Conjoint Gaming [Game On]

CG Gaming Section => Zombie Panic: Source => Topic started by: Pillz on October 24, 2011, 06:11:51 PM

Title: ZPS Update Thread
Post by: Pillz on October 24, 2011, 06:11:51 PM
PILLZS SLAUGHTERSHACK
IP:    192.223.24.247:27025

New Server Thang
Server running 3.2.8 - update released on 04/19/2024

Maplist
zph_pithole
zph_drinage_fix
.................
pgm_lila_panic_v2
pgm_office_v3
pgm_sunshine_a2
-----------------
zpo_aquatica
zpo_ancient_h1
zpo_area41_v7
zpo_biotec
zpo_church_siege_final_sfr_v4
zpo_core_complex_v12
zpo_darkcult_v28
zpo_deadandbreakfast_b8_r3
zpo_facility_a9
zpo_frozenheart
zpo_gex_mansion_f51
zpo_harvest
zpo_hydro_h1
zpo_king_of_the_hill_v9
zpo_lostfall_caverns_a3
zpo_mortal_complex_f4
zpo_noexit_h2
zpo_residentevil_mov_zb_dc5a
zpo_spacedead_sod_v1
zpo_tanker
zpo_tommipanic_zb_v11
zpo_zomboeing
..........................
zps_asylum
zps_cinema
zps_clubzombo
zps_nightmare
zps_policestation
zps_prodigy_a3
zps_ruralpanic
zps_smash_cannons_redux_b3_d_2
zps_winter_b1a
Title: Re: ZPS Update Thread
Post by: Klondor on October 24, 2011, 07:28:41 PM
SWEET see you on the server
Title: Re: ZPS Update Thread
Post by: Pillz on October 28, 2011, 05:36:45 PM
Fixed FastDL issue with RQ maps.

Fixed double maps in nominate.

2 map updates.

Removing:

zpo_church_siege_2_mdv4
zpo_deathrun_corrida_v7
zpo_graveyard
zpo_tristram_hdr_b
zpo_redqueen_cg_b1
zpo_rq_complex_klusark_v7
zpo_snowy_cabin_fix

Adding:

zph_bridge_av1
zph_escape_hardcore_vf_2f
zpo_deathrun_corrida_v8
zpo_guinea_pig_v4
zpo_redqueen_cg_b2
zps_coldhouses
Title: Re: ZPS Update Thread
Post by: Pillz on November 01, 2011, 04:04:52 AM
I've added a few new maps and took out a few of the lamer ones. The most recent additions are in bold in the first post. I think i'll just do this from now on. :D

Wholegrain also added the anti-Dos plugin so we don't have to worry about any of that anymore.
Title: Re: ZPS Update Thread
Post by: Pillz on December 05, 2011, 11:46:59 PM
Removing maps that don't work due to lag, removing all deathruns and "fun" maps. Going back to mostly stock only + "decent" maps until someone fixes the lag problem.
Title: Re: ZPS Update Thread
Post by: Pillz on December 25, 2011, 05:18:08 PM
Trying to keep the deathruns that still work for the most part since they populate so easy, server's currently ranked 20th on Gametracker. http://www.gametracker.com/server_info/173.243.121.194:27018/

I'm seriously surprised, that people even want to play on our server with the problems we have. Random lag that brings my own ping up to 300 due to OUR FUCKING SERVER BOX, and the recent glitchyness that started when WG tried to fix the server.

Added a few maps as they came out on Fpsbanana.

Still waiting for glitchy annoyingness to go away, really thinking of just buying CG a new ZPS server with imaginary money.
Title: Re: ZPS Update Thread
Post by: Pillz on February 08, 2012, 06:27:05 PM
Adding:

ZPS Displayer
Quake Sounds
Considering adding Rank again now that the Deathruns are gone for now

These are the maps I've added to the server, I'll slowly add the good ones into rotation:

