Conjoint Gaming [Game On]

CG Gaming Section => Zombie Panic: Source => Topic started by: Pillz on January 03, 2012, 04:17:25 AM

Title: ZPS Map Suggestions 2.0
Post by: Pillz on January 03, 2012, 04:17:25 AM
Post any suggestions you have for adding or removing maps on our ZPS server here! Tell us why, and where we can download it also.
Title: Re: ZPS Map Suggestions 2.0
Post by: CannonFodder on April 07, 2012, 10:47:57 PM
I would like to have trapz on the server.
Title: Re: ZPS Map Suggestions 2.0
Post by: Doc. Mentalist S. on May 05, 2012, 03:01:15 AM
Remove ZPS_Coldhouse. It's fog is so annoying, making you rely ONLY on sound to find your prey. It kills the server.

Simply the maplist on admin, i made a map vote because of that map with choices like armory, cinema, harvest and smash cannons. Apparently i got the wrong smash cannon map( the one not from the nominate list). 2/3 voted for smash cannons. I was expecting the server to die because of it but actually it got people joining.

Tl;dr we have many repeats of the maps with the same idea but different features. ie cabin this, cabin that etc maybe minimizing it a bit more.

zpo_deadblock was a good map but its from the past and sometimes things should remain buried.
Title: Re: ZPS Map Suggestions 2.0
Post by: Pillz on May 05, 2012, 03:31:18 AM
Remove ZPS_Coldhouse. It's fog is so annoying, making you rely ONLY on sound to find your prey. It kills the server.

Simply the maplist on admin, i made a map vote because of that map with choices like armory, cinema, harvest and smash cannons. Apparently i got the wrong smash cannon map( the one not from the nominate list). 2/3 voted for smash cannons. I was expecting the server to die because of it but actually it got people joining.

Tl;dr we have many repeats of the maps with the same idea but different features. ie cabin this, cabin that etc maybe minimizing it a bit more.

zpo_deadblock was a good map but its from the past and sometimes things should remain buried.

Well the other smash cannonz are even more glitchy than the current one, but there's no real reason to remove them other than organization; and also if it's not in rotation there's probably a reason for it, I've looked over the maps on the server many times and can only think of removals at this point, but I agree I'll take off Coldhouses and deadblock.
Title: Re: ZPS Map Suggestions 2.0
Post by: Multigrain on May 07, 2012, 06:26:18 AM
Have had some people wanting to see this bus map on server. I haven't personally tried it but it looks interesting.
http://ratzps.com/ratboy601/zps/maps/zpo_buses_from_hell_fix2.bsp.bz2
Title: Re: ZPS Map Suggestions 2.0
Post by: JaY1919 on May 11, 2012, 06:28:21 PM
Hey heres the better Red_queen map! cant wait to play it on the serv with u all! I tried to upload it here but it said it was too big so I had to create a acc on this web site and upload it there. http://www.4shared.com/file/XT3sJT4d/zpo_redqueen_cvg_r10.html           
Not sure if you need this or not but this was the SOUND CACHE file for it
http://www.4shared.com/file/fOGMKRnK/zpo_redqueen_cvg_r10.html
Title: Re: ZPS Map Suggestions 2.0
Post by: WallaceWM on May 12, 2012, 03:09:18 PM
Hello everybody, i'm Tabajara. Nice to meet you all ^^
Well, i'm here to post one of my map that i just created for fun and for new players at ZPS.

See more here : http://gamebanana.com/zps/maps/165675

Suggestions and comment everything :)

Thanks !
Title: Re: ZPS Map Suggestions 2.0
Post by: Yahtzee on May 12, 2012, 04:39:50 PM
Hello everybody, i'm Tabajara. Nice to meet you all ^^
Well, i'm here to post one of my map that i just created for fun and for new players at ZPS.

See more here : http://gamebanana.com/zps/maps/165675

Suggestions and comment everything :)

Thanks !

