Conjoint Gaming [Game On]
CG Technical Area => Maps Area => Topic started by: Finniespin on April 28, 2011, 06:17:24 PM
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Shh... beta 5 is out.
Download here:
https://dl.dropbox.com/u/47504893/ttt_minecraft_b5.zip
Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=93537339
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A small creeper statue that the traitors can blow up.
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A small creeper statue that the traitors can blow up.
I second this!
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How big are those textures? And where did you get them? Did you port them yourself?
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How big are those textures? And where did you get them? Did you port them yourself?
Got some of the interwebs. But I still nice to import ladder, water and lava texture.
I have some problems with the 'white' (no texture color) not being invisible.
It is a known bug in source SDK.
I'll try to import the creeper. Maybe a moving creeper? I am going to try make it blow up holes in the ground.
But than it needs to be static.
Also: http://finniespin.tumblr.com/ some screenshots. And keeping you up-to-date.
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Looks Minecrafty.
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-snip-
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People tend to ignore the maps section or haven't anything really interesting to say.
Although once you finish and upload it I'll upload it to the server! Believe me, bitches love Minecraft so it'll be played plenty :D
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How big are the textures?
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32x32/64x64
Point sample is on
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You should make a room, like the spike room on Lost temple, but when a traitor locks it, arrows are fired at the people inside the 'Arrow Room'
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-snip-
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Ingame screenshots?
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I don't got any in-game screenshots in garrysmod. But I got a few pictures in hammer editor. Just click the tumblr link.
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Things look different in hammer form ingame.
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Things look different in hammer form ingame.
That's because of the lightning ;) Since there's none.
Anyway, found out it needs to be atleast 33x wide to fit through.
(http://developer.valvesoftware.com/w/images/4/4f/Units03.jpg)
And when you want to go a block higher
(http://developer.valvesoftware.com/w/images/1/1d/Units01.jpg)
+jump will only jump you to 20 units. and since the blocks are 32x you need to crouch jump.
HL2 Step Height +Jump +Jump-Crouch
Crouching: 18 21 21
Standing: 18 20 56
Walking: 18 20 56
Running: 18 20 56
Sprinting: 18 20 56
CS:S Step Height +Jump +Jump-C +C-Jump-C
Crouching: 18 56 - -
Standing: 18 52 61 65
Walking: 18 52 61 65
Running: 18 52 61 65
Sprinting: 18 52 61 65
I need to know if the jumps are based on half-life 2 config or counterstrike:source config.
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Looks like you jump higher in CSS, I have no problem with jumping onto blocks in my map.
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I'll start working on it tomorrow again.
I'll try to get better textures, or maybe I can get them from IrishBandit?
Anyway, Have to fix water texture and some other possible leaks.
Then comes the traitor stuff. (secret traitor only rooms etc.)
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Keep on checkin' for the latest updates: http://finniespin.tumblr.com/
Here's some ideas.
Farmhouse (http://i1084.photobucket.com/albums/j409/finniespin/ttt_minecraft/1299692059581.jpg)
Netherrack house (http://i1084.photobucket.com/albums/j409/finniespin/ttt_minecraft/1299585061770.jpg)
Regular house (http://i1084.photobucket.com/albums/j409/finniespin/ttt_minecraft/1299444302720.png)
Dock house (http://i1084.photobucket.com/albums/j409/finniespin/ttt_minecraft/1299692655631.png)
What kind of house would you like to go on to the cliff?
Or a lighthouse maybe?
Maybe making some docks?
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Right now I have a lighthouse on a cliff (Hmm Island_17?)
Check it out: By clicking here (http://finniespin.tumblr.com/post/5479159447/what-do-you-think-of-the-lighthouse-is-it-to)
I am going to make some (nether) portals that randomly teleports you to a certain map (location).
Right now the lighthouse looks horrible, I have no creation in minecraft at all xD.
NOTE: The redstone is later going to be replaced by netherrack OR glowstone (please use poll)
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Should make like a cool ass map with water and that Dockhouse or something.
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Damn, that netherrack house is amazing! Is that your single player map?
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Damn, that netherrack house is amazing! Is that your single player map?
It's going to be for our Trouble in Terrorist Town map.
Got to fix a few things. And release the beta soon!
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Tomorrow I will work on my last clips.
Adding the glowstone texture.
