Conjoint Gaming [Game On]

CG Technical Area => CG Community Suggestions => Topic started by: Remscar on July 06, 2010, 04:20:40 AM

Title: New TTT Weapons/Items
Post by: Remscar on July 06, 2010, 04:20:40 AM
Give me a list of Weapons or Items you want coded for TTT, this includes more grenades, guns, traitor items, detective items, ect.
Title: Re: New TTT Weapons/Items
Post by: Wholegrain on July 06, 2010, 11:18:05 AM
jihad bomb for one
mp5 for detective
everyone else throw down suggestions
Title: Re: New TTT Weapons/Items
Post by: AlphaWeeaboo on July 06, 2010, 04:42:06 PM
Yes, an AK-47 for donators. They could access it through a buy menu once a round maybe or something.
Also a FAMAS for traitors.
Title: Re: New TTT Weapons/Items
Post by: Wholegrain on July 06, 2010, 08:32:45 PM
custom models for those that donated

like agent orange has donated alot of money and he def deserves all these perks
same with sniper no sniping
Title: Re: New TTT Weapons/Items
Post by: ProjectNinety on July 06, 2010, 08:43:23 PM
Buddy of mine is a great modeler.
Title: Re: New TTT Weapons/Items
Post by: Dark_Muffins on July 06, 2010, 10:43:28 PM
The AWP sniper for traitors, make the user invisible when zoomed in.
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 07, 2010, 02:13:46 AM
Can i get a test server for 2 people so i can test?
Title: Re: New TTT Weapons/Items
Post by: symbolzzzz on July 07, 2010, 07:14:59 AM
The curse addon for traitors (if you get killed the person who killed you will be cursed and an invisible zombie will start following him and if it finds him he dies)
A buy menu for innocents ,if you find unused credits on a corpse you can buy some things like the radar, perhaps give 1 credit at the round start to people who have donated.
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 08, 2010, 02:56:39 AM
M16 has been made stronger
Mac10 slightly weaker
Ak47 Added
MP5 Added
Jihad will not be added
-
Need to work on icons for AK47 and MP5 aswell as ironsight placements. Also going to add a Beretta or another type of pistol to bridge the gap between Pistol and Desert Eagle for all players.

Also buffed the detective UMP45 to have more of a stun, so detectives actually use it.
Title: Re: New TTT Weapons/Items
Post by: Dark_Muffins on July 08, 2010, 10:03:42 PM
A bomb that costs 2 credits and traitors but it on corpses so when they're IDed it explodes.
Title: Re: New TTT Weapons/Items
Post by: agentorange on July 11, 2010, 12:07:14 AM
Maybe some type of mine.. might be interesting..
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 11, 2010, 11:34:01 AM
Mines would be interesting but the problem is balancing. How much damage would a mine do, if it could kill instantly then a traitor could just drop it in the middle of a group and blow himself and everyone to hell.

Everything costs 1 credit, you cant increase the number of credits things cost. A bomb on a dead body would be cool though, yet also kinda lame.

A invisible zombie that follows you around would make being a traitor harder.

A buy menu for innocents would just make finding the traitor harder. The purpose of TTT is to make the players find the black sheep in a herd of white sheep. (Except your blind)
Title: Re: New TTT Weapons/Items
Post by: agentorange on July 11, 2010, 07:12:46 PM
maybe a silenced m16 :D, probably OP though
Title: Re: New TTT Weapons/Items
Post by: agentorange on July 11, 2010, 10:02:11 PM
GOLDEN GUN... Nuff said
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 11, 2010, 10:26:47 PM
well remscar you have done a great job with your work and i must say i love the AK 47 my fav weapon. one thing i was only on the test server for a little while and i wanted to know is there ammo for the AK. just asking if there is then that's fine i just wasn't on the server that long to notice.
AK47 uses M16/Pistol Ammo, might switch to Desert Eagle ammo though.

Golden gun would be cool but it would probably never be used.

Currently i am coding the Beretta which will have power in between the Desert Eagle and Pistol, less recoil then Deagle, but not as accurate.
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 11, 2010, 10:57:08 PM
Yes Double Post.

Beretta is done, but there is a slight problem. Every TTT map we have has to be redone since the beretta is going to be a weapon for everyone we have to add beretta's to every map so people can use them. Ill download the item locations from the FTP and then reupload ones that are complete.

