Hello. I will tell you everything I know / remember. I was in the game with Famous at the time when Wellrgr said he got RDM'd. I looked at the Dlogs and 18 seconds in wellrgr dies. That's odd. Before I could even ask it appears Famous left before the round ended and I could get the Dlogs. I can't remember whether or not you gave him warnings.
Let me just put my own way of looking at the follow rule directly proportional to this 18 seconds into the round craziness.
I would say that adequately warning someone would consist you warning them where at least 5 or more seconds had pasted between each warning I usually count it out and also make markers for people once i get to the last warning I usually go around a corner and say do not follow me around the next corner or you are indeed going to get shot.
So you give the first warning...you wait 5-8 seconds you give the second warning another 5-8 seconds, you fire off a shot or you give another verbal warning another 5-8 seconds passes.
How in the fuck could this have transpired all in the first 18 seconds oft he round...unless of course wellrgr was following him around the entire pre-round making him anxious as fuck.
Still would not bypass the ample following rule since it was PRE ROUND...but seriously how do you go about making the judgement to kill someone 18 seconds into the round?...unless of course he was playing RED CROSS HAIR balls out mode -_-
I would say you should be a little more lenient on your warnings and the duration between them.
Figure it this way...it is going to take at least a few seconds from the time you either hit a bind or give a verbal warning on voice. It has to travel down to the client. So that could be 3 second delay or more. Then that person has to process that shit...2 seconds. then you gotta wait a bit before ordering him to stop again. This entire process has already taken up about 10 seconds of time.
if it keeps going you are already 30 seconds into the round before you should be firing on them, unless they provoke you by firing on you or pulling a knife that is.
So just live and learn and realize we are in a game that has delay and nothing is instantaneous.
hth,
-Wooley
Added: On top of all of that, if you are too quick to kill for following and do not provide ample warnings you are most likely going to get killed by someone else who was not able to process your warnings quick enough.
That is the game pretty much in its entirety.
The innos have to guess and check every action taken for the entire duration of the round.
While the T's have the upper hand of fucking owning ppl while they are too busy trying to figure our mistakes like Killing another inno for following.
It is really genius and it requires just the right amount of teamwork to get the job done when ppl are per-occupied and yelling at one another -_-