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CG Technical Area => Maps Area => Old Map News => Topic started by: SlowLefty on January 31, 2010, 10:09:05 PM

Title: Van Dodgeball - Improved Version - E7
Post by: SlowLefty on January 31, 2010, 10:09:05 PM
After playing far to much van dodgeball, and saying it needs more vans, I finally decided to do something about it myself and learnt how to edit a map.

Download Link here:
http://www.greycube.com/help/maps/zps_van_dodgeball_e7.bsp.bz2 (http://www.greycube.com/help/maps/zps_van_dodgeball_e7.bsp.bz2)

BZ2 MD5: C8ADE8C6C5B0BE675605D6608A044D51
BSP MD5: 4F79FA93391A52375F9C0F5C667C0658

Difference from original

- More vans and items
- Points system
- Map fixes to reduce things like stuck vans
- Timed events to help speed up slow rounds
- Increased lighting
- Info txt and credit to original creator


Please can you put this on the servers and nominate list :)

Thanks Pillz for testing the various versions on the katz server.
Title: Re: Van Dodgeball - Improved Version
Post by: juke60xxx on January 31, 2010, 11:35:42 PM
i seconded this sir! :D
Title: Re: Van Dodgeball - Improved Version
Post by: Wholegrain on February 01, 2010, 01:05:48 AM
k putting it on the ctc server and 24/7 server tommorow thank you lefty for your work ^.^
Title: Re: Van Dodgeball - Improved Version
Post by: Wholegrain on February 01, 2010, 01:08:56 AM
i didnt read the tk part but damn that sounds sweet
Title: Re: Van Dodgeball - Improved Version
Post by: Pillz on February 01, 2010, 04:19:55 AM
The cause for jams in the tunnel is ammo, grenades and melee weapons being in the tunnel, the vans get stuck on these and jam the place up.

Solution, create a crevice at the bottom of the tunnel that ammo grenades and melee weapons can fall into, but that humans and vans wont fall into.

Title: Re: Van Dodgeball - Improved Version - E3
Post by: SlowLefty on February 01, 2010, 02:28:25 PM
Turns out van dodgeball is from a map called zps_volleyball, which uses a server side plugin to spawn vans and properly credit kills and tk's to the hitter.  Someone renamed it and added bits to make it work for servers without the plugin.

Volleyball has since been updated with improvements, and importantly includes credit to the original creator of this map.  So I have merged the dodgeball improvements into the latest volleyball, and so version e3 is now available :)
Title: Re: Van Dodgeball - Improved Version - E3
Post by: Pillz on February 01, 2010, 04:15:56 PM
A. Is anything I mentioned implemented?

B. You should write PILLZ on the wall of the level.

So I can love you.

EDIT

C. I get a "Missing map" error when I attempt to download the map from the server.
Title: Re: Van Dodgeball - Improved Version - E3
Post by: SlowLefty on February 01, 2010, 08:23:46 PM
I tested with a dedicated server and it loaded ok, so my best guess is that somewhere between me uploading to the webspace and you uploading to the server, it got messed up.

Just to be sure, I have re-packaged an e4 version, verified it works on a dedicated server, and verified it has been uploaded correctly to the webspace.

To answer your other questions:

A. Yes by the original creator, he put a invisible barrier so that vans don't hit the grenades.
B. Hopefully at some point in the future I will learn how, so I can watch people try to hump the wall for health.
Title: Re: Van Dodgeball - Improved Version - E4
Post by: Pillz on February 02, 2010, 02:12:38 AM
Cut a 4 unit deep hole in the wall on the human side, and put pillz in it that form the word "Pillz" and then cover it in bulletproof glass that can't be broken. :D
Title: Re: Van Dodgeball - Improved Version - E4
Post by: JuNk^m@st3r on February 02, 2010, 02:10:47 PM
lol, take ur ego and go to bed Pillz =P but ya u should actually write Pillz there, and on the other wall it should say: JuNk^m@st3r Pwnd Pillz Yeah!

=D
Title: Re: Van Dodgeball - Improved Version - E5
Post by: SlowLefty on February 04, 2010, 07:32:42 PM
Updated to E5, found out that the original grenade barrier had an invalid filter, so vans were just passing through it.  Replaced the barrier with a long one and added hammers next to the grenades.  Removed the baseball bats from up top as vans would glitch on them.  Added wind to the tunnel which gets rid of dropped items.  Found out that the points system was not working as onTrigger only affects a single random player, changed it to OnEndTouch and it gives points to the team as intended. Moved human spawns back nearer the wall.
Title: Re: Van Dodgeball - Improved Version - E5
Post by: Pillz on February 04, 2010, 08:25:50 PM
Hope you fixed the vans that kill you on spawn as humans. Nobody liked that at all.
Title: Re: Van Dodgeball - Improved Version - E5
Post by: SlowLefty on February 04, 2010, 10:04:26 PM
That should not happen now the spawns are by the wall, and the bats removed which were in a van landing area.

