Conjoint Gaming [Game On]

CG Technical Area => Maps Area => Topic started by: IrishBandit on September 16, 2010, 01:07:12 AM

Title: de_cuboid
Post by: IrishBandit on September 16, 2010, 01:07:12 AM
I thought up this idea some time ago and have now put it into a map,
This is a CONCEPT map, meaning that I'm just testing the idea and how the gameplay works on this kind of map, I have sent the link to Inject for adding to the server.
(http://img408.imageshack.us/img408/2800/decuboidconcept0000.jpg)
(http://img638.imageshack.us/img638/3057/decuboidconcept0001.jpg)
(http://img814.imageshack.us/img814/6762/decuboidconcept0002.jpg)
(http://img688.imageshack.us/img688/5695/decuboidconcept0003.jpg)
(http://img810.imageshack.us/img810/9008/decuboidconcept0004.jpg)
Title: Re: de_cuboid
Post by: AlphaWeeaboo on September 16, 2010, 02:06:32 AM
Looks interesting.
Title: Re: de_cuboid
Post by: G-man on September 16, 2010, 03:40:39 AM
This looks like a variation of the cp_orange maps from TF2

Good job though! :D It looks fun to play on  ;D
Title: Re: de_cuboid
Post by: Hollow on September 16, 2010, 08:51:22 AM
That kinda looks like Junk's new map he made for ZPS.
Title: Re: de_cuboid
Post by: Dinomoto on September 16, 2010, 10:39:25 AM
hmmm kinda but not much though
Title: Re: de_cuboid
Post by: IrishBandit on September 17, 2010, 11:01:47 PM
Sneak peek of De_cuboid_a1!
(http://img696.imageshack.us/img696/4665/decuboida10000.jpg)
Title: Re: de_cuboid
Post by: IrishBandit on September 22, 2010, 11:40:18 PM
de_cuboid_a1 is done!
Here's some pictures of me playing against bots:
(http://img839.imageshack.us/img839/3130/decuboida10001.jpg)
(http://img710.imageshack.us/img710/4093/decuboida10008.jpg)
(http://img818.imageshack.us/img818/1533/decuboida10002.jpg)
(http://img826.imageshack.us/img826/2051/decuboida10004.jpg)
(http://img710.imageshack.us/img710/4859/decuboida10005.jpg)
(http://img696.imageshack.us/img696/2820/decuboida10006.jpg)
(http://img693.imageshack.us/img693/194/decuboida10007.jpg)
(http://img29.imageshack.us/img29/7991/decuboida10003.jpg)
Title: Re: de_cuboid
Post by: AlphaWeeaboo on September 23, 2010, 12:12:16 AM
Looks like Minecraft.
Title: Re: de_cuboid
Post by: IrishBandit on September 23, 2010, 01:16:59 AM
I did some 1v1 and 2v2 testing, everything works, now I need normal amount of players testing.
Title: Re: de_cuboid
Post by: Dinomoto on September 23, 2010, 09:47:03 AM
"adam took 87 damage...from the earth" lol

cool map too
Title: Re: de_cuboid
Post by: IrishBandit on September 23, 2010, 09:08:00 PM
The main thing for a2 is more interior cubes, and more incentive to go up on the cubes.
Also I'll try out a custom radar.
Title: Re: de_cuboid
Post by: G-man on September 24, 2010, 03:50:45 PM
OOH, OOH, PICK ME, ME!!!

I'll test if you need someone ;D  Just msg me on Steam when I'm on.
Title: Re: de_cuboid
Post by: Global_Meltdown on September 29, 2010, 12:28:23 PM
I liked it a lot. Most maps like this for CS are really small, I like the fact this one is big. For once grandiose proportions actually work well. 
Title: Re: de_cuboid
Post by: G-man on September 29, 2010, 12:44:19 PM
This map needs some fixing.

Players are too vulnerable to snipers on each side, so it basically turns into a huge sniper-fest.
It's a huge disadvantage to those not experienced with the Sniper Rifle..
Title: Re: de_cuboid
Post by: Jorgen on September 29, 2010, 12:46:38 PM
also if awps are not removed this map = bad DX
Title: Re: de_cuboid
Post by: IrishBandit on September 29, 2010, 09:43:52 PM
I have added in fog, I made it jsut enough so that spawns are barely visible from each other, but it's not obnoxiously foggy, I'll need to see if that works to try and stop the spawn to spawn sniping.
Title: Re: de_cuboid
Post by: G-man on October 04, 2010, 01:52:25 PM
I have added in fog, I made it jsut enough so that spawns are barely visible from each other, but it's not obnoxiously foggy, I'll need to see if that works to try and stop the spawn to spawn sniping.
Sounds like a good improvement.

You know, you could revamp the entire map and add a swampy theme to it (just a suggestion) That'd be wicked.
;D
Title: Re: de_cuboid
Post by: Dinomoto on October 04, 2010, 01:55:54 PM
yay end the annoying spawn sniping
Title: Re: de_cuboid
Post by: IrishBandit on October 05, 2010, 02:01:35 AM
The work on this will be slow unless the CSS server gets revived.
Title: Re: de_cuboid
Post by: Dinomoto on October 06, 2010, 07:28:18 AM
its changing/changed ips
Title: Re: de_cuboid
Post by: IrishBandit on November 02, 2010, 03:14:31 AM
Shall post a picture of my progress once I fix a couple of things, need to work out a good way to make a good looking Crane.
Title: Re: de_cuboid
Post by: IrishBandit on November 04, 2010, 10:23:21 PM
Okay, The map is sent to Inject.
Title: Re: de_cuboid
Post by: Inject OH 4 on November 05, 2010, 12:40:56 AM
Uploading...

EDIT: CRITICAL ERROR

Can't transfer files on FTP O.o? I'll talk to wholegrain.
Title: Re: de_cuboid
Post by: Dinomoto on November 05, 2010, 06:51:38 AM
cool fog + not so easy sniper spawn camping =  ;D
Title: Re: de_cuboid
Post by: IrishBandit on November 05, 2010, 10:21:24 PM
Uploading...

EDIT: CRITICAL ERROR

Can't transfer files on FTP O.o? I'll talk to wholegrain.
Hmmm...
Just be sure to tell me when it;s on the server
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