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CG Gaming Section => GarrysMod => Topic started by: Inject OH 4 on December 09, 2012, 03:54:29 PM

Title: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Inject OH 4 on December 09, 2012, 03:54:29 PM
So what do you all think?
(http://www.imgdumper.nl/uploads2/4bf06bdaa691a/4bf06bda956c4-evolve_chat.png)
Great UI and great mod? Or time to change?
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Pillz on December 09, 2012, 03:56:04 PM
I wish Sourcemod worked for Gmod D:

Nothing's easier than typing !admin and seeing all available commands but oh well. I kinda got the hang of gmod admin last time I was on but I wish there was something better we could use.
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Inject OH 4 on December 09, 2012, 04:00:21 PM
I wish Sourcemod worked for Gmod D:

Nothing's easier than typing !admin and seeing all available commands but oh well. I kinda got the hang of gmod admin last time I was on but I wish there was something better we could use.
I think you can type !commands with evolve, mind you it might spray you with errors I'm not sure.
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Tendovvi on December 09, 2012, 06:25:30 PM
I wish Sourcemod worked for Gmod D:

Nothing's easier than typing !admin and seeing all available commands but oh well. I kinda got the hang of gmod admin last time I was on but I wish there was something better we could use.
I think you can type !commands with evolve, mind you it might spray you with errors I'm not sure.

!commands works. I don't really see a need for a change unless this admin plugin has features such as displaying STEAM ID when a person leaves or it actually has 100% working built-in plugin bans or it won't be as retarded with commands (e.g. won't let you slay someone like Evolve does right now).
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Blazyd on December 09, 2012, 06:28:31 PM
holy shit it's Overv


But still, evolve<sm. Evolve is okay but I still prefer sm over it
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Kwaurtz on December 09, 2012, 06:30:43 PM
I want the new mod we've been testing on the servers.
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Blackllama on December 09, 2012, 06:37:08 PM
What is the other option? ULX?
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Inject OH 4 on December 09, 2012, 06:44:16 PM
holy shit it's Overv


But still, evolve<sm. Evolve is okay but I still prefer sm over it
sm will not work on gmod anymore.

ULX, etc are our only other options.
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Cortez (Mr. T. FOO!) on December 09, 2012, 07:26:00 PM
I can't stand evolve, it's basically why I haven't been playing ttt at all.
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Inject OH 4 on December 09, 2012, 07:27:45 PM
btw a lot of people are voting to keep it.
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: caboose74 on December 09, 2012, 09:35:03 PM
anything that would add steam id when leaving would be nice
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Inject OH 4 on December 09, 2012, 09:37:50 PM
anything that would add steam id when leaving would be nice
Ohh good point. I could do this. Would be separate to the admin mod though.
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: oobla37 on December 09, 2012, 09:55:21 PM
Seeing as though I've only learned how to admin using evolve, I say we keep it. We just changed, and changing again is kind of pointless IMO. I would agree that having peoples steam id displayed when they leave/join would be incredibly helpful, still getting used to pushing my status bind every round, forgetting to do it because I'm busy doing something else means I have to go digging through steam to find the right profile, then steamid it. I honestly don't see problems with evolve, it's always worked, any problems have been my error, and the commands are simple and easy to remember. People seem to only complain because they were used to the old one.
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Blackllama on December 09, 2012, 09:55:51 PM
I said get rid of it simply because we can't unban people. Other then that it isn't too bad, but that is kind of an issue.
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Pillz on December 09, 2012, 09:58:55 PM
Also !commands =/= !admin because you can't click the map section and pick what map you want; or bring up the player list and choose which to ban or kick.. etc.

I get on TTT and people start begging me to change map and slay 2010051 people and I'm like uhh let's pretend I don't have admin
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Nelth on December 09, 2012, 10:09:13 PM
Sourcemod was much cleaner, and it was much more manageable imo.
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Inject OH 4 on December 09, 2012, 10:18:06 PM
Also !commands =/= !admin because you can't click the map section and pick what map you want; or bring up the player list and choose which to ban or kick.. etc.

I get on TTT and people start begging me to change map and slay 2010051 people and I'm like uhh let's pretend I don't have admin
bind key +ev_menu ?
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Blackllama on December 09, 2012, 10:22:16 PM
Also !commands =/= !admin because you can't click the map section and pick what map you want; or bring up the player list and choose which to ban or kick.. etc.

I get on TTT and people start begging me to change map and slay 2010051 people and I'm like uhh let's pretend I don't have admin
bind key +ev_menu ?
Yeah, you can still use a playerlist to do anything you want to the players, you can also get steamID's with a right click, map switching is also on there as well.
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Inject OH 4 on December 09, 2012, 10:29:13 PM
Also !commands =/= !admin because you can't click the map section and pick what map you want; or bring up the player list and choose which to ban or kick.. etc.

I get on TTT and people start begging me to change map and slay 2010051 people and I'm like uhh let's pretend I don't have admin
bind key +ev_menu ?
Yeah, you can still use a playerlist to do anything you want to the players, you can also get steamID's with a right click, map switching is also on there as well.
(http://www.imgdumper.nl/uploads2/4ba661566267b/4ba6615655b62-evolve_menu.gif)
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Tendovvi on December 09, 2012, 11:35:57 PM
Seeing as though I've only learned how to admin using evolve, I say we keep it. We just changed, and changing again is kind of pointless IMO. I would agree that having peoples steam id displayed when they leave/join would be incredibly helpful, still getting used to pushing my status bind every round, forgetting to do it because I'm busy doing something else means I have to go digging through steam to find the right profile, then steamid it. I honestly don't see problems with evolve, it's always worked, any problems have been my error, and the commands are simple and easy to remember. People seem to only complain because they were used to the old one.

Which is why I came up with the bind that prints damagelog and status with one push of a button. I push it after every round so :>

And Black, it's not just the unban thing but I know for a fact that people have joined and gotten in when they're supposed to be banned so that would really need to get fixed too asap.
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: Inject OH 4 on December 09, 2012, 11:38:56 PM
Seeing as though I've only learned how to admin using evolve, I say we keep it. We just changed, and changing again is kind of pointless IMO. I would agree that having peoples steam id displayed when they leave/join would be incredibly helpful, still getting used to pushing my status bind every round, forgetting to do it because I'm busy doing something else means I have to go digging through steam to find the right profile, then steamid it. I honestly don't see problems with evolve, it's always worked, any problems have been my error, and the commands are simple and easy to remember. People seem to only complain because they were used to the old one.

Which is why I came up with the bind that prints damagelog and status with one push of a button. I push it after every round so :>

And Black, it's not just the unban thing but I know for a fact that people have joined and gotten in when they're supposed to be banned so that would really need to get fixed too asap.
Actually ULX has a plugin to save damage logs automatically for admins for several rounds at a time.
Title: Re: TTT Admin Mod - Gota Go? or Gota Stay?
Post by: caboose74 on December 13, 2012, 01:06:35 AM
1 - also if you could add a private admin chat for user , it would be so much helpful for any player who want to report a rdm
2 - someone already talk about being able to get dmg log during the round and it  would help if we have private chat or only to check for rdm
but i think  it's was only for vet admin
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