And trying to enhance the lighting.
And also a credit board. So if it gets popular, no other community will steal it w/o the (=CG=) Tag and website.
:D Any I like to thank 3 persons in there (begin sarcasm)
Me, Myself and I /sarcasm
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Yeah I can't wait to check it out Finnie. It will be nice to see a new map that is based on something everyone likes.
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Gosh, No update since...
I am putting up a rail. With a creeper in a minecart. That rides down the hill.
It actives with a button in the traitor room.
When you come to close. KA-BOOM!
Having lots of trouble with the sounds and with the skybox.
(Skybox is very inportant!)
I have to make a 3d skybox aswell. Only to extend the water.
I don't know how I am going to do the fog too.
Should I put some random elements in the game like.
Random fog distance.
Or something harder like. The creeper can go two different track ways?
Ideas are always welcome.
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DEFINATELY needs a mine,and a minecart ride ( traitors can destroy the track,making it go into lava :D)
and for fog,maybe if it would work, Randoms connected to different env_fog_controllers? (to enable different ones each round)
hmm... a falling gravel corridor (supported by breakable wooden pillars) that when the player breaks them/traitors use the button it falls down? maybe making it so that a second floor is opened up and accessible?
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Mines are optional. (That will maybe be in a possible later version)
Same as the tracks.
Right now the tracks are only used for a creeper in a minecart.
I just want to finish this ASAP. Only to see if people will like it.
And really going to play it.
Otherwise (same as my deathrunmap) No-one will play it..
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Found some recent(/old) .dem source recorder files.
Anyone that is curious to watch the progress.
Here are my downloads.
http://www.mediafire.com/file/pp8q6au1bigryj7/progress.dem
http://www.mediafire.com/file/j7288z0993d4ax7/progress2.dem <most recent.
Installing them:
(XP)
C:\Program Files\Steam\steamapps\username\garrysmod\garrysmod
(Win 7, vista (?) )
C:\Program Files(x86)\Steam\steamapps\username\garrysmod\garrysmod
And just place the files in there.
Open Garry's mod> Open console ' ` '> type (w/o quotes): "startmovie progress.dem"
(Or "startmovie progress2.dem")
I Don't know if you have to put .dem after the file name
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I don't know garbage about maps but I support you discofrog
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Almost done with compiling.
Looking for someone that can rearm my map possibly?
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If the rearm gmod addon works with Mac, I'd gladly get started arming it.
EDIT: But I need to know what you want. Tons of deagles like Clue? Overlaoded with shotguns and discombobs? Or just balanced.
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I'll have to delay (again, again and again) to tomorrow.
Really tired. Try to do 1/2 of deagles on sneaky places. And the other half pistols, in open places.
Weapons in Traitor room does not count. Just place 2 deagles there, A sniper and a mac10. With 2 ammo per deagle. 2 mac10 ammo, and no sniper ammo.
I'll have to think about it more, tomorrow.
G'night
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Cool, I'll take a look at your screenshots and get up-to-date. Maybe this weekend you and I could get on vent and talk about the weapon and player spawnpoints. :)
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Finniespin for CG map maker :D
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No u! :3
I am starting to work on the map again.
I have only 2 T traps right now.
But that's good for now.
Only problem is the water. But I think I can fix that.
I am going to release it Today.
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Alright cool. I start summer school today, so I'll probably be home around 8PM EST. If the map is released by then I'll see if I can rearm your map.
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Nuggets! I forgot that!
Hmm.
Anyways I am done with the map!
Need to make a package of it.
(Put textures etc. in it.)
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The skybox looks amazing!
http://finniespin.tumblr.com/post/5798267567/yay-fixed-it-it-looks-so-nice-but-i-need
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DONE.
http://www.mediafire.com/?mmhg8ofhs195urb
Request re-arm script.
To:
JALsnipe,
Inject OH4
and
Tennisballesser.
Please report any bugs to me, with a pm.
Thank you!
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Added the downloads to the front page!
Manual install (if you're having problems with the textures):
http://www.mediafire.com/?zi38y28t82mp8cm
Re-arm script by finniespin:
http://www.mediafire.com/?g92050643l7y6g3
Place in /garrysmod/maps/
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Nice job Finniespin :D
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Thanks finnie! Do you still want me to rearm your map even though Tennis already did?
