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CG Gaming Section => General Gaming Talk => Topic started by: Christovski on August 18, 2013, 10:19:20 PM

Title: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Christovski on August 18, 2013, 10:19:20 PM
This game looks like it could be amazing if it doesn't get fucked up.  Permadeath makes things actually tense and scary, no bullshit.  I love sneaking around and avoiding combat entirely, way more satisfying than just mowing everything down like in most games.

http://www.eurogamer.net/articles/2013-06-25-first-person-sci-fi-horror-roguelike-routine-debuts-gameplay

Check out the video in the article obviously
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Inject OH 4 on August 19, 2013, 06:06:54 AM
Trailer didn't really show me what I need to know. Looks like good visuals with a Slender overlay (they use in all the new slender games).

Looks like it could be goodish or pretty spooky. But probably not the scariest game I've ever seen.

But it did captivate my interest. At the very least. I will look forward to more info on this.

EDIT:
Also I should mention Per Death is stupid. And I hope it's a feature you can have on or off as it doesn't make things scary but rather annoying. If you have to restart the whole game every time you die, then it's either a short game, an easy game, or a very annoying one.
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Leetgrain on August 19, 2013, 06:27:15 AM
EDIT:
Also I should mention Per Death is stupid. And I hope it's a feature you can have on or off as it doesn't make things scary but rather annoying. If you have to restart the whole game every time you die, then it's either a short game, an easy game, or a very annoying one.

Well not in all cases, can make it tense and in some cases a lot more enjoyable, and it does add some worry/fear of dying.

I understand though that you don't want to lose all your work, but you should play a game like The Binding of Isaac, Minecraft in hardcore mode (really satisfying once you've got a great house and done a dungeon or two.)
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Inject OH 4 on August 19, 2013, 07:06:57 AM
EDIT:
Also I should mention Per Death is stupid. And I hope it's a feature you can have on or off as it doesn't make things scary but rather annoying. If you have to restart the whole game every time you die, then it's either a short game, an easy game, or a very annoying one.

Well not in all cases, can make it tense and in some cases a lot more enjoyable, and it does add some worry/fear of dying.

I understand though that you don't want to lose all your work, but you should play a game like The Binding of Isaac, Minecraft in hardcore mode (really satisfying once you've got a great house and done a dungeon or two.)
It's not tense to know I have to redo everything I've already done. It all cases it's only annoying. That goes for all games minecraft included.

Besides that Minecraft loses it's charm after you've played it so many hours regardless. Defently not more enjoyable, if you find that enjoyable you should go outside and achieve something that actually matters. I play games for fun and entertainment not because I'm building something great.
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Christovski on August 19, 2013, 11:22:08 AM
Trailer didn't really show me what I need to know. Looks like good visuals with a Slender overlay (they use in all the new slender games).

Looks like it could be goodish or pretty spooky. But probably not the scariest game I've ever seen.

But it did captivate my interest. At the very least. I will look forward to more info on this.

EDIT:
Also I should mention Per Death is stupid. And I hope it's a feature you can have on or off as it doesn't make things scary but rather annoying. If you have to restart the whole game every time you die, then it's either a short game, an easy game, or a very annoying one.

This is a roguelike.  The game elements will be randomized every time, and permadeath is how it works.  Like most roguelikes, it isn't going to be 'redoing everything you've already done' because it will be randomized as to where things are. 

Obviously you don't like roguelikes, so this is not a game for you.  Like Crawl, Nethack, Escape Velocity, FTL, Desktop Dungeons, this is a game where you play it multiple times, seeing what you can accomplish by being clever and not getting killed.

You will die.  A lot.  It's just how the genre is.  Too many games these days are easy, because you can just pick up where you died, with very little consequence (if any!) so the threat of death isn't scary.
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Inject OH 4 on August 19, 2013, 02:40:23 PM
Trailer didn't really show me what I need to know. Looks like good visuals with a Slender overlay (they use in all the new slender games).

Looks like it could be goodish or pretty spooky. But probably not the scariest game I've ever seen.

But it did captivate my interest. At the very least. I will look forward to more info on this.

EDIT:
Also I should mention Per Death is stupid. And I hope it's a feature you can have on or off as it doesn't make things scary but rather annoying. If you have to restart the whole game every time you die, then it's either a short game, an easy game, or a very annoying one.

