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CG Gaming Section => General Gaming Talk => Minecraft => Topic started by: Old Crow on April 28, 2012, 01:19:33 PM

Title: Nation Minecraft
Post by: Old Crow on April 28, 2012, 01:19:33 PM
Talking about all this new society stuff, wouldn't it be cool to have a minecraft server that we could experiment with some of these things? Sure cant do anything with the transportation (a mine cart in every garage, a chicken in every pot) but what do you think?

We could use a territory mod, create nations and just have some fun!

What do you think?
Title: Re: Nation Minecraft
Post by: Fullmetal Megadave on April 28, 2012, 01:28:00 PM
Sounds like a good idea, but have the cities and terrain randomized tho, i think it'd take way too long to build an entire nation from scratch.
Title: Re: Nation Minecraft
Post by: Old Crow on April 28, 2012, 01:29:29 PM
Sounds like a good idea, but have the cities and terrain randomized tho, i think it'd take way too long to build an entire nation from scratch.

Lol yeah that would be a good idea, building a working city would take a good week, except the people that just stay on forever and ever and ever. I assume there is a mod that puts random cities down?
Title: Re: Nation Minecraft
Post by: whenbananasattack on April 28, 2012, 08:10:52 PM
Well, there's always the city generator program (http://www.minecraftforum.net/topic/357201-mace-v110-random-cities-generator/) that some guy did. It doesn't do the whole territory/country thing, but it would be a good start for cities, especially given how customizable it is.
Title: Re: Nation Minecraft
Post by: Blackllama on April 28, 2012, 08:12:50 PM
Meh, I've always hated mods that allow factions and land claiming and shit.
Title: Re: Nation Minecraft
Post by: Old Crow on April 29, 2012, 09:38:01 PM
Meh, I've always hated mods that allow factions and land claiming and shit.

I admit that the one Sly had was terrible, it basically let you grab as much land as possible, but he screwed it up, this one would be much more limited in a land grab, so that some person like Irish Meme9 wouldn't just make a god damned tunnel thru the middle of the map
Title: Re: Nation Minecraft
Post by: Pillz on April 30, 2012, 03:08:47 PM
I second this! We need a labor force! We could have the first nation built in days, but I would love to play a minecraft server that actually attempts this. We could have it private for a week or so and all have schedules for what to do/build. We could have some people work on building houses, others could work on like libraries, skyscrapers, farms, rivers, etc. Then we could have a mining team that gathers ores and cobblestone and other materials. IT WOULD BE SO AWESOME. GOD DAMN SOMEONE FIX THE SERVER!
Title: Re: Nation Minecraft
Post by: Old Crow on April 30, 2012, 03:26:51 PM
I second this! We need a labor force! We could have the first nation built in days, but I would love to play a minecraft server that actually attempts this. We could have it private for a week or so and all have schedules for what to do/build. We could have some people work on building houses, others could work on like libraries, skyscrapers, farms, rivers, etc. Then we could have a mining team that gathers ores and cobblestone and other materials. IT WOULD BE SO AWESOME. GOD DAMN SOMEONE FIX THE SERVER!

Good to hear! well I might actually consider this. I just need to hear back from somebody and if I see some more posts in here count on having a server like this, I'll get one started and then we could play!
Title: Re: Nation Minecraft
Post by: Coreybush11 on April 30, 2012, 04:06:13 PM
I say that if there is a nation mod for the server that you can't expand protected (officially owned) landed of a nation, and every nation has a set amount for the amount of people that start it.

5 people starting it = a fair amount for a few buildings, not a lot though
10 people starting it = more than 5
15 people starting = OH SHIT DO YOU REALLY NEED THIS MUCH?

and any buildings a part of the nation but not in the protected land are fair game from other nations' attacks. Think of it like this;

a large castle built in the protected land, farms and small buildings surrounding it making up the land.
Title: Re: Nation Minecraft
Post by: Old Crow on April 30, 2012, 04:22:51 PM
I say that if there is a nation mod for the server that you can't expand protected (officially owned) landed of a nation, and every nation has a set amount for the amount of people that start it.