zph_drinage_v2
zph_escape_hardcore_vf_2f
zpo_apocalypse_v12
zpo_bone_shack_k_final
zpo_crossfire_b3
zpo_darkwater_b6
zpo_deadandbreakfest_b4
zpo_deadblock
zpo_deadliest_catch_md8
zpo_descent_b5
zpo_elescaper_xxiv
zpo_hellway_md5
zpo_jigsawsgame_final_mod2
zpo_lake_of_the_dead_v2_p1
zpo_lila_billy_b29d
zpo_pacman_rc2_c
zpo_ravenholm_lite
zpo_rescuepoint_b5
zpo_resevil_mov_b11
zpo_sasuke_v2_b4
zpo_shaun_v2
zpo_skyscrapers_v10
zpo_spacestation_b5
zpo_thehive_mod2
zpo_trainescape_b5
zpo_tunnelway_v6
zpo_zombies_ate_your_neig6
zpo_zomboeing_v4
zps_camel_v5
zps_futurepanic
zps_safeplace_revival
Title: Re: ZPS Update Thread
Post by: Waffuls the Huntress on February 10, 2012, 04:49:13 AM
zph_drinage_v2 < I don't think ANYONE knows the objectives
zph_escape_hardcore_vf_2f
zpo_apocalypse_v12
zpo_bone_shack_k_final
zpo_crossfire_b3 < Gives me a migraine
zpo_darkwater_b6
zpo_deadandbreakfest_b4 < No one does the objectives, they just camp the top + IT'S SUPER LONG
zpo_deadblock
zpo_deadliest_catch_md8
zpo_descent_b5
zpo_elescaper_xxiv BY GOD YES
zpo_hellway_md5
zpo_jigsawsgame_final_mod2 < Campers, TK, other issues
zpo_lake_of_the_dead_v2_p1
zpo_lila_billy_b29d < I just hate this map XD
zpo_pacman_rc2_c
zpo_ravenholm_lite < Is this the one where people have to wait on the floating walkway? It just takes too long and zombies always break the door at the end for the humans to win
zpo_rescuepoint_b5
zpo_resevil_mov_b11
zpo_sasuke_v2_b4 < I love the map, just it's FULL of glitches. Way too much trouble.
zpo_shaun_v2
zpo_skyscrapers_v10 < Campers, people not doing objectives
zpo_spacestation_b5 < Is this the one that goes BEEEP BEEEEP BEEEEEP for 30 minutes? Not to mention pink and black floors..
zpo_thehive_mod2 < WAY too big of a map! I know the objectives, but people rage at its massive size
zpo_trainescape_b5 < FRIGGIN' LOVE THIS MAP
zpo_tunnelway_v6
zpo_zombies_ate_your_neig6
zpo_zomboeing_v4
zps_camel_v5
zps_futurepanic
zps_safeplace_revival
Title: Re: ZPS Update Thread
Post by: Pillz on February 10, 2012, 05:24:30 AM
zph_drinage_v2 < Meh, no rotation.
zph_escape_hardcore_vf_2f < Meh, might bring it back sometimes, I don't care for it, no rotation.
zpo_apocalypse_v12 < Haven't even tried yet
zpo_bone_shack_k_final < No rotation
zpo_crossfire_b3 < Yeah, migrane, no thanks.
zpo_darkwater_b6 < Hell yeah shawty.
zpo_deadandbreakfest_b4 < Yeah I know fuck that shit.
zpo_deadblock < Meh, haven't even got the chance to play it but I want it
zpo_deadliest_catch_md8 < Pretty nice, keeping.
zpo_descent_b5 < Still haven't tried.
zpo_elescaper_xxiv < Elevator is glitchy but keeping for a bit longer.
zpo_hellway_md5 < LOL FUCK MADDOG AND HIS STUPID MAPS. CHURCH SEIGE SUCKED, AND EVERYTHING ELSE YOU FUCKING MADE YOU FUCKING )@KERDFAOKDFQWO anyway the musics nice. :l
zpo_jigsawsgame_final_mod2 < HAHAHA I remember this, fuck that shit.
zpo_lake_of_the_dead_v2_p1 < meh. Keeping for a bit even though it's the old shitty lake map.
zpo_lila_billy_b29d < LOL YEAH FUCK THAT
zpo_pacman_rc2_c < Ugly.
zpo_ravenholm_lite < Meh. Not even sure.
zpo_rescuepoint_b5 < Too fucking giant but pretty alright map.. kinda..
zpo_resevil_mov_b11 < Too long and the server's never full when it's on, but maybe it's good then..
zpo_sasuke_v2_b4 < Yeah it's too glitchy, might get rid of it pretty soon.
zpo_shaun_v2 < Dunno about putting this one in rotation, always was kinda boring, minus the music.
zpo_skyscrapers_v10 < Yeahfuckthat
zpo_spacestation_b5 < Not even sure but no thanks
zpo_thehive_mod2 < Too big
zpo_trainescape_b5 < Still need to try
zpo_tunnelway_v6 < Still need to try
zpo_zombies_ate_your_neig6 < still need to try
zpo_zomboeing_v4 < big but decent map, meh, it stays
zps_camel_v5 < Meh, it's camel. Why not.
zps_futurepanic < Too old and lame
zps_safeplace_revival < Sure why not.

Edited the !motd and advertisements and whatnot. Woop.
Title: Re: ZPS Update Thread
Post by: Pillz on March 18, 2012, 04:28:30 PM
Update to the map rotation.

Cabin, Church Seige, and Deathruns added, might take cabin maps out depending on how broken they are. They'll all probably slowly dissapear away from the server as they all annoy me a tad, but I'm even more annoyed by the constant requests to see them added again, haha so enjoy it all while it's there!
Title: Re: ZPS Update Thread
Post by: Patty Cakes on March 18, 2012, 06:13:51 PM
So the physics are working again?!?! I'm not going to die from doors?!?!  Meme9

*Fixed*
Title: Re: ZPS Update Thread
Post by: Pillz on March 18, 2012, 07:13:18 PM
Nope, I have no idea how to fix the physics bug. It might just be something about our serverbox or Idunno..

*fixed*
Title: Re: ZPS Update Thread
Post by: Wholegrain on March 18, 2012, 10:19:08 PM
Nope, I have no idea how to fix the physics bug. It might just be something about our serverbox or Idunno..

My microwave timer is set wrong.  IT MUST BE THE RAMEN NOODLES I PUT IN FUCKED UP THE TIME.

phys_pushscale 1
sv_gravity 600 (may have changed it back to 800 but back in my day it was 600 default for zps)
make sure those are in the server.cfg

if not I will take a look at it as I just got my computer working.  When I get the time though (most likely weekend or briefly look at it during this week)
Title: Re: ZPS Update Thread
Post by: Hair Slut on March 18, 2012, 10:25:02 PM
them ramen noodles will fuck you up mang
Title: Re: ZPS Update Thread
Post by: Pillz on April 22, 2012, 08:34:00 PM
Wholegrains been around helping out; we're working on resolving lag issues and installing custom plugins atm. Trying to figure out the melee kill health mod, thinking about rank, and probably installing quake sounds soon.