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I did it myself. :p
But thanks for helping out.
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Map is awesome but adding some kind of cave system would make it more complex.
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UPDATE
New release. Renamed: "ttt_minecraft_beta" after "ttt_minecraft"
Download link:
http://www.mediafire.com/?9ktbq9jsck1v8ui[/list]
http://filesmelt.com/dl/ttt_minecraft.zip[/list]
Contains:
"minecraft" and "skybox". Place in /garrysmod/garrysmod/materials[/list]
- Re-arm script (server only);
/garrysmod/garrysmod/maps[/list]
/garrysmod/garrysmod/maps[/list]
Changelog:
Added credits when someone gets killed by the TNT minecart (+1 for innocent, -2 for fellow traitor)
The chest now spawns random ammo and 1 weapon, 3 times with a delay of one minute.
Traitor room door should now be fixed
Added trees
New re-arm script
*lots more*
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I like the map Finnie. I hope you and the other's get it up and running correctly.
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What do you think of crafting things?
Like find crops > Use "+use" get weath> Get 3 weath to crafting table: "Bread is made" ?
And what do you think of a traitor tester?
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bump
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What do you think of crafting things?
Like find crops > Use "+use" get weath> Get 3 weath to crafting table: "Bread is made" ?
And what do you think of a traitor tester?
Crafting....
sounds kinda difficult but sounds fun :D
traitor tester..... no.. just no... ruins the point of "finding" traitors...makes things to easy
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I'll try to add some custom textures and explain how to make it ;)
Should the wheat spawn randomly in the map. Or on fixed points?
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I'll try to add some custom textures and explain how to make it ;)
Should the wheat spawn randomly in the map. Or on fixed points?
randomly and if you could add an effect to the wheat once its crafted into bread you know like if your injured it heals you like 20-30 health perhaps?
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Lol, people seriously like it :D
Ok I'll try to find something on that!
Thanks for that!
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Finnie remove that block thing from the spawn it leads to this
http://steamcommunity.com/id/7694044384049/screenshot/540643574026446300?tab=public
people are glitching the T room
also map needs more weapons D:
Hmmm can't you possibly keep them on the tracks instead of them keeping them in the pool?
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Kamikaze, Can they get IN the traitor room?
Also, I think I am just going to put a teleporter near all doors.
So if you try to get it through the door, It just teleports away.
Or should I completely remove it?
Them kids need to use something to play with.
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How do they get in the traitor room? With the minecart.
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Yea, but don't they die then? Because when they're innocent they die.
And traitors if some innocent already walked in it.
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NEW UPDATE.
Name keeps "ttt_minecraft"
Change logs:
<Later on>
Link to download:
http://www.mediafire.com/?q6svql2d5267b6t
(Posted on 5-28-2011 10:23 pm GMT +1)
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Having some issues with map name. I'll work on it tomorrow.
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For some people who were playing the map. I forgot to re-name it.
The reason why is because people who have to old version get the message.
“Map differs†That means they got the old version with the same name.
And since most of the people don’t know how to fix that. I’ll just have to re-name it.
By the time I was thinking about it, I mentioned that I had some other things to fix.
The Traitor room for instance, when we are in pre-round. There are no innocent/traitors selected.
So people can run in to the traitor room, And have a high change of being selected as an innocent in the traitor room.
I also need to fix some problems with the “Fake nether portal†trap. Because if you go to fast, a trigger won’t recognize it. And set something different in the end-round logs.
There’s also one problem with the TNT Minecart. I’ve added a credit adjustment that adjust the credits to whom you kill. (For instance you kill a fellow traitor> -2 credits)
I think I also need to fix some things about the borders of the map (a trigger that hurts people if they go to far from the island)
tl;dr: I need to fix some stuff.
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New update (small)
Renamed the map after "ttt_minecraft_b1"
b1 = Beta 1
Download link. http://www.mediafire.com/?tpdil518edaz5ve
Change logs Version 1.0 Beta
Added Traitor room*
Fixed being able to block doors with minecarts.
Fixed minecart TNT trap not displaying text on press
Added a small cave.
Added ladders so you don't need to swim all the way to the beach.
Added hurt borders. If you go to far from the island you will get hurt/damaged.
Added trees for less "openness"
Added more minecarts.
