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CG Main => Rules => Topic started by: Cortez (Mr. T. FOO!) on March 15, 2013, 12:30:12 AM

Title: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on March 15, 2013, 12:30:12 AM
Contents:
    I. Rules
    II. Suspicious Actions
    III. General Traitorous Actions
    IV. Map Specific Traitorous Actions
    V. RDM
    VI. Camping as traitor
    VII. Glitches
    VIII. Non-Glitches
    IX. Binding Radio Commands

Rules:
    1. Names need to consist of some English letters and be easily pronounced.
    2. Do not RDM! (See section V)
    3. Treat everybody with courtesy and respect.
    4. Be conservative on mic use. (This means no singing, spamming, etc.)
    5. No *ghosting, cheating, hacking, or giving yourself an unfair advantage in anyway. (ghosting definition at the bottom of the section)
    6. Anyone found to be excessively annoying will be muted / gagged.
    7. Karma below 700 will be banned.
    8. Do not manipulate props in dangerous ways. (Unless you're a traitor.)
    9. Do not idle / camp as a traitor. (see section VI)
    10. Respect the admins and their decisions.
    11. No Porn / R rated sprays.
    12. Do not troll
    13. Do not name yourself similar to another player on the server.
    14. Do not have names that will be confused with radio commands (nobody / somebody in disguise / etc).
    15. Detectives cannot make new rules, they must follow the rules listed here.
    16. No Hate speech (Racism, sexism, etc)
    17. No consistantly targeting the same player with the intention of making them rage.
    18. Do not 'call out' the admins if they are incognito.
    19. Do not kill players in the preround.


*Ghosting: Ghosting, sometimes refered to as metagaming, is the act of informing ALIVE players who the traitors are as a traitor. This includes telling the admins through admin chat.

Suspicious Actions (Not killable):
    1. Aiming at or watching players through the crosshairs of their gun
    2. Being uncooperative with Detectives
    3. Refusal to cooperate with requested ammo checks, slot checks or failing slot checks, etc.
    4. Activating non-traitor traps with no one around
    5. Door Spamming
    6. Having the same gun that recently killed a person
    7. Being the last person that a dead innocent saw, unless a visualiser proves that the dead innocent was looking at their killer, which is traitorous.

General Traitorous Actions (Killable):
    1. Activating a trap on someone
    2. Having a traitor weapon without stating how you got it
    3. Damaging and/or destroying Health Stations
    4. Not identifying bodies
    5. Attacking non-suspicious players
    6. Carrying explosive props towards people
    7. Attaching (Hanging) bodies to surfaces
    8. Being with a person right before they stop responding to live-checks
    9. Being targeted in a person's "Last words"
    10. Claiming innocents are traitors without reason
    11. Entering a traitor only area (Such as Temple or Minecraft, where Innocents will be killed before they can enter)
    12. Being in disguise (No name/info when crosshair hovers on them)
    13. Planting C4/radio/etc
    14. Destroying or withholding evidence (ammo/gun checks excluded)
    15. *Traitor Baiting (definition at bottom of section)
    16. Not responding to Alive check
    17. Picking up ammo for a gun you do not have [example: Picking up sniper ammo but having M16.]
    18: Not shooting at or around an unquestionably confirmed traitor. [does not permit teamkilling if you are a traitor yourself.]

*Traitor Baiting: This is defined as shooting at someone without hitting them (excluding warning shots), claiming to be a traitor, swinging dangerous props near or at a person and having a traitor weapon without explanation.  Shooting in the air or at random props IS NOT killable.

