Conjoint Gaming [Game On]

CG Gaming Section => General Gaming Talk => Team Fortress 2 => Topic started by: TheSlyder on March 31, 2011, 05:34:32 AM

Title: The server will die if we don't populate it.
Post by: TheSlyder on March 31, 2011, 05:34:32 AM
We have to do something, guys. It's painful to see an empty server almost any time I decide to start up TF2, and it's a frustrating process to go through my entire friends list and invite everybody I possibly can only for 2-3 people to show up.

Most people seem to really want a "community" to be part of. A server to join every time they start up the game. Sometimes players want to go where everybody knows their names, and they're always glad they came.

We can be that server, we just need to keep it well-stocked. Let's brainstorm and figure out how to fix the server and how to make it populated and keep it that way.

There are a lot of things that I think could be done that would make the server more pallettable to newcomers, but those have all been mentioned in other threads, and I want this thread to be more about populating than making changes.

First thing's first, I think we all need to take measures to invite people to the server. There are 4-5 of us that show up on the server almost daily, and we're always the ones that play for HOURS with just 3v3. I'm asking those of you who don't play TF2 that often, you guys that I see online in Gmod every day, but never on TF2, for the sake of the community, give it a shot, give us some of your time.

Once we have people in the server, then, and this is important, I think every member should make it a mission to invite at least one person to try out the TF2 server and encourage them to do the same.

If every one person manages to get one new person to become semi-regular, then we'll be on the way to having a well-populated server.

Come on, guys. What else can we do? Give me your ideas. Let's put this server in its proper place.
Title: Re: The server will die if we don't populate it.
Post by: Pillz on March 31, 2011, 06:18:31 AM
I think TTT admins, or players in general should branch out to different games. For at least a week or something. The TTT server is practically populated at any given time, it doesn't need people there trying to keep it populated, unlike all the other servers.
Title: Re: The server will die if we don't populate it.
Post by: Kwaurtz on March 31, 2011, 08:36:15 AM
I think TTT admins, or players in general should branch out to different games. For at least a week or something. The TTT server is practically populated at any given time, it doesn't need people there trying to keep it populated, unlike all the other servers.

The problem is that if we draw the TTT admins away from the TTT server, it will turn into hell.
Title: Re: The server will die if we don't populate it.
Post by: Zukuto on March 31, 2011, 08:48:39 AM
We should really try to establish shifts for our admins, that way we could know there's an admin on, and still have members free to populate our other servers that need it the most.

Sorry I don't get on TF2 much, it's fun with people on it, but alone I get bored, so I never get on. I get invited every now and then, and usually i'm busy watching something, or playing something else with friends.

I'll try to get in there more often, I hate to see a server die.
Title: Re: The server will die if we don't populate it.
Post by: Finniespin on March 31, 2011, 09:08:01 AM
Did we tried to advertise on the TTT server? There is only a small advertisement to encourage new player to join the forums. Some even think, that when you wear the CG tag. That you're an admin.

So they obviously don't know much about our (open) community.

I say: advertise more on the servers about the other servers. Even more advertise to join/ register on the forums
Title: Re: The server will die if we don't populate it.
Post by: Inject OH 4 on March 31, 2011, 09:15:07 AM
Did we tried to advertise on the TTT server? There is only a small advertisement to encourage new player to join the forums. Some even think, that when you wear the CG tag. That you're an admin.

So they obviously don't know much about our (open) community.

I say: advertise more on the servers about the other servers. Even more advertise to join/ register on the forums
Yeah we need to add the server linking Addon. Where you type !gotoFretta
and it auto connects u.
Title: Re: The server will die if we don't populate it.
Post by: (=CG=) DoomBringerDANTE on March 31, 2011, 12:56:03 PM
I think TTT admins, or players in general should branch out to different games. For at least a week or something. The TTT server is practically populated at any given time, it doesn't need people there trying to keep it populated, unlike all the other servers.

The problem is that if we draw the TTT admins away from the TTT server, it will turn into hell.
It already turns into hell.
Title: Re: The server will die if we don't populate it.
Post by: Boxman on March 31, 2011, 12:58:41 PM
I think TTT admins, or players in general should branch out to different games. For at least a week or something. The TTT server is practically populated at any given time, it doesn't need people there trying to keep it populated, unlike all the other servers.
I attempted to populate TF2 (MANY TIMES BEFORE) but it just doesn't populate as fast as TTT... It's easy to tell that TF2 servers are just overall harder to draw attention to...
Title: Re: The server will die if we don't populate it.
Post by: Pillz on March 31, 2011, 03:07:37 PM
I think TTT admins, or players in general should branch out to different games. For at least a week or something. The TTT server is practically populated at any given time, it doesn't need people there trying to keep it populated, unlike all the other servers.
I attempted to populate TF2 (MANY TIMES BEFORE) but it just doesn't populate as fast as TTT... It's easy to tell that TF2 servers are just overall harder to draw attention to...