Still need to be tested:
If fellow traitor dies by your TNT minecart you get -2 credits (you lose 2 credits)
If Innocent/ detective dies by your TNT minecart you get +1 credit
[u]Added Nether:[/u]
Added "fake nether portal trap" in traitor room"
Added a suction trap, that pushes you in lava.
Added a small island that traitors can break.
* [u]Traitor room:[/u]
You can only test the subject by having both iron doors closed (and a person in it).
[b]It still needs testing![/b]
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traitor tester isn't working proper. The indicator lights aren't working properly aswell. Same as the hatch. And i think the damage owner does not work aswell
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I would love you if you sent me that skybox texture for use in cs_minevalley
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I would love you if you sent me that skybox texture for use in cs_minevalley
It needs some fixes though. You can see like the blur of the sun. I haven't put it over to the top layer yet. So You can see that the blur is cut off at some point. But I'll fix it later.
I think I'll be starting on the map tomorrow again. (I can't let it loose. I just want to finish it for some reason :< (LOLOL FAME?))
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I've lost some progress!
I don't know what happend. But for some reason my .vmf file wasn't saved correctly.
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Added a few more progress pictures to the slideshow.
http://s1084.photobucket.com/albums/j409/finniespin/ttt_minecraft/progress/?albumview=slideshow
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Update!
ttt_minecraft_b3 ( Don't know if we released a b1 and b2 )
Changelog:
Changed the skybox (smaller sun)
Added 3d skybox.
Fixed the Traitor room.
(Check) Fixed re-arm script.
Fixed ladders having an info_ladder_dismount
Added more ladders.
- Added traitor tester:
Added glass trap that breaks glass and let you fall on a rock.
Added dungeon lava trap. - Added a cave:
3 entrances, 2 gold ore (breaking) ways 1 via lighthouse.
in the cave is a chest drops 5 random ammo. - Traitor room:
Added a body dumper in the traitor room.
Fake nether portal button (teleports next person to a fake nether portal and will die)
Fixed the ladder (was a collection of blocks first)
<More to come maybe>
Download Mediafire: http://www.mediafire.com/?wfd2gl6zhoz75p4
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Bring up my first post.
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Requesting this map to be added to the server box and remove "ttt_minecraf1"
Download Mediafire: http://www.mediafire.com/?wfd2gl6zhoz75p4
Cadaver, Wholegrain, Jorgen (,Inject) (and other Cl's or people access to ftp of ttt serverbox)
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If you find some bugs, Just report it here please. So I can (try) to fix them.
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Adding more things to the Nether. To make it more attractive. Possibly adding more caves.
You need to find a Gold block randomly scattered around the world.
Chance of finding the gold block:
- Mainlands: 33%
- Nether: 66%
- Nowhere: 1%
Beta 4.0 is going to take a while.
Please pm me if you want to test. I am going to make a possible date later in this topic.
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If I may just dump a huge list of my opinions and suggestions:
I think the Netherworld needs to have more content. I'd love to see it be more than just a few pieces of ground surrounded by lava. If it had its own caves and structures, nooks, and crannies, there would be more reason to go there, and it would also increase the amount of "playable space" on the map.
The tiny doors are pretty annoying. I'm aware that it fits with the Minecraft aesthetic, but it's unpleasant to play with doorways that are practically cracks in the wall that one person can fit through.
You might want to consider making the small pool in the center larger and deeper. There has been a time or two where I've fallen and landed in the pool (Expecting to save myself) and die from it being too shallow.
As far as innocent objectives go, I like the gold brick idea. I've never played Minecraft and I don't know much about it, but off the top of my head you could continue with what you're doing with the bricks, an easter egg hunt. You could also do something with destroying parts of the level. Maybe a series of hidden rooms with switches in them.
The thing is that an innocent objective has to be long-winded. If it's something everybody can work together on and accomplish in a matter of 2-3 minutes, it's going to be unbalanced and the traitors will never stand a chance. So I think you should definitely come up with some extra objectives to add to your current ideas.
If I think of anything I'll definitely post it here.
Oh, and the lighthouse is really obnoxious to be on because of how big the light structure is. If there's more than one person up there, you're pretty much stuck trying to constantly go around each other. (In fact, there are a TON of bottleneck places on the map that leads to a lot of waiting for people to move.)
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You might want to consider making the small pool in the center larger and deeper. There has been a time or two where I've fallen and landed in the pool (Expecting to save myself) and die from it being too shallow.
