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Author Topic: Problems with area portals  (Read 2628 times)

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Offline myLord

Problems with area portals
« on: August 11, 2010, 11:18:25 PM »
I placed area portals in all the doorways and windows of my map, and I don't think that they are working...
Also, now there is a major problem with the water.

http://img830.imageshack.us/i/hl220100811171712.mp4/
http://img713.imageshack.us/i/hl220100811171809.mp4/

IrishBandit told me about this thing called "optimization", that has to do with cleaning up your map so it won't lag and you won't get map errors and such.  So I watched a few tutorials about optimization and I was told if I put brushes with the Area Portal texture and make them a func_area_portal entity at every opening of a room it would only render what I could see through the area portal, thus reducing lag. heres a vid describing that, and the manual way to do it... which I just might have to try, even though it will be an extreme challenge, considering my map is pretty messy...

Source SDK Tutorial - Optimizing

Offline IrishBandit

Re: Problems with area portals
« Reply #1 on: August 12, 2010, 12:44:35 AM »
For that door, you need to have a func_areaportal there and link it up with the door entity.
for the water, you may have a leak, check for leaks by going to Map>load pointfile; a red line will go from an entity to a leak, seal the hole and load it again fix the leak; repeat until it comes up with an "open" window, close that and all your leaks are sealed.

I suggest these 5 tutorials
Hammer Tutorial #21 optimization Part 1- Func _detail and Skybox
Hammer Tutorial #21 optimization Part 2- Solving Leaks, Fish bowl therey
Hammer Tutorial #21 optimization Part 3- Hint and Skip
Hammer Tutorial #21 optimization Part 4- Area Portals
Hammer Tutorial #21 optimization Part 5- Occluders
« Last Edit: August 12, 2010, 12:52:28 AM by IrishBandit »

Conjoint Gaming [Game On]

Re: Problems with area portals
« Reply #1 on: August 12, 2010, 12:44:35 AM »

Offline Global_Meltdown

Re: Problems with area portals
« Reply #2 on: August 12, 2010, 10:49:11 AM »
Great Videos I think I'm going to sticky this!


9:04 PM - (=CG=)Lone Mudkips: Something happened to me that is so vile, that I want to go out in a rampage
9:05 PM - (=CG=)Lone Mudkips: brb
9:05 PM - Global_Meltdown: k
9:05 PM - Global_Meltdown: :\
9:05 PM - (=CG=)Lone Mudkips: Do you want to know?
9:05 PM - Global_Meltdown: yeah
9:05 PM - (=CG=)Lone Mudkips: Do you REALLY want to know?
9:06 PM - (=CG=)Lone Mudkips: There is a Justin Bieber sticker on one of my binders for school.
9:06 PM - (=CG=)Lone Mudkips: That makes me mad
9:06 PM - Global_Meltdown: hahahaha
9:06 PM - Global_Meltdown: pwned
9:06 PM - (=CG=)Lone Mudkips: EFF U WURLD

Offline IrishBandit

Re: Problems with area portals
« Reply #3 on: August 16, 2010, 10:30:05 PM »
A non-optimization - related thing

Don't use dx80 water textures, they look horrible and the normal ones refract and reflect.

Conjoint Gaming [Game On]

Re: Problems with area portals
« Reply #3 on: August 16, 2010, 10:30:05 PM »

 


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