I used this model for the Beretta (http://www.garrysmod.org/downloads/?a=showimg&v=14161_1 (http://www.garrysmod.org/downloads/?a=showimg&v=14161_1))

Beretta Stats:
Recoil   = 2
Damage   = 24
Delay       = 0.35
Cone        = 0.04
ClipSize    = 15
Uses Desert Eagle Ammo

Normal Pistol Stats:
Recoil   = 1.9
Damage = 20
Delay = 0.4
Cone = 0.02
ClipSize = 20
Uses Pistol ammo (dur)

Desert Eagle Stats:
Recoil = 6
Damage = 30
Delay = 0.6
Cone = 0.02
ClipSize = 8
Desert Eagle ammo

Beretta will still need some balancing however, probably a speed increase.
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 12, 2010, 02:22:47 AM
Finished a special Detective shotgun. I would love to test it but the test server is down.
Please turn it back on :3
Title: Re: New TTT Weapons/Items
Post by: agentorange on July 12, 2010, 11:40:41 PM
VIP only weapons, auto sniper for detective, tmp for traitor, and something for innocent, for vip members only, lets get the cash rolling in.
Title: Re: New TTT Weapons/Items
Post by: Global_Meltdown on July 12, 2010, 11:43:22 PM
I WANT ELITES..... yeah BABY YEAH
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 13, 2010, 02:40:16 AM
I can give Donator's Elites pretty easy i think. Just need to add in a hook for Donation. Special items for Traitor and Detective may be slightly harder, i would have to recode part of the purchasing system.
Title: Re: New TTT Weapons/Items
Post by: Global_Meltdown on July 13, 2010, 12:47:35 PM
I'd love that, something about blasting people with two hand guns seems fun, even if the guns suck :P (in CS:S)
Title: Re: New TTT Weapons/Items
Post by: agentorange on July 14, 2010, 02:47:00 AM
is there a way to copy code from other servers? its not against the law is it?
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 14, 2010, 02:56:34 AM
is there a way to copy code from other servers? its not against the law is it?

No but it might make the owner/coder mad.

Also,

-Silenced Automatic Weapon in buy menu for traitor.
-More weapons for detective in buy menu
-Knockout stick for a quick getaway and does partial damage (like 10 or 15?)
Title: Re: New TTT Weapons/Items
Post by: Wholegrain on July 14, 2010, 03:09:09 AM
yea cg wont go there ill tell you that thats just too low for cg i think to sink
stealing from others without permission and pissing others off isnt what we are about

most of what we have now has been hard earned by the community members and administration
Title: Re: New TTT Weapons/Items
Post by: SmotPoker on July 14, 2010, 03:15:08 AM
Handcuffs for the detective, if you know how to implement it.

Any person who is cuffed will be unable to attack/forced to holstered  (but allowed to move) and the detective can remove it to re-use when necessary.

To prevent griefing, it could be limited to only 1 per detective and set on a timer of 5-10 seconds to cuff and uncuff a player or limited to one use. The traitors could gain an ability to uncuff fellow traitors by pressing & holding E for 5-10 seconds to force it off, possibly destroying it in the process (if the handcuffs aren't limited to 1 use). Another alternative would be to kill the detective and pick off a key to uncuff someone.
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 14, 2010, 03:30:00 AM
yea cg wont go there ill tell you that thats just too low for cg i think to sink
stealing from others without permission and pissing others off isnt what we are about

most of what we have now has been hard earned by the community members and administration

I don't know what exactly we could steal from to gain anyways. But yeah, agreed.

Handcuffs for the detective, if you know how to implement it.

Any person who is cuffed will be unable to attack/forced to holstered  (but allowed to move) and the detective can remove it to re-use when necessary.

To prevent griefing, it could be limited to only 1 per detective and set on a timer of 5-10 seconds to cuff and uncuff a player or limited to one use. The traitors could gain an ability to uncuff fellow traitors by pressing & holding E for 5-10 seconds to force it off, possibly destroying it in the process (if the handcuffs aren't limited to 1 use). Another alternative would be to kill the detective and pick off a key to uncuff someone.


I like this except traitors should have to get a lockpick from the store or something. Otherwise it would be useless to use for detectives. So you could force it or buy a lockpick and guarantee it.
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 14, 2010, 05:42:16 PM
Cuffs is a mingeable device. Under debate.

What is Done:

AK-47 for Traitors
MP5 for Detectives
USAS12 AutoShotgun for Detectives
Beretta Handgun for Everyone
What Needs to be Finished:
Pre-set spawn points for Beretta (Only will spawn in random locations)
AK-47,MP5,USAS12 Icons. (Currently AK47 borrows M16, MP5 borrows UMP, and USAS12 Doesn't have TTT style icon)

Quote
is there a way to copy code from other servers? its not against the law is it?
Not going to give away the codes. Only Community Leaders and I have access.