This is a roguelike.  The game elements will be randomized every time, and permadeath is how it works.  Like most roguelikes, it isn't going to be 'redoing everything you've already done' because it will be randomized as to where things are. 

Obviously you don't like roguelikes, so this is not a game for you.  Like Crawl, Nethack, Escape Velocity, FTL, Desktop Dungeons, this is a game where you play it multiple times, seeing what you can accomplish by being clever and not getting killed.

You will die.  A lot.  It's just how the genre is.  Too many games these days are easy, because you can just pick up where you died, with very little consequence (if any!) so the threat of death isn't scary.
I've never heard the term "RougeLike" and I didn't say I dislike it, but changing elements doesn't change anything when it comes to perma death.
I like randomized. So please don't assume what I like and don't.

Doesn't work for this. Artificially lengthened game.
^
This is called an opinion. Relax. I think it breaks and makes the game dumb. With perma death. We both stated our options no sense going any further then that. Don't bother telling me you disagree that doesn't do anything consider I know you do.
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Ðeath. on August 19, 2013, 02:44:54 PM
I had a dream that Raunky beat this like a man and didn't even stealth
and then all the robots dropped nachos after they died what

I think Raunky should pick this game up if it's free.
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Tictactoe360 on August 19, 2013, 02:46:22 PM
Trailer didn't really show me what I need to know. Looks like good visuals with a Slender overlay (they use in all the new slender games).

Looks like it could be goodish or pretty spooky. But probably not the scariest game I've ever seen.

But it did captivate my interest. At the very least. I will look forward to more info on this.

EDIT:
Also I should mention Per Death is stupid. And I hope it's a feature you can have on or off as it doesn't make things scary but rather annoying. If you have to restart the whole game every time you die, then it's either a short game, an easy game, or a very annoying one.

Death should be a punishment, not a minor inconvenience. Though I don't agree with having to playthrough the entire game again if you die near the end. If you fuck up and die, you should at least have to redo the "Chapter" and if you're still constantly dying, then you're either very bad at video games or you're incapable of learning.
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Tictactoe360 on August 19, 2013, 02:47:27 PM
I had a dream that Raunky beat this like a man and didn't even stealth
and then all the robots dropped nachos after they died what

I think Raunky should pick this game up if it's free.

I don't think it was a dream, I think it was a premonition.
Raunky doesn't need to Stealth he'll most likely pretend he's a space marine and all the sp00ks are Xenos scum.
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Christovski on August 19, 2013, 02:52:58 PM
The game isn't out yet, and most likely won't be free, its in indie job by like 4 guys and since its not a mod its probably going to cost a few bucks.

My body is ready.  Is yours?
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Inject OH 4 on August 19, 2013, 03:50:45 PM
Trailer didn't really show me what I need to know. Looks like good visuals with a Slender overlay (they use in all the new slender games).

Looks like it could be goodish or pretty spooky. But probably not the scariest game I've ever seen.

But it did captivate my interest. At the very least. I will look forward to more info on this.

EDIT:
Also I should mention Per Death is stupid. And I hope it's a feature you can have on or off as it doesn't make things scary but rather annoying. If you have to restart the whole game every time you die, then it's either a short game, an easy game, or a very annoying one.

Death should be a punishment, not a minor inconvenience. Though I don't agree with having to playthrough the entire game again if you die near the end. If you fuck up and die, you should at least have to redo the "Chapter" and if you're still constantly dying, then you're either very bad at video games or you're incapable of learning.
Then that's not perma death. I didn't say I hated save points. In fact I miss them.
Although I'm not sure why you are being a masochist. I'm not sure a game has to punish you. It's up to you how you want to play a game.

Although I have nothing vs the save points / chapters you mentioned.
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Tictactoe360 on August 19, 2013, 04:40:07 PM
Trailer didn't really show me what I need to know. Looks like good visuals with a Slender overlay (they use in all the new slender games).

Looks like it could be goodish or pretty spooky. But probably not the scariest game I've ever seen.

But it did captivate my interest. At the very least. I will look forward to more info on this.

EDIT:
Also I should mention Per Death is stupid. And I hope it's a feature you can have on or off as it doesn't make things scary but rather annoying. If you have to restart the whole game every time you die, then it's either a short game, an easy game, or a very annoying one.

