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CG Gaming Section => General Gaming Talk => Team Fortress 2 => Topic started by: IsYn Wooley on August 21, 2012, 12:15:29 PM

Title: Saxton Hale Server
Post by: IsYn Wooley on August 21, 2012, 12:15:29 PM
I long for some Saxton Hale action...what has become of the server...I only see it up for a very limited time throughout the day.

Is it SM breaking it or something related to the MvM update?

Thank you,
Title: Re: Saxton Hale Server
Post by: Yahtzee on August 21, 2012, 12:52:17 PM
Yeah MVM jacked everything up. TF2 servers been going haywire since the update.
Title: Re: Saxton Hale Server
Post by: IsYn Wooley on August 21, 2012, 03:26:43 PM
Thanks for the reply Yahtzee, if you need any help I would be glad to assist.

Why must we suffer just because valve decided to add some content? What did Saxton Hale ever do to you valve?

TELL ME!  Meme8

Title: Re: Saxton Hale Server
Post by: Lone Mudkips on August 21, 2012, 06:05:45 PM
Valve screwed up Saxton Hale with another update? With robots!? Shame on you, Valve.
Title: Re: Saxton Hale Server
Post by: Wholegrain on August 21, 2012, 06:42:54 PM
I will get around to fixing it


I have today and tomorrow off and can spend time fixing up the servers

although it would be nice if yahtzee and finnie added some new maps to the saxton server
Title: Re: Saxton Hale Server
Post by: IsYn Wooley on August 23, 2012, 10:23:04 AM
Is there a way to remove CBS from the rotation until VSH is patched to make him not invisible?

Thanks,
Wooley
Title: Re: Saxton Hale Server
Post by: Finniespin on August 23, 2012, 07:15:38 PM
I have found one map already,
Most of them are half-arsed done maps.

So, people like to put up red/blue dev textures all over.
Surely it doesn't need to please the eye, as long as it pleases your gameplay.
Title: Re: Saxton Hale Server
Post by: IsYn Wooley on August 24, 2012, 01:30:03 PM
I have found one map already,
Most of them are half-arsed done maps.

So, people like to put up red/blue dev textures all over.
Surely it doesn't need to please the eye, as long as it pleases your gameplay.

Did you get a chance to review my suggested maps in the maps section for the VSH server?

also, you are a map creator yourself right?
Title: Re: Saxton Hale Server
Post by: Cadaver on August 24, 2012, 02:28:10 PM
The lack of decent maps for VSH is raw and apparent.  Most are garbage, and unplayable.  Some even crash the server, or depopulate it. (Tried several, from Oil Rig - too small, to Party Island - depopulates the server, as the wind event is too annoying,  etc.)

If you know of a GOOD VSH map, let us know.  We want good maps, which people enjoy, aren't buggy, and dont crash the server.

Finnie is a map maker.  Could you make a map for Saxton?  Port over your Minecraft one, may be?

We may have found a solution on the CBS issue.  WG is working on it.
Title: Re: Saxton Hale Server
Post by: IsYn Wooley on August 24, 2012, 02:52:38 PM
I jumped on last night and I saw that people were absuing the crossbow.

Is it alright to ask these players to roll a different load out?

If they don't comply may we slay them to prevent them from insta-killing hale and ruining it for the rest of the  base?
Title: Re: Saxton Hale Server
Post by: Finniespin on August 24, 2012, 03:31:13 PM
Warn then to use another weapon, if they don't respond.

Slay.
Title: Re: Saxton Hale Server
Post by: IsYn Wooley on August 24, 2012, 04:31:08 PM
Thanks for the response Finnie,

I would personally love a reconfiguration of convoy for Saxton Hale.

Same premise just less places to fall off and die. I think that creating a map for this game mode could be a challenge since you would need a place to test with the game mode running. Since the hales are larger than your average player it takes a different kind of objectivity to create a map to accommodate hale and provide fun fun fun for everyone.

If you had the time or wanted to invest in a custom VSH map Finnie I would help you with ideas and I could provide a place to house the "test" server. (Just need one of you to configure it)

I do not wish to nominate you for something you might not have the time for.
Title: Re: Saxton Hale Server
Post by: Wholegrain on August 24, 2012, 09:24:17 PM
upgrading later today to 1.39c


fixes cbs being invisible

Title: Re: Saxton Hale Server
Post by: IsYn Wooley on August 26, 2012, 12:32:44 AM
Was the update applied?
Title: Re: Saxton Hale Server
Post by: Finniespin on August 26, 2012, 01:42:35 AM
Yes, but we still have the invisable christian sniper, sadly.
Title: Re: Saxton Hale Server
Post by: IsYn Wooley on August 26, 2012, 02:07:32 AM
I kinda figured as much since 1.39 has been in beta since before MvM was even announced.

Any luck on removing the CBS from the rotation?

Also anyway we can use SM to restrict certain weapons...like the Insta kill xbow?
Title: Re: Saxton Hale Server
Post by: Wholegrain on August 26, 2012, 02:54:57 AM
I kinda figured as much since 1.39 has been in beta since before MvM was even announced.

Any luck on removing the CBS from the rotation?

Also anyway we can use SM to restrict certain weapons...like the Insta kill xbow?


sigh* I tried to fix saxton last night to no avail

we can try

I know we can restrict cbs but restricting weapons (also possible) is going to take a while for a work around


if you have any info I am still at the drawing board with ideas :/
Title: Re: Saxton Hale Server
Post by: IsYn Wooley on August 26, 2012, 03:56:06 PM
This may work the way we want it to.

http://wiki.teamfortress.com/wiki/Competitive_item_restrictions (http://wiki.teamfortress.com/wiki/Competitive_item_restrictions)

Update:

I just tried this on my MvM server and it worked fine.

look in *\*\Team_Fortress2\orangebox\tf for a file names item_whitelist_example.txt

simply rename the file to item_whitelist.txt and the game will know to look for it once you restart the server.

uncomment out  "unlisted_items_default_to"      "1"

This way we wont have to list every fucking weapon in TF2.

Add these to the bottom of the list

"The Crusader's Crossbow"                                   "0"
"The Huntsman"                        "0"

The huntsman only gives you one arrow and you cannot reload.

Huntsman is fixed

The crusader's crossbow Is an insta kill on HS to hale...regardless of health.

Hope this helps,
-Wooley

Update to update: From sources in the server CBS is now visible. -_-

Also we need to restrict the following weapons as well.

The Mantreads -_- They don't do what they are supposed to and its annoying (Scatter thinks -_-)

The direct hit Same issue as the crossbow

Direct hit does not insta kill anymore...at least not when we just tested it.

The blackbox now has 4 shots? not sure if that really requires a restriction. It does not insta kill saxton.

Thanks,
-Wooley
Title: Re: Saxton Hale Server
Post by: IsYn Wooley on August 26, 2012, 06:36:02 PM
Update: This does not appear to work with saxton hale mod.

We need wholegrain to look at the console of the server while it is running to see if the item_whitelist actually gets loaded.

Even though we tested this on the MvM server and it does function it appears whatever item blocking is done in Saxton Hale supersedes the item_whitelist.txt file.
Title: Re: Saxton Hale Server
Post by: Finniespin on August 26, 2012, 08:04:09 PM
You can disable hale special rounds.

You can config it in the hale conf files.
Title: Re: Saxton Hale Server
Post by: IsYn Wooley on August 26, 2012, 09:46:25 PM
Also none of the snipers aside from the huntsman have crtits.

Maybe we should try 1.37 release

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