Conjoint Gaming [Game On]
CG Gaming Section => Zombie Panic: Source => Topic started by: pwn3dl1fe on April 30, 2011, 09:12:57 PM
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give your opinion
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30 or 33, if you're going to do a higher than usual infection. IMO 40+% is a little too high. That's almost a 1 in 2 chance to get infected, and it takes 3 hits to kill a human, so meh. That on armory would be ridiculous.. anyway I feel like 25-33% is safety zone. When we had it like that on KAT it did rather well and not too many people complained about it.
To be honest, zombies shouldn't have that big of an advantage with knock back seemingly eliminated, and the such. 20-30 would be pushing it. >.> Stopping power exists a bit still, but not knock back.
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30 parrot
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We need to change the weapons that will spawn... I Mean in some areas the weapons will vanish. XP
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30% has always been the prime choice it seems to me.
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Well i say we just have to agree if the weapon spawn is still making weapons vanish. Other then that The Infection rate Should change if weapons dont dissapear. Because it makes it like hell to kill humans.. so the infect rate should be 40%.
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Weapons appear/vanish according to number of players now, I believe Sejo. Hence 3 players on armory = like 5 guns, 24 players on armory = all guns and then some I think. It's off topic anyways.
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30% or less - some of the redoctored maps are a bit weak in the firearm and ammo placement. Anything higher than 30% = slaughter
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100% Challenge Accepted
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if i make inf rate to 100% ill add cure aswell
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if i make inf rate to 100% ill add cure aswell
He was kidding when he said that..
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if i make inf rate to 100% ill add cure aswell
i say bring it on!!!!
Pillz is Crazy not to go with thisl. XP
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I wasn't joking when I posted it 8)
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Holy fucking shit it's an option on the vote. I thought he was responding to tictacs post. Which I thought was highlighting how ridiculous of an idea it was.
But hey, fuck it, if the vote wins fucking do it.