Conjoint Gaming [Game On]

CG Technical Area => Programming => Topic started by: Ducky on November 26, 2010, 07:35:51 PM

Title: [LUA] Demonata
Post by: Ducky on November 26, 2010, 07:35:51 PM
(http://imgur.com/HeRGP.png)

(http://imgur.com/mrJG3.png)

Think of this gamemode as a combination of Redead and Infected Wars.

(http://imgur.com/OS12T.png)

Bitchin' gore!
Bitchin' teams!
Bitchin' weapons!
Bitchin' zombies!

(http://imgur.com/oRRo3.png)

You join on the side of the Sanctorum (Latin for Saints) and you select your class. Once the round begins, a random player is chosen to be on the side of the Demonata. After that player is selected, zombies start spawning from all locations in the map. They will chase you no matter where you hide. The Demonata players are lesser equipped and weaker, but have infinite spawns. The goal of the Sanctorum is to survive until the round is over and helicopter support arrives. Players get points by killing Demonata players and helping other players survive by giving health and ammo if their class allows it.

(http://imgur.com/E98Yp.png)

 (http://www.youtube.com/watch?v=jsEW_t4n2Mw#ws)
(http://imgur.com/N6nw3l.jpg)
(http://imgur.com/dIXI9l.jpg)
(http://imgur.com/4QNohl.jpg)
(http://imgur.com/qiVrul.jpg)
(http://imgur.com/Zg1Znl.jpg)

(http://imgur.com/z0poP.png)
Install the content into your garrysmod/garrysmod folder. Click yes to anything it asks to overwrite.
[Download] (http://www.mediafire.com/?rsk7848z7ckhsg4)
Title: Re: [LUA] Demonata
Post by: Wholegrain on November 26, 2010, 10:52:47 PM
he is making 2 gamemodes

demonata which is zombies demons and humans

and CG zombie survival  which is zombies and humans


we will have 2 servers up the most popular server will stay up the other will go down

Title: Re: [LUA] Demonata
Post by: JohnCyKlopZ on November 26, 2010, 11:00:04 PM
Holy shit, are we the first ones to get that mod?
Title: Re: [LUA] Demonata
Post by: AlphaWeeaboo on November 26, 2010, 11:02:49 PM
Holy shit, are we the first ones to get that mod?
Yeahhhhh. He's MAKING it.
Title: Re: [LUA] Demonata
Post by: Ducky on November 26, 2010, 11:49:49 PM
-snip-
Title: Re: [LUA] Demonata
Post by: Dinomoto on November 27, 2010, 12:46:48 AM
Cool discofrog
Title: Re: [LUA] Demonata
Post by: Leomire on November 27, 2010, 01:00:44 AM
This looks great.
Title: Re: [LUA] Demonata
Post by: Ducky on November 27, 2010, 01:49:52 AM
Got upgrades working! I'm gonna try to get a very simple round system going so there will be meat to the gameplay. I just finished the resource file so the custom zombies will be able to chase you as soon as I get the positions to put the spawns.
Title: Re: [LUA] Demonata
Post by: Ducky on November 27, 2010, 04:14:14 AM
Updated with content pack.
Title: Re: [LUA] Demonata
Post by: Travis on November 27, 2010, 04:18:08 AM
Play tested, fucking awesome.
Title: Re: [LUA] Demonata
Post by: Ducky on November 27, 2010, 06:44:54 AM
Updated the content pack to the most current. Add the first zombie class "The Crawler" it is very fast and can climb walls.
Title: Re: [LUA] Demonata
Post by: Ducky on November 27, 2010, 03:38:33 PM
I need model suggestions for the Demonata team. Links please. The classes are the Crawler (Fast and light soldier), Spitter(Ranged soldier), Bezerker(Tank soldier), and Hunter(Stealth soldier).
Title: Re: [LUA] Demonata
Post by: AlphaWeeaboo on November 27, 2010, 04:26:31 PM
http://www.garrysmod.org/downloads/?a=view&id=93862 (http://www.garrysmod.org/downloads/?a=view&id=93862)
I'm sure one of those models would be perfect. It's from Silent Hill.
Title: Re: [LUA] Demonata
Post by: Ducky on November 27, 2010, 04:28:34 PM
Sorry, but they need to be playermodels with the animations compiled in them. :P I would totally use those if I could though.
Title: Re: [LUA] Demonata
Post by: Whitellama on November 27, 2010, 05:09:09 PM
Got upgrades working! I'm gonna try to get a very simple round system going so there will be meat to the gameplay. I just finished the resource file so the custom zombies will be able to chase you as soon as I get the positions to put the spawns.
discofrog loves you.
Title: Re: [LUA] Demonata
Post by: Dinomoto on November 27, 2010, 05:10:41 PM
 parrot <---- loves you too
Title: Re: [LUA] Demonata
Post by: Ducky on November 27, 2010, 05:11:47 PM
D'aw.  flower.gif
Title: Re: [LUA] Demonata
Post by: AlphaWeeaboo on November 27, 2010, 05:26:22 PM
http://www.garrysmod.org/downloads/?a=view&id=82438 (http://www.garrysmod.org/downloads/?a=view&id=82438)
Quite a few demonic/zombie type models.

