Welcome, Guest. Please login or register.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Pillz

Pages: 1 ... 35 36 [37] 38 39 ... 173
541
Team Fortress 2 / Re: TF2 Tips for Begineers
« on: March 05, 2013, 12:45:42 AM »
Also, I am wondering if I should get a key to the crates i have? I have: Crate Series #49 and Crate Series #54

Sell them. Don't spend money on the game or you lose!

542
Minecraft / Re: Snapshots
« on: March 05, 2013, 12:44:59 AM »
NB4 lock; requesting a sticky for this.

Kay so the Redstone update is less than two weeks away! THE NEW UPDATE IS COMING GUYS. They've been spending a lot of time cracking down on bugs and other issues, and this update will be bringing us a lot of new redstone features. I'll post the update itself and a few snapshot additions they added recently for everyone who hasn't been keeping up.

THE REDSTONE UPDATE

General

    Rendering engine optimizations
        Accelerated rendering, resulted in more frames per second.[5][6]
    Lighting engine optimizations
        Support for more realistic lighting.[7][8]
            Lighting now interacts correctly with slabs and stairs.[9]
    New Texture Packs format
        Textures now use one PNG file per block or item, which are stitched together at runtime, texture sizes don't need to be consistent
        Textures can be animated.
            Animation frames are underneath each other in the same image.
            Use a separate text file to specify frame order and duration.
        Special rules apply for water, lava, compass, and clock.
        Vanilla textures will be used if texture files are missing.
        Support for HD texture packs.[10]
        Support for HD fonts
    Added Minecraft Realms
        Currently a preview.
        A Mojang server provider.
        Only added to few randomly chosen players.
        Used on Menu Screen, when activated.

Gameplay

    Added Scoreboard system
        Intended for map makers or server administrators.
            Good for PVP servers.
        Used via /scoreboard command or command block.
        The scoreboard can be used to track deaths, players killing another player, players killing a mob, or players activating commands.
        The complicated system uses a combination of name, display name, and criteria, and track an integer number of points for players.
        Have Team mechanics including custom name colors, friendly fire options and objective tracking per team instead of per player.
        Displays points below players nametags.
        There is a SeeFriendlyInvisibles NBT tag for players
    Better Inventory management
        Double click items to fill the stack up as much as possible.
        Drag item stacks around to divide them up over the dragged-over slots.
        Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already.
        ⇧ Shift+ double click items in a crafting area to place all items in the inventory.
        ⇧ Shift+ double click an item stack to move all other item stacks of that kind to that part of the inventory.
        Pressing Q while the mouse is over an item in the inventory or a container to drop it
        Held armor can be equipped by right-clicking.
    Improved Death Messages
        Now include the cause of death, the player the deceased player was fighting at time of death and name of the item used to kill.
            Player fell off a ladder
            Player fell off some vines
            Player fell out of the water
            Player fell from a high place
            Player fell into a patch of fire
            Player fell into a patch of cacti
            Player got finished off by Player or Mob using Weapon
            Player walked into a fire whilst fighting Player or Mob
            Player was burnt to a crisp whilst fighting Player or Mob
            Player tried to swim in lava while trying to escape Player or Mob
            Player walked into a cactus while trying to escape Player or Mob
            Player was slain by Player or Mob using Weapon
            Player was killed trying to hurt Player or Mob
    Improved Renaming
        Improved renaming of Spawn Eggs
            Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message.
            Mobs can display their custom name as nametag using an NBT tag.
            Mobs spawned from named Spawn Eggs display their name over their head when viewed within a 6 block radius.
        Improved renaming of Containers
            Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables display the new name in their GUI.
            Renamed Command Blocks use their name in the chat.
    Changed language files updating
        Language files can now be updated via the background downloader.
            No need for a new Minecraft release.
    Options & Title Screen
        Moved Texture Packs button to options menu, instead of title screen.
        New chat settings in Multiplayer Settings.
        Smooth Lighting can now be changed to Minimum, Maximum & Off.
            Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs.
            Scale, Focused Height, Unfocused Height and Width is now configurable.
    Improved Creative Mode
        All potions are categorized
        In Creative mode, you can hit mobs or players from five blocks away
    New commands
        /testfor command
            It tests for whether specified player is online (testfor [player]), or at specified coordinate and/or in radius (testfor @p[x,y,z], testfor @p[r=radius] or testfor @p[x,y,z,r=radius])
            Signal output to any Redstone Comparators surrounding the command block like testing content of a chest
        /effect command
            Usage: /effect <player> <effect> [seconds] [amplifier]
            To remove effects: /effect <player> <effect> 0
            Maximum number of seconds are 1,000,000
            Amplifier increases level of the chosen status effect

