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Messages - IrishBandit

Pages: 1 ... 10 11 [12] 13 14
166
General Gaming Talk / Petition to ban the AWP
« on: October 10, 2010, 11:41:59 PM »
The AWP is the most annoying of weapons, loud ass noise when you fire, people using autoswitch scripts to reload faster, and it's a ONE HIT KILL to ANY part of the body, it's also PERFECTLY accurate if not moving.
Everyone who uses the AWP NEVER uses any other weapons other than their pistols, even then they try and quickscope you before actually using their pistol. I know that a lot of people say the AWP is balanced, but it's not. A lot a people want it banned. So, should it be banned(or restricted)?

167
Maps Area / Re: de_cuboid
« on: October 05, 2010, 02:01:35 AM »
The work on this will be slow unless the CSS server gets revived.

168
Maps Area / Re: de_gulag (discontinued)
« on: October 04, 2010, 03:18:26 AM »
Gulag is being discontinued.
I'm going to do 1 or 2 to things to the a4 I've been working on, releasing as de_gulag_discontinued.
The reason is that, honestly, gulag was the map I made to derust and get used to mapping for CSS, and not many people like it, a3 isn't really played.
I might return to the idea and make a new one, but for now, gulag is done.
Will give wholegrain the final tomorrow.

169
General Gaming Talk / Re: IS IT DEAD!
« on: October 04, 2010, 03:15:55 AM »
I wish it'd stay alive, mapping for TTT is so much more annoying than mapping for CSS.

170
Maps Area / Re: Rearming
« on: September 30, 2010, 09:23:51 PM »

171
Maps Area / Re: de_cuboid
« on: September 29, 2010, 09:43:52 PM »
I have added in fog, I made it jsut enough so that spawns are barely visible from each other, but it's not obnoxiously foggy, I'll need to see if that works to try and stop the spawn to spawn sniping.

172
Maps Area / Re: de_cuboid
« on: September 23, 2010, 09:08:00 PM »
The main thing for a2 is more interior cubes, and more incentive to go up on the cubes.
Also I'll try out a custom radar.

173
Maps Area / Re: de_cuboid
« on: September 23, 2010, 01:16:59 AM »
I did some 1v1 and 2v2 testing, everything works, now I need normal amount of players testing.

174
Maps Area / Re: de_cuboid
« on: September 22, 2010, 11:40:18 PM »
de_cuboid_a1 is done!
Here's some pictures of me playing against bots:









175
Maps Area / Re: de_cuboid
« on: September 17, 2010, 11:01:47 PM »
Sneak peek of De_cuboid_a1!

176
General Gaming Talk / Re: What's UP On CSS Reg Server Info!
« on: September 16, 2010, 09:51:47 PM »
Maybe we could test out cuboid_concept today eh?

177
Maps Area / Re: de_gulag (TTT/CSS)
« on: September 16, 2010, 01:08:48 AM »
I don't think that'll happen, since It's turn into a much more TTT-centered map.

178
Maps Area / de_cuboid
« on: September 16, 2010, 01:07:12 AM »
I thought up this idea some time ago and have now put it into a map,
This is a CONCEPT map, meaning that I'm just testing the idea and how the gameplay works on this kind of map, I have sent the link to Inject for adding to the server.





179
General Gaming Talk / Re: css 20 slot server
« on: September 04, 2010, 02:27:41 PM »
Standard CSS or Deathmatch please

180
General Gaming Talk / Re: css 20 slot server
« on: September 03, 2010, 03:39:58 AM »
I'd rather map for normal, I don't like zombie.

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