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Messages - Old Crow

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706
Maps Area / Re: Map Adding Request
« on: July 06, 2013, 01:36:35 PM »
Name of the map: ttt_67thway_v3

In Which server do you wish the map to be added? car surfing, 1 t room door, etc.

Link to the map? (if possible): I believe CG already has it.

Why you think it should be put on the server: Better version IMO of 67thway

Additional comments: ITS MOTHER FUCKING AWESOME!

We had a vote and settled on the current map.

707
GarrysMod / Re: [Complaints 3.0] Trouble in Terrorist Town
« on: July 05, 2013, 02:26:50 PM »
What kind of complaint?: Vulcan
Why are you complaining?: It needs to have some limitations implemented
Suggested solution?: Simply add what use to be the old limits. You can't drop it or switch from it, and once you run out of ammo your screwed. You also used to be slowed down but I don't think that was as big an issue as not being able to switch weapons or run out of ammo.
Screen Shot: N/A

708
Minecraft / Re: Minecraft: The horse update
« on: July 05, 2013, 12:59:20 PM »
At any rate PILLZ OR SGTDOG UPDATE PLEASE!!

709
General Gaming Talk / Re: CG Game Day
« on: July 05, 2013, 12:58:21 PM »
Alright times will be 1600 (4pm EST) and 2000 (8pm EST)


710
General Gaming Talk / Re: CG Gameday Times
« on: July 05, 2013, 12:57:32 PM »
Alright so it looks like the times will be 1600 and 2000, as that's when the majority of players can play them. These will be the times then.

Thanks for the votes.

711
General Gaming Talk / Re: CG Game Day
« on: July 05, 2013, 01:30:50 AM »
I'd say its time to get this thing rolling starting Monday.

What do you guys think about this rotation? I know that the minecraft server has not been updated yet so what should we replace it with for now?

Minecraft monday
TTT Tuesday
L4D2 Wedensday
TF2 Thursday
Friday Bitches rotation

712
Way Off Topic Box / Re: Picture Wars? Picture Wars.
« on: July 05, 2013, 01:06:04 AM »

713
General Gaming Talk / Re: CG Game Day
« on: July 04, 2013, 03:16:37 AM »
Just a few rules

1. No rage quitting. This doesn't include if you have to do something or leave early, but if the game isn't going good for you, please don't rage quit
2. Vent is a requirement. It is what we will use to communicate in game. I know a few absolutely hate it so this is subject to change.
3. All other CG rules apply, such as racism, sexism etc. This goes double for personal attacks. This is suppose to be a fun time to play with your fellow CG'ers

714
Minecraft / Re: Minecraft: The horse update
« on: July 03, 2013, 09:09:53 PM »
The full update.
Server needs to be updated now as well!!!



 1.6.1

(Includes 1.6)
General
Additions

    Resource pack system
        Replaces the texture pack system.[2]
            A conversion tool which converts texture packs into resource packs was released by Dinnerbone and is available here.[2]
        Contains:
            Textures
            Sounds[3]
            Fonts[2] (partially)
            Language file[4][5]
            End credit[4]
            End Poem
            Splash text
        New "missing texture" texture
    Attribute system
        Item attributes using NBT tags:
            Attributes can be additive, subtractive and multiplicative using a set value
            Some items have default modifiers in place of previously hard-coded attributes
            Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc.
        Entity attributes:
            These properties can now be changed as easily as any other NBT attribute
            Entity speed, base health, base attack
        Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
    Splash screens
        "HURNERJSGER?"
        "What's up Doc?"

Improvements & changes

    Support for Java 5 and PowerPC users will be dropped[6][7]
        If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
    Internal chat system
        Lots of messages should be translated now that were not previously
        Messages are now better modularized
        Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
        Color can be specifically designated, preventing leakage into further messages
    Launcher
        Increases performance and stability
        Minecraft game icon changed to a crafting table, presumably to differentiate between game and launcher
        Allows LWJGL to be updated, fixing many launcher bugs
        Supports multiple versions/installs[8]
        Self updatable.[8]
        New password storing system [9]
        More user friendly.[10]
        A major step towards the Plugin API.[10]
        New authentication system - "Yggdrasil", which is more secure and has more features

Gameplay
Additions

    Status effects
        Health Boost effect
            Gives player 4 (Empty Heart.svgEmpty Heart.svg) base health; extra health vanishes when the effect ends
            Can be acquired ingame by the command /effect <playername> 21 <duration in seconds> <amplifier>
        Absorption effect
            Gives player 4 (Heart.svgHeart.svg) "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; extra health vanishes when the effect ends
            Can be acquired ingame by the command /effect <playername> 22 <duration in seconds> <amplifier> or by eating either tier of Golden Apple
        Saturation effect
            Causes food meter to be replenished by 1 (Half Hunger.svg) per tick.
            Can be acquired ingame by the command /effect <playername> 23 <duration in seconds> <amplifier>
    Commands
        /spreadplayers
            Spreads certain players from an origin point
            Has a Max Spread and Minimum Distance from player to player
            Can be used with the teams scoreboard functionality to spread team members to the same location
        /playsound
            Can use to play sound to player
            Can change the pitch and/or volume
            Can use sound from resource pack
        Added /gamerule arguments
            naturalRegeneration
                Toggles natural health regeneration
            doDaylightCycle
                Toggles the day-night cycle (the sun stops moving and stays where it is)