Blocks & Items

    Added Redstone Comparator
        Based on the idea of the Capacitor
        The crafting recipe is 3 Redstone Torches, 1 Nether Quartz and 3 Stone
        It is the same as a repeater, but with 2 inputs
            If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used to make redstone contraptions like easier Piston Doors.
                Output is toggleable by right clicking.
            If input A is weaker than input B, then there is no output.
        All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in Jukebox
            This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time
    Added Hopper
        The crafting recipe is 5 iron ingots and 1 Chest
        Places and takes out items in Hoppers, Chests, Furnaces, Minecart with Chests, Minecart with Hoppers, Dispensers, Droppers, and Brewing Stands
        Allows for the automation of many processes collecting drops
        Powering the Hopper now also stops it from [taking] in items EDIT: Releasing items [11]
        The redstone signal emitted when a Comparator is placed against it directly
            1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2
            The number of full stacks x 3 = Signal strength
    Added Dropper
        The crafting recipe is 7 Cobblestones and 1 Redstone
        Places items in containers in front of them, if there is no container it will dispense the item without using it
        A dispenser 'shoots' items at you, while a dropper 'throws' items at you[12]
        Can face all 6 directions, with a different texture when facing up or down
        Need redstone signal to drop items
    Added Daylight Sensor
        The crafting recipe is 3 Wooden Slabs, 3 Nether Quartz and 3 Glass blocks
        Outputs a signal with a strength corresponding to the intensity of the sun
        Will not work with torches, glowstone, ect. ONLY the sun.
        Rain will affect the sensor's output.
    Added Trapped Chest
        The crafting recipe is 1 Chest, and 1 Tripwire Hook
        Gives out a signal depending on the amount of players looking inside
        Large Trapped Chests can be staggered with Large Chests to allow more compact storage
        Transmit signal downward through one block. This does not apply horizontally [13]
        Texture is slightly different than a normal chest, with a red stain around the latch
    Added Weighted Pressure Plate
        Used to detect item drops
        Gold(light) version reaches full strength at 60 items
        Iron(heavy) version reaches full strength at 600 items
        Linear, so 10 strength signal means twice as many items as a 5 strength signal
    Added Block of Redstone
        The crafting recipe is 9 Redstones
        Stores 9 Redstone
        Emits constant redstone signal
        Works as pushable redstone power source
    Added Nether Quartz
        Picked up when you break or smelt Nether Quartz Ore
        Is a crafting ingredient for Daylight Sensors and Redstone Comparators
        Can be crafted into decorative blocks.
    Added Nether Brick (item)
        Obtained by smelting Netherrack
    Improved Nether Brick
        The crafting recipe is now 4 Nether Brick (item)
    Added Nether Quartz Ore
        Drops 1 Nether Quartz item when mined
        Can be smelted in a Furnace to obtain Nether Quartz
        Can be legitimately obtained by Silk Touch enchantment
        Drop more when picked up with Fortune enchantment
    Added Block of Quartz
        The crafting recipe is 4 Nether Quartzes in a square
        Decorative block
    Added Quartz Slab
        The crafting recipe is 3 Block of Quartz
        Can be placed upside down same all other slabs
        Decorative block
    Added Quartz Stairs
        The crafting recipe is 6 Block of Quartz in a usual stair recipe
        Can be placed upside down same all other stairs
        Updated to corner same all other stairs
    Added Chiseled Quartz Block
        The crafting recipe is 2 Quartz Slabs
        Decorative block
    Added Pillar Quartz Block
        The crafting recipe is 2 vertical Block of Quartz
        Decorative block
        Pillar Quartz Blocks can be placed sideways, using the side of the block to place similar to sideways Wood
    Added Activator Rail
        The crafting recipe is 2 sticks, 6 iron ingots and 1 redstone torch
        Used to trigger Minecart with TNT
        Used to stop item passing on Minecart with Hopper
        Needs to be powered by redstone
        Transmits redstone signal to 8 Activator Rails far
    Improved Detector Rail
        Redstone Comparators powered by them now give out a signal depending on the fullness of the container on the rail
        Added activated detector rail texture
    Improved Minecart
    Added Minecart with TNT
        The crafting recipe is 1 TNT and 1 Minecart
        Triggered by Activator Rails
        Explodes even more violently the faster it goes
        In Creative mode when left clicked while moving, the Minecart with TNT explodes
        Doesn't destroy rails and supporting blocks
        Still blows up redstone materials
    Added Minecart with Hopper[14]
        Crafting recipe is a hopper on top of a minecart
        Can only be emptied by passing over a hopper
        Can pick up items from containers when it passes over
    Added Minecart with Spawner entity[15]
        Only obtainable with world editors
        Have only the entity not the item
        Uses the same NBT format as a normal Spawner
    Retextured Lava
        Updated texture
    Improved Water
        Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
        This means you won't ruin rivers or oceans with Buckets
    Nerfed Bone Meal
        Now picks a random stage of growth each time as opposed to automatically pushing them to the final growth stage
        Saplings take 2-4 bone meal to sprout into a tree
        Gives off green particles when used
    Added and improved Double Slabs
        43:8 is the "Smooth Stone Slab" and will remain so
        43:9 is the "Smooth Sandstone Slab"
    Improved Dispenser
        Now equip armor to players that are up to 1 block away
        Can place and activate TNT
        Now use Bone Meal on a crop or sapling in front of them
        Can create fire in front of them with Flint and Steel, which consumes durability
        They can now face all 6 directions, and use a different texture when facing up or down
    Removed Locked Chest texture
        Now uses the "Missing Texture" texture
    Fully implemented multiple snow heights
        Drops one snowball for every layer of snow
        Each level of snow has its own height collision
            The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
            Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
        Crafting recipe is 3 snow blocks in a row to create 6 snow layers
            For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
    Improved Beacon
        Increased range
            1 layer: 20 blocks (previously 16)
            2 layers: 30 blocks (previously 24)
            3 layers: 40 blocks (previously 32)
            4 layers: 50 blocks (previously 40)
    Stairs
        Improved lighting
        Stairs no longer prevent sprinting

