Kay so the Redstone update is less than two weeks away! THE NEW UPDATE IS COMING GUYS. They've been spending a lot of time cracking down on bugs and other issues, and this update will be bringing us a lot of new redstone features. I'll post the update itself and a few snapshot additions they added recently for everyone who hasn't been keeping up.
THE REDSTONE UPDATE
General
Rendering engine optimizations Accelerated rendering, resulted in more frames per second.[5][6] Lighting engine optimizations Support for more realistic lighting.[7][8] Lighting now interacts correctly with slabs and stairs.[9] New Texture Packs format Textures now use one PNG file per block or item, which are stitched together at runtime, texture sizes don't need to be consistent Textures can be animated. Animation frames are underneath each other in the same image. Use a separate text file to specify frame order and duration. Special rules apply for water, lava, compass, and clock. Vanilla textures will be used if texture files are missing. Support for HD texture packs.[10] Support for HD fonts Added Minecraft Realms Currently a preview. A Mojang server provider. Only added to few randomly chosen players. Used on Menu Screen, when activated.
Gameplay
Added Scoreboard system Intended for map makers or server administrators. Good for PVP servers. Used via /scoreboard command or command block. The scoreboard can be used to track deaths, players killing another player, players killing a mob, or players activating commands. The complicated system uses a combination of name, display name, and criteria, and track an integer number of points for players. Have Team mechanics including custom name colors, friendly fire options and objective tracking per team instead of per player. Displays points below players nametags. There is a SeeFriendlyInvisibles NBT tag for players Better Inventory management Double click items to fill the stack up as much as possible. Drag item stacks around to divide them up over the dragged-over slots. Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already. ⇧ Shift+ double click items in a crafting area to place all items in the inventory. ⇧ Shift+ double click an item stack to move all other item stacks of that kind to that part of the inventory. Pressing Q while the mouse is over an item in the inventory or a container to drop it Held armor can be equipped by right-clicking. Improved Death Messages Now include the cause of death, the player the deceased player was fighting at time of death and name of the item used to kill. Player fell off a ladder Player fell off some vines Player fell out of the water Player fell from a high place Player fell into a patch of fire Player fell into a patch of cacti Player got finished off by Player or Mob using Weapon Player walked into a fire whilst fighting Player or Mob Player was burnt to a crisp whilst fighting Player or Mob Player tried to swim in lava while trying to escape Player or Mob Player walked into a cactus while trying to escape Player or Mob Player was slain by Player or Mob using Weapon Player was killed trying to hurt Player or Mob Improved Renaming Improved renaming of Spawn Eggs Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message. Mobs can display their custom name as nametag using an NBT tag. Mobs spawned from named Spawn Eggs display their name over their head when viewed within a 6 block radius. Improved renaming of Containers Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables display the new name in their GUI. Renamed Command Blocks use their name in the chat. Changed language files updating Language files can now be updated via the background downloader. No need for a new Minecraft release. Options & Title Screen Moved Texture Packs button to options menu, instead of title screen. New chat settings in Multiplayer Settings. Smooth Lighting can now be changed to Minimum, Maximum & Off. Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs. Scale, Focused Height, Unfocused Height and Width is now configurable. Improved Creative Mode All potions are categorized In Creative mode, you can hit mobs or players from five blocks away New commands /testfor command It tests for whether specified player is online (testfor [player]), or at specified coordinate and/or in radius (testfor @p[x,y,z], testfor @p[r=radius] or testfor @p[x,y,z,r=radius]) Signal output to any Redstone Comparators surrounding the command block like testing content of a chest /effect command Usage: /effect <player> <effect> [seconds] [amplifier] To remove effects: /effect <player> <effect> 0 Maximum number of seconds are 1,000,000 Amplifier increases level of the chosen status effect
Blocks & Items
Added Redstone Comparator Based on the idea of the Capacitor The crafting recipe is 3 Redstone Torches, 1 Nether Quartz and 3 Stone It is the same as a repeater, but with 2 inputs If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used to make redstone contraptions like easier Piston Doors. Output is toggleable by right clicking. If input A is weaker than input B, then there is no output. All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in Jukebox This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time Added Hopper The crafting recipe is 5 iron ingots and 1 Chest Places and takes out items in Hoppers, Chests, Furnaces, Minecart with Chests, Minecart with Hoppers, Dispensers, Droppers, and Brewing Stands Allows for the automation of many processes collecting drops Powering the Hopper now also stops it from [taking] in items EDIT: Releasing items [11] The redstone signal emitted when a Comparator is placed against it directly 1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2 