http://www.garrysmod.org/downloads/?a=view&id=69568 (http://www.garrysmod.org/downloads/?a=view&id=69568)
Fleshpound looks pretty creepy if you ask me.
Title: Re: [LUA] Demonata
Post by: Dinomoto on November 27, 2010, 05:30:55 PM
Fleshpound <3
Title: Re: [LUA] Demonata
Post by: Ducky on November 27, 2010, 05:34:21 PM
Beserker will be a fleshpound!
Title: Re: [LUA] Demonata
Post by: U MAD??? on November 27, 2010, 07:13:04 PM
nice game mode
Title: Re: [LUA] Demonata
Post by: Finniespin on November 27, 2010, 07:18:35 PM
Keep on updating!  bongninja
Title: Re: [LUA] Demonata
Post by: Ducky on November 27, 2010, 10:53:51 PM
I updated the VGUI. Each team has it's own separate menu now. The Spitter and Crawler are pretty much finished except for a couple bugs. The Beserker is about halfway finished. I am gonna make the view of all demonata players slightly tinted red and the VGUI will be black and red instead of black and yellow for demonata players.
Title: Re: [LUA] Demonata
Post by: JohnCyKlopZ on November 27, 2010, 11:09:05 PM
Omfg you work 100x faster than Valve does.
Title: Re: [LUA] Demonata
Post by: xXMiss MurderXx on November 27, 2010, 11:30:10 PM
This looks AMAZING <3
Title: Re: [LUA] Demonata
Post by: Dinomoto on November 27, 2010, 11:31:48 PM
This looks UH-MAZINGGGG <333

miss, thanks to your spelling you have been smited
Title: Re: [LUA] Demonata
Post by: xXMiss MurderXx on November 27, 2010, 11:33:30 PM
This looks UH-MAZINGGGG <333

miss, thanks to your spelling you have been smited
NOOO!!! PLEASE DON'T! D:
Title: Re: [LUA] Demonata
Post by: Dinomoto on November 27, 2010, 11:34:05 PM
some1 else did too  lol.gif
Title: Re: [LUA] Demonata
Post by: Jorgen on November 27, 2010, 11:34:15 PM
UH I HAVE A BONER AFTER SEEING THIS
Title: Re: [LUA] Demonata
Post by: Dinomoto on November 27, 2010, 11:35:08 PM
UH I HAVE A BONER AFTER SEEING THIS

thanks to that inappropriate comment, i shall smite you
Title: Re: [LUA] Demonata
Post by: Ducky on November 28, 2010, 03:53:18 AM
I updated the content pack. Demonata team is functioning on the most basic level. All demonata classes have models now.
Title: Re: [LUA] Demonata
Post by: Ducky on November 28, 2010, 06:52:03 AM
Added three more screenshots!
Title: Re: [LUA] Demonata
Post by: Whitellama on November 28, 2010, 09:03:21 AM
If this GM doesn't turn out like shit, and so far it looks like it won't, this will make CG big.
Title: Re: [LUA] Demonata
Post by: Ducky on November 28, 2010, 04:20:25 PM
I might possibly do that once it is finished. :P
Title: Re: [LUA] Demonata
Post by: Ducky on November 29, 2010, 01:23:40 AM
Gamemode is on hold till I can solve a major problem. Just gonna put up a humans vs humans gamemode + zombies till I can solve. At least then we will have something to play then.
Title: Re: [LUA] Demonata
Post by: IrishBandit on November 29, 2010, 01:24:52 AM
When shall it be up?
Title: Re: [LUA] Demonata
Post by: Ducky on November 29, 2010, 04:15:31 AM
Whenever I can solve this bug, simple as that. Until then, it is Survivors VS Crazies + zombies chasing after you on rd_zombocity_r2. I am gonna add point control to make it a little interesting till I can get this fixed.
Title: Re: [LUA] Demonata
Post by: Dinomoto on November 30, 2010, 09:29:59 AM
CHEERS  drugnerd
Title: Re: [LUA] Demonata
Post by: Dinomoto on December 01, 2010, 11:29:56 AM
YAY FOR DUCKY  bongninja

dont get too excited xantos the milf
Title: Re: [LUA] Demonata
Post by: Dante on December 01, 2010, 07:46:27 PM
Whenever I can solve this bug, simple as that. Until then, it is Survivors VS Crazies + zombies chasing after you on rd_zombocity_r2. I am gonna add point control to make it a little interesting till I can get this fixed.
ALL HAIL DUCKY!
Dude you work super fast. Is this gona be on the server at all?
Title: Re: [LUA] Demonata
Post by: myLord on January 24, 2011, 11:13:38 AM
he is making 2 gamemodes

demonata which is zombies demons and humans

and CG zombie survival  which is zombies and humans


we will have 2 servers up the most popular server will stay up the other will go down

There lies yer answer.
Title: Re: [LUA] Demonata
Post by: Boxman on January 24, 2011, 01:24:01 PM
he is making 2 gamemodes

demonata which is zombies demons and humans

and CG zombie survival  which is zombies and humans


we will have 2 servers up the most popular server will stay up the other will go down

There lies yer answer.
Neither, I think his projects were scrapped lol.

By the way, this is a month old xD Almost 2.
Title: Re: [LUA] Demonata
Post by: myLord on January 25, 2011, 02:30:40 AM
 trollface
Title: Re: [LUA] Demonata
Post by: Ducky on January 25, 2011, 02:38:06 AM
Not dead, just been busy with the other servers.
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