Death should be a punishment, not a minor inconvenience. Though I don't agree with having to playthrough the entire game again if you die near the end. If you fuck up and die, you should at least have to redo the "Chapter" and if you're still constantly dying, then you're either very bad at video games or you're incapable of learning.
Then that's not perma death. I didn't say I hated save points. In fact I miss them.
Although I'm not sure why you are being a masochist. I'm not sure a game has to punish you. It's up to you how you want to play a game.

Although I have nothing vs the save points / chapters you mentioned.

The player should learn not to do certain things and Death is the perfect way to teach them. If they continue to die after the first time and consequence of dying are high, then they'll quickly learn to stop doing what killed them, or try a different approach.

Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Inject OH 4 on August 19, 2013, 05:39:01 PM
Trailer didn't really show me what I need to know. Looks like good visuals with a Slender overlay (they use in all the new slender games).

Looks like it could be goodish or pretty spooky. But probably not the scariest game I've ever seen.

But it did captivate my interest. At the very least. I will look forward to more info on this.

EDIT:
Also I should mention Per Death is stupid. And I hope it's a feature you can have on or off as it doesn't make things scary but rather annoying. If you have to restart the whole game every time you die, then it's either a short game, an easy game, or a very annoying one.

Death should be a punishment, not a minor inconvenience. Though I don't agree with having to playthrough the entire game again if you die near the end. If you fuck up and die, you should at least have to redo the "Chapter" and if you're still constantly dying, then you're either very bad at video games or you're incapable of learning.
Then that's not perma death. I didn't say I hated save points. In fact I miss them.
Although I'm not sure why you are being a masochist. I'm not sure a game has to punish you. It's up to you how you want to play a game.

Although I have nothing vs the save points / chapters you mentioned.

The player should learn not to do certain things and Death is the perfect way to teach them. If they continue to die after the first time and consequence of dying are high, then they'll quickly learn to stop doing what killed them, or try a different approach.
I didn't realize games were for punishing our selves but ok.

And trust me if you watch game play videos of people, they do the same stuff that gets them killed over and over. They are very dumb.
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Christovski on August 19, 2013, 08:12:36 PM
Ok I'mma ask nicely, both of you take the discussion/argument over permadeath somewhere else please, I'd like to discuss THIS game not one game concept present in any roguelike.

ON TOPIC

This is shaping up to be the first actual scary game in a while, the last game that felt that tense was Amnesia, and before that the only scary games I'd EVER played (that were ACTUALLY SCARY i mean) were Silent Hill 2 & 3
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Inject OH 4 on August 19, 2013, 08:27:11 PM
Ok I'mma ask nicely, both of you take the discussion/argument over permadeath somewhere else please, I'd like to discuss THIS game not one game concept present in any roguelike.

ON TOPIC

This is shaping up to be the first actual scary game in a while, the last game that felt that tense was Amnesia, and before that the only scary games I'd EVER played (that were ACTUALLY SCARY i mean) were Silent Hill 2 & 3
The new Amnesia game comes out Sept 10th. BTW.
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Leetgrain on August 19, 2013, 08:58:51 PM
The first REALLY scary game I played - and couldn't even play it it unnerved me so much was The Suffering, and while not AS scary as a whole, a few years ago played resident evil 4, those fucking regenerators were the only thing scary about it, but fucking hell were they scary - Oh, and the burning fridge man...
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: Christovski on August 19, 2013, 10:34:55 PM
RE4 is one of my fav games, I would not say it was scary, but it had a few moments.

I really am just glad Routine is bringing us back to combat being scary.  I mean most games these days dying is just WHAT HAPPENS and then you reload a save, its hard to care about living or dying, its an inconvenience.

The FPS plus a more immersive way of handling the UI will help 'get into the character' I think, completely no HUD at all, all menus are used in the game in real time, you have to check your 'gun' etc, I like the way they are approaching it to make it feel very tense, but in an exciting way, not in an WHAT THE HELL GAME WHY DON'T I KNOW WHAT I'M DOING way.
Title: Re: Sci-fi horror roguelike in first-person? Sign me up!
Post by: EagleWulf on August 20, 2013, 04:10:18 PM
anyone else get a Black Mesa vibe from this? i think it's mostly just the artwork and the environment, but it feels like a cross between Half-Life, Quake 4, and Amnesia. looks creepy as hell, though I'd probably be getting my ass kicked with the permadeath feature on. I'm definitely interested though.
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