5 people starting it = a fair amount for a few buildings, not a lot though
10 people starting it = more than 5
15 people starting = OH SHIT DO YOU REALLY NEED THIS MUCH?

and any buildings a part of the nation but not in the protected land are fair game from other nations' attacks. Think of it like this;

a large castle built in the protected land, farms and small buildings surrounding it making up the land.

That sounds like a good idea. We would have to figure out how much land would be alotted to whom but thats something we could figure out in game, with whoever is elected/given leader of their respective nations.
Title: Re: Nation Minecraft
Post by: Pillz on April 30, 2012, 07:50:33 PM
Perhaps we should start building two nations; and build them a certain distance apart, but start off peaceful and continue building nations until we have 4-5 spread across the server. Then after we have everything kind of built up we can start going to war with one another, and we can either trade supplies and shit; or steal it from chests during raids.

Ideally the castle/fortress that's protected by mods would have a vault with the important items, etc. It'd be nice to have the cities built before anyone tried to destroy anything. We can just set up diplomacy of some kind, and if you're neutral the other players must respect that till they declare otherwise.

We'd have to have rules and laws we follow on a general basis. Server rules, and then Nation laws. Breaking the server rules results in bans or whatever; while breaking nation law may result in exile or jailtime.

Honestly after it got that awesome, we'd need like at least a 30-50 slot server..
Title: Re: Nation Minecraft
Post by: Old Crow on April 30, 2012, 07:55:01 PM
Perhaps we should start building two nations; and build them a certain distance apart, but start off peaceful and continue building nations until we have 4-5 spread across the server. Then after we have everything kind of built up we can start going to war with one another, and we can either trade supplies and shit; or steal it from chests during raids.

Ideally the castle/fortress that's protected by mods would have a vault with the important items, etc. It'd be nice to have the cities built before anyone tried to destroy anything. We can just set up diplomacy of some kind, and if you're neutral the other players must respect that till they declare otherwise.

We'd have to have rules and laws we follow on a general basis. Server rules, and then Nation laws. Breaking the server rules results in bans or whatever; while breaking nation law may result in exile or jailtime.

Honestly after it got that awesome, we'd need like at least a 30-50 slot server..

Hence why if people keep voting yes ill more then consider setting it up!
Title: Re: Nation Minecraft
Post by: Tictactoe360 on May 01, 2012, 12:07:03 AM
Would it monsters still be on?

Because nomadic people like me enjoy cower in fear of the monsters.
Title: Re: Nation Minecraft
Post by: Old Crow on May 01, 2012, 01:27:08 AM
Would it monsters still be on?

Because nomadic people like me enjoy cower in fear of the monsters.

What mobs? Mobs are the enemy of humanity, they always have been and they always will be

except slimes, everybody loves slimes  Meme9
Title: Re: Nation Minecraft
Post by: Wholegrain on May 01, 2012, 02:10:11 AM
Would it monsters still be on?

Because nomadic people like me enjoy cower in fear of the monsters.

What mobs? Mobs are the enemy of humanity, they always have been and they always will be

except slimes, everybody loves slimes  Meme9

your just mad because the game doesn't have planes you can fly away from the mobs in XD
Title: Re: Nation Minecraft
Post by: Old Crow on May 01, 2012, 02:15:22 AM
Would it monsters still be on?

Because nomadic people like me enjoy cower in fear of the monsters.

What mobs? Mobs are the enemy of humanity, they always have been and they always will be

except slimes, everybody loves slimes  Meme9

your just mad because the game doesn't have planes you can fly away from the mobs in XD

I know but I didnt want anybody to find out  meme1
Title: Re: Nation Minecraft
Post by: thetrickedshadow on May 01, 2012, 07:08:14 PM
Seems like a pretty good idea to build nations
Title: Re: Nation Minecraft
Post by: Tictactoe360 on May 01, 2012, 07:52:26 PM
Would it monsters still be on?

Because nomadic people like me enjoy cower in fear of the monsters.