Narrowed map selection down to the "good" maps. Re-removed deathruns because they weren't even helping; looking for newer maps to add.
Title: Re: ZPS Update Thread
Post by: Pillz on June 22, 2012, 03:42:35 PM
Server's fully operational and maps/fastDL is working. Still need rules/motd but NO MORE GLITCHY BULLSHIT. All deathruns operate normally, the biotec doors work normally and everything.

THANK YOU WHOLEGRAIN.
Title: Re: ZPS Update Thread
Post by: Jessica Nigri on July 05, 2012, 12:42:23 AM
when it gets to the map area 41 im getting alot of lag not just on the crashing plane but also in the room with the camera and with the teleporter, my pin can go from 40 to 500 on that map its crazy. can this be fixed?
Title: Re: ZPS Update Thread
Post by: Pillz on July 05, 2012, 12:59:20 AM
All I can recommend is turning your video settings all the way down, because I never get much lag on that map unless the plane crashes on a full server and everyone has like 200+ ping; but if your settings are all the way down and you still experience lag you should look into upgrading your PC. :D
Title: Re: ZPS Update Thread
Post by: Pillz on July 19, 2012, 09:09:18 PM
Added quite a few maps I found around the internet, cabin, and some others people have been asking for; and some just for fun. Probably going to work on taking a few off and adding others I've yet to try. Post any requests for removal/add in the map suggestions thread.

Permamute/gag works, and we won't have rank for bit longer.

Finally re-added a infection_chance 20 to the server.cfg; in case it wasn't 20, lol.

Edited advertisements and made them disabled for admins and I enabled reserved slots, only 2 for now because I doubt we really need it.
Title: Re: ZPS Update Thread
Post by: Doc. Mentalist S. on July 26, 2012, 04:12:18 PM
Got the new Update :D

Revised for an updated changelog
Originally planned
=====2.3 (06-24-2012) =====

...


Currently
=====2.3 (07-26-2012) =====

+ Included map zpo_corpsington.
+ Added ammo specification for NeedAmmo message.
+ Fixed delay when displaying new map at loading screen.
+ Fixed Panic reequipping active weapon.
+ Fixed starting round walking.
+ Fixed spawns disabling.
+ Fixed grenade timer bug.
+ Added entity to disable automatic weaponry balance.
+ Added option to not spawn a weapon/ammo under a certain amount of players.
+ Added server convar to disable bunnyhop block, sv_bunnyhopblock.
+ Added ladder prediction.
+ Added Community Map Rating system.
+ Changed crosshair.
+ Fixed most stuck cases.
+ Added max ammo weight support for third party modding.
+ Added convars to limit ragdolls, cl_maxragdolls and sv_maxragdolls.
+ Added ragdoll persistence.
+ Readded infected collision.
+ Joined walk and lunge keys.
+ Fixed ZPA bugs.
+ Added game_image entity.
+ Added font support to game_text.
+ Added Display Weight and Hide Empty Ammo options.
+ Added fire spreading.
+ Changed Ammo, Stamina, Health, Armor and Weapon HUD.
+ Added Melee headshot.
+ Added trigger for phone primary attack, trigger_phone.
+ Added ConVar for head shots only mode, mp_headshotsonly.
+ Fixed PushAway force.
+ Tweaked Barricades physics impact resistance.
+ Fixed survivor detecting zombies in chat and mic.
+ Fixed winchester reloading animation.
+ Added math entity to remember between rounds, math_static.
+ Fixed server overwriting player default model.
+ Improved sv_gravity changes.
+ Added survivors seeing what the teammate is carrying.
+ Added late join with zombie and weaponry scaling.
+ Added infection to random player when there's not enough zombies.
+ Fixed being carrier in a row.
+ Added key to drop all unused ammo (ALT).
+ Increased player ability while crouching.
+ Tweaked shotguns.
+ Added system to remember players who left after joining.
+ Added crouch walking.
+ Enabled picking damaged boards.
+ Readded option to drop smaller amount of ammos.
+ Added dropped items grouping.
+ Fixed triggers not interacting with weapons and items.
+ Added new character Vanessa.
+ Fixed remaining health for medkits, pills and armor.
+ Added zombie group health indicator.
+ Added option to drop armor on ammo menu.
+ Fixed Push recharge time when missing objects.
+ Fixed setting cl_playermodel to carrier model.
+ Fixed USE sound blocking other sounds.
+ Fixed wasting lunge without lunge speed.
+ Removed Commons collision.
+ Fixed zombie respawn with a life available before death.
+ Added distance for info_beacon.
+ Fixed Can't init entities bug.
+ Removed beacons limit.
+ Fixed plugin's ChangeTeam compatibility.
+ Fixed IEDs stuck with players while there's an active IED.
+ Added new Zombie Vision. (Press L to toggle between new and old)
+ Added item_delivery and trigger_itemreceiver.
+ Added client and server convars to enable sprays.
+ Added option for info_beacon to display only for a selected team.

EDIT:

New ZPS HUD and map zpo_corpsington.