The water was going to be a problem since when I make it into a "func_brush" the water property will completely remove. I don't know another way around to make the lava dissapear and let water appear without losing the water property. I am trying to fix it, but very slowly. (Possibly the best way is just to remove it)
The tiny doors are pretty annoying. I'm aware that it fits with the Minecraft aesthetic, but it's unpleasant to play with doorways that are practically cracks in the wall that one person can fit through.
Oh, and the lighthouse is really obnoxious to be on because of how big the light structure is. If there's more than one person up there, you're pretty much stuck trying to constantly go around each other. (In fact, there are a TON of bottleneck places on the map that leads to a lot of waiting for people to move.)
If I only knew how to disable player collision. Is there a console command for that? If so, I can fix that. I'll look for it later. However, I don't know if the point_servercommand has the right if "sv_cheats" is on "False"/ Value 0 to apply that command
The thing is that an innocent objective has to be long-winded. If it's something everybody can work together on and accomplish in a matter of 2-3 minutes, it's going to be unbalanced and the traitors will never stand a chance. So I think you should definitely come up with some extra objectives to add to your current ideas.
I can maybe find a way to sabotage the buildings. Also note that Traitors can hide one Iron Ore / Brick block into the traitor room. And the whole plan is aborted.
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I don't think you should disable player collision. That's a part of the gameplay and it shouldn't be changed. Especially considering the fact that it can be used to a player's advantage/disadvantage.
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It's kind of hard indeed to move around in the traitor tester house.
I am going to build a second ladder up in the lighthouse, so you can go away using the second ladder if the other is blocked/occupied.
I am having kind of problems with the filtering of certain group of blocks. I am trying to find a way for that.
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Haha, Awesome. More communities/clans are downloading my map.
http://cubex-servers.com/index.php?topic=48.0
I also found 1 russian server with "ttt_minecraft_v3" Hmm....
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Name of Russian server?
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Name of Russian server?
Their map yes.
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Beta version 4.0
Added clouds,
New cave,
Innocent objective (Collect 9 diamond ore, and make a diamond block. Place in in the lighthouse)
And much more.
(And bug fixes).
Download:
http://www.mediafire.com/?sb8kqbuc962xm31
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I enjoye the new map update. The diamond blocks objective helps prevent traitors from camping and slacking off. better looking nether too. the only thing that you gotta fix, that was mentioned on the server last night would be the skybox. appart from that, map is pretty fun to play ;).
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Yea, I think I haven't patched it right I guess...
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Looks good though
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Please fix the skybox issue. Its hard to see silhouettes with a black sky. The sky turns the proper blue when looking almost straight up...
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Wow this map is fucking amazing.
Kudos to you Finniespin.
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Please fix the skybox issue. Its hard to see silhouettes with a black sky. The sky turns the proper blue when looking almost straight up...
Yeah sorry about that, I am really working on it now.
I am going to add a barricade so you can block the minecart half way to it's path.
(It's the new use of the brick blocks)
I am working on a more spectacular way of completing the objective. It's only hard with the skybox...
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After actually playing on the map I have to say it's fucking awesome. Looks really great for something based off of Minecraft. As Acecool said, fix dat skybox bro
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Working on it. Hoping to release it today/tomorrow. But for security reasons. I want to test it with a few people. Just to see if everything works in multiplayer. And is Minge proof.
I'll just pm over Steam chat if you're interested.
Added a new Traitor room, where you can get 1 out of 6 random Traitor weapons. You can use it only 3 times. Random weapons are.
- Knife
- Silenced Pistol
- Decoy
- Flaregun
- Teleporter
- Radio
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Can you please make it so that innos have to wait 3-4 minutes for the dimond block to be crafted? They can't win in 1:59 with obj. I mean that's way to easy of a win, especially since it removes all elements of stealth for traitors because they have to kill anyone who touches the blocks or face defeat.
Either than or spawn the blocks at different times. Give the traitors more than 2 minutes (it happened 2x in one map selection) because it is really hard when all the innos are grouped up around the diamond block
I'd be interested in helping you test.
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Really all you have to do is just throw one block in the lava and you're done...
I'll be making another teleport so, so you can teleport a prop (exept a minecart) to the Nether.
Dawg.
Really, It's that simple.
