Conjoint Gaming [Game On]
CG Technical Area => Maps Area => Topic started by: IrishBandit on September 16, 2010, 01:07:12 AM
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I thought up this idea some time ago and have now put it into a map,
This is a CONCEPT map, meaning that I'm just testing the idea and how the gameplay works on this kind of map, I have sent the link to Inject for adding to the server.
(http://img408.imageshack.us/img408/2800/decuboidconcept0000.jpg)
(http://img638.imageshack.us/img638/3057/decuboidconcept0001.jpg)
(http://img814.imageshack.us/img814/6762/decuboidconcept0002.jpg)
(http://img688.imageshack.us/img688/5695/decuboidconcept0003.jpg)
(http://img810.imageshack.us/img810/9008/decuboidconcept0004.jpg)
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Looks interesting.
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This looks like a variation of the cp_orange maps from TF2
Good job though! :D It looks fun to play on ;D
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That kinda looks like Junk's new map he made for ZPS.
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hmmm kinda but not much though
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Sneak peek of De_cuboid_a1!
(http://img696.imageshack.us/img696/4665/decuboida10000.jpg)
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de_cuboid_a1 is done!
Here's some pictures of me playing against bots:
(http://img839.imageshack.us/img839/3130/decuboida10001.jpg)
(http://img710.imageshack.us/img710/4093/decuboida10008.jpg)
(http://img818.imageshack.us/img818/1533/decuboida10002.jpg)
(http://img826.imageshack.us/img826/2051/decuboida10004.jpg)
(http://img710.imageshack.us/img710/4859/decuboida10005.jpg)
(http://img696.imageshack.us/img696/2820/decuboida10006.jpg)
(http://img693.imageshack.us/img693/194/decuboida10007.jpg)
(http://img29.imageshack.us/img29/7991/decuboida10003.jpg)
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Looks like Minecraft.
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I did some 1v1 and 2v2 testing, everything works, now I need normal amount of players testing.
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"adam took 87 damage...from the earth" lol
cool map too
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The main thing for a2 is more interior cubes, and more incentive to go up on the cubes.
Also I'll try out a custom radar.
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OOH, OOH, PICK ME, ME!!!
I'll test if you need someone ;D Just msg me on Steam when I'm on.
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I liked it a lot. Most maps like this for CS are really small, I like the fact this one is big. For once grandiose proportions actually work well.
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This map needs some fixing.
Players are too vulnerable to snipers on each side, so it basically turns into a huge sniper-fest.
It's a huge disadvantage to those not experienced with the Sniper Rifle..
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also if awps are not removed this map = bad DX
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I have added in fog, I made it jsut enough so that spawns are barely visible from each other, but it's not obnoxiously foggy, I'll need to see if that works to try and stop the spawn to spawn sniping.
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I have added in fog, I made it jsut enough so that spawns are barely visible from each other, but it's not obnoxiously foggy, I'll need to see if that works to try and stop the spawn to spawn sniping.
Sounds like a good improvement.
You know, you could revamp the entire map and add a swampy theme to it (just a suggestion) That'd be wicked.
;D
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yay end the annoying spawn sniping
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The work on this will be slow unless the CSS server gets revived.
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its changing/changed ips
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Shall post a picture of my progress once I fix a couple of things, need to work out a good way to make a good looking Crane.
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Okay, The map is sent to Inject.
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Uploading...
EDIT: CRITICAL ERROR
Can't transfer files on FTP O.o? I'll talk to wholegrain.
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cool fog + not so easy sniper spawn camping = ;D
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Uploading...
EDIT: CRITICAL ERROR
Can't transfer files on FTP O.o? I'll talk to wholegrain.
Hmmm...
Just be sure to tell me when it;s on the server