Improvements & changes

    Riding mounts
        When riding a mob, its health is on the Heads-up display
        When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneak key (⇧ Left Shift by default)
        Boat controls have been changed from the A, S, and D keys to mouse control[11]
    Respiration enchantment
        Now also helps seeing underwater
    Changed the idea of mob difficulty[12]
        Regional difficulty: The longer you spend in one area, the harder it gets
        Scales with difficulty - items, enchants or AI improve with difficulty
    Tooltips
        Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
        Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
    Status effect
        Balanced to improve gameplay
            Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
            Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
    Hunger
        Natural health regeneration now costs hunger points/saturation points
    Creative mode
        It is no longer possible to break blocks with swords in Creative mode

Blocks & items
Additions

    Horse Armor
        Exist in diamond, iron and gold variants
        Cannot be crafted. Can only be found in most types of generated chests, including in Dungeons, Nether Fortresses, Desert Temples, and Jungle Temples
    Horse Spawn Egg
        Works like any other spawn egg
        Just like naturally spawned Horses, these Horses will have one of seven base colours and one of five variations of markings
        Sometimes a Donkey will be spawned instead
    Hay Bale
        Can be placed in all orientations
        Crafted with wheat in a 3x3 arrangement
    Lead
        Can be used to bind mobs to fences or lead them around
        Right click mob first, then right-click fence or right-click the mob again to get the leash back
        Crafted with 4 string and 1 slimeball, yields 2 leads
    Carpets
        Crafted with 2 colors of wool in a horizontal line, yields 3 carpets
        Can be placed on any block (even translucent ones)
    Name Tag
        Found in dungeon chests
        Name it in an anvil, then right click a mob to name it.
    Hardened Clay
        Obtained by smelting a clay block in a furnace
    Stained Clay
        Comes in 16 colors, one for each dye.
        Similar to wool.
        Made by surrounding any dye with hardened clay
    Block of Coal
        Crafted with 3x3 coal.
        Crafted only with coal, not charcoal.
        Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).

Improvements & changes

    Charcoal
        Retextured, with more brown shading to differentiate from coal
    Lapis Lazuli Block
        Retextured subtly, it now has a border around it
    Saddle
        You can now put a saddle on a horse [13]
    Redstone Comparator
        Now give out a signal for Cauldrons and End Portal frames depending on their state
            Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
            End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
    Golden Apple
        Golden apples now require gold ingots instead of gold nuggets to craft
        Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds
    Glistering Melon
        Glistering melons now require 8 gold nuggets
    Spawn Eggs
        Spawn eggs work on water

Mobs
Additions

    Horses
        Must be tamed before use
        Ridable by right-clicking them with a saddle - Hold the jump key to fill up their jump bar, release it to jump accordingly, steer them by using the usual movement keys - maximum movement speed and jump height differ between horses
        Have various amounts of maximum health - Regenerates naturally, but wheat can be used to speed it up
        When killed they drop leather, as well as any equipment that they were wearing
        Can be bred using Golden Apples - Baby horses can be grown using Wheat, Sugar, Bread, Apples, and Golden Apples
        Creation assisted by DrZhark
    Donkeys
        Like horses, but smaller and grey, and can carry chests on their saddles that can be opened if sneaking and then right-clicking the donkey or mule. The chest has 15 inventory slots.
    Mules
        Similar to donkeys, just brown and taller than a normal donkey
        Obtained by breeding a horse and a donkey
        Can wear chests on their saddles, just like donkeys
        Not breedable with horses, donkeys, or other mules
    Skeleton and Zombie Horses
        Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time.

Improvements & changes

    All mobs
        Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
    Zombies
        Now have a small chance to spawn additional zombies when damaged or not being looked at
        Able to lock onto the player from 40 blocks away (formerly 16 blocks).
        Mobbing zombies can now move when further than 32 blocks from player
    Villagers
        Now have sounds.
    Spiders
        Now have a chance to spawn with potion effects

World Generation
Additions
Improvements & changes

    Deserts
        No longer contain water lakes
    The Nether
        Added chest generation in Nether Fortresses[14]


Server needs to be updated now as well!!!

715
Way Off Topic Box / Re: Picture Wars? Picture Wars.
« on: July 01, 2013, 11:49:40 PM »

716
General Gaming Talk / Re: CG Gameday Times
« on: July 01, 2013, 04:18:40 PM »
Since Cash lives in Windsor now, 8pm EST is his timezone.

He's 3 hours ahead of me. So it would start at 11pm for him. He has work and all of that going on so that's him and me out...

wat? Why would we start at 11PM EST? Think about that for a second Rainbow. If we start at 8pm EST, its going to be 5 on your side, not 11. Remember the first time is in EST, the second is in GMT/Zulu. Zulu is the best way to figure out what time we would start since its completely universal and requires the simple math of addition or subtraction.


717
General Gaming Talk / Re: CG Gameday Times
« on: July 01, 2013, 03:00:33 PM »
Since Cash lives in Windsor now, 8pm EST is his timezone.

718
Way Off Topic Box / Re: Random Screenshot time!
« on: June 30, 2013, 10:00:47 PM »


I decided that when I grow up, I wanted to be like Tictac and break games. I had to play half the round with my neck broken like this.

719
Classic example of good, harmless humor. Reminds me when I use to play Animal Crossing, good times, good times.

720
General Gaming Talk / Re: CG Gameday Times
« on: June 30, 2013, 09:46:34 PM »
That was really hard to understand from my perspective; But I mean. Looking at it now, 2000 and 1600 look nice.

2000 is 9:00PM Atlantic time, correct; and 8:00 Eastern time?
(Out of brackets, that is.)

You are quite correct.

Quote
CAn we post real times, not military?

Nope.avi lolololololol

Fine here is a list for people that can't read military time (even though its easier)


1200-12PM  trollface

1300-1PM
1400-2PM
1500-3PM
1600-4PM
1700-5PM
1800-6PM
1900-7PM
2000-8PM
2100-9PM

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