Quote
-Silenced Automatic Weapon in buy menu for traitor.
-Knockout stick for a quick getaway and does partial damage (like 10 or 15?)
Automatic silenced weapon? Isn't that rigged, the point of silenced is for stealth. If you give them a powerful stealth item it will be overused.
Knockout stick sounds cool, but more detail would be nice. "What does it do? Blind?"
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 14, 2010, 09:32:58 PM
Knockout stick would cause their screen to fade to black momentarily. Should player's health be below, say 15 then it would kill them.

Or knockout could cause sever dizziness by using motion blur, eh I don't exactly know how to get the scree to move with lua but make it slowly move along with motion blur.

Name: Knockout Stick
Icon Width/Height: 2, 1
Model: http://www.garrysmod.org/downloads/?a=view&id=19146 (http://www.garrysmod.org/downloads/?a=view&id=19146)
Description: Use for a sneaky attack or quick getaway.
Uses: 1
Special function: Hold secondary to reel back for more damage(?)
Damage: 10-15

What I meant by silenced automatic was an smg or something. But yeah I can see what you mean. So I'll stick with the stick  8).
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 14, 2010, 11:02:13 PM
Sounds like an interesting idea, but you could just go on a crowbar frenzy and then annoy the fuck out of everyone.
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 14, 2010, 11:54:56 PM
I'm not sure what you mean by crowbar frenzy, but there is only one hit per stick (1 credit to buy it).

Don't know if I mentioned it but it's for traitors only.
Title: Re: New TTT Weapons/Items
Post by: Wholegrain on July 15, 2010, 01:56:14 AM
that sounds like a good idea actually

also lol @ your sig epsilon XD you and your coding joke shenaniganz 
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 15, 2010, 02:55:07 AM
that sounds like a good idea actually

also lol @ your sig epsilon XD you and your coding joke shenaniganz 
Code: [Select]
peasantinfo={}

peasantinfo.Loyalty = "Medium"
peasantinfo.Happiness = "High"
peasantinfo.RebellionPercent = "3%"
peasantinfo.Bans = 11

print("WholeGrain's Peasant Info:\n")
print("------------------------\n")
for k,v in pairs(peasantinfo) do
print("Peasant "..k..": "..v.."\n")
end
print("------------------------\n")

if peasantinfo.Happiness == "High"
then print("Whole Grain will forever Reign.")
end

Code: [Select]
WholeGrain's Peasant Info:

------------------------

Peasant Happiness: High

Peasant Bans: 11

Peasant Loyalty: Medium

Peasant RebellionPercent: 3%

------------------------

Whole Grain will forever Reign.

:3

Anyway, thanks. It came to me while thinking of escape tactics.
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 15, 2010, 03:17:59 AM
signature has wrong E2 Syntax if your using that syntax. Just to be a nazi.
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 15, 2010, 03:20:44 AM
Pfft, E2. Lua is where it's at ya' freakin' nazi. Nah just kiddin, I know it is but it's short sweet and easy to read lol.
Title: Re: New TTT Weapons/Items
Post by: Christovski on July 15, 2010, 04:46:18 AM
dang, the nerdery is strong with these ones :P

I still understand or at least can figure out most of it from back when I coded with basic as a kid :D
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 15, 2010, 05:18:31 AM
dang, the nerdery is strong with these ones :P

I still understand or at least can figure out most of it from back when I coded with basic as a kid :D

Christovski == Hater.

Nah just kiddin  :P

So will(would) the stun stick do dizziness or black out?
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 15, 2010, 08:00:02 AM
Code the stunstick and ill look at it and adjust it for TTT. Your idea, you get credit.
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 15, 2010, 11:24:28 AM
Alright, I'll post it here when it's done then or send it to you over pm.
Title: Re: New TTT Weapons/Items
Post by: AlphaWeeaboo on July 15, 2010, 05:45:25 PM
I think traitors should be able
to
hide c4 in a dead body and only someone with a DNA kit can detect/hear it.
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 15, 2010, 07:21:39 PM
Contact wholegrain about that since i cannot run files. All i can do is upload/download.
Title: Re: New TTT Weapons/Items
Post by: agentorange on July 15, 2010, 07:56:34 PM
I think traitors should be able
to
hide c4 in a dead body and only someone with a DNA kit can detect/hear it.