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Beta version 5 might take a while.
Keep having little bugs after little bugs.
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Good job on the map Finnie, It's great that someone from CG has created such a popular map.
Its Definitely one of the most popular maps on the server.
I agree with Towersheep though, a 4 min time cap on the diamond block would be great, it sucks when there are 2 minute rounds and the Traitors are to stupid to hide the blocks.
And the other thing, which I know you already know about and have fixed is the skybox, and maybe something in the nether that would attract players? like a random weapon dispenser, so that traitors cant just camp nether and kill the random Innocents that go down, more traffic to find bodies and such would be nice.
Keep up the good work.
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suck would be nice.
A whut?
Also I've added the skybox texture from my map. To garrysmod.
http://www.garrysmod.org/downloads/?a=view&id=123176
http://www.youtube.com/watch?v=LmSZYP6k4Sk
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Fixed lol and skybox looks nice, I can see that being used a lot.
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FIX THE DAMN SKY!
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Yeah finnie I was talking to my cousins and they both do a lot of coding and use hammer a lot and they said that the skybox problem has to do with the type of water you used.
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Started working on the map again. Check poll for new map addons!
What do you like?
Post some general bugs here, suggestions always welcome!
No, I am not joking.
Also planning on adding some models of this pack, in the world:
http://www.garrysmod.org/downloads/?a=view&id=126813
Picture:
http://www.garrysmod.org/downloads/?a=showimg&v=126813_1
Possibly only going to add 1-2 sheeps on a small island.
And adding a ghast that shoots you in the nether.
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I take back all the nasty things I've ever said about this map.... IF you actually fix some things.
(I don't have pics anymore)
1. Nether portal
a. it breaks and no one can go through sometimes after t room trap is triggered
b. bodies will go through it causing a visual glitch in the nether for about 30 seconds that can cause a bit of lag
2. Please make the t tester room bigger. It's impossible to move if 3+ people are in it.
3. Remove the knife - it causes more rdm than it is worth.
4. Make a time limit for the T room. It's annoying when they hide in there. (If possible which i doubt make it so you cannot plant C4 or decoys in there... it's an unfair advantage).
5. There are too many death drops. Possibly extend the river to go to the lava pool. (It could push people to it like the other small pool you have and would reduce the insane fall dmg in the middle of the map.)
6. Skybox. You know.
That is all for now. I don't expect all of these to be fixed/changed but these are the things I'd like to see. Also make sure to message me when you finish so I can add it to the server asap.
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*long list*
1. Will check Nether Portal, b; Is it that glitch where if someone dies in the portal their ragdoll will freeze?
2. I am going to discuss it further. For me personally I think it's best due to high risks of dying in there, with for me balances it a bit. So not alot of people will go in there and get a huge traitor fest in there. It always ends up in chaos making it for traitors to act better, so if more poeple get in there the easier it gets for them. On the other hand it makes fleeing for innocents harder.
We're going to discuss it later, maybe on ventrilo or something.
3. Already removed.
4.I think I did that. If you stay in there longer than 30 seconds the people in there will die. Only problem is. If someone is in there and another traitor comes in. The SECOND traitor as the (same) time as the first traitor who entered. (Making the SECOND traitor to stay in there for less seconds)
5.Did you mean the small water pool that can be changed in lava. That it doesn't 'act' as water. I believe I fixed that aswell.
6. I am going to test that still. But it would be hard, because I can't test it myself. (experimental: I think it's fixed, not tested out yet.)
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Need your opinion about health regen!
Do you want an option to grow wheat and make it in to bread that heals you?
I've tested the map, only a few tweaks left to go.
Sadly still having problems with the skybox. Wierdly enough. If you change your video graphics to low.
It should be fixed!
Still some problems with teleporting items to the mainland.
Maybe I take "the end" in consideration instead of an option I have now.
(I will only do it in a (possible) b6)
Please still posts (possible) bugs you've encountered.
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It's been a while.
Look what someone made!
http://www.externalgaming.com/showthread.php?809-Lighthouse-from-TTT_minecraft
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Dude finnie thats awesome! Did the guy ever contact you about it?
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No, I just googled ttt_minecraft. And came upon this forum topic.
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HOW BOUT THEM UPDATES
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(http://i3.kym-cdn.com/entries/icons/original/000/003/617/okayguy.jpg)
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So sorta like the crummy bread machine?