Mobs

    New Skeleton Al
        Now shoot from 16 blocks away, instead of 10
        They now shoot faster when their target is closer
        They shoot players one block away
    New Zombie Al
        They now alert other Zombies within a radius when they see a player
        They get more powerful as they lose health
        When on fire, they can now set players on fire
        Now become aggressive and come towards you when shot from farther away
    Improved all Mobs
        Mobs no longer walk over rails unless they are pursuing the player
        A way for mobs/entities to ride other mobs/entities using a NBT editor or Sethbling's MCEdit filter (Stack Entities). Can be found here
            They no longer dismount upon reload
            Mobs can now be spawned riding other mobs
            Allows for a lot of customization, including "riding" bats by spawning a bat with a minecart on top, spider jockeys and other crazy combinations
            Players riding stuff will keep it when logging off (When logging off in a minecart, you will take it with you)

World Generation

    Added Nether Quartz Ore to the Nether
        Nether Quartz Ore is found in the Nether, there is an average of roughly 69 ores per chunk
    Improved Abandoned Mineshaft item spawning
        Now spawn items in Minecart with Chests, instead of Chests


RECENT SNAPSHOTS


Spoiler for Hidden:
March 4 -“ This snapshot spam will end soon, because we’re getting REALLY close now. We hope a pre-release will be out this week, but since we’ve had to bughunt for so long we need to push the official release until next week. „

    Slime spawn rates now depend on the current moon phase
    Added activated detector rail texture

March 1-

    All potions are now categorized in Creative Mode
    Added a SeeFriendlyInvisibles NBT tag for players
    Improved /effect
        Amplifier is no longer capped at 4
        You can now remove effects by running /effect <player> <effect> 0

February 27-

    Added an /effect command
        Command: /effect <player> <effect> [seconds] [amplifier]
        Maximum number of seconds are 1,000,000
        Amplifier increases level of the chosen status effect
            Maximum number for [amplifier] is 4
    Added Minecraft Realms[4]
        Only added to few randomly chosen players
            Exactly 100 players were chosen[5]
        Feature is accessed through button in the Menu Screen

February 26

    Improved fonts
        Fonts are now changeable
        Added HD font support
    Smooth Lighting can now be changed to Minimum, Maximum & Off
        Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs
    Animated blocks and items in texture packs now require the animation definition
    Updated language files
    A way for mobs/entities to ride other mobs/entities
        They no longer dismount upon reload
        Mobs can now be spawned riding other mobs
        Allows for a lot of customization
            An example is a "flying" minecart that can still be rideable by spawning a bat with a minecart on top
    Players riding on an entity will keep it when logging off (the entity will disappear along with you) and will still be riding the entity upon logging back on

February 14

    FallingSand can be edited on a NBT now. Compound "TileEntityData". You can change to other tile entity
    Slight optimizations to lighting

February 7

    Improved lighting.
        Some lighting optimizations
    Added Minecart with Spawner
        NBT structure is 100% the same as with normal mob spawners
        It is not an obtainable item, but instead can only be added as an entity with map editors or filters such as this.[10]

January 31

    Improved the scoreboard system
        Added team mechanics including custom name colors, friendly fire options and objective tracking per team instead of per player
        Added a new display type – Displays value below nametags
        Added a new criteria type – health, ranging from 0 to 20
    Increased beacon range
        Effects are infinite upwards with the beam.
        1 layer: 41 blocks diameter (previously 33)
        2 layers: 61 blocks (previously 49)
        3 layers: 81 blocks (previously 65)
        4 layers: 101 blocks (previously 81)
    Improved stairs
        Improved lighting
        Stairs no longer prevent sprinting
    Rebalanced bonemeal
        Everything now usually takes 2-3 uses to fully grow, but it's random
    Fully implemented multiple snow heights
        Drops one snowball for every layer of snow
        Each level of snow has its own height collision
            The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
            Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
        Crafting recipe is 3 snow blocks in a row to create 6 snow layers
            For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it