that is messed up, you truly are dark..
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 15, 2010, 08:29:36 PM
Restricting the sound to just people with scanner, and hiding things in body would require a massive recode of sections of TTT.
Title: Re: New TTT Weapons/Items
Post by: Dragonrage21 on July 15, 2010, 08:40:02 PM
How about a mine that sets up after 30seconds to one minute? And i make a sound when activated. This way you cant place a mine in a crowd and blow it up. if people spot the mine they can shoot it to make a smaller blast radius and 50dmg to everyone within that radius.
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 15, 2010, 09:49:58 PM
Remscar I've got it coded but I need you to add a blinding/motion blur effect. Construction going on at my house, internet usually has to go down and I don't have the necessary time to find each effect and implement it. Mind if I send you the stick's code and you add it? (I just got internet like 5 minutes ago lol)
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 15, 2010, 10:00:38 PM
Sure send me it on a PM or email me it at Remscar@live.com
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 15, 2010, 10:01:55 PM
Alright cool, you just saved me some heavy burdening  ;D
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 16, 2010, 12:31:29 AM
Ill try to find some stun effect somewhere. I haven't messed with effects on peoples screens before but im sure i could just rip something off from a stun grenade or drugmod.
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 16, 2010, 12:39:58 AM
That's what I was planning on doing if all else failed (personally I'd choose drug mod, their effects almost literally blind you).
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 16, 2010, 12:54:30 AM
Yea im too lazy to code stuff myself most of the time. I prefer finding something and then ripping it apart and make it work for me.
Also Epsilon, i dont have the time to code out the effect so can u code it.
These will help you
http://wiki.garrysmod.com/?title=G.DrawMotionBlur (http://wiki.garrysmod.com/?title=G.DrawMotionBlur)
Title: Re: New TTT Weapons/Items
Post by: Christovski on July 16, 2010, 02:46:09 AM
I prefer finding something and then ripping it apart and make it work for me.

This is the best way to do a great many things in life.



Including human experimentation...


<.<

>.>
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 16, 2010, 02:58:07 AM
I prefer finding something and then ripping it apart and make it work for me.

This is the best way to do a great many things in life.



Including human experimentation...


<.<

>.>

Oh dear god Christovski please don't.  ???

So will the knockout stick be implemented then?
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 16, 2010, 05:26:43 AM
We'll have to test it. And You should be able to die with a knockout stick....
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 16, 2010, 05:57:46 AM
just remove the

if hp <= 0 then hp=1

part.

Should fix it, hopefully. Like I said feel free to edit it however you want.
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 16, 2010, 08:40:25 AM
i will, just add the motionblur and ill make it work with TTT buy menus and stuff.
Title: Re: New TTT Weapons/Items
Post by: Wholegrain on July 16, 2010, 05:06:41 PM
you code it and sure as long as it isnt retarded (like model for stunstick is a pair of boobs or chris's beard or a bag of weed or a..........)
Title: Re: New TTT Weapons/Items
Post by: Yahtzee on July 16, 2010, 05:10:34 PM
the ability to go invisible for a short period of time would be REALLY cool
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 16, 2010, 05:50:58 PM
However, it would easily make the traitor overly powerful. I could stealth plant a c4 in the middle of a group of people and nobody would know who it was. But it would be cool, yes.
Title: Re: New TTT Weapons/Items
Post by: Christovski on July 16, 2010, 06:48:10 PM
you code it and sure as long as it isnt retarded (like model for stunstick is a pair of boobs or chris's beard or a bag of weed or a..........)
I'm pretty sure there's noone around who has actually seen my beard.  At least not since a thread from a loooong time ago where we were barrel rolling, and god knows if any people from that thread are in CG.


And yeah any kind of cloaking would be OP. 
There is always the disguise which allows you to walk around with no name popping up which you can use to do that exact thing you mentioned....since so many people in one group hard to notice which one has no name showing up...
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 16, 2010, 11:30:28 PM
I also have another suggestion. Tazer for detective.

Basically it's a modified form of the pistol model, stuns the person for around ten seconds, and maybe does like 5 damage to them.

