pm EST is his timezone.
718
« on: June 30, 2013, 10:00:47 PM »
I decided that when I grow up, I wanted to be like Tictac and break games. I had to play half the round with my neck broken like this.
719
« on: June 30, 2013, 09:49:11 PM »
Classic example of good, harmless humor. Reminds me when I use to play Animal Crossing, good times, good times.
720
« on: June 30, 2013, 09:46:34 PM »
That was really hard to understand from my perspective; But I mean. Looking at it now, 2000 and 1600 look nice.
2000 is 9:00PM Atlantic time, correct; and 8:00 Eastern time? (Out of brackets, that is.)
You are quite correct. CAn we post real times, not military? Nope.avi lolololololol Fine here is a list for people that can't read military time (even though its easier) 1200-12PM 1300-1PM 1400-2PM 1500-3PM 1600-4PM 1700-5PM 1800-6PM 1900-7PM 2000-8PM 2100-9PM
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