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316
Minecraft / Re: Faction Format Ideas
« on: 05 Jul, 2012 15:46 »
this sounds like a terrible idea, limiting the playerbase to only CG members and the server will surely fail.

It isn't limiting it only CG members, you just have to post the faction on the thread. We can tell them to go make an account on the forums and post it. They don't need a post count or anything- that's just stupid.

It literally takes less than a minute to make an account.

But FYI whoever makes the advertising posts on Minecraft Forums or whatever; READ THE RULES ABOUT POSTING ABOUT OTHER WEBSITES!!

I'm pretty sure Minecraft Forums wouldn't allow you to redirect to Conjointgaming.com from what I read in the rules, but I might be wrong.

317
Minecraft / Faction Format Ideas
« on: 05 Jul, 2012 01:30 »
Since I like the idea of factions having to meet a few requirements to become a faction vs. everyone making their own faction of one person and running off somewhere in a corner of the map, and a format would be needed, I thought I would throw out some ideas.

Minecraft Faction Application
Name of Faction:

Number of Players:

Based On: (Warring faction (mercenary-type, guards people who are walking around, even bandit faction, ect..), Economic faction (fishers, farmers, blacksmiths, ect..) ect..)

Allies/Enemies Premade: (for the weak, allies or enemies you have made before actually making the faction, such as a rebel alliance being made out of a bigger faction)

Description of Faction:



You know, and then some set rules before something can be identified as a faction.
I personally want there to be a 5 player minimum on a faction for now, and increase it as we advertise the server and make it bigger. Maybe have the earlier factions be inside a certain number of blocks away from spawn so no one can find the different factions? I think at most 2000 blocks would be enough to work in, I mean barely any of the factions on the server right now are over 1500 away from spawn.

Also, we need rules regarding factions.
Factions mod is meant to promote warring and trading, so what are the rules regarding griefing on this?

318
The Art Forum / Re: Weeaboo Music!
« on: 04 Jul, 2012 12:29 »
<a href="http://www.youtube.com/watch?v=1SLjY00h4no" target="_blank">http://www.youtube.com/watch?v=1SLjY00h4no</a>

<a href="http://www.youtube.com/watch?v=9JfE3hnV3ZI" target="_blank">http://www.youtube.com/watch?v=9JfE3hnV3ZI</a>

<a href="http://www.youtube.com/watch?v=uLJZJ7wWO-I" target="_blank">http://www.youtube.com/watch?v=uLJZJ7wWO-I</a>

319
Way Off Topic Box / Re: Picture Wars? Picture Wars.
« on: 02 Jul, 2012 14:37 »

320
Minecraft / Re: Minecraft Suggestions, Now With Links!
« on: 01 Jul, 2012 17:47 »
Seeing how everyone is so against restarts(for the most part myself included) what do you guys think of having multiverse mod allowing people to gradually transition to new minecraft worlds instead of just complete restarts that destroy the population.

So what is everyone's thoughts on this?

If we are going to change the map anyway, I think a instantaneous change would be better... but we can warn people in advance to bring the stuff they want to bring over in their inventory. Can't you save the files for their inventory and just change the map? I thought there was a way to do that.

But you know, only if we ARE going on a new map.

And I am starting to lean towards getting a new map, regardless of the road I made. We have 8 factions, and only has 3 people. The others all have 2 and under. There doesn't seem to be any sort of faction-like activities going on, which ruins the point of the road I made. I made it so it would be easier to travel from faction to faction in a role playing  a few different kingdoms sense, not just use it to look at.
They'll merge together and grow as more people start playing.  The server is barely starting off.

I really don't think the people on the opposite ends of the world will merge together.

I don't understand WHY they move so far away, around 1000 blocks should be enough from spawn to slow griefing...
Some people like to be alone and don't want to live with civilization.

Single player.

321
Way Off Topic Box / Re: Picture Wars? Picture Wars.
« on: 01 Jul, 2012 15:38 »

322
Minecraft / Re: Iconomy Mod?
« on: 01 Jul, 2012 08:16 »
I don't really like economy mods, I want it left up to the players to decide what their economy is like..

and a shop ruins the idea of trading D:

323
Minecraft / Re: Minecraft Suggestions, Now With Links!
« on: 01 Jul, 2012 08:15 »
Seeing how everyone is so against restarts(for the most part myself included) what do you guys think of having multiverse mod allowing people to gradually transition to new minecraft worlds instead of just complete restarts that destroy the population.

So what is everyone's thoughts on this?

If we are going to change the map anyway, I think a instantaneous change would be better... but we can warn people in advance to bring the stuff they want to bring over in their inventory. Can't you save the files for their inventory and just change the map? I thought there was a way to do that.

But you know, only if we ARE going on a new map.

And I am starting to lean towards getting a new map, regardless of the road I made. We have 8 factions, and only has 3 people. The others all have 2 and under. There doesn't seem to be any sort of faction-like activities going on, which ruins the point of the road I made. I made it so it would be easier to travel from faction to faction in a role playing  a few different kingdoms sense, not just use it to look at.
They'll merge together and grow as more people start playing.  The server is barely starting off.

I really don't think the people on the opposite ends of the world will merge together.

I don't understand WHY they move so far away, around 1000 blocks should be enough from spawn to slow griefing...

324
Minecraft / Re: Minecraft Suggestions, Now With Links!
« on: 01 Jul, 2012 02:50 »
Seeing how everyone is so against restarts(for the most part myself included) what do you guys think of having multiverse mod allowing people to gradually transition to new minecraft worlds instead of just complete restarts that destroy the population.

So what is everyone's thoughts on this?

If we are going to change the map anyway, I think a instantaneous change would be better... but we can warn people in advance to bring the stuff they want to bring over in their inventory. Can't you save the files for their inventory and just change the map? I thought there was a way to do that.

But you know, only if we ARE going on a new map.

And I am starting to lean towards getting a new map, regardless of the road I made. We have 8 factions, and only has 3 people. The others all have 2 and under. There doesn't seem to be any sort of faction-like activities going on, which ruins the point of the road I made. I made it so it would be easier to travel from faction to faction in a role playing  a few different kingdoms sense, not just use it to look at.

325
The Art Forum / Re: What's your favorate internet show?
« on: 29 Jun, 2012 17:39 »
Phil DeFranco

326
Minecraft / Re: Minecraft Suggestions, Now With Links!
« on: 29 Jun, 2012 02:16 »
Take off losing power when you die

the admin of one server we had did it on there

you can lose power by dying to non-related factions incidents

plus this "You will also lose 1 power for every 24 hours offline"
http://massivecraft.com/plugins/factions
-source

327
IM BEING FORCED AGAINST MY WILL TO POST ON THIS THREAD

328
Minecraft / Re: Minecraft Suggestions, Now With Links!
« on: 27 Jun, 2012 22:45 »
Don't restart the server please when we get mods on. No one LIKES it being restarted, and everyone I'm pretty sure wants to keep their stuff.

329
Minecraft / Re: Minecraft Suggestions, Now With Links!
« on: 26 Jun, 2012 20:12 »
NO CREEPER EXPLOSIONS DESTROYING TERRAIN PLS

330
Minecraft / Re: Minecraft Suggestions, Now With Links!
« on: 24 Jun, 2012 17:07 »
Creepers don't destroy blocks pls

Lockette

and with that I am content

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