(http://cloud.steampowered.com/ugc/955013318134777206/9FC41E83028C320AA91653A742E122A70A254E92/1024x640.resizedimage)
Title: Re: ZPS Update Thread
Post by: Multigrain on July 26, 2012, 06:55:16 PM
Looks hawt
Title: Re: ZPS Update Thread
Post by: Pillz on July 26, 2012, 07:55:09 PM
Shit's so AWESOME. So many things I've wanted added along with much much more! New models, new maps, and more importantly, more gameplay mechanics.
Title: Re: ZPS Update Thread
Post by: Kingtrue on July 26, 2012, 07:56:34 PM
(http://troll-face.ru/static/images/you-what-have-you-done.jpg)
Title: Re: ZPS Update Thread
Post by: Doc. Mentalist S. on July 26, 2012, 09:46:57 PM
Melee does 3 times damage if striking the head, my wrench did 150 damage when i whacked a zombie

Fire is apparently contagious. If a barrel is lit on fire and a human is near it(1 meter distance) then they are set on fire. If that human is 1 meter near another human, then that other human is set on fire. It only takes like 1 second of exposure.
TL;DR The fire radius is pretty high.

Barrel blast radius is also pretty high or that could just be me.

Zombies need a bit of a buff becaues this update basically helped humans a lot.

EDIT Spelling & Grammar

The HUD is pretty bulky, your inventory slots were a lot smaller before v2.3. In this update, they removed how much ammo you actually have loaded to precisely know rather than having to rely on a visual interpretation of the ammo clip/round.

Why i say that zombies need a buff? Zombies use to be able to maneuver so much better



Title: Re: ZPS Update Thread
Post by: Pillz on July 26, 2012, 10:30:39 PM
Yeah, but I was having a hard time getting head shots on zombies, and like with the magnum, missed more than I actually hit them.

Fire was always contagious, but you had to literally be on top of it, but basically fire is semi-realistic now. I don't think the rate of how long it takes to ignite changed, but now that the radius is higher you ACTUALLY need to be careful around fire. Before this, you could literally hop through fire without igniting if you jumped right, etc. So this kind of makes sense.

The HUD is a bit bulky but it's not that bad, I don't like the resolutions of the numbers but maybe that's just cause I'm used to the old one. I'll probably get used to it but hopefully they'll edit it; just like I hope they edit vanessa.. a little.. I don't care for the visual clipsize, it was really neat but I always thought it was unrealistic.

Zombies got buffed in the last update, so this is the human/game update. Zombies were kinda OP for a while honestly.. so I'm not too upset to see the humans get a bit stronger, we'll probably get something in the next update for zombies. It's not that much worse though, I'm just sad that lunge jumping costs 3feedometer bars now.
Title: Re: ZPS Update Thread
Post by: Doc. Mentalist S. on July 26, 2012, 11:04:07 PM
And one more thing, you can totally skip whitey. As soon as a new round starts and whitey is chosen, press f1 and you're off to being a human. Sure you get bad weapons like a keyboard, ppk or less pistol ammo. But one can easily avoid starting a round as zombie.
+ Added late join with zombie and weaponry scaling.

This kinda helps support the system, where if a human dies in the first 10seconds like in a deathrun map, the system remembers them and sets them as zombie. But only applies upon death or zombie ragequitters.
+ Added system to remember players who left after joining.
Title: Re: ZPS Update Thread
Post by: [ZPS] WEB on July 26, 2012, 11:13:28 PM
+ Added client and server convars to enable sprays.

This must be enabled!!!
Title: Re: ZPS Update Thread
Post by: Doc. Mentalist S. on July 26, 2012, 11:36:02 PM
+ Added client and server convars to enable sprays.

This must be enabled!!!

Oh yea how could i have missed that, that definitely needs to be implemented D:
Also web get back on ZPS!
Title: Re: ZPS Update Thread
Post by: Pillz on July 27, 2012, 01:25:30 AM
According to Wazanator, there is no Pedro.

Q_Q
Title: Re: ZPS Update Thread
Post by: Doc. Mentalist S. on July 27, 2012, 11:35:14 PM
Because we're going to have sprays available, might as well implement another rule:

No racial, Pornographic, gorey, or offensive sprays, you will be warned if caught and will be forced to not spray it again or be required to change your spray. Second time caught in the same session/map will result in a kick. If they rejoin and still persist on spraying then day ban.

Whatever's good, I'm sure you can word this better than i can and expand on it.

Actually I wouldn't mind offensive sprays as long as everyone on the server finds it comical.

EDIT:Wording
Title: Re: ZPS Update Thread
Post by: Pillz on July 28, 2012, 04:24:17 AM
Map rotation changed.

Deathruns+Fun maps removed; possibly temporary. Seeing how server fairs without them all.

Fun Nights are now weekly/bi-monthly.

Rules thread has been changed.

There's also been update, DONTCHA KNOW?
Title: Re: ZPS Update Thread
Post by: Allie The Outcast on July 29, 2012, 02:10:37 AM
well there goes most of my reasons to be on the cg server... no other server has deathruns (except sammy's but i f**kin hate that leveling thing) soooo your not going to see me on as much ;_;
Title: Re: ZPS Update Thread
Post by: Pillz on July 29, 2012, 03:02:51 AM
well there goes most of my reasons to be on the cg server... no other server has deathruns (except sammy's but i f**kin hate that leveling thing) soooo your not going to see me on as much ;_;

Well isn't that some poor spirit ;p Deathruns will still be around, I might make a vote for one funnight map to stay in rotation until the next funnight.
Title: Re: ZPS Update Thread
Post by: Pillz on August 09, 2012, 03:31:16 AM
Second ZPS server is almost up and running, Multigrain will soon begin training as HAA and admins will maintain their admin powers on both servers. Rank will be installed in the next few weeks hopefully, aaaand yeah.

