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CG Gaming Section => GarrysMod => Topic started by: Leetgrain on September 26, 2012, 10:34:12 PM

Title: [W.I.P] TTT Round Win Sounds.
Post by: Leetgrain on September 26, 2012, 10:34:12 PM
http://www.youtube.com/watch?v=9T-ykY-jcwQ

You think this would work in-game?

Making a map soon, wanting to use these as the win-sounds.
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: Dante on September 26, 2012, 10:37:54 PM
For Traitors you should use http://www.youtube.com/watch?v=mTRTGtM1hAU
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: Leetgrain on September 26, 2012, 10:41:20 PM
Nyeeeh, For traitors I'm trying to use music that is both sinister and "epic", and for the innocents - well, epic x)

Thanks for the input, but I was looking for more of a... How the music already chosen would fit.
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: Sniper no Sniping on September 26, 2012, 11:03:16 PM
Nah, i think its too serious for our server, i mean think, your having a quiet round, traitors win, then you hear that music. Just doesn't fit. I think it's better just to keep it with no music or a short little tune.
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: Dante on September 26, 2012, 11:05:17 PM
Nah, i think its too serious for our server, i mean think, your having a quiet round, traitors win, then you hear that music. Just doesn't fit. I think it's better just to keep it with no music or a short little tune.
Thats why I like the Sith Theme song, quite, dramatic, and dark. Like a Sith Lord or Assassin.
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: CamperStrike on September 26, 2012, 11:27:46 PM
Ew, no.

No offense, but that's too dark and edgy for a goofy, silly game like TTT.
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: Blackllama on September 26, 2012, 11:44:18 PM
It's a bit long and serious.

But anyway, for ending sounds in general, I don't like them in TTT.

They make it really hard to admin as you can't hear anything.  Maybe if it was an option.  I don't think it really is useful though, most people like to laugh it up and chat at the end of the round.
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: Hair Slut on September 27, 2012, 03:35:09 AM
http://www.kyutwo.com/downloads/sfx/anime/mechs/Dramatic%20Gun%20Shot.mp3
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: TowerSheep on September 27, 2012, 09:38:39 AM
Not gonna happen. This will only make it harder to inquire about rdm's.
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: arth987 on September 27, 2012, 09:55:05 AM
Yeah I dont like the idea of music on ttt unless it's ponies I love that pony music.
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: Finniespin on September 27, 2012, 10:57:24 AM
Not gonna happen. This will only make it harder to inquire about rdm's.
You can disable cue sounds in the settings.
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: TowerSheep on September 27, 2012, 11:53:17 AM
Not gonna happen. This will only make it harder to inquire about rdm's.
You can disable cue sounds in the settings.
If admins don't hear it but the people we're asking do how does that help? It gives them an excuse to not answer.
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: Leetgrain on September 27, 2012, 01:15:26 PM
Haha, I see the problem here.

I was inquiring because I am making a map that will use these sound cues, the map will have an ongoing (And randomized, so that it doesn't get too repetitive) ambient music which fits with these cues, I can see where you got the wrong idea - I didn't fully explain it! xD

But yeah, I do see what you mean with this, but this is no reason to worry, using Ambient_Music 's while map-making will cause the music to drop down a notch in volume to give priority to microphones, so it's technically not a problem.
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: Finniespin on September 27, 2012, 01:17:36 PM
If admins don't hear it but the people we're asking do how does that help? It gives them an excuse to not answer.
Stop being an old fart. I am just going to stop discussing this.
I wasn't even really supporting anyone anyway.
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: Blackllama on September 27, 2012, 03:08:06 PM
But yeah, I do see what you mean with this, but this is no reason to worry, using Ambient_Music 's while map-making will cause the music to drop down a notch in volume to give priority to microphones, so it's technically not a problem.
That won't necessarily stop people from denying they can hear you though. 

Either way they can pretty much always deny hearing it for various reasons that's why I usually just type.
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: AlphaWeeaboo on September 27, 2012, 03:24:58 PM
I dunno, you never know until you try. I've seen plenty of servers that are popular use after game music and it seems everything works out fine. It's just the sound levels you gotta keep in mind. Of course though there WILL be at least some person (no matter how loud it is) who will try to pull the "oh i cant hear music to loud lululululul fail adminz" card or something.
(also sorry if this is going off topic :s)
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: Cortez (Mr. T. FOO!) on September 27, 2012, 03:31:49 PM
I'm on the fence, maybe if they were only like 5 seconds or so...
Title: Re: [W.I.P] TTT Round Win Sounds.
Post by: caboose74 on September 27, 2012, 05:31:06 PM
Not gonna happen. This will only make it harder to inquire about rdm's.
You can disable cue sounds in the settings.
If admins don't hear it but the people we're asking do how does that help? It gives them an excuse to not answer.
i though there's something call admin chat who doesnt need any sound to be see, i might be wrong x.X
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