It's to keep from the running perhaps to question them on why they killed someone or trying to prod evidence out of them.
Title: Re: New TTT Weapons/Items
Post by: Wholegrain on July 17, 2010, 02:48:39 PM
chris i have seen your beard from skg dont try me now :(

but yea going invis fits into the category i think of being a bit retarded but i see what he means by going invis it would be pretty cool just over powering
Title: Re: New TTT Weapons/Items
Post by: Lord Ice on July 17, 2010, 05:55:57 PM
I think there should be like some poison implemented say a poisoned knife or a gun that shoots poison darts. then it slowly takes health away while making u slower and vision blurred.
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 17, 2010, 06:20:32 PM
I played a jail break server that had a poisonous syringe which did exactly just that. Was pretty cool.
Title: Re: New TTT Weapons/Items
Post by: myLord on July 18, 2010, 01:47:11 AM
OK, so I have three ideas:

1.  A GPS tracker that a traitor or detective places on someone so that they can see where they are at all times, like a radar that only tracks one person and updates itself every second.

2.  This:
http://rapidshare.com/files/407548661/silencedsniper.avi (http://rapidshare.com/files/407548661/silencedsniper.avi)
I got it from SB Spy's Tactical Weapons pack.
This could possibly be for the detective, and maybe remscar could change the grenade into a discombob or something.

3. This:
http://rapidshare.com/files/407540887/ak47-tactical.avi (http://rapidshare.com/files/407540887/ak47-tactical.avi)
I also got this from SB Spy's Tactical Weapons pack.  This could maybe be like the knife, silent, and a guaranteed kill, but you only have one bullet.
Title: Re: New TTT Weapons/Items
Post by: Wholegrain on July 18, 2010, 06:27:36 AM
hmmm videos dont work
to the first one that seems pretty cool to the 2nd one we already are giving the traitors too many damn 1 kill weapons
Title: Re: New TTT Weapons/Items
Post by: myLord on July 18, 2010, 08:11:40 AM
The rifle doesn't have to be a one hit kill, and it doesn't have to be for the traitor, it was just an idea. :)
also, I think I got the videos to work, and since now I'm using ImageShack (which I should have done in the first place) this means no download!

http://img834.imageshack.us/i/silencedsniper.mp4/ (http://img834.imageshack.us/i/silencedsniper.mp4/)
http://img842.imageshack.us/i/ak47tactical.mp4/ (http://img842.imageshack.us/i/ak47tactical.mp4/)

Title: Re: New TTT Weapons/Items
Post by: Coward on July 18, 2010, 08:53:45 AM
Okay i enjoy the new weapons and all but i have one fix... It is the super shotty the detectives get. It simply shots way to fast and the clip size is way to small. So it would be nice to slow it down and make it a 8 rounds in the clip size. I have used it enough and you waste a chip too fast it doesn't help.
Title: Re: New TTT Weapons/Items
Post by: Lord Ice on July 18, 2010, 01:09:33 PM
I think a motion sensor bomb for traitors would be pretty useful. It could have a range of 200
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 18, 2010, 08:50:48 PM
A claymore you mean? And yeah that would only let whoever camp wherever if they got their hands on it. Especially if they got credits to get it continually.
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 19, 2010, 01:04:44 AM
The problem with a claymore is overpower.
I was thinking today about the poison, its a good idea. When i get back ill try to work on it.
Title: Re: New TTT Weapons/Items
Post by: myLord on July 19, 2010, 06:10:25 AM
I think there should be some type of store for innocents, maybe one that lets them buy different melee weapons like a baseball bat, meat cleaver, etc., to replace the crowbar. Innocents gain credits to buy these things by staying alive, every minute they're alive they gain one credit.

I realize that having a close range weapon when there are guns all around is kind of pointless, but that's why I think that if they are choosing to use their melee weapon instead of their gun their melee weapon's damage is doubled.  And if they do not have a gun, and are wielding a melee weapon, the melee weapon's damage goes back to normal.
Title: Re: New TTT Weapons/Items
Post by: Brian on July 19, 2010, 11:26:57 PM
Rem, if you wanted to do a poison dart style weapon, then the following might work.


Model: HL2 Crossbow
Damage: 20 for non-headshot, 40 damage headshot. 40 damage poison.
Ammo: Unrefillable, let's say 10 bolts.
Re-Purchasable: Yes

Effect: Instantaneous damage on bolt hit. After 5 seconds, poison kicks in, dealing 10% of the poison damage per second for 10 seconds. This gives the traitor time to move and blend in before they realized they got poisoned. Could use the HL2 crossbow firing sound (distinctive, but subtle enough).