Map-Specific Traitorous Actions (Killable):
   67th Way:
    1. Damaging and/or breaking the traitor tester
    2. Putting a prop at the bottom of a teleporter chute
   Gas Dump:
    1. Planting the C4
   Lost Temple:
    1. Going into the Traitor Rooms
   Minecraft:
    1. Hiding Diamond Blocks or throwing them into lava
    2. Going into the Traitor Room
   WhiteHouse:
    1. Move the mines towards people. (They are explosive props)
   Rooftops:
    1. Carrying the electric axe towards someone

RDM:
    1. Throwing discombobulators that cause falls from a dangerous height
    2. Throwing incendiary grenades that damages somebody
    3. Failing to diffuse a C4 without warning when people are around
    4. Pushing anyone from a dangerous height
    5. Killing AFK players as non-traitor
    6. Killing traitors as a traitor
    7. Manipulating props that damage or kills another player unless you are an alive traitor.
    8. Goomba stomping (Landing on top of players and hurting/killing them.)
    9. Killing someone after claiming an area before the last 2 minutes.
    10. Killing for being in a claimed area if they were there when you announced your claim
    11. Killing someone for making aesthetic changes to a map (For example, turning on/off lights)
    12. Planting C4 as an innocent [unless planted for a longer time then is left in the round]
    13. Killing someone for following you without clearly warning* them to stop first.
    14. Chasing someone down after you've started shooting them for following you unless you have already engaged in combat (After warning.)
    15. Killing someone with a trap as innocent without reasonable suspicion
    16. Calling out traitor-buddies (Even if there is only one innocent left)
    17. False accusations (Except traitors getting innocents killed.)
    18. Killing a teammate by barrel explosion.
    19. Killing someone for hearing them get new equipment.
    20. Killing someone as a Detective for not following your orders.
    21. Killing someone for killing an innocent for a valid reason.

    *Warnings are either:  (If a warning shot hits the person it is an attack and not a warning!)
             a) 3 Verbal Warnings
             b) 1 Verbal Warning and a warning shot
             c) 2 Warning Shots
       
Camping as a traitor:
      - Camping in a traitor room for 3+ minutes
      - If a traitor has less than 2 kills per round

Glitches
      General:
          1. Forcing any weapon to keep making the reload noise (Ban 60 min)
          2. Forcing bodies through walls / closed doors (Ban 60 min)
          3. Going outside the map boundaries.
       
      Country Train:
          1. Going Behind the fence
          2. Going On the mountains that are accessible via the fences
      Richland:
          1. Causing either explosive trap to repeatedly trigger
      Canyon:
          1. Going to the bottom of the Canyon
      Office Unlimited:
          1. Going inside the elevator when the elevator is on another floor
      67th Way:
          1. Causing the cars to stop
          2. Sending C4 through a teleporter
      Christmas Town:
          1. Going on the roofs/garage doors

-If it is not on here respect the admin's decision. If you disagree with the decision and I will decide if it is a glitch or not.

Non-Glitches
     General:
          1. Door Spamming
     Minecraft:
          1. Blocking the nether house door from opening by standing in the doorway

Binding Radio Commands
bind "h" "ttt_radio yes       ->Yes.
bind "h" "ttt_radio no        ->No.
bind "h" "ttt_radio help        ->Help!
bind "h" "ttt_radio imwith    ->   I'm with (player you aim at).
bind "h" "ttt_radio see       ->I see (player you aim at).
bind "h" "ttt_radio traitor       ->(player you aim at) is the traitor!
bind "h" "ttt_radio suspect  ->(player you aim at) acts suspicious.
bind "h" "ttt_radio check      ->Anyone still alive?
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on March 15, 2013, 12:37:33 AM
Update as of March 14 (made a new thread so that I could edit it):

-It is now traitorous to pick up ammo for a weapon you do not have.
-It is now not RDM to plant C4 for more than the amount of time left in the round.
-It is now glitching to be outside the boundaries of the map.
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on April 01, 2013, 12:08:55 PM
Changes as of April 1st (not a joke):

- Added rule 17 under section I, "No consistantly targeting the same player with the intention of making them rage."
- Reworded rule 6 under section III to say "explosive prop" instead of "explosive barrel"
- Added a new traitorous thing under section IV, it is now traitorous to carry the electric axe towards someone on rooftops
- Reworded rule 7 under section V to say that it is RDM to damage/kill someone with a prop unless you are an alive traitor
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on April 22, 2013, 07:55:02 PM
Change as of April 22nd:

- It is now traitorous to put a prop at the bottom of the teleporter chutes on 67th way.
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on June 03, 2013, 04:42:35 PM
Update as of March 14th

- Added rule 18: Do not 'call out' the admins if they are incognito.
Title: Re: Trouble in Terrorist Town Rules
Post by: UnknownError on June 12, 2013, 08:54:42 PM
Could you add something along the lines of bad ping = kick ? It gives some players totally unfair advantages.
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on June 13, 2013, 03:26:45 PM
Could you add something along the lines of bad ping = kick ? It gives some players totally unfair advantages.

