Conjoint Gaming [Game On]

CG Main => Introductions Forum => Topic started by: Futeko on March 12, 2014, 09:49:08 PM

Title: Hey!
Post by: Futeko on March 12, 2014, 09:49:08 PM
Hey everyone!

My name's Futeko; I got here through the ZM servers - which by the way I have to thank you for running it, since it's basically the only ZM server that is still alive out there!

I hope to meet some of you in-game; if you haven't tried that mod yet, I advise you to do so - it takes a little bit of time to get acquainted with the concept, but it's pretty unique and makes for very dynamic, challenging and interesting gameplay :3

Cheers!
Title: Re: Hey!
Post by: Live Bait on March 12, 2014, 10:46:58 PM
I'm glad that server is still getting use.

Getting acquainted with us quickly. If we like you, we might like you have some control of it.

Welcome to ConjointGaming!
Title: Re: Hey!
Post by: Futeko on March 12, 2014, 11:24:30 PM
Thanks :3 !

Well I'd certainly like to help however I can; there regularly are griefers/hackers plaguing the server, though most of the time it's a bit of a self-defeating activity (you can't exactly grief a server to oblivion, then jump onto another one to rinse & repeat, since there's only one of them active; if you kill it for the night, you kill your "hobby" on that game for the night).

Right now, I'm trying to produce .demo files to expose griefers/hackers, but it's not always possible to catch them red-handed - it'd require recording whole rounds and editing the video to extract the moments where you can see them griefing. It's easy when someone just blocks a passageway and prevents further progression in the map, but it's much harder to catch in a .dem when it's about setting up "TK Traps" with props/explosives, or just speedhacking around a group of zombies.

About ZM, I'm quite certain that what's killing the game is a definite lack of publicity. The project got orphaned a long time ago if I'm not mistaken, so one really is promoting the game anymore. Which is a shame, really - because the concept is original and very well achieved. For instance, I recently tried "No More Room in Hell" and ZPS, and while both games were more "fleshed out" than ZM, in my opinion they felt more like feature-creeps compared to the pin-point design of ZM.

I'm quite sure a polished, promoted version of ZM would be a real killer; I'm told ZM2 was to be that, but sadly they botched it so terribly that it had the opposite effect on the game.
Title: Re: Hey!
Post by: jet_savage on March 12, 2014, 11:54:33 PM
Nice to meet you, i welcome you happily. :P
Title: Re: Hey!
Post by: keksikas on March 13, 2014, 11:50:27 AM
Welcome to CG!! :)
Title: Re: Hey!
Post by: Pacci828 on March 13, 2014, 05:01:33 PM
Nice to meet you Futeko  :)
Title: Re: Hey!
Post by: Live Bait on March 13, 2014, 09:58:35 PM
Yeah, there are a bunch of great mods easily overlooked.

Not to give him too much credit, Seananners has been helpful in bring a LOT of attention to a couple mods. I'll admit to checking out Hidden: Source after the famous Morgan Freeman and Scary Ghost Encounter videos.

Good Luck with your publicity endeavor. We could use it.
Title: Re: Hey!
Post by: Boom on March 14, 2014, 08:00:14 PM
Welcome to the forums.
Title: Re: Hey!
Post by: Inject OH 4 on March 24, 2014, 05:41:05 PM
Welcome to CG! :)
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