The number of full stacks x 3 = Signal strength Added Dropper The crafting recipe is 7 Cobblestones and 1 Redstone Places items in containers in front of them, if there is no container it will dispense the item without using it A dispenser 'shoots' items at you, while a dropper 'throws' items at you[12] Can face all 6 directions, with a different texture when facing up or down Need redstone signal to drop items Added Daylight Sensor The crafting recipe is 3 Wooden Slabs, 3 Nether Quartz and 3 Glass blocks Outputs a signal with a strength corresponding to the intensity of the sun Will not work with torches, glowstone, ect. ONLY the sun. Rain will affect the sensor's output. Added Trapped Chest The crafting recipe is 1 Chest, and 1 Tripwire Hook Gives out a signal depending on the amount of players looking inside Large Trapped Chests can be staggered with Large Chests to allow more compact storage Transmit signal downward through one block. This does not apply horizontally [13] Texture is slightly different than a normal chest, with a red stain around the latch Added Weighted Pressure Plate Used to detect item drops Gold(light) version reaches full strength at 60 items Iron(heavy) version reaches full strength at 600 items Linear, so 10 strength signal means twice as many items as a 5 strength signal Added Block of Redstone The crafting recipe is 9 Redstones Stores 9 Redstone Emits constant redstone signal Works as pushable redstone power source Added Nether Quartz Picked up when you break or smelt Nether Quartz Ore Is a crafting ingredient for Daylight Sensors and Redstone Comparators Can be crafted into decorative blocks. Added Nether Brick (item) Obtained by smelting Netherrack Improved Nether Brick The crafting recipe is now 4 Nether Brick (item) Added Nether Quartz Ore Drops 1 Nether Quartz item when mined Can be smelted in a Furnace to obtain Nether Quartz Can be legitimately obtained by Silk Touch enchantment Drop more when picked up with Fortune enchantment Added Block of Quartz The crafting recipe is 4 Nether Quartzes in a square Decorative block Added Quartz Slab The crafting recipe is 3 Block of Quartz Can be placed upside down same all other slabs Decorative block Added Quartz Stairs The crafting recipe is 6 Block of Quartz in a usual stair recipe Can be placed upside down same all other stairs Updated to corner same all other stairs Added Chiseled Quartz Block The crafting recipe is 2 Quartz Slabs Decorative block Added Pillar Quartz Block The crafting recipe is 2 vertical Block of Quartz Decorative block Pillar Quartz Blocks can be placed sideways, using the side of the block to place similar to sideways Wood Added Activator Rail The crafting recipe is 2 sticks, 6 iron ingots and 1 redstone torch Used to trigger Minecart with TNT Used to stop item passing on Minecart with Hopper Needs to be powered by redstone Transmits redstone signal to 8 Activator Rails far Improved Detector Rail Redstone Comparators powered by them now give out a signal depending on the fullness of the container on the rail Added activated detector rail texture Improved Minecart Added Minecart with TNT The crafting recipe is 1 TNT and 1 Minecart Triggered by Activator Rails Explodes even more violently the faster it goes In Creative mode when left clicked while moving, the Minecart with TNT explodes Doesn't destroy rails and supporting blocks Still blows up redstone materials Added Minecart with Hopper[14] Crafting recipe is a hopper on top of a minecart Can only be emptied by passing over a hopper Can pick up items from containers when it passes over Added Minecart with Spawner entity[15] Only obtainable with world editors Have only the entity not the item Uses the same NBT format as a normal Spawner Retextured Lava Updated texture Improved Water Creating an infinite water source no longer needs a block underneath, but has to have a water source block. This means you won't ruin rivers or oceans with Buckets Nerfed Bone Meal Now picks a random stage of growth each time as opposed to automatically pushing them to the final growth stage Saplings take 2-4 bone meal to sprout into a tree Gives off green particles when used Added and improved Double Slabs 43:8 is the "Smooth Stone Slab" and will remain so 43:9 is the "Smooth Sandstone Slab" Improved Dispenser Now equip armor to players that are up to 1 block away Can place and activate TNT Now use Bone Meal on a crop or sapling in front of them Can create fire in front of them with Flint and Steel, which consumes durability They can now face all 6 directions, and use a different texture when facing up or down Removed Locked Chest texture Now uses the "Missing Texture" texture Fully implemented multiple snow heights Drops one snowball for every layer of snow Each level of snow has its own height collision The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab Crafting recipe is 3 snow blocks in a row to create 6 snow layers For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it Improved Beacon Increased range 1 layer: 20 blocks (previously 16) 2 layers: 30 blocks (previously 24) 3 layers: 40 blocks (previously 32) 4 layers: 50 blocks (previously 40) Stairs Improved lighting Stairs no longer prevent sprinting
Mobs
New Skeleton Al Now shoot from 16 blocks away, instead of 10 They now shoot faster when their target is closer They shoot players one block away New Zombie Al They now alert other Zombies within a radius when they see a player They get more powerful as they lose health When on fire, they can now set players on fire Now become aggressive and come towards you when shot from farther away Improved all Mobs Mobs no longer walk over rails unless they are pursuing the player A way for mobs/entities to ride other mobs/entities using a NBT editor or Sethbling's MCEdit filter (Stack Entities). Can be found here They no longer dismount upon reload Mobs can now be spawned riding other mobs Allows for a lot of customization, including "riding" bats by spawning a bat with a minecart on top, spider jockeys and other crazy combinations Players riding stuff will keep it when logging off (When logging off in a minecart, you will take it with you)