I've never really had much of a problem with people with bad ping myself. Usually it gets better after a while anyways. But if a bunch of you want this then I will add it.
Title: Re: Trouble in Terrorist Town Rules
Post by: BladeTwinSwords on June 13, 2013, 10:10:53 PM
Is there any way for there to be a rule stating that it is traitorous to not shoot someone who is a confirmed traitor?
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on June 13, 2013, 11:07:15 PM
Is there any way for there to be a rule stating that it is traitorous to not shoot someone who is a confirmed traitor?

Yes, I am working on the wording.
Title: Re: Trouble in Terrorist Town Rules
Post by: Leetgrain on June 14, 2013, 09:09:09 AM
Is there any way for there to be a rule stating that it is traitorous to not shoot someone who is a confirmed traitor?

Yes, I am working on the wording.


III. General Traitorous Actions (Killable):
18: Not shooting at or around an unquestionably confirmed traitor. [does not permit teamkilling if you are a traitor yourself.]

OR

III. General Traitorous Actions (Killable):
18: Not shooting at other traitors, Go on, you might also be a traitor... but think about it, nobody'd suspect you, go on, go for it...
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on June 14, 2013, 02:09:03 PM
I was thinking something along the lines of:

18: Being with a confirmed traitor and not attacking/ be attacked them.

Sound good to you guys?
Title: Re: Trouble in Terrorist Town Rules
Post by: Andredem on June 14, 2013, 02:39:55 PM
I was thinking something along the lines of:

18: Being with a confirmed traitor and not attacking/ be attacked them.

Sound good to you guys?

Sounds good, but would that make you suspicious if you were around someone people kept saying is "suspicious" ? Lol I might be going out on a limb
Title: Re: Trouble in Terrorist Town Rules
Post by: BladeTwinSwords on June 14, 2013, 04:11:06 PM
It would not be suspicious to be around suspicious people because they are not confirmed traitors. Even though it is common sense to kill someone who did not shoot a blatantly called out traitor, it needs a more concrete definition in the rules.

18. Being with or not shooting someone who has committed a traitorous act.
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on June 16, 2013, 02:39:02 PM
Update as of June 16th:

- Added rule 8 under section II, "Being the last person that a dead innocent saw, unless a visualiser proves that the dead innocent was looking at their killer, which is traitorous."
- Added rule 18 under section III, "Not shooting at or around an unquestionably confirmed traitor. [does not permit teamkilling if you are a traitor yourself.]" (went with leetgrain's wording)
Title: Re: Trouble in Terrorist Town Rules
Post by: Billy on June 16, 2013, 02:45:56 PM
Section I, rule 14.

" 14. Do not have names that will be confused with radio commands (nobody / somebody in disguise / etc). "

Could we also include names that start with your/my; things of that nature?

ie. I'm with your mom.
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on June 16, 2013, 03:48:10 PM
Section I, rule 14.

" 14. Do not have names that will be confused with radio commands (nobody / somebody in disguise / etc). "

Could we also include names that start with your/my; things of that nature?

ie. I'm with your mom.

That's not really confusing at all, just take a look at the scoreboard and you'll be fine.
Title: Re: Trouble in Terrorist Town Rules
Post by: Billy on June 16, 2013, 03:54:15 PM
Section I, rule 14.

" 14. Do not have names that will be confused with radio commands (nobody / somebody in disguise / etc). "

Could we also include names that start with your/my; things of that nature?

ie. I'm with your mom.

That's not really confusing at all, just take a look at the scoreboard and you'll be fine.

But, but daaaaaaaaaaad.