Things have been going pretty good, thanks for all the help everyone!
Title: Re: ZPS Update Thread
Post by: Doc. Mentalist S. on August 09, 2012, 03:37:25 AM
Second ZPS server is almost up and running, Multigrain will soon begin training as HAA and admins will maintain their admin powers on both servers. Rank will be installed in the next few weeks hopefully, aaaand yeah.

Things have been going pretty good, thanks for all the help everyone!

What about the melee health mod, or no, that it's not going to be implemented?


Since things are going well, does that mean that I can finally stop playing zps?
Title: Re: ZPS Update Thread
Post by: Pillz on August 09, 2012, 01:32:00 PM
Second ZPS server is almost up and running, Multigrain will soon begin training as HAA and admins will maintain their admin powers on both servers. Rank will be installed in the next few weeks hopefully, aaaand yeah.

Things have been going pretty good, thanks for all the help everyone!

What about the melee health mod, or no, that it's not going to be implemented?


Since things are going well, does that mean that I can finally stop playing zps?

Melee health mod might happen, but don't get your hopes up. It's probably the last thing wholegrain's working on besides stats and setting up FTP for Multigrain, etc.

Also you can stop playing whenever you feel like; if you want to retire your admin and just play casually that'd be fine. Or put an inactivity thread until you want to play more often again; or simply remain admin and play whenever you want. Might start doing hour logs again soon but yeah. Do whatchu want giirl!
Title: Re: ZPS Update Thread
Post by: Sejo Mino on August 09, 2012, 04:00:07 PM
Second ZPS server is almost up and running, Multigrain will soon begin training as HAA and admins will maintain their admin powers on both servers. Rank will be installed in the next few weeks hopefully, aaaand yeah.

Things have been going pretty good, thanks for all the help everyone!

What about the melee health mod, or no, that it's not going to be implemented?


Since things are going well, does that mean that I can finally stop playing zps?

Melee health mod might happen, but don't get your hopes up. It's probably the last thing wholegrain's working on besides stats and setting up FTP for Multigrain, etc.

Also you can stop playing whenever you feel like; if you want to retire your admin and just play casually that'd be fine. Or put an inactivity thread until you want to play more often again; or simply remain admin and play whenever you want. Might start doing hour logs again soon but yeah. Do whatchu want giirl!
I think he is making fun of you doc. ALSO we need to get rid of the Lake map. it laggz everyone on the server. hmmm it is the one with a light house with a bridge attaching to another building.
Title: Re: ZPS Update Thread
Post by: Pillz on August 09, 2012, 04:03:25 PM
Yeah I read some comments on the map asking for the mapper to optimize it and release an update; might remove it until it gets one but I want a cool lake mapp. D:
Title: Re: ZPS Update Thread
Post by: Sejo Mino on August 09, 2012, 04:12:12 PM
Yeah I read some comments on the map asking for the mapper to optimize it and release an update; might remove it until it gets one but I want a cool lake mapp. D:
I like it but Doc complainz that his Aim Bot Doesn't work on it. XP
Title: Re: ZPS Update Thread
Post by: Doc. Mentalist S. on August 12, 2012, 04:18:52 AM
Yeah I read some comments on the map asking for the mapper to optimize it and release an update; might remove it until it gets one but I want a cool lake mapp. D:
I like it but Doc complainz that his Aim Bot Doesn't work on it. XP

50% of your posts are accusations of my playing ability. Other 50% are irrelevant bs. 100% of your posts have the letter Z (zed/zee) in them.


Well my point being that i have 50+(close to 70 a few days ago) hours in the past 2 weeks and i like to see some more admin recruitment and activity happening. I know that we have a few candidates in mind that might make good future admins, but admin activity is my main concern. Both forum and in-game activity. On the plus side there are few of the admins that are doing a great job, even taking over when I'm not around.
Title: Re: ZPS Update Thread
Post by: Pillz on August 12, 2012, 07:53:57 PM
Yeah I read some comments on the map asking for the mapper to optimize it and release an update; might remove it until it gets one but I want a cool lake mapp. D:
I like it but Doc complainz that his Aim Bot Doesn't work on it. XP

50% of your posts are accusations of my playing ability. Other 50% are irrelevant bs. 100% of your posts have the letter Z (zed/zee) in them.


Well my point being that i have 50+(close to 70 a few days ago) hours in the past 2 weeks and i like to see some more admin recruitment and activity happening. I know that we have a few candidates in mind that might make good future admins, but admin activity is my main concern. Both forum and in-game activity. On the plus side there are few of the admins that are doing a great job, even taking over when I'm not around.

Don't worry, we're working on getting the server together first and building playerbase up then we'll focus more on admins. I wasn't making fun of you though.. lolwut; but by all means you can play less. You above all people deserve some (un)paid time off, and can play whenever you feel like it.
Title: Re: ZPS Update Thread
Post by: Doc. Mentalist S. on August 13, 2012, 11:40:15 PM
Found it on changelogs.txt

=====2.3.2 (08-14-2012) =====

+ Updated zpa_town.

+ Fixed ZPA overtime.

+ Tweaked infection at end of the round.

+ Fixed Fire Spread.

+ Fixed Melee hit sounds.

+ Fixed Infected changing character upon turning.

+ Fixed Duck then Jump jitter.

+ Fixed HUD issues at 5:4 scale.
Title: Re: ZPS Update Thread
Post by: Pillz on August 20, 2012, 09:06:25 PM
Map rotation edited a bit; Late join changed to 5 seconds; and gravity on fun server changed to 550 by default.