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So sorta like the crummy bread machine?
sorta
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Updated the topic!
About:
ttt_minecraft black skybox bug
I need your help fixing the black skybox bug*.
Have you played my ttt_minecraft_b4 or b3 map? *
example of the bug (screenshot):
http://tinyurl.com/74mkn82
http://tinyurl.com/8x79f4b
What is mandatory for this survey:
Garry's mod - http://store.steampowered.com/app/4000/
If you have have never played my map before you can download it from the toybox here:
http://toybox.garrysmod.com/ingame/?view=76689
Or
http://dl.dropbox.com/u/47504893/ttt_minecraft_b4.zip
I do not force you to do this. You can always decline this survey.
Link to Dropbox zip file:
http://dl.dropbox.com/u/47504893/minecraft_maps_survey_finniespin.zip
Read the README.txt for install (Windows users only)
The format to reply with:
Do you have a black skybox?
<name map>:
Closed question <yes/no>
Additional comments (keep it short)
[hr]
<name map>:
Closed question <yes/no>
Additional comments (keep it short)
[hr]
etc... etc..
My apologies for any spelling and/or grammatical error(s).
Thanks for helping me,
-Finniespin
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Do you have a black skybox?
ttt_minecraft_nowater01: No
ttt_minecraft_water01_testing: No
Additional comments: http://steamcommunity.com/id/Mr_T_FOO/screenshot/595845186240266226/?tab=public (http://steamcommunity.com/id/Mr_T_FOO/screenshot/595845186240266226/?tab=public)
http://steamcommunity.com/id/Mr_T_FOO/screenshot/595845186240260141/?tab=public (http://steamcommunity.com/id/Mr_T_FOO/screenshot/595845186240260141/?tab=public)
ttt_minecraft_water02_static: No
ttt_minecraft_water03_moving: No
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Ok. I'll try to fix that problem ASAP.
Did you have a black skybox in ttt_minecraft_b4 Cortez?
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I had the black skybox when I played; it was only when I looked up, looking at the ground usually had the sky blue until I looked up again, but other people who played claimed they didn't have the problem at all because they played with low settings or whatever.
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I had the black skybox when I played; it was only when I looked up, looking at the ground usually had the sky blue until I looked up again, but other people who played claimed they didn't have the problem at all because they played with low settings or whatever.
Use the format please.
First question:
[b]Do you have a black skybox in ttt_minecraft_b4?
Closed question <yes/no>[/b]
Do you have a black skybox?
<name map>:
Closed question <yes/no>
Additional comments (keep it short)
[hr]
<name map>:
Closed question <yes/no>
Additional comments (keep it short)
[hr]
etc... etc..
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I had the black skybox when I played; it was only when I looked up, looking at the ground usually had the sky blue until I looked up again, but other people who played claimed they didn't have the problem at all because they played with low settings or whatever.
Use the format please.
First question:
[b]Do you have a black skybox in ttt_minecraft_b4?
Closed question <yes/no>[/b]
Do you have a black skybox?
<name map>:
Closed question <yes/no>
Additional comments (keep it short)
[hr]
<name map>:
Closed question <yes/no>
Additional comments (keep it short)
[hr]
etc... etc..
I didn't know there was a format; and I don't really understand it or why it's in code or what all the extra bracketed stuff means. Closed question? Wat
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Copy the code...
That's the format.
There are 4 maps. Look on the front page.
Closed question is a answer with only with Yes or No.
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Don't let me keep bumping it.
This thing ain't gonna fix itself.
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Sorry Finnie, wasn't on for about a day. Yeah I have black skybox in b4, didn't seem to have any problem with these.
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Finally holidays. I started working on the map again.
I found to problem behind the black skybug.
It was a syntax:
"$refracttexture" "_rt_WaterRefraction"
How ever, this only occurs on the ttt_minecraft map.
Not on other random maps I have made. I am looking into that.
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EDIT: I might need to work on some more stuff...
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I have noticed that people we're inspired by the TTT_minecraft map and are making their own revisions. some look decent or better.
Maybe some new buildings/ content to add to your map?
Perhaps an expansion of an island or a ship?
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Released beta 5 on the Gmod 13 workshop!
http://steamcommunity.com/sharedfiles/filedetails/?id=93537339