What mobs? Mobs are the enemy of humanity, they always have been and they always will be

except slimes, everybody loves slimes  Meme9

I think you and Raunky would get along real well.
Title: Re: Nation Minecraft
Post by: Blackllama on May 02, 2012, 11:46:57 PM
Start a minecraft society with communism.  See how it goes.
Title: Re: Nation Minecraft
Post by: Old Crow on May 03, 2012, 02:46:33 AM
Start a minecraft society with communism.  See how it goes.

Hey it works for the Chinese  trollface
Title: Re: Nation Minecraft
Post by: whenbananasattack on May 03, 2012, 10:35:32 AM

Hey it works for the North Koreans  trollface

Fix'd.
Title: Re: Nation Minecraft
Post by: Old Crow on May 03, 2012, 12:33:58 PM

Hey it works for the North Koreans  trollface

Fix'd.

North Korea can't even be considered a functional government. The leaders have the intelligents of 3 year olds
Title: Re: Nation Minecraft
Post by: Pillz on May 03, 2012, 01:28:49 PM

Hey it works for the North Koreans  trollface

Fix'd.

North Korea can't even be considered a functional government. The leaders have the intelligents of 3 year olds

IMO all gov't sucks. They all have ups and downs, it'd be nice if we could combine them all into something that actually works.
Title: Re: Nation Minecraft
Post by: Old Crow on May 03, 2012, 01:30:36 PM

Hey it works for the North Koreans  trollface

Fix'd.

North Korea can't even be considered a functional government. The leaders have the intelligents of 3 year olds

IMO all gov't sucks. They all have ups and downs, it'd be nice if we could combine them all into something that actually works.

Yes but I'd rather be able to have some semblance of freedom of speech and expression, not fake cry for some asshole
Title: Re: Nation Minecraft
Post by: Pillz on May 03, 2012, 01:53:47 PM
Yes, but I don't really like having a president elected from one of many ideal parties, and so on. I hate having a leader that never really seems to be doing anything.

Anyway that's all a bit off topic, back to minecraft discussion. We need to have a small roster of players for the beginning, like Me, Crow and some others that will start the skeleton of the first nation. We need to further discuss how we're going to build all this and what it's going to look like. Let's start with spawn, and explain our visions from there.
Title: Re: Nation Minecraft
Post by: Old Crow on May 03, 2012, 07:52:42 PM
Yes, but I don't really like having a president elected from one of many ideal parties, and so on. I hate having a leader that never really seems to be doing anything.

Anyway that's all a bit off topic, back to minecraft discussion. We need to have a small roster of players for the beginning, like Me, Crow and some others that will start the skeleton of the first nation. We need to further discuss how we're going to build all this and what it's going to look like. Let's start with spawn, and explain our visions from there.

Yes I believe that sounds constructive.

Spawn could be a couple things. It could be an open town, where people are free to do as they choose, no government and it would always be a safe area from attack/PvP and the such. With that we could encompass the surrounding area with said open town to say 50 blocks out in each direction, if that sounds too little/too much feel free to enter your input.

My second Idea is again it being a open town with no PvP but it would include a world nations building where we could do diplomacy. This is where nations could come to figure out problems, make deals, protest things and the such or if they so choose a nation could completely ignore it.

Any ideas??
Title: Re: Nation Minecraft
Post by: Pillz on May 03, 2012, 09:13:02 PM
hmm.. Perhaps spawn could be the median to the nations, we pick the most ideal location for it too. It could be a small NPC town, almost as primitive as possible, essentially the shambles that will encompass the nations. There would be farms and cow farms or whatever. Perhaps a surplus of stone weapons and sticks/torches in a chest, and someone can tend to supplying the spawn with bread and supplies.