If people panic and run without paying attention they could get killed, that was intended to make people more alert, but try e5 and if it's still hated I will change it.
Title: Re: Van Dodgeball - Improved Version - E5
Post by: SlowLefty on February 07, 2010, 06:44:05 AM
Updated again, version E6 is now available.

I have watched many rounds and they often start with everyone having fun, then 6 minutes pass, and the last person just won't die or is slow to return vans, and people get bored.

So in this version there are a few timed events that should help finish the round :)

Also swapped out some grenades for some more melee, added a couple of IED, made edge of the pit slippery, removed invalid filters, tunnel spawns push back items.
Title: Re: Van Dodgeball - Improved Version - E6
Post by: Jorgen on February 07, 2010, 10:13:57 AM
=_( MY GREAT PLAN IS DESTROOOOOOOOOOYED
DID YOU SEE WHEN I KILLED EVERY ZOMBIE except 4, it took a long time though XD
i try to return vans but seriously when they stack upp in a corner it is suicide so you can't really smack thoose... as i did in the end, because every1 was bitching-.-
Title: Re: Van Dodgeball - Improved Version - E7
Post by: SlowLefty on February 07, 2010, 09:02:30 PM
Don't be sad, the events can help you finish off the zombies aswell :)

Quick update to E7 based on the play testing of E6:

- Changed first event ( fence lowering ) from 5-6 mins to 2-4 minutes, which also speeds up the other events and helps keep things interesting.

- Contrained IED in teleport exits so they cannot be disturbed, added more stuff, baseball bats, chair, golf club, pillz.  Reduced push to make it slightly easier to grab something.

- Increase phys_pushscale from 2000 to 3000, which I found from testing reduced the physics glitches, with little or no side effects to the hit speed.

- Changed points system so zombies now only get 1 point like humans, which should help reduce the high scores, but I need to see how this actually plays out.
Title: Re: Van Dodgeball - Improved Version - E7
Post by: Global_Meltdown on February 07, 2010, 09:40:55 PM
awesome :P
Title: Re: Van Dodgeball - Improved Version - E7
Post by: juke60xxx on February 08, 2010, 01:48:48 PM
e7 sweet jesus last time i checked it was e5 lol.
Title: Re: Van Dodgeball - Improved Version - E7
Post by: Sm0kE on February 08, 2010, 04:31:58 PM
Dodgeball isn't ZPS, just a joke.
Title: Re: Van Dodgeball - Improved Version - E7
Post by: SlowLefty on February 08, 2010, 05:41:12 PM
Dodgeball isn't ZPS, just a joke.

Maybe so, but it's fun ! I have played ZPS for so long that a lot the maps are getting boring, from zps_ grab the good gun and rack up the kills, or the zpo_ run here, wait 5 mins, run there, wait 5 mins.  Dodgeball is a refreshing change, and also good for filling the server.
Title: Re: Van Dodgeball - Improved Version - E7
Post by: Christovski on February 09, 2010, 04:23:06 PM
Lefty you made the day of Puppeteer whos running D51 right now, I showed him E7 and he was like OMG EVERYTHING IS FIXED ITS AMAZING.

So be careful he might try to kiss you or something he was going nuts over the map
Title: Re: Van Dodgeball - Improved Version - E7
Post by: juke60xxx on February 09, 2010, 05:43:28 PM
Dodgeball isn't ZPS, just a joke.
feh doesn't mean its limited to ammo hoarding and unbalanced gameplay. A game should be fun and entertaining since if it wasn't why play it?
Title: Re: Van Dodgeball - Improved Version - E7
Post by: Global_Meltdown on February 28, 2010, 12:07:34 AM
Today, 05:01 AM

Horizord
Quote
I've noticed there is a decompiled version of this map that someone has been working on 'improving' within the Conjoint Gaming community. This is saddening to see.

We're getting some negative attention I don't know how everyone else feels about this(I love the map) But officially I must say it is someone else's map, so it is highly suggested that before decompiling a map and editing it, you consult the mapper first.

As a mapper myself I don't lock my maps, or well attempt to lock my maps because what's the point? If someone really wants in they can get in. Besides it's just a map.

But for courtesy sake, at least attempt to contact the mapper in the future before editing someone else's map.  If you feel the need to decompile to further educate yourself that's on you.

You start distributing it online, much less without credit to the mapper it is possible to run into legal ramifications .

Thanks for reading.

http://www.zombiepanic.org/forums/showthread.php?t=15131 (http://www.zombiepanic.org/forums/showthread.php?t=15131) link to the ZPS Forums with the comment
Title: Re: Van Dodgeball - Improved Version - E7
Post by: Pillz on March 04, 2010, 03:28:15 PM
Everymap is bound to be decompiled and edited sometime. IMO once it's on FPS banana, game over.
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