It's not that it's confusing, it's annoying. ;-;
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on June 18, 2013, 11:59:32 AM
Update as of June 18th:

- Added a definition for ghosting
Title: Re: Trouble in Terrorist Town Rules
Post by: UnknownError on June 18, 2013, 12:12:53 PM
When I first joined CG, it used to be ghosting to call out fellow T buddies. With this new ghosting definition,  is it ghosting to say " Player A, B, C, D" are Traitors  in all chat ?
Title: Re: Trouble in Terrorist Town Rules
Post by: theyankees213 on June 18, 2013, 01:13:39 PM
When I first joined CG, it used to be ghosting to call out fellow T buddies. With this new ghosting definition,  is it ghosting to say " Player A, B, C, D" are Traitors  in all chat ?

This ha\s come up multiple times. I guess under this defenition, it is ghosting.

PS: Cortez, might wanna change it to say informing alive players of traitors, cause as it is, calling a detective a d is ghosting :P
Title: Re: Trouble in Terrorist Town Rules
Post by: BladeTwinSwords on June 18, 2013, 01:36:44 PM
I would classify ghosting as killing ONLY T's when they did absolutely nothing, calling out T's in admin/all chat when you are a T yourself, and having a friend tell you the T's when they are a T and you are not.
Title: Re: Trouble in Terrorist Town Rules
Post by: Tendovvi on June 18, 2013, 05:29:52 PM
When I first joined CG, it used to be ghosting to call out fellow T buddies. With this new ghosting definition,  is it ghosting to say " Player A, B, C, D" are Traitors  in all chat ?

This ha\s come up multiple times. I guess under this defenition, it is ghosting.

PS: Cortez, might wanna change it to say informing alive players of traitors, cause as it is, calling a detective a d is ghosting :P

How is calling a D a D ghosting? What am I missing cause in my head it ain't no ghosting at all since everyone can see who the D is.
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on June 18, 2013, 05:50:03 PM
I changed the wording so that it say traitors.
Title: Re: Trouble in Terrorist Town Rules
Post by: lilg0218 on June 20, 2013, 02:46:12 PM
On 67th way you can make bodies go into the t room by putting them in an opening this is an indentened feature, clarify this in the rules so no one gets banned for it
Title: Re: Trouble in Terrorist Town Rules
Post by: theyankees213 on June 20, 2013, 03:04:20 PM
On 67th way you can make bodies go into the t room by putting them in an opening this is an indentened feature, clarify this in the rules so no one gets banned for it

Why would anyone get banned for putting bodies in the t room....
Title: Re: Trouble in Terrorist Town Rules
Post by: ๖ۣۜNexus on June 20, 2013, 04:02:11 PM
VII. Glitches
  General:
          1. Forcing the shotgun to keep making the reload noise (Ban 60 min)
          2. Forcing bodies through walls / closed doors (Ban 60 min)
          3. Going outside the map boundaries.
Title: Re: Trouble in Terrorist Town Rules
Post by: theyankees213 on June 20, 2013, 04:05:45 PM
VII. Glitches
  General:
          1. Forcing the shotgun to keep making the reload noise (Ban 60 min)
          2. Forcing bodies through walls / closed doors (Ban 60 min)
          3. Going outside the map boundaries.

Oh I thought he ment traitors opening doors and someone putting bodies in as an inno While it was open. If that happens, its just a stupid traitor opening the door to much. If your saying through the wall, then yea, thats a ban for glitching. :P
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on June 20, 2013, 04:21:09 PM
Why wouldn't someone get banned for it if it is a glitch then?
Title: Re: Trouble in Terrorist Town Rules
Post by: lilg0218 on June 21, 2013, 04:17:55 PM
Why wouldn't someone get banned for it if it is a glitch then?