Although the damage is a tad high: It'll be a difficult shot if their moving (If you keep the bolt's natural 'movement speed' rather then a hitscan). Being able to rebuy will handle a lack of new ammo, and of course, you have to leave the gun somewhere (Where DNA can be picked up off of it). Perhaps DNA could be scanned off darts that missed targets (if its not too hard to code)
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 21, 2010, 02:46:56 AM
Ehm not to put down on this but I don't think that should be re-buyable if added. The reason for this is if you multiply the bolts by the damage you can cause up to 800 damage maximum and 600 damage minimum for just ten bolts. That's why I was saying maybe a syringe or drug of some sort because if that is also rebuyable and you bought it twice it would be over kill, like the frenchy lol.
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 21, 2010, 03:26:40 AM
I think there should be some type of store for innocents, maybe one that lets them buy different melee weapons like a baseball bat, meat cleaver, etc., to replace the crowbar. Innocents gain credits to buy these things by staying alive, every minute they're alive they gain one credit.

I realize that having a close range weapon when there are guns all around is kind of pointless, but that's why I think that if they are choosing to use their melee weapon instead of their gun their melee weapon's damage is doubled.  And if they do not have a gun, and are wielding a melee weapon, the melee weapon's damage goes back to normal.

That is extremely over powered. Also why would i double the damage? Why not make it twice as powerful....

*Quote Brian*
That is way to powerful. Up to 80 Damage 10 times is kinda high, i do however like the idea with the cross bow. However getting DNA from a crossbow bolt would be a pain in the ass. First of all the crossbow is a seperate entity. Therefore creating my own and getting  it to have fingerprints or DNA scanner, implementing it into end of round achievments would be hard. But fun. I always wanted to meddle into the achievments and different stuff, i chose not to with the AK47, Frenchy, MP5, and Glock, but i plan to.
Overall the crossbow sounds like a great idea, maybe not as powerful as you describe it but it does sound cool. Though possibly not poison...

*On the subject of a poison syringe*
Ive been thinking about it, and i can't decide ruther i will make it or not. Personally i dont think it will be very useful. Traitors already have lots of tools of deception at their advantage, like the flare gun. However adding a close range poison syringe is just as risky as knifing someone. Plus its not as rewarding.You could easily tell who poisoned you in the middle of a crowd because you just have to look who was the closest person to you. What i think would be cool is a toxic gas grenade, it would release a poison gas and harm everyone within its cloud. A traitor could buy it and it would apear as a regular gas grenade, until you throw it.

*Other ideas*
Achievments after game, you may of seen some funny ones like "GottaCatchEmAll" for find 7+ bodies.
I was thinking for some for the frenchy and AK
Frenchy:
Maginto Power: *Name* felt inclined to prove his supremecy on *#ofKills* people.  (Less then 4 kills)
BonJour: *Name* was having a good day, to bad *#ofKills* people were'nt. (Less then 6 kills)
French Pride: Contrary to popular belief, *Name* did not surrender to *#ofKills* advesarys. (Over 5 Kills)

AK47:
1st World: *Name* proved that you can kill *#ofKills* infidels without modern technology. (Less then 4)
Cheap but effective: *#ofKills* found out that *Name* is a cheap killer. (Less then 6)
Russian origins: *Name* returned to his Russian roots when he ?????? *#fKills* people. (Over 5)

=============
Anyways, im heading back tommorow around noon so i should be back in the evening. I will then work on the Evolve admin mod, and possibly start coding in these achievments.
Title: Re: New TTT Weapons/Items
Post by: Epsilon on July 21, 2010, 03:35:22 AM
Hm I do like the idea of a toxic gas grenade. It could provide confusion and separate crowds. Perhaps detectives/traitors could also buy gas masks to counter-act the effect? That way you could attack people who stay in the cloud?
Title: Re: New TTT Weapons/Items
Post by: Brian on July 21, 2010, 04:13:50 AM
Maybe reduce the poison damage by half or something, and skip DNA off the bolts. Considering the bolts have travel time and hit detection is spotty, you'll only ever get full damage if your target is standing still. If they are mobile, your a lot less likely to have anywhere near as much damage output. Hooking the poison effect to the crossbow allows for the ranged aspect without "<name> was next to me and poisoned me, kill him!"
Title: Re: New TTT Weapons/Items
Post by: Christovski on July 21, 2010, 01:29:10 PM
chris i have seen your beard from skg dont try me now :(
That was a loooong time ago and things change...  xP
YOU CAN'T HANDLE THE TRUTH
Title: Re: New TTT Weapons/Items
Post by: Jorgen on July 21, 2010, 02:24:16 PM
how about a medusas bite if you wish, where as you atack with something and the player gets put out of action for a while, going blind and the only thing they can do is chat. dunno if that sounds like a cool idea but oh well =P kind off like a freeze except with blind and they ragdoll (if that is possible xD)