World Generation
Added Nether Quartz Ore to the Nether Nether Quartz Ore is found in the Nether, there is an average of roughly 69 ores per chunk Improved Abandoned Mineshaft item spawning Now spawn items in Minecart with Chests, instead of Chests
RECENT SNAPSHOTS
Spoiler for Hidden:
March 4 -“ This snapshot spam will end soon, because we’re getting REALLY close now. We hope a pre-release will be out this week, but since we’ve had to bughunt for so long we need to push the official release until next week. „
Slime spawn rates now depend on the current moon phase Added activated detector rail texture
March 1-
All potions are now categorized in Creative Mode Added a SeeFriendlyInvisibles NBT tag for players Improved /effect Amplifier is no longer capped at 4 You can now remove effects by running /effect <player> <effect> 0
February 27-
Added an /effect command Command: /effect <player> <effect> [seconds] [amplifier] Maximum number of seconds are 1,000,000 Amplifier increases level of the chosen status effect Maximum number for [amplifier] is 4 Added Minecraft Realms[4] Only added to few randomly chosen players Exactly 100 players were chosen[5] Feature is accessed through button in the Menu Screen
February 26
Improved fonts Fonts are now changeable Added HD font support Smooth Lighting can now be changed to Minimum, Maximum & Off Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs Animated blocks and items in texture packs now require the animation definition Updated language files A way for mobs/entities to ride other mobs/entities They no longer dismount upon reload Mobs can now be spawned riding other mobs Allows for a lot of customization An example is a "flying" minecart that can still be rideable by spawning a bat with a minecart on top Players riding on an entity will keep it when logging off (the entity will disappear along with you) and will still be riding the entity upon logging back on
February 14
FallingSand can be edited on a NBT now. Compound "TileEntityData". You can change to other tile entity Slight optimizations to lighting
February 7
Improved lighting. Some lighting optimizations Added Minecart with Spawner NBT structure is 100% the same as with normal mob spawners It is not an obtainable item, but instead can only be added as an entity with map editors or filters such as this.[10]
January 31
Improved the scoreboard system Added team mechanics including custom name colors, friendly fire options and objective tracking per team instead of per player Added a new display type – Displays value below nametags Added a new criteria type – health, ranging from 0 to 20 Increased beacon range Effects are infinite upwards with the beam. 1 layer: 41 blocks diameter (previously 33) 2 layers: 61 blocks (previously 49) 3 layers: 81 blocks (previously 65) 4 layers: 101 blocks (previously 81) Improved stairs Improved lighting Stairs no longer prevent sprinting Rebalanced bonemeal Everything now usually takes 2-3 uses to fully grow, but it's random Fully implemented multiple snow heights Drops one snowball for every layer of snow Each level of snow has its own height collision The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab Crafting recipe is 3 snow blocks in a row to create 6 snow layers For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
Be a medic; use the hacksaw to get more uber-power for an ubercharge. Don't do anything but heal people and hide behind demo's, pyro's, heavies and soldiers. Heal whoever needs you, feel special and important even if you aren't that good. Then practice using the needlegun and hacksaw when you can.
Medic is my favorite class for some reason, but I really haven't played recently since I just get mad I don't have four hundred pounds of collectibles like everyone else and go back to ZPS
And... done. I should've finished the hair and shaded it and stuff, but was too lazy. I want to start a different drawing. It looks alright, but I want to make the hair more realistic next time as well as using thicker lines on the eyes.
IMO eyes need to be raised a bit higher. Ideally the corner of the eye is paralell to the ears; so on this picture you'd need to raise them about a centimeter and then maybe give the nose a little more corner to it, just to get an idea of where the tip is. I think there's more difficulty in drawing something that isn't facing you, and to fully portray their heads as a bit turned their eyes need to be appropriately scaled which can be difficult.
It looks pretty nice really but just feels a little off-set to me, when you look at how much forehead+head space there is it just feels a little off. Keep on drawing
I take care of ZPS and I can't say I remember you; or banning you. Perhaps someone else did but Arbies took care of ZM a while ago and I can imagine that's where you were banned, because I'm not strict on sprays as they rarely appear in ZPS
HEY IM NOT A FULL BRONY I JUST DEFEND THE BRONIES B/C THE SHOW ISNT COMPLETELY TERRIBLE. I've only seen the first eight episodes though and I just never sat down and tried to watch anymore; and anytime I scroll by it on Netflix Grace is like OH GOD PLEASE NO DONT and then I put it on for a few minutes before she's just officially mad and then we watch something else.