It's not a glitch. There is a slot for bodies to go through.
Title: Re: Trouble in Terrorist Town Rules
Post by: otterfiend on June 25, 2013, 12:46:14 AM
18: Not shooting at or around an unquestionably confirmed traitor. [does not permit teamkilling if you are a traitor yourself.]
A few players have taken this to their advantage, shooting people who don't shoot a person who starts a gunfight. It's hard to tell who shoots first sometimes, and it isn't fair to get shot because you couldn't tell. Could a note be put in to specifically exclude scenarios where the person shoots but wasn't considered a traitor before then?
Title: Re: Trouble in Terrorist Town Rules
Post by: oobla37 on June 25, 2013, 02:40:10 AM
18: Not shooting at or around an unquestionably confirmed traitor. [does not permit teamkilling if you are a traitor yourself.]
A few players have taken this to their advantage, shooting people who don't shoot a person who starts a gunfight. It's hard to tell who shoots first sometimes, and it isn't fair to get shot because you couldn't tell. Could a note be put in to specifically exclude scenarios where the person shoots but wasn't considered a traitor before then?

Just because someone initiates a gunfight does not mean that they are unquestionably a traitor. Unquestionably means that if you killed them, there is no way you would be slain for rdm. IE: DNA/called out by someone other then you.
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on June 25, 2013, 02:00:07 PM
18: Not shooting at or around an unquestionably confirmed traitor. [does not permit teamkilling if you are a traitor yourself.]
A few players have taken this to their advantage, shooting people who don't shoot a person who starts a gunfight. It's hard to tell who shoots first sometimes, and it isn't fair to get shot because you couldn't tell. Could a note be put in to specifically exclude scenarios where the person shoots but wasn't considered a traitor before then?

Just because someone initiates a gunfight does not mean that they are unquestionably a traitor. Unquestionably means that if you killed them, there is no way you would be slain for rdm. IE: DNA/called out by someone other then you.

Pretty much this. If people continue to take advantage of it I'll put something in to clarify.
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on August 20, 2013, 12:39:05 PM
Update as of August 20th

Changed the wording of rule 3 under section III to:
    3. Damaging and/or destroying Health Stations

Changed the wording of rule 1 under section IV, subsection 67th way to:
    1. Damaging and/or breaking the traitor tester
Title: Re: Trouble in Terrorist Town Rules
Post by: Inject OH 4 on August 20, 2013, 01:01:45 PM
Update as of August 20th

Changed the wording of rule 3 under section III to:
    3. Damaging and/or destroying Health Stations

Changed the wording of rule 1 under section IV, subsection 67th way to:
    1. Damaging and/or breaking the traitor tester
Me Like. Getting closer to something I'd play on XD
Title: Re: Trouble in Terrorist Town Rules
Post by: crovv on September 01, 2013, 05:58:31 PM
I think we should make a rule pertaining to spamming the music in ttt_theatre. It's as bad as spamming/singing in my eyes. Hitting stop sound is easier than muting someone, but it's still annoying when people just mash all the buttons for no reason.

Playing the music would not be a problem.

Playing every song over and over, spamming the E button as you look at the sound board, is ridiculous, and it should have some sort of punishment attached.

We constantly get people spamming chat/mic chat over it, no matter how many times we say "just type stopsound in console" or similar, and then when people abuse the system to start the song over and over or play a new song every .3 seconds, it gets annoying.

In my opinion, this should be warning, kick, ban (for an hour?).
Title: Re: Trouble in Terrorist Town Rules
Post by: oobla37 on September 01, 2013, 06:27:18 PM
That's pretty much just a judgement call on whether someone is spamming the button. We could limit  the amount of times someone changes the music in a certain period of time, but that seems unneeded. Honestly, stop sound should be the solution, unless the same person is constantly and blatantly rapidly changing songs. Kick, in my opinion.
Title: Re: Trouble in Terrorist Town Rules
Post by: JohnCyKlopZ on September 01, 2013, 07:14:45 PM
I think simply removing the soundboard altogether would seem like the better thing to do to fix the issue. Adding consequences to mashing the buttons will just put more load on the admins, because now we would have to linger around the soundboard in order to catch people rather than playing the game.

In addition, people with a different taste in music will no longer complain about Chemical Romance - these complaints would add 20% more blabber to the server's voice chat on top of the music that's already playing, plus the complaints about the trolls mashing the buttons as mentioned by Crovv. Therefore, significantly less headaches for all of us --> better time playing the game.
Title: Re: Trouble in Terrorist Town Rules
Post by: oobla37 on September 01, 2013, 07:31:52 PM
-snip-

a far better idea then mine.
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on September 01, 2013, 07:36:49 PM
I think simply removing the soundboard altogether would seem like the better thing to do to fix the issue. Adding consequences to mashing the buttons will just put more load on the admins, because now we would have to linger around the soundboard in order to catch people rather than playing the game.