No pvp in spawn, it's going to be perhaps 100-150ish blocks wide and long, and once te player feels ready they can explore the existing nations, or set out to start their own. We could call this an enterprenuer (no spell check), and they have to establish this with te existing kingdoms, starting a nation to close to another could cause one nation not to want the new one, and if you don't respect their request they could declare war on yyou before you even have anything built.

anyway, we could either have a small npc village, or just kind of a cross road with a house or two spotted along the roads, along with farms and the such up until the road meets at one of the nations. Spawn could be in a cave behind a waterfall, or we buld a massive tree that's hollowed out and etc..
Title: Re: Nation Minecraft
Post by: Zllip on May 03, 2012, 09:19:01 PM
For me i always make the more intricate as fuck house i can that's completely hidden or looks like that of a vault But my friend figured i had taken his mine craft account for a joy ride and changed the pass so i can no long play the game   Meme5  If i had the game i would gladly lead a Dwarf Esq people and run for president under an dictator like iron fist
Title: Re: Nation Minecraft
Post by: Old Crow on May 03, 2012, 10:11:16 PM
hmm.. Perhaps spawn could be the median to the nations, we pick the most ideal location for it too. It could be a small NPC town, almost as primitive as possible, essentially the shambles that will encompass the nations. There would be farms and cow farms or whatever. Perhaps a surplus of stone weapons and sticks/torches in a chest, and someone can tend to supplying the spawn with bread and supplies.

No pvp in spawn, it's going to be perhaps 100-150ish blocks wide and long, and once te player feels ready they can explore the existing nations, or set out to start their own. We could call this an enterprenuer (no spell check), and they have to establish this with te existing kingdoms, starting a nation to close to another could cause one nation not to want the new one, and if you don't respect their request they could declare war on yyou before you even have anything built.

anyway, we could either have a small npc village, or just kind of a cross road with a house or two spotted along the roads, along with farms and the such up until the road meets at one of the nations. Spawn could be in a cave behind a waterfall, or we buld a massive tree that's hollowed out and etc..

Building behind a waterfall would be very impressive, but I would like to make a grand city for either the people who do not want to join a nation or whatnot. Either this could be at spawn or it could be somewhere central to the map.
Title: Re: Nation Minecraft
Post by: Cortez (Mr. T. FOO!) on May 03, 2012, 11:27:11 PM
This all sounds good. When we get a permanent minecraft server I'll help out.
Title: Re: Nation Minecraft
Post by: Old Crow on May 03, 2012, 11:35:11 PM
This all sounds good. When we get a permanent minecraft server I'll help out.

Well this might be a seperate sever owned by me, I have no control over how the new one will be or what kind of plugins it will have. I have looked into funding one. I'm still debating this, also the reason why I put this topic up was to see if there was enough interest.
Title: Re: Nation Minecraft
Post by: Pillz on May 04, 2012, 12:54:11 AM
This all sounds good. When we get a permanent minecraft server I'll help out.

Well this might be a seperate sever owned by me, I have no control over how the new one will be or what kind of plugins it will have. I have looked into funding one. I'm still debating this, also the reason why I put this topic up was to see if there was enough interest.

Whatever we do
hmm.. Perhaps spawn could be the median to the nations, we pick the most ideal location for it too. It could be a small NPC town, almost as primitive as possible, essentially the shambles that will encompass the nations. There would be farms and cow farms or whatever. Perhaps a surplus of stone weapons and sticks/torches in a chest, and someone can tend to supplying the spawn with bread and supplies.

No pvp in spawn, it's going to be perhaps 100-150ish blocks wide and long, and once te player feels ready they can explore the existing nations, or set out to start their own. We could call this an enterprenuer (no spell check), and they have to establish this with te existing kingdoms, starting a nation to close to another could cause one nation not to want the new one, and if you don't respect their request they could declare war on yyou before you even have anything built.

anyway, we could either have a small npc village, or just kind of a cross road with a house or two spotted along the roads, along with farms and the such up until the road meets at one of the nations. Spawn could be in a cave behind a waterfall, or we buld a massive tree that's hollowed out and etc..

Building behind a waterfall would be very impressive, but I would like to make a grand city for either the people who do not want to join a nation or whatnot. Either this could be at spawn or it could be somewhere central to the map.