Who are you...
Title: Re: ZPS Map Suggestions 2.0
Post by: Doc. Mentalist S. on May 12, 2012, 06:55:01 PM
Hello everybody, i'm Tabajara. Nice to meet you all ^^
Well, i'm here to post one of my map that i just created for fun and for new players at ZPS.

See more here : http://gamebanana.com/zps/maps/165675

Suggestions and comment everything :)

Thanks !

Who are you...

Title: Re: ZPS Map Suggestions 2.0
Post by: WallaceWM on May 12, 2012, 08:48:25 PM
Hello everybody, i'm Tabajara. Nice to meet you all ^^
Well, i'm here to post one of my map that i just created for fun and for new players at ZPS.

See more here : http://gamebanana.com/zps/maps/165675

Suggestions and comment everything :)

Thanks !

Who are you...

I'm Tabajara, one mapper on ZPS.
I created some deathruns (Corrida, Buildings, Jungle), Area41, Core Complex and others.
Nice to meet u sir. ^^
Title: Re: ZPS Map Suggestions 2.0
Post by: Pillz on May 13, 2012, 02:22:36 AM
Hello everybody, i'm Tabajara. Nice to meet you all ^^
Well, i'm here to post one of my map that i just created for fun and for new players at ZPS.

See more here : http://gamebanana.com/zps/maps/165675

Suggestions and comment everything :)

Thanks !

Who are you...

I'm Tabajara, one mapper on ZPS.
I created some deathruns (Corrida, Buildings, Jungle), Area41, Core Complex and others.
Nice to meet u sir. ^^

Yeah he's the creator of those deathruns we play sometimes; Hey Tabajara, are you going to do any work on Corrida?
Title: Re: ZPS Map Suggestions 2.0
Post by: WallaceWM on May 13, 2012, 10:39:38 AM

Yeah he's the creator of those deathruns we play sometimes; Hey Tabajara, are you going to do any work on Corrida?

Why? You want something new at Corrida?
Title: Re: ZPS Map Suggestions 2.0
Post by: Pillz on May 13, 2012, 03:33:38 PM

Yeah he's the creator of those deathruns we play sometimes; Hey Tabajara, are you going to do any work on Corrida?

Why? You want something new at Corrida?

Yeah; I'm our head ZPS guy so I got to play lot's of Corrida, it got to the point where I could beat it 3-4 times in a row before I accidentally died. Perhaps add two buttons for every trap so the humans can't learn the pattern as easy to, or just for every trap, one of four things could happen. (If you've played the Guinea pig deathrun you'd know what I was talking about but that might be hard to do in corrida) I feel like the walls could use a retexture because it feels like running around in a pizza box(the white concrete walls are just depressing xD), and I also have ideas on re-arranging the traps because you know how the beginning has the big jumps? Well almost nobody can ever make it and many that claim they can; say they can only do it if gravity is low, and then if they make it; they're probably not going to make the second wave of the jumps near the end. Hahah too many noobs just fall right in the holes at the beginning 20 times in a row before they ragequit the server. I'd say 8 times out of 10 I'm the only human that makes it because I know where the floor breaks. Anyways I don't care what you do with it; it's probably one of the most popular deathruns but if you added a trap or two it would be sweet, the beginning spot is a little GIANT for zombies too, maybe you could add more super speed rails for zombies at the beginning.

Also you're new map looks really interesting but GameBanana seems to be down so I'll play that as soon as I can. Sorry for typing so much, I tend to do that. X_X
Title: Re: ZPS Map Suggestions 2.0
Post by: WallaceWM on May 13, 2012, 04:48:08 PM

Yeah he's the creator of those deathruns we play sometimes; Hey Tabajara, are you going to do any work on Corrida?

Why? You want something new at Corrida?

Yeah; I'm our head ZPS guy so I got to play lot's of Corrida, it got to the point where I could beat it 3-4 times in a row before I accidentally died. Perhaps add two buttons for every trap so the humans can't learn the pattern as easy to, or just for every trap, one of four things could happen. (If you've played the Guinea pig deathrun you'd know what I was talking about but that might be hard to do in corrida) I feel like the walls could use a retexture because it feels like running around