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Messages - IrishBandit
Pages: 1 ... 10 11 [12] 13 14
166
« on: October 10, 2010, 11:41:59 PM »
The AWP is the most annoying of weapons, loud ass noise when you fire, people using autoswitch scripts to reload faster, and it's a ONE HIT KILL to ANY part of the body, it's also PERFECTLY accurate if not moving. Everyone who uses the AWP NEVER uses any other weapons other than their pistols, even then they try and quickscope you before actually using their pistol. I know that a lot of people say the AWP is balanced, but it's not. A lot a people want it banned. So, should it be banned(or restricted)?
167
« on: October 05, 2010, 02:01:35 AM »
The work on this will be slow unless the CSS server gets revived.
168
« on: October 04, 2010, 03:18:26 AM »
Gulag is being discontinued. I'm going to do 1 or 2 to things to the a4 I've been working on, releasing as de_gulag_discontinued. The reason is that, honestly, gulag was the map I made to derust and get used to mapping for CSS, and not many people like it, a3 isn't really played. I might return to the idea and make a new one, but for now, gulag is done. Will give wholegrain the final tomorrow.
169
« on: October 04, 2010, 03:15:55 AM »
I wish it'd stay alive, mapping for TTT is so much more annoying than mapping for CSS.
170
« on: September 30, 2010, 09:23:51 PM »
171
« on: September 29, 2010, 09:43:52 PM »
I have added in fog, I made it jsut enough so that spawns are barely visible from each other, but it's not obnoxiously foggy, I'll need to see if that works to try and stop the spawn to spawn sniping.
172
« on: September 23, 2010, 09:08:00 PM »
The main thing for a2 is more interior cubes, and more incentive to go up on the cubes. Also I'll try out a custom radar.
173
« on: September 23, 2010, 01:16:59 AM »
I did some 1v1 and 2v2 testing, everything works, now I need normal amount of players testing.
174
« on: September 22, 2010, 11:40:18 PM »
175
« on: September 17, 2010, 11:01:47 PM »
Sneak peek of De_cuboid_a1!
176
« on: September 16, 2010, 09:51:47 PM »
Maybe we could test out cuboid_concept today eh?
177
« on: September 16, 2010, 01:08:48 AM »
I don't think that'll happen, since It's turn into a much more TTT-centered map.
178
« on: September 16, 2010, 01:07:12 AM »
179
« on: September 04, 2010, 02:27:41 PM »
Standard CSS or Deathmatch please
180
« on: September 03, 2010, 03:39:58 AM »
I'd rather map for normal, I don't like zombie.
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