Hour logs are now going to be posted every friday, or when I feel like it. Minimum of 15 hours required to keep me happy, and if you make me unhappy for 3 hour logs in a row, expect an unhappy talking to from me discussing your spot as admin.

Second server is also running, fun nights will now be every OTHER week.

Still no rank, one day.. one day.
Title: Re: ZPS Update Thread
Post by: Pillz on October 31, 2012, 12:43:00 AM
Added some maps, removed some maps.

Most Fun maps like Cannonz and volleyball will return on funnights, where deathruns will just be around till they make everyone throw up. I'd add them to funnight but nobody would want to spend their funnight playing deathruns, amirite?
Title: Re: ZPS Update Thread
Post by: Pillz on November 01, 2012, 04:32:25 AM
Added a map or two and for Halloween update which added zpo_aquatica and zpo_haunted.

Also added dayofthedead for Doc and added some map called zpo_pool_defense, and removed a couple unplayed maps.
Title: Re: ZPS Update Thread
Post by: Pillz on November 29, 2012, 11:37:59 PM
Added Sourcemod Anti-Hack/cheat and the modules preventing speedhacks, namechangers and other annoying bullshit, added a few advertisements, added MOTD page, added funcommandsX, high ping kicker and probably some other things.

For the first time we have serious anti-hack shit since it's been a rising problem lately, thank god. So yeah, new server, new serverbox; check the IP on the rules thread if you need it.

Map list updated too. <3 GO PLAY KIDDOS.

Oh and Inject might need to change the gametracker now, that'll get done soon too.
Title: Re: ZPS Update Thread
Post by: Pillz on December 08, 2012, 05:23:09 PM
Added core-complex update and replaced deathdown with the update called deathrun_deepfloor; and sliced a few maps off the rotation.
Title: Re: ZPS Update Thread
Post by: Inject OH 4 on December 08, 2012, 05:33:06 PM
Added core-complex update and replaced deathdown with the update called deathrun_deepfloor; and sliced a few maps off the rotation.
nice :D
Title: Re: ZPS Update Thread
Post by: Pillz on December 10, 2012, 08:47:51 PM
http://zps.gamebanana.com/maps/170692

Added zps_ASDF

Yes I'm pretty sure it's a port from the colorful Zombie Master deathrun. We'll see how it plays on ZPS.
Title: Re: ZPS Update Thread
Post by: WallaceWM on December 12, 2012, 03:49:33 PM
Hello Bitches ^^

Thanks Pillz for download my Core Complex v3. Appreciated it! <3
Title: Re: ZPS Update Thread
Post by: Pillz on December 12, 2012, 06:37:39 PM
Hello Bitches ^^

Thanks Pillz for download my Core Complex v3. Appreciated it! <3

No problem, I had been waiting for a while to see the update and when the server was finally up the download link was broken. XD Glad it's fixed now, and I'm glad ZPS isn't broken anymore. I hope it doesn't mess up again any time soon.
Title: Re: ZPS Update Thread
Post by: WallaceWM on December 12, 2012, 07:01:11 PM
Hello Bitches ^^

Thanks Pillz for download my Core Complex v3. Appreciated it! <3

No problem, I had been waiting for a while to see the update and when the server was finally up the download link was broken. XD Glad it's fixed now, and I'm glad ZPS isn't broken anymore. I hope it doesn't mess up again any time soon.

The Steam was doing a maint in them server list and others. Good everything is back hehe.

Btw, i'm working a winter map for Gamebanana contest http://gamebanana.com/contests/31 (http://gamebanana.com/contests/31)
Wish me good luck ^^
Title: Re: ZPS Update Thread
Post by: Pillz on December 14, 2012, 10:35:02 PM
Added:

MW2 Name renamer~
https://forums.alliedmods.net/showthread.php?t=160979

Tetris~
https://forums.alliedmods.net/showthread.php?t=169464

Woohoo!
Title: Re: ZPS Update Thread
Post by: Doc. Mentalist S. on December 15, 2012, 01:48:48 AM
Added:

MW2 Name renamer~
https://forums.alliedmods.net/showthread.php?t=160979

Tetris~
https://forums.alliedmods.net/showthread.php?t=169464

Woohoo!

MW2 Names, Hardly anyone has color names anymore. Back at KAT there would usually be like 5 on a full server. Jokes.
Tetris looks fun.

Keep up the good work.

And Good luck Wallace!
Title: Re: ZPS Update Thread
Post by: Pillz on December 15, 2012, 03:46:48 AM
Added:

MW2 Name renamer~
https://forums.alliedmods.net/showthread.php?t=160979

Tetris~
https://forums.alliedmods.net/showthread.php?t=169464

Woohoo!

MW2 Names, Hardly anyone has color names anymore. Back at KAT there would usually be like 5 on a full server. Jokes.
Tetris looks fun.

Keep up the good work.

And Good luck Wallace!

People still do it; not as often but it made me laugh so I had to get it. Totally worth it if it works.

Changed map rotation + Removed Tetris because it bugged out the server, hiding pings and messing things up.
Title: Re: ZPS Update Thread
Post by: Inject OH 4 on December 30, 2012, 06:21:47 PM
I can't play when the servers full of mexicans. Do you have a mod to fix that? /racism

I'm kidding, although it's super annoying because they never shut up. Like non stop talking about their tacos and burritos.
Title: Re: ZPS Update Thread
Post by: Cortez (Mr. T. FOO!) on December 31, 2012, 12:07:53 AM
I can't play when the servers full of mexicans. Do you have a mod to fix that? /racism

I'm kidding, although it's super annoying because they never shut up. Like non stop talking about their tacos and burritos.