Well you have to remember, the people who don't want to join a nation on a nation server, are ideally of the "Nomad" diplomacy and have no place settling down in a city to begin with. Ideally in a world with 3-4 different nations you can't have a neutral nation in the middle that has nothing really going on in it because all the hard work goes to the actual nations.

Everyone will change their spawn soon anyway, so we should put spawn in someplace in between it all, out of the way with basic supplies like some food, wood and stone. Perhaps we have spawn against an ocean port, or in a cave at the bottom of a waterfall with a clear view of an exit.

So that way when you first join our server there's already kind of a story set up, you just rode in on a boat and are embarking on this continent, or you've mysteriously washed up in a mystic land. Etc what the fuck ever, and we could just have a small kinda village built around that with farms or like I said, have empty houses with small farms scattered around the world on the way to the nation cities.

Head west along the coast and you eventually reach city A, follow the road through the desert and through a jungle to get to city B, ride a boat down a river through a cave and through some mountains to get to city C, and so on. It's just a matter of dealing with what land the server generates for us. Perhaps we could generate 3-5 worlds before we pick one, and so forth.

I CAN SEE IT ALL NOW
Title: Re: Nation Minecraft
Post by: Old Crow on May 04, 2012, 05:55:11 AM
After reading that I see what you did there. I support that, people of no nation can be Nomads, and either set up their own house or keep moving. I do want to at one point (if the server gets populated enough) that we create a UN like I stated above, and basically have it surrounded by a small security force (or golems??) and have a main building that epic, and have a seat for everybody who is willing to join

About Spawn: The finer details we would have to hammer out in game, but having it start in a cave behind a waterfall would be awesome and to add to that, maybe have it on a high cliff, so that the first time you come out of it you see the land set before you. It should have some small buildings, at least 1 or 2 shops (I intend to have an economy mod on) and so forth
Title: Re: Nation Minecraft
Post by: Pillz on May 04, 2012, 02:26:04 PM
After reading that I see what you did there. I support that, people of no nation can be Nomads, and either set up their own house or keep moving. I do want to at one point (if the server gets populated enough) that we create a UN like I stated above, and basically have it surrounded by a small security force (or golems??) and have a main building that epic, and have a seat for everybody who is willing to join

About Spawn: The finer details we would have to hammer out in game, but having it start in a cave behind a waterfall would be awesome and to add to that, maybe have it on a high cliff, so that the first time you come out of it you see the land set before you. It should have some small buildings, at least 1 or 2 shops (I intend to have an economy mod on) and so forth

I wish we could design our own economy mod, or at least tweak it a bit. I don't want gold/money to break the game in anyway, but we should only have shops in the hearts of the nations and maybe a small one at spawn that sells wood, stone, iron, wooden weapons and bows/arrows. We could have spawn based in a mountain, and chisel the mountain to how we want it, have spawn based in the mountain, have a tunnel wind its way up, and they get to the top of the mountain and VIOLA! Then there could be a small village with a shop or two, but we could have a story behind the mountain, like when normal people die there souls go to heaven or hell, or whatever BUT some people are seemingly randomly selected by the mountain to have a second chance if it finds them worthy and instead of their physical lives being over, they get to live again in our world. We'd have the journey to the top of the mountain kind of reveal this if they choose to read, and at the top near the village we explain they can go live in one of the existing nations or roam the world freely to find their own purpose.

Something snazzy like that, and then they get to the top of the mountain and first they see a small little village, with one-three NPC's and a basic shop, perhaps a small farm. Then there'd either be one path leading down the mountain that leads to the other roads to the nations, or we just have the crossroad on top/through the mountain. Perhaps have the village in a cavern in the mountain, whatever.
Title: Re: Nation Minecraft
Post by: Old Crow on May 06, 2012, 02:38:38 AM
Well good thing that we can write in books to make a possible back story!!

Yeah I was not the biggest fan of economy mods until I saw how well it works for legendary craft servers. I mean if somebody wanted to make one feel free because I know I don't have the skill or the time but we shall make do with what we have.
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