I recall populating the TF2 server in SKG (Though it was about a year and half or two ago), we had pipeline on goldrush, badwater and two others. It wouldn't populate on it's own unless there were about four to six people on. I can only assume people began joining because A) They liked the maps. B) The server had a noticeable enough amount of people on it for people to join.

Plus, as a game with thousands of servers, I believe the name really plays a part.

Sacmos Titties and Beer. Maybe that's what did it...
Title: Re: The server will die if we don't populate it.
Post by: Pillz on March 31, 2011, 03:14:44 PM
we should actually change the name i mean

ConjointGaming.com is kinda boring Call it something else but still have the Conjointgaming.com in the server name like what pillz said

i vouch for titties and beer though  lol.gif

Nah, we can't use SKG server names, lol. But yeah, our current servername is "Conjointgaming.com| Rank".

How fucking exciting!
Title: Re: The server will die if we don't populate it.
Post by: TheSlyder on March 31, 2011, 06:07:22 PM
There's also the fact that our server is somewhat deceptive in its name. It only states Rank, but there's a large amount of custom rulings and changes that aren't limited, like fast respawn (Something that chases away most TF2 players I've met) and other mods like that.

I think if we were to just make the server Vanilla TF2 we'd get more visits. There seems to be a demand for default gameplay. I know until recently I could hardly ever find it.

So maybe we should just try to make the server Vanilla, with the exception of stuff like Rank and the all-talk function, then change the name to something more appetizing, and stick the word "Vanilla" in there. See what happens.
Title: Re: The server will die if we don't populate it.
Post by: Wholegrain on March 31, 2011, 06:27:13 PM
alltalk has already been removed and for fast respawn 15 seconds should be good

im more worried about map selection than anything


if all else fails saxton hale mod and zombie fortress just to give them a try
Title: Re: The server will die if we don't populate it.
Post by: Simplex on April 01, 2011, 01:53:10 AM
What occurs as similar to ZP:S is that as CG members flow on to somewhat-populate the server. Which brings it to around say 5-10, more people join and it becomes filled. But as many CG members leave, often in groups for some reason, the server dies.

Also, Wholegrain, how would this mod be for the server?
http://forums.alliedmods.net/showthread.php?t=126846

I'm quite interested in a crit dispenser tbh.
Title: Re: The server will die if we don't populate it.
Post by: TheSlyder on April 01, 2011, 03:23:21 AM
Why are you so adamant about giving vanilla a shot, Wholegrain? You'd rather make the server 24/7 Frontier, or turn it into a non-TF2 game mode before you're willing to just give my suggestions a shot. I'm sure you're going to say you've already tried it, but how many months ago was that? Trends change, and it would probably be the easiest change to try out.

I know my way isn't the only way, Simplex, but the idea of using non-valve items really irks me. Valve is messing with balance enough as it is with their plethora of items, I think the last thing we need to throw into the mix is non-valve-approved items. The crit dispenser came out before the Engineer update, and if I'm not mistaken, they even created it and tested it out, but it threw the game's balance off so much they ditched the idea.
Title: Re: The server will die if we don't populate it.
Post by: Wholegrain on April 01, 2011, 09:03:07 AM
Why are you so adamant about giving vanilla a shot, Wholegrain? You'd rather make the server 24/7 Frontier, or turn it into a non-TF2 game mode before you're willing to just give my suggestions a shot. I'm sure you're going to say you've already tried it, but how many months ago was that? Trends change, and it would probably be the easiest change to try out.

I know my way isn't the only way, Simplex, but the idea of using non-valve items really irks me. Valve is messing with balance enough as it is with their plethora of items, I think the last thing we need to throw into the mix is non-valve-approved items. The crit dispenser came out before the Engineer update, and if I'm not mistaken, they even created it and tested it out, but it threw the game's balance off so much they ditched the idea.


alltalk has already been removed and for fast respawn 15 seconds should be good
EDIT: or totally remove it guess i was trying to get at
im more worried about map selection than anything


if all else fails saxton hale mod and zombie fortress just to give them a try



you obviously don't understand what i was getting at in that statement so let me write it out in colorful crayon

I am willing probably removing fast respawn and alltalk isn't going back to vanilla or at least a start than im not sure what you are getting at.

