-
Cannot run/compile map
by andyoh0123 on 22 Jun, 2013 03:33
-
Hey I'm beginning to develop a map for Gmod, but I cannot test the map so far. I was able to construct everything fine such as the floors and entities, but I cannot compile/ run the map successfully. When I hit runmap... HL2 opens then closes, opening an error message "LuaShared: Failed to create/get IFileSystem". Any help please? I have the configurations and build programs set properly and I know that for a fact. Thanks.
-
Reply #1
by Leetgrain on 22 Jun, 2013 04:36
-
Have you put a skybox around your map? (By creating a brush entity, using the 2dskybox texture, and making it hollow around the map), if you haven't, that could cause a leak in the level and could cause the crash stated.
If you're developing for Garry's mod, you should use that to test it instead of making it in base HL2 with all the Gmod/TTT .FGDs. Or more preferably in HL2, port it to Gmod, and then add all the entities/TTT thingamabobs you want.
-
Reply #2
by Tictactoe360 on 22 Jun, 2013 05:42
-
Have you put a skybox around your map? (By creating a brush entity, using the 2dskybox texture, and making it hollow around the map), if you haven't, that could cause a leak in the level and could cause the crash stated.
If you're developing for Garry's mod, you should use that to test it instead of making it in base HL2 with all the Gmod/TTT .FGDs. Or more preferably in HL2, port it to Gmod, and then add all the entities/TTT thingamabobs you want.
Ooooh I know this one
Ctrl H
-32
I played with hammer back in grade 9 a few years ago and I remember how often I forgot that damn Skybox.
-
Reply #3
by Leetgrain on 22 Jun, 2013 06:12
-
Have you put a skybox around your map? (By creating a brush entity, using the 2dskybox texture, and making it hollow around the map), if you haven't, that could cause a leak in the level and could cause the crash stated.
If you're developing for Garry's mod, you should use that to test it instead of making it in base HL2 with all the Gmod/TTT .FGDs. Or more preferably in HL2, port it to Gmod, and then add all the entities/TTT thingamabobs you want.
Ooooh I know this one
Ctrl H
-32
I played with hammer back in grade 9 a few years ago and I remember how often I forgot that damn Skybox.
-32 would make it inverse on itself and make the universe implode, you sick, vile person!
In all seriousness, 2 is probably the best size to have it at.
-
Reply #4
by andyoh0123 on 22 Jun, 2013 17:49
-
-
Reply #5
by Leetgrain on 22 Jun, 2013 17:57
-
once you've saved and compiled it, you can find it in \Program files\Steam\Steamapps\username\Half-life 2\hl2\maps\MAPNAME.bsp
then you can move it to \garrysmod\garrysmod\maps\
Sorry, Andy, I don't really know what's up, are you able to upload your map for me to try and see if it happens to me? Will try to find where the vmf is located if you can't find it, but busy atm
-
Reply #6
by andyoh0123 on 22 Jun, 2013 18:02
-
I already set the source SDK to save the map to garrysmod/garrysmod/maps and it is there; MAPNAME.bsp along with MAPNAME text document, MAPNAME.prt MAPNAME.vmf, and MAPNAME.vmx, I just cannot select the map in Gmod.
-
Reply #7
by Leetgrain on 22 Jun, 2013 18:16
-
I already set the source SDK to save the map to garrysmod/garrysmod/maps and it is there; MAPNAME.bsp along with MAPNAME text document, MAPNAME.prt MAPNAME.vmf, and MAPNAME.vmx, I just cannot select the map in Gmod.
even by going into console and typing ' map MAPNAME '?
-
Reply #8
by andyoh0123 on 22 Jun, 2013 18:23
-
yes I tried that and it would not launch, it says something like map not found. the same result you get from typing "map dsafpwuefj" (random letters)