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Zombie Panic: Source / Re: map suggestions
« on: April 01, 2011, 12:32:27 PM »
This should be in map forums!!!!!!!!!! But Hideout biatch! totally need it.
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Zombie Panic: Source / Re: map suggestions« on: April 01, 2011, 12:32:27 PM »
This should be in map forums!!!!!!!!!! But Hideout biatch! totally need it.
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Zombie Panic: Source / Re: plugins« on: April 01, 2011, 12:31:46 PM »
I want a damage plugin that lists damage done and what not.
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Zombie Panic: Source / Re: Pwnd for Head Admin« on: March 29, 2011, 10:05:18 AM »
Yeah the finnish has beat him into a respectable man so now he can be a good admin next is Wholegrain hahahaha J/k
Pwn3d is a great dude whether your partying charlie sheen style or killing zombies 19
Admin Department / Re: Head Admin Removal« on: March 26, 2011, 11:43:19 PM »
Zps has been rocking when I was on earlier fixed mine yay
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Admin Department / Re: Head Admin Removal« on: March 26, 2011, 09:02:19 PM »
I'd play but after the last update my ZPS crashes on launch, for some reason I seem to be like the only one this has happened too....
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General Gaming Talk / Re: Animal Crossing town name..« on: March 26, 2011, 01:30:08 PM »
Omg i love that game
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General Gaming Talk / Re: Fretta Up and Beta Testing.« on: March 25, 2011, 06:11:00 PM »
so where did it go
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Zombie Panic: Source / Re: Shutdown« on: March 23, 2011, 04:28:08 PM »What if we made a gungame server? I mostly play TTT, but when I play CS:S it's usually gungame. GG is fun because anyone can join up and play a quick deathmatch game. GG with fy maps would be even better.Lol were talking about Zombie Panic:Source! 24
Solved Ban Appeals / Re: Dark_Muffins' ban appeal :(« on: March 19, 2011, 11:59:00 PM »
Dark_Muffins I love this guy, sounds like a fun round I vote clemency not that my opinion matters.
a man after my true heart......... *pulls pin* 25
Debate Forum / Re: Global Warming.« on: March 18, 2011, 05:10:53 PM »
Really another thread about global warming????
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General Gaming Talk / Re: Infiniminer - 2009 (hmm minecraft borrow some ideas?)« on: March 18, 2011, 01:57:27 PM »
Cool I never had any idea it existed
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General Gaming Talk / Re: Infiniminer - 2009 (hmm minecraft borrow some ideas?)« on: March 15, 2011, 03:20:45 PM »
Thanks for the update so is charlie sheen so get with it
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General Gaming Talk / Infiniminer - 2009 (hmm minecraft borrow some ideas?)« on: March 15, 2011, 03:04:58 PM »review from some dork:http://www.destructoid.com/blogs/tsunamikitsune/infiniminer-3d-multiplayer-mining-mayhem--131963.phtml Link to DL page:http://thesiteformerlyknownas.zachtronicsindustries.com/?p=713 Quote In case you're wondering how this mess of explosions and mining can possibly make up a competitive team game, here's a rundown of the actual game rules (as if anyone plays Infiniminer to win): Teams compete to collect the maximum amount of loot (which can be customized, but the default is $10,000) before the other team does by digging deep and searching for gold ($200) and diamond ($1,000) blocks. Once a player mines one of these blocks, the loot is pocketed and has to be taken to the surface in order to count for the team's total. Of course, each player can only hold so much loot in their pockets at one time, so it may take a few trips when you stumble upon that gold mine you've been looking for (unless you've got some teammates to help you with the hauling). Once the maximum loot amount is hit, that team wins and the map resets, starting a new game. From what I understand, Infiniminer saves the map file each time the server resets the game (I haven't actually completed a game, so I wouldn't know), so don't worry about losing that awesome base from the last game. 29
General Gaming Talk / Re: Space Station 13« on: March 15, 2011, 02:44:59 PM »
So i just tried playing this gayness seems the learning curve is pretty deep. I was a detective and really had no idea wtf i was doing. The point and click menu's are rather silly.
I love the idea, really shocked to experience lag too.. People play so much RP around here Is there any real objectives to it? |