I gave 24/7 frontier literally 6 hours so don't even play that card.  I am looking for something self populating and we tried it and it didn't work.

Title: Re: The server will die if we don't populate it.
Post by: Wholegrain on April 01, 2011, 09:05:43 AM
Your next post better be about how to fix the server pointing out everything that needs to be changed in one post or drop the hostile passive aggressive twist my arm behind my back tactics. 
Title: Re: The server will die if we don't populate it.
Post by: Pillz on April 01, 2011, 01:06:57 PM
It's not the map selection if everything we try doesn't work. I've seen a 3-4 map rotation pipeline work BEAUTIFULLY before, if we can't do it, there's something wrong with the server, the name, or the lack of people who know about it outside of CG. That last one being the most probable, IMO.
Title: Re: The server will die if we don't populate it.
Post by: Simplex on April 01, 2011, 03:26:42 PM
Self population isn't too much of an issue at times, but it just requires that the server have around 6 people before people start joining.
Title: Re: The server will die if we don't populate it.
Post by: Simplex on April 01, 2011, 04:56:09 PM
Okay. Wholegrain.

Today I got on and invited some people. It went pretty well, was populating and up to 12 people, but suddenly.

SERVER CRASHES.

Okay, no biggie, get back on, some people rejoin.

up to 10..

SERVER CRASHES

Well fuck.

One last time.. Let's get on, ehhh

6 people..

FUCK IT CRASHES AGAIN.

Is there something up with TF2 on the box? Since it's not client side. Everyone is crashing.
Title: Re: The server will die if we don't populate it.
Post by: TheSlyder on April 01, 2011, 05:11:18 PM
you obviously don't understand what i was getting at in that statement so let me write it out in colorful crayon

I am willing probably removing fast respawn and alltalk isn't going back to vanilla or at least a start than im not sure what you are getting at.

I gave 24/7 frontier literally 6 hours so don't even play that card.  I am looking for something self populating and we tried it and it didn't work.
Your next post better be about how to fix the server pointing out everything that needs to be changed in one post or drop the hostile passive aggressive twist my arm behind my back tactics.

Don't try pulling that bullshit. I was bringing up a serious issue I had with you in a mature manner, then you imply I'm stupid, and that you need to spell shit out in crayons for me to understand it, then you pull this authoritative bullshit and tell ME to behave?

Maybe I misunderstood your statement about the TF2 game mode mods being a last resort, the tone of your post made it seem like you were shooting down my vanilla suggestion in favor of doing anything and everything else first.

Fifteen second respawn IS fast respawn. The problem here is that you'd rather try making the server a 24/7 Frontier server for six hours than try to make it a vanilla server for thirty minutes.

From the very beginning, I've suggested ditching fast respawn. You'd give an inch. You wouldn't just say "Maybe you're right, we'll give it a shot for a day or two." you'd say "Well, I'll add a few seconds to the respawn," which doesn't solve the issue at all. It in no way addressed the problem I had.

Obviously though, the problem is clearly the server's stability, as Simplex pointed out, not the type of server we're running. Once we take care of that then we can start addressing anything else that might be causing population issues.

It's also worth noting that the little adventure Simplex had happened over the course of just an hour, maybe two hours at the most. It's a pretty big issue we need to fix.
Title: Re: The server will die if we don't populate it.
Post by: Wholegrain on April 03, 2011, 01:17:24 PM
you obviously don't understand what i was getting at in that statement so let me write it out in colorful crayon

I am willing probably removing fast respawn and alltalk isn't going back to vanilla or at least a start than im not sure what you are getting at.

I gave 24/7 frontier literally 6 hours so don't even play that card.  I am looking for something self populating and we tried it and it didn't work.
Your next post better be about how to fix the server pointing out everything that needs to be changed in one post or drop the hostile passive aggressive twist my arm behind my back tactics.

Don't try pulling that bullshit. I was bringing up a serious issue I had with you in a mature manner, then you imply I'm stupid, and that you need to spell shit out in crayons for me to understand it, then you pull this authoritative bullshit and tell ME to behave?

Maybe I misunderstood your statement about the TF2 game mode mods being a last resort, the tone of your post made it seem like you were shooting down my vanilla suggestion in favor of doing anything and everything else first.

Fifteen second respawn IS fast respawn. The problem here is that you'd rather try making the server a 24/7 Frontier server for six hours than try to make it a vanilla server for thirty minutes.

From the very beginning, I've suggested ditching fast respawn. You'd give an inch. You wouldn't just say "Maybe you're right, we'll give it a shot for a day or two." you'd say "Well, I'll add a few seconds to the respawn," which doesn't solve the issue at all. It in no way addressed the problem I had.