What.
Title: Re: ZPS Update Thread
Post by: Christovski on December 31, 2012, 02:01:39 AM
The server has been getting flooded by spanish speakers, frequently those who will curse out us americans in their native tongue simply because we are american (i dont speak much spanish, but I know enough of their swearing)

Then you get people speaking some real crazy languages I've never even heard like some kid from the middle-east last night
Title: Re: ZPS Update Thread
Post by: Doc. Mentalist S. on December 31, 2012, 02:11:27 AM
The server has been getting flooded by spanish speakers, frequently those who will curse out us americans in their native tongue simply because we are american (i dont speak much spanish, but I know enough of their swearing)

Then you get people speaking some real crazy languages I've never even heard like some kid from the middle-east last night

To be politically correct, Portuguese. Most of the foreigners are from Brazil, and the first language there is Portuguese.

If you would like to do something about it, by all means, you're welcome to sign up for admin.
Title: Re: ZPS Update Thread
Post by: Inject OH 4 on December 31, 2012, 06:31:43 PM
Its not that I don't understand them. It's that they never shut up. Constant mic spaming their random shit.
Title: Re: ZPS Update Thread
Post by: Christovski on December 31, 2012, 07:26:00 PM
@Doc, I am an admin, I mute or gag when they are racist or micspam (some just don't shut up even after we point out noone understands them!), but generally if they aren;t being a nuisance I let them be as long as its only in the chatbox

I merely meant to commiserate with Pillz over how we seem to be flooded by these people around the same time every night and they get a bit rowdy.
Title: Re: ZPS Update Thread
Post by: Inject OH 4 on January 03, 2013, 07:13:45 AM
They ever going to do any massive updates on this?
Title: Re: ZPS Update Thread
Post by: Pillz on January 03, 2013, 03:38:24 PM
They ever going to do any massive updates on this?

Yeah they did the last massive update recently; they did two or three in 2012 and have some more ideas planned but idk when that'll be.

2.3 update log: http://www.zombiepanic.org/forums/showthread.php?t=17001

2.4 update log: http://www.zombiepanic.org/forums/showthread.php?t=17200
Title: Re: ZPS Update Thread
Post by: Inject OH 4 on January 04, 2013, 08:21:57 PM
They ever going to do any massive updates on this?

Yeah they did the last massive update recently; they did two or three in 2012 and have some more ideas planned but idk when that'll be.

2.3 update log: http://www.zombiepanic.org/forums/showthread.php?t=17001

2.4 update log: http://www.zombiepanic.org/forums/showthread.php?t=17200

Quote
+ Added crouch walking.
Seriously? -_-
Title: Re: ZPS Update Thread
Post by: Christovski on January 04, 2013, 09:04:12 PM
I don't remember ever being unable to move while crouched, not sure what that means.
Title: Re: ZPS Update Thread
Post by: Pillz on January 04, 2013, 09:19:05 PM
I don't remember ever being unable to move while crouched, not sure what that means.

They made it faster, before you were all slow when you crouched and now you move twice as fast when crouched. This makes jumping through windows and other whitey tasks much easier.
Title: Re: ZPS Update Thread
Post by: Innershea on January 04, 2013, 09:22:15 PM
Ahh well that is a good addition I know when I played crouch walking felt more like you were doing a belly crawl. I might actually play zps a bit more now with these new updates.
Title: Re: ZPS Update Thread
Post by: Pillz on February 10, 2013, 07:19:51 PM
Uploaded a few new maps from FPSbanana and threw a few older maps in rotation too; I'm getting back into ZPS now so everyone can start playing again. I'm going to need some help though, so if there are any veterans or just people looking for something else to help out with; join our ZPS server and tell me which maps you like and which ones you don't like and why.

Post any suggestions for new maps in the suggestion thread; and let me know what I need to do to keep you interested. Warning, there are a few deathruns on and I brought Smashcannonz and buses of the dead back so the people who haven't played them can get an idea of how fun they can be; and I'll remove them if people get tired of them. Deathrun corrida has gotten some recent updates and is a bit more fun albeit impossible for me to beat; so give everything a chance. Armory's on there too again for a short while just in case muffin needs some help populating; but I'll probably remove it and switch to it with admin commands when I need to.

Play play play! Current map rotation is on the first page but I'll put it below also in a spoiler.
zph_overlord_b3
zph_drinage_v2
zph_fleischklippe_b5
zph_unrealistic_v1
zpo_aquatica
zpo_biotec
zpo_church_siege_final_f
zpo_core_complex_v3
zpo_corpsington
zpo_deadliest_catch_md8
zpo_frozenheart_v1
zpo_harvest
zpo_haunted
zpo_iceland_b3
zpo_keretti
zpo_lake_of_legends_b4_1
zpo_murksville
zpo_noexit_final_a
zpo_pool_defense_f1
zpo_redqueen_cg_b2
zpo_shreddingfield
zpo_singularity_v1d
zpo_trainescape_b5
zpo_zomboeing_v4
zpl_armory2
zps_arcatraz_b2
zps_asylum
zps_asbestos_b4
zps_cabin_re-charged3-2
zps_cinema
zps_deathcookin_v4
zps_hold_b1
zps_island_b2
zps_mansion_v1
zps_nightmare
zps_night_b3
zps_policestation
zps_road_e2
zps_ruralpanic
zps_silence
zps_smash_cannonz
zps_suburbia_v2
zps_winter_b1
zps_zaus_v3
Title: Re: ZPS Update Thread
Post by: Pillz on February 13, 2013, 09:52:41 PM
Added a few hardcore maps and took deathruns off for now; those will come back on fun nights if the server wants then.
Title: Re: ZPS Update Thread
Post by: Pillz on February 21, 2013, 12:44:52 AM
Changed map rotation a bit, added a teleport plugin, a infection plugin to allow super admins to infect/cure/check players in case a player is infected when Whitey leaves even if there's 3+ zombies already causing unneeded confusion; and added zps_character plugin to prevent a bug where two whiteys appear and it crashes the server.

