Map needs to be tweaked out a bit. Particularly:I was one of the zombies trapped in the pitch black spawn, kept smashing all the walls but never got out ._.
The warehouse where 1(One) survivor has to stay behind while the other survivors get to the 2nd floor, and the entrance in front of the booth being closed, closes down too fast/soon, maybe have 5seconds before it completely shuts, else they would have to panic and suffer some door phys damage.
The tunnel where you have to plant c4s, The zombie spawn is completely dark. add some lighting in all of the zombie spawns if possible, some players have trouble increasing their brightness levels.
It's a good map and very long, as well as creative in solving certain puzzles. ie moving the dumpster.
Map needs to be tweaked out a bit. Particularly:
The warehouse where 1(One) survivor has to stay behind while the other survivors get to the 2nd floor, and the entrance in front of the booth being closed, closes down too fast/soon, maybe have 5seconds before it completely shuts, else they would have to panic and suffer some door phys damage.
The tunnel where you have to plant c4s, The zombie spawn is completely dark. add some lighting in all of the zombie spawns if possible, some players have trouble increasing their brightness levels.
It's a good map and very long, as well as creative in solving certain puzzles. ie moving the dumpster.
TABAJARA!Hey ! Yeah, that's me! ^^
Who're you?
TABAJARA!Hey ! Yeah, that's me! ^^
Who're you?
Oh you're the guy who makes the ZPS maps, I know you from SammysZPS, Probably the same place Tend knows you from.
Anyway the map looks pretty sweet but then again the majority of your maps do, Keep up the good work