543
Team Fortress 2 / Re: TF2 Tips for Begineers
« on: March 05, 2013, 12:08:13 AM »
Be a medic; use the hacksaw to get more uber-power for an ubercharge. Don't do anything but heal people and hide behind demo's, pyro's, heavies and soldiers. Heal whoever needs you, feel special and important even if you aren't that good. Then practice using the needlegun and hacksaw when you can.

Medic is my favorite class for some reason, but I really haven't played recently since I just get mad I don't have four hundred pounds of collectibles like everyone else and go back to ZPS

544
The Art Forum / Re: Your "Anime/Manga" Styled Drawings
« on: March 04, 2013, 11:56:52 PM »
And... done. I should've finished the hair and shaded it and stuff, but was too lazy. I want to start a different drawing. It looks alright, but I want to make the hair more realistic next time as well as using thicker lines on the eyes.



IMO eyes need to be raised a bit higher. Ideally the corner of the eye is paralell to the ears; so on this picture you'd need to raise them about a centimeter and then maybe give the nose a little more corner to it, just to get an idea of where the tip is. I think there's more difficulty in drawing something that isn't facing you, and to fully portray their heads as a bit turned their eyes need to be appropriately scaled which can be difficult.

It looks pretty nice really but just feels a little off-set to me, when you look at how much forehead+head space there is it just feels a little off. Keep on drawing

545
Way Off Topic Box / Re: Post a picture of your self here because....
« on: March 04, 2013, 11:48:27 PM »
I dare someone to read this thread from the beginning.

546
The Art Forum / Re: I want one of these, now.
« on: March 03, 2013, 10:48:36 PM »
Monstercat, Haha, I kind of know the dude who does their album art.

I don't really know much about them but I subscribed since Ephixa's a part of it; and I just want more Zeldastep.

547
The Art Forum / I want one of these, now.
« on: March 03, 2013, 09:52:23 PM »
<a href="http://www.youtube.com/watch?v=TZAf_tuu-6M" target="_blank">http://www.youtube.com/watch?v=TZAf_tuu-6M</a>

Someone buy me a launchpad so I can be god too

548
Solved Ban Appeals / Re: Lo_Ol UnBan.
« on: March 03, 2013, 09:43:28 PM »
I take care of ZPS and I can't say I remember you; or banning you. Perhaps someone else did but Arbies took care of ZM a while ago and I can imagine that's where you were banned, because I'm not strict on sprays as they rarely appear in ZPS

549
The Art Forum / Re: Your "Anime/Manga" Styled Drawings
« on: March 03, 2013, 03:56:59 PM »
We need an update John water u doin

550
Way Off Topic Box / Re: Picture Wars? Picture Wars.
« on: March 02, 2013, 09:02:09 PM »


Offtopic but relevant to me now:
<a href="http://www.youtube.com/watch?v=QlwilbVYvUg" target="_blank">http://www.youtube.com/watch?v=QlwilbVYvUg</a>

551
Way Off Topic Box / Re: Post a picture of your self here because....
« on: March 02, 2013, 08:52:04 PM »
PILLZ BE BRONY

MIND BLOWN

HEY IM NOT A FULL BRONY I JUST DEFEND THE BRONIES B/C THE SHOW ISNT COMPLETELY TERRIBLE. I've only seen the first eight episodes though and I just never sat down and tried to watch anymore; and anytime I scroll by it on Netflix Grace is like OH GOD PLEASE NO DONT and then I put it on for a few minutes before she's just officially mad and then we watch something else.

552
Way Off Topic Box / Re: Post a picture of your self here because....
« on: March 02, 2013, 05:03:33 PM »
YOU SHOULD RESIZE YOUR PICTURES TYBER

553
Way Off Topic Box / Re: Post a picture of your self here because....
« on: March 01, 2013, 11:41:55 PM »
I'm neither of the two!

554
Way Off Topic Box / Re: Post a picture of your self here because....
« on: March 01, 2013, 11:29:36 PM »


Grace & I

555
General Gaming Talk / Re: Gorgeous update
« on: March 01, 2013, 12:03:36 AM »
Oh my god I want to play; I wish I had the money to buy it before march3rd.. Maybe if my taxes get back and I set up a new bank account by then..

Pages: 1 ... 35 36 [37] 38 39 ... 173

* ShoutBox!

Refresh History

SimplePortal 2.3.5 © 2008-2012, SimplePortal