then again i am probly the only one who would find that funny =P
Title: Re: New TTT Weapons/Items
Post by: AlphaWeeaboo on July 21, 2010, 02:37:01 PM
How about something for the traitor that can stop some one from moving? So the taior can then kill his stuck prey. Like a grappling hook or something
Title: Re: New TTT Weapons/Items
Post by: Christovski on July 21, 2010, 10:39:08 PM
/me uses Scorpion voice
GET OVER HERE!
Title: Re: New TTT Weapons/Items
Post by: Lord Ice on July 21, 2010, 10:54:11 PM
I have a friend who was trying to do a assassincs creed hidden blad but mod got shut down he may still have models and animation nice weapon for traitors. say it takes 2 stabs to kill cost 2 credits and it has a cool down time?
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 22, 2010, 12:18:04 AM
I am hearing from people that the frenchy is overpowered and detectives never buy a health station anymore.
Vote:
A: Frenchy is Fine
B: Frenchy needs changes (list some changes)
Title: Re: New TTT Weapons/Items
Post by: Brian on July 22, 2010, 12:24:31 AM
As I said in chat: B.

Damage is fine (Its supposed to be powerful).

Move it to slot 3 (Primary weapon slot). This leaves the special slot open for Health Stations/Defusers/etc, without having to drop it and risk having it looted.

Change it to semi-auto (1 shot per click), but allow it to be shot at the same fire rate (Little to no cooldown between shots). This helps handle recoil and make the ammo last a bit more appropriately then VROAAAAAAAAAAM *click click click*.

Clip size seems fine at 6, especially if you make it semi-auto for controlled fire.
Title: Re: New TTT Weapons/Items
Post by: Coward on July 22, 2010, 01:53:54 AM
B, keep the frenchy but slow the the fire rate some! Yes its suppose to be strong we know this, It gives the detectives a chance! If you get rid of it we might as well add a skin with a Target for the detective because that is what it used to be like. Now they are feared a little more. Idk what you could really change a whole new set of weapons would be fun. like an Uzi in place of the SMG. Something more because having the same guns each round does get boring. 
Title: Re: New TTT Weapons/Items
Post by: Coward on July 22, 2010, 01:56:49 AM
Oh thinking of Nads how about a nad that inverts your movements? or messes with you FOV. like flipping it or making all wavy something like that.
Title: Re: New TTT Weapons/Items
Post by: FearlessThor on July 22, 2010, 04:03:27 AM
A.
Goddamn ppl its a mutha fucking health station
I LOVE FRENCHY haha
Title: Re: New TTT Weapons/Items
Post by: Jorgen on July 22, 2010, 07:05:20 AM
umm there is one thing that annoys me as a traitor when it comes to the frenchy, you go for a stealth kill get one run away but the second they see that texture problem and your foot POW your dead, not even a check of the body as would be the normal thing the other times XD some times that id check is all that is needed for the traitor to stealth back into his enviroment =) so please do get the public model for the frenchy DX it is way to noticeable in those colours =P
Title: Re: New TTT Weapons/Items
Post by: Coward on July 22, 2010, 05:30:21 PM
I want a ragdoll nad!!! a nad that will ragdoll people for X time
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 22, 2010, 06:43:09 PM
umm there is one thing that annoys me as a traitor when it comes to the frenchy, you go for a stealth kill get one run away but the second they see that texture problem and your foot POW your dead, not even a check of the body as would be the normal thing the other times XD some times that id check is all that is needed for the traitor to stealth back into his enviroment =) so please do get the public model for the frenchy DX it is way to noticeable in those colours =P
It is on the forums, we keep trying to get it to work on FastDL but it wont.
Title: Re: New TTT Weapons/Items
Post by: Jorgen on July 22, 2010, 09:39:26 PM
ah that is kinda sad DX
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 23, 2010, 10:31:04 AM
Im unable to work on anything till wholegrain gets FTP working again and my passwords back, since i accidentally deleted them. >.< i need to work on frenchy
Title: Re: New TTT Weapons/Items
Post by: Remscar on July 28, 2010, 08:08:40 PM
Ok ive been working on admin mod, frenchy, ak47, poison grenade.
Bump
Title: Re: New TTT Weapons/Items
Post by: AlphaWeeaboo on August 03, 2010, 06:30:44 PM
So WTF is all new an shit?
Title: Re: New TTT Weapons/Items
Post by: Kenny on August 13, 2010, 02:56:13 AM
I'm sorry, I know I'm late, but how about a a spiderman like thing. It'll be a gun, but it will shoot a winch so it pulls and the traitors can use it 5 times for quick get aways or getting to vantage points. Also what about a crossbow. It would be a crossbow withou the sound so nobody hears it. At all. Becaue if you close enough a silenced pistol can be heard.
Title: Re: New TTT Weapons/Items
Post by: agentorange on August 25, 2010, 07:55:37 PM
Ive heard of this ^^ spiderman thing on another server. Interesting, but most likely be exploited!
Title: Re: New TTT Weapons/Items
Post by: Remscar on August 26, 2010, 07:47:01 AM
Ive heard of this ^^ spiderman thing on another server. Interesting, but most likely be exploited!
my thoughts
Title: Re: New TTT Weapons/Items
Post by: IrishBandit on August 26, 2010, 07:53:29 AM
Golden Gun:

Detective weapon, 1 use, if you shoot a traitor they instantly die, if you shoot an innocent it does nothing.
Uses a Golden Desert Eagle model.
Title: Re: New TTT Weapons/Items
Post by: Jorgen on August 26, 2010, 09:47:05 AM
that would just be like a portable traitor check , and kind off rdm i guess lol
Title: Re: New TTT Weapons/Items
Post by: AlphaWeeaboo on August 26, 2010, 10:01:23 PM
A 3 round burst FAMAS would be cool for traitors.
Low recoil but requires about 2 full hits to kill (all three bullets hitting two times) 1 burst for headshot
Title: Re: New TTT Weapons/Items
Post by: JohnCyKlopZ on August 26, 2010, 10:36:14 PM
Golden Gun:

Detective weapon, 1 use, if you shoot a traitor they instantly die, if you shoot an innocent it does nothing.
Uses a Golden Desert Eagle model.

It's just like taking a regular deagle that only has one bullet left and headshot it at someone you think acts suspicious >:( (lack of evidence, therefore it'll be RDM). And if the suspect is innocent, nothing happens.
Title: Re: New TTT Weapons/Items
Post by: Remscar on August 27, 2010, 02:56:30 AM
A 3 round burst FAMAS would be cool for traitors.
Low recoil but requires about 2 full hits to kill (all three bullets hitting two times) 1 burst for headshot

Sounds good but i dont like the whole FAMAS part, its like taking the worst waste of time (MW2) and put it into a fun game.
Maybe a M41?
Title: Re: New TTT Weapons/Items
Post by: AlphaWeeaboo on August 27, 2010, 03:05:04 AM
I know it's similar to MW2 but it would be nice to see it for it's 3 round burst. It would offer a different choice and tactic to killing rather than a spray. It would be able to kill at good ranges somewhat but it limits the bullet spray.
Title: Re: New TTT Weapons/Items
Post by: Billy on September 07, 2010, 10:18:00 PM
Despite a lack of TTT server to implement this on atm, here goes my idea.

A detective weapon, like a stick that does 1-3 damage but doesn't reduce karma if you hit a teammate. Used for interrogating / Making traitors rage and show who they are buy retaliating.

Of course though, if you do more than 15-30 damage to one person, your karma would -then- start to decrease.

Idk. Sounds fun.
Title: Re: New TTT Weapons/Items
Post by: Remscar on September 09, 2010, 10:28:07 PM
The karma part is not possible. Also sounds ridiculous. If someone hit me with a stick for 3 damage repeatably i would pull a huge out and rape his face, regardless if im a traitor or not.
Title: Re: New TTT Weapons/Items
Post by: Dinomoto on November 17, 2010, 10:03:57 AM
this has been bumped for  buttfuck.gif
Title: Re: New TTT Weapons/Items
Post by: Finniespin on November 17, 2010, 10:56:48 AM
Sort of nadelauncher, equal to the physgun pusher, but then focussed on discombobulation a group of innocents,
bad point: fellow traitors may fall with it.
Title: Re: New TTT Weapons/Items
Post by: toast on November 17, 2010, 08:12:25 PM
self healing weapon for traitors heals 25-30 per credit wouldn't be a bad idea.
Title: Re: New TTT Weapons/Items
Post by: Luingar on November 20, 2010, 01:19:43 AM
Inflatable marionette

drops a false dead body on location. upon being looked at, it looks like what would show if you died (complete with any special equipment you might have) , with a random weapon as the cause of death. in addition, in the top left corner, it will show a confirmed death, with your name of course. HOWEVER, there will be no kill list on the body, and pressing tab to look at the scoreboard would still show you as alive. would be useful when you've been called out and everyone has you KOS
SimplePortal 2.3.5 © 2008-2012, SimplePortal