In addition, people with a different taste in music will no longer complain about Chemical Romance - these complaints would add 20% more blabber to the server's voice chat on top of the music that's already playing, plus the complaints about the trolls mashing the buttons as mentioned by Crovv. Therefore, significantly less headaches for all of us --> better time playing the game.

I would need someone that knows there way around mapping tools to do that. It would also make the file size a lot smaller too.
Title: Re: Trouble in Terrorist Town Rules
Post by: crovv on September 01, 2013, 07:37:07 PM
I think simply removing the soundboard altogether would seem like the better thing to do to fix the issue. Adding consequences to mashing the buttons will just put more load on the admins, because now we would have to linger around the soundboard in order to catch people rather than playing the game.

In addition, people with a different taste in music will no longer complain about Chemical Romance - these complaints would add 20% more blabber to the server's voice chat on top of the music that's already playing, plus the complaints about the trolls mashing the buttons as mentioned by Crovv. Therefore, significantly less headaches for all of us --> better time playing the game.

If someone could edit the map to do this, that'd be great. The soundboard causes problems, and mic chat doesn't happen on that map.
Title: Re: Trouble in Terrorist Town Rules
Post by: Kwaurtz on September 02, 2013, 05:12:05 AM
Thats the only reason to play the map, might as well remove it all together.
Title: Re: Trouble in Terrorist Town Rules
Post by: IsYn Wooley on September 04, 2013, 04:57:51 PM
I think simply removing the soundboard altogether would seem like the better thing to do to fix the issue. Adding consequences to mashing the buttons will just put more load on the admins, because now we would have to linger around the soundboard in order to catch people rather than playing the game.

In addition, people with a different taste in music will no longer complain about Chemical Romance - these complaints would add 20% more blabber to the server's voice chat on top of the music that's already playing, plus the complaints about the trolls mashing the buttons as mentioned by Crovv. Therefore, significantly less headaches for all of us --> better time playing the game.

I love that map...I hate that music...I am all for either removing it or editing it so no sound plays.

Even if it was my favorite band it would get annoying to have the track change very 3 seconds.
Title: Re: Trouble in Terrorist Town Rules
Post by: nucleartaco on September 04, 2013, 05:36:56 PM
I like the music on the map, but the spamming of the music does get annoying. What if the map is changed to hurt/kill if someone uses the soundboard too early, or lock the soundboard for 2 mins or so? Stopsound would work for the people that don't want to listen to it, and others that like/don't care can still hear it.
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on September 08, 2013, 04:51:10 PM
Update as of September 8th:

Added rule 19 under section I:

Do not kill players in the preround.
Title: Re: Trouble in Terrorist Town Rules
Post by: HerpDerpMike on September 08, 2013, 06:06:20 PM
Can you add if they throw a prop very close to you, with the intention of prop killing, you can kill them?
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on October 10, 2013, 09:06:49 PM
Update as of October 10th, 2013

Changed rule 15 under section V (RDM) to:

   15. Chasing someone down after you've started shooting them for following you unless you have already engaged in combat (After warning.)

Changed rule 1 under section VII (Glitches), subsection General to:

    1. Forcing any weapon to keep making the reload noise (Ban 60 min)

Changed rule 1 under section VII (Glitches), subsection Christmas Town to:

    1. Going on the roofs/garage doors
Title: Re: Trouble in Terrorist Town Rules
Post by: Cortez (Mr. T. FOO!) on December 21, 2013, 10:14:41 PM
Update as of December 21st, 2013

Added Spoiler Tags

Removed rules pertaining to the golden gun in sections II and V

Changed the definition of traitor baiting under section III to:

*Traitor Baiting: This is defined as shooting at someone without hitting them (excluding warning shots), claiming to be a traitor, swinging dangerous props near or at a person and having a traitor weapon without explanation.  Shooting in the air or at random props IS NOT killable. (added portion in italics)
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