Oh and I added the map zpo_suburb_b1 by tabajara; it has positive comments on fpsbanana so I'll throw it straight into rotation while considering some other maps. Here's the current rotation.

zpa_badbayou
zph_fleischklippe_b5
zph_overlord_b3
zph_unrealistic_v1
zpl_armory2
zpo_aquatica
zpo_biotec
zpo_church_siege_final_f
zpo_corpsington
zpo_deadandbreakfast_b4
zpo_deadliest_catch_md8
zpo_harvest
zpo_haunted
zpo_iceland_b3
zpo_keretti
zpo_murksville
zpo_noexit_final_a
zpo_pool_defense_f1
zpo_power_plant_b1
zpo_quarentena_a6
zpo_redqueen_cg_b2
zpo_shreddingfield
zpo_singularity_v1d
zpo_suburb_b1
zpo_tanker
zpo_trainescape_b5
zpo_zomboeing_v4
zps_asylum
zps_cabin_re-charged3-2
zps_cinema
zps_clubzombo
zps_deathcookin_v4
zps_hold_b1
zps_island_b2
zps_mansion_v1
zps_nightmare
zps_policestation
zps_road_e2
zps_ruralpanic
zps_skyscrapers_v4
zps_smash_cannonz_som_b8
zps_suburbia_v2
Title: Re: ZPS Update Thread
Post by: Pillz on February 27, 2013, 09:09:33 PM
SourceMod and Metamod have been updated; a few maps have been added and SMAC was removed for now. Hasn't proven too useful. Infection rate dropped to 15%. Should have runoff votes working here shortly also, so instead of a map winning the mapvote with >40% of the votes, the two most voted for maps get a second vote between the two of them.

Current map rotation.

zpa_badbayou
zpa_town
zph_fleischklippe_b5
zph_overlord_b3
zpl_armory2
zpo_army_of_deadites_b4_hdr
zpo_aquatica
zpo_biotec
zpo_church_siege_final_f
zpo_corpsington
zpo_dayofthedead_b7-35
zpo_deadandbreakfast_b4
zpo_deadliest_catch_md8
zpo_harvest
zpo_haunted
zpo_iceland_b3
zpo_keretti
zpo_murksville
zpo_quarentena_a6
zpo_redqueen_cg_b2
zpo_shreddingfield
zpo_singularity_v1d
zpo_suburb_b1
zpo_tanker
zpo_trainescape_b5
zpo_zomboeing_v4
zps_asylum
zps_cinema
zps_clubzombo
zps_deathcookin_v4
zps_island_b2
zps_mansion_v1
zps_nightmare
zps_policestation
zps_road_e2
zps_ruralpanic
zps_skyscrapers_v4
zps_smash_cannonz_som_b8
zps_suburbia_v2
zps_winter_b2
Title: Re: ZPS Update Thread
Post by: Pillz on March 22, 2013, 03:03:56 AM
Drastically changed the maplist.

zpa_badbayou
zpa_town
zpl_armory2
zpo_aquatica
zpo_biotec
zpo_church_siege_final_f
zpo_deadliest_catch_md8
zpo_harvest
zpo_haunted
zpo_iceland_b3
zpo_keretti
zpo_redqueen_cg_b2
zpo_shreddingfield
zpo_tanker
zpo_trainescape_b5
zps_asylum
zps_cinema
zps_clubzombo
zps_mansion_v1
zps_nightmare
zps_policestation
zps_skyscrapers_v4
zps_smash_cannonz_som_b8
zps_winter_b2
Title: Re: ZPS Update Thread
Post by: Pillz on July 18, 2013, 10:02:02 PM
Updated the map rotation to add three new maps.

zpo_outcasts_b3 << A remake of the ORIGINAL Sasuke!
(http://files.gamebanana.com/img/ss/maps/51bc1c2de179c.jpg)

Zpo_The_Lost_World_b3
(http://files.gamebanana.com/img/ss/maps/51c06e2dedb3a.jpg)

zpo_ancient_v5f
(http://files.gamebanana.com/img/ss/maps/51bc63917a6aa.jpg)


New rotation:
Quote
zpa_badbayou
zpl_armory2
zpo_ancient_v5f
zpo_aquatica
zpo_biotec
zpo_church_siege_final_f
zpo_deadliest_catch_md8
zpo_harvest
zpo_haunted
zpo_iceland_b3
zpo_keretti
zpo_outcasts_b3
zpo_redqueen_cg_b2
zpo_shreddingfield
zpo_tanker
Zpo_The_Lost_World_b3
zpo_trainescape_b5
zps_asylum
zps_cinema
zps_mansion_v1
zps_nightmare
zps_policestation
zps_volleyball_b7
zps_winter_b2
Title: Re: ZPS Update Thread
Post by: Pillz on April 23, 2024, 06:18:57 PM
Updated the map rotation, IP Address and all.
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