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Author Topic: zps cg server tests  (Read 4912 times)

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Offline Wholegrain

zps cg server tests
« on: August 06, 2010, 09:42:50 PM »
im throwing up a zps server real fast since the ttt server is down
im going to get it operational to test my skills and see if i still have what it takes
and once the ttt server is back up later today ill take it down since we dont have enough resources to manage both right now

Offline Dinomoto

Re: zps cg server tests
« Reply #1 on: August 06, 2010, 10:09:40 PM »
could you just not get them all to join in on the kat server it's been empty for a few days

I see no reason why not.
Phim Bogason

Conjoint Gaming [Game On]

Re: zps cg server tests
« Reply #1 on: August 06, 2010, 10:09:40 PM »

Offline Wholegrain

Re: zps cg server tests
« Reply #2 on: August 07, 2010, 12:46:06 AM »
i mean its no secret i have plans to put up a cg zps server and pillz would help me run it run it with me
i dont wish to rival the kat server but i just miss running a zps server and with the ttt server mostly complete and self efficient i can put 80% of my time into the cg zps server
also im attempting to revive the old cg/ctc player base including admins


Offline Wholegrain

Re: zps cg server tests
« Reply #3 on: August 07, 2010, 12:57:20 AM »
the variables could be 66 tick rate is on the gmod server and 33 tick rate for the zps server (i intend to change it asap)
if not then its just zps is horribly coded which it really is :/ 


Offline Wholegrain

Re: zps cg server tests
« Reply #4 on: August 07, 2010, 03:53:19 AM »
also server will be locked for a couple of day at most
custom maps will be added admins will be added upon request (if you have admin experience on cg or an affiliated community extending back to all communities (pod , ctc , kat , ivg) simply re apply and you will be instantly approved by ethier pillz or me or another cl of cg
radio jukebox extensive logging and a strategy are being formulated atm on how to tackle the server
we are hoping to get a good balance of populating maps and fun maps

Offline Christovski

Re: zps cg server tests
« Reply #5 on: August 07, 2010, 10:53:11 AM »
well if i see the zps server start to die off, I know who to murder in their sleep.

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline Yahtzee

Re: zps cg server tests
« Reply #6 on: August 07, 2010, 11:34:46 AM »
yes dude zps is a steadily dying mod

Offline billynoggs cade master

Re: zps cg server tests
« Reply #7 on: August 07, 2010, 12:36:31 PM »
i mean its no secret i have plans to put up a cg zps server and pillz would help me run it run it with me
i dont wish to rival the kat server but i just miss running a zps server and with the ttt server mostly complete and self efficient i can put 80% of my time into the cg zps server
also im attempting to revive the old cg/ctc player base including admins
well thats good to hear

Offline billynoggs cade master

Re: zps cg server tests
« Reply #8 on: August 07, 2010, 12:37:14 PM »
yes dude zps is a steadily dying mod
i couldn't agree more

Offline Pillz

Re: zps cg server tests
« Reply #9 on: August 07, 2010, 08:26:02 PM »
yes dude zps is a steadily dying mod
i couldn't agree more

Oh see I didn't notice, because we get the same amount of traffic to the ZPS server as we did 2 years ago, if not more.

How can you talk Yahtzee, you hardly ever play. On the other hand, I play all the time, and it seems more popular than ever to me.
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Christovski

Re: zps cg server tests
« Reply #10 on: August 07, 2010, 08:54:05 PM »
and what i was saying, is if both servers die off after wholegrain adds this second one, I will know whose fault it is.

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline Cadaver

Re: zps cg server tests
« Reply #11 on: August 07, 2010, 09:12:44 PM »
Sign me up for admin - Whole.  Might as well have an olde Skool fella on it.

Pillz - I'll go ahead and apply for the other server as well...

Whee!

Offline Wholegrain

Re: zps cg server tests
« Reply #12 on: August 07, 2010, 10:05:57 PM »
chris server wont fail
considering the amount of ppl with the cg tag and the ppl from the old ctc/cg server i can call up we have the human resources to pile onto the server until it can somewhat hold its own (it will never be self sufficient and stay populated over night just not enough ppl in zps unless someone stays on without leaving the whole night)

Offline Wholegrain

Re: zps cg server tests
« Reply #13 on: August 07, 2010, 10:09:13 PM »
also my true intentions arent to stiffle the kat server although it looks that way but im simply playing some political hardball and if i must say so im completely within my right to put up another server considering im financing it 85% and pillz the other $5 so no cg money is being siphoned off to make this server possible its all coming out of my pockets.
if you cant join em beat em
but also i miss running a zps server and how easy it is to manage sourcemod and a zps server
the ttt server has gotten to the point that if your coder were to leave i would be stranded by myself not knowing wtf to do (i may take up lua coding at some point)

Offline Wholegrain

Re: zps cg server tests
« Reply #14 on: August 08, 2010, 01:10:06 AM »
server will be opened to all on the 14th and officially open
its all setup and ready to go though

Conjoint Gaming [Game On]

Re: zps cg server tests
« Reply #14 on: August 08, 2010, 01:10:06 AM »

 


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