Obviously though, the problem is clearly the server's stability, as Simplex pointed out, not the type of server we're running. Once we take care of that then we can start addressing anything else that might be causing population issues.

It's also worth noting that the little adventure Simplex had happened over the course of just an hour, maybe two hours at the most. It's a pretty big issue we need to fix.

Still don't see any clear definite things to pull out of that to change the server to more vanilla

As for the server crashing I am not sure i know their was a problem before where if someone left the control panel open it sometimes just restarted the server.  Im going to go check logs though just to make sure nobody was just stopping and starting it.

What type of crash like the server crashed or all the clients crashed out ?

I looked at the logs only saw it restart between 2-4 pm which was a glitch mainly
Title: Re: The server will die if we don't populate it.
Post by: TheSlyder on April 03, 2011, 09:50:37 PM
None vanilla things about our TF2 server that could stand to be experimented with:
- Respawn time
- Humiliation round time
- Map voting system (The biggest complaint being that it changes maps abruptly in the middle of a game)
- Number of rounds-per-map

None of these things are particularly detrimental, but when added together I think the server experience can be pretty unpleasant. I can't be the only person who experiences bad feelings when the humiliation round is cut short, or the map changes mid-game. And more than three rounds on a map is stretching it pretty long. I think that could be playing a role in the absence of players; they get bored of the same map for like six rounds in a row and change servers.

And of course, I don't have to explain the negative effects of modified respawn time.

When the server crashed we would all just time-out and lose the connection. I'm not sure if people rejoined before me, or if it only affected some of the players. It should be investigated, though. It happens to me quite often, even on TTT, but until the other day I assumed I just had a finicky connection or something.
Title: Re: The server will die if we don't populate it.
Post by: Fullmetal Megadave on April 03, 2011, 10:05:11 PM
I would play other servers, but I got phished one time and got vac banned. so yeah :|
Title: Re: The server will die if we don't populate it.
Post by: slimd1995 on April 03, 2011, 11:29:04 PM
Having 'Vanilla' in the server's name and tags would definitely bring it more traffic. It's hard for me to find Vanilla servers anymore, there aren't many servers that include 'Vanilla' in their tags. I think the respawn time should be set to default, the map selection should include some of the original maps, and rounds per map should be lowered. Playing the same map over and over gets old quick, especially if it's something like Frontier.

I'm going to try to play a bit more, for the last couple weeks I've been playing a lot of Left 4 Dead and Gmod.

I'm the only one in the server right now, and it's 9:30 EST. The server should have a good amount of people.
Title: Re: The server will die if we don't populate it.
Post by: Wholegrain on April 04, 2011, 05:47:00 AM
None vanilla things about our TF2 server that could stand to be experimented with:
- Respawn time
- Humiliation round time
- Map voting system (The biggest complaint being that it changes maps abruptly in the middle of a game)
- Number of rounds-per-map

None of these things are particularly detrimental, but when added together I think the server experience can be pretty unpleasant. I can't be the only person who experiences bad feelings when the humiliation round is cut short, or the map changes mid-game. And more than three rounds on a map is stretching it pretty long. I think that could be playing a role in the absence of players; they get bored of the same map for like six rounds in a row and change servers.

And of course, I don't have to explain the negative effects of modified respawn time.

When the server crashed we would all just time-out and lose the connection. I'm not sure if people rejoined before me, or if it only affected some of the players. It should be investigated, though. It happens to me quite often, even on TTT, but until the other day I assumed I just had a finicky connection or something.

you didn't provide the vanilla variables but its a start if not ill look them up later today shouldn't be hard at all to find
Title: Re: The server will die if we don't populate it.
Post by: TheSlyder on April 04, 2011, 04:49:57 PM
I assumed the vanilla settings are created when you remove any modified values from the server. I wasn't aware you had to actually set them up.
Title: Re: The server will die if we don't populate it.
Post by: slimd1995 on April 04, 2011, 06:11:34 PM
You can't just remove every mod except Rank?
Title: Re: The server will die if we don't populate it.
Post by: Wholegrain on April 05, 2011, 09:07:16 AM
I assumed the vanilla settings are created when you remove any modified values from the server. I wasn't aware you had to actually set them up.

humiliation time some reason was never vanilla on the tf2 server some reason even when i originally installed it

I think that is the only variable i really need to look up i thought i changed it a while ago apparently not
Title: Re: The server will die if we don't populate it.
Post by: Wholegrain on April 06, 2011, 05:50:39 PM
everything has been changed back to vanilla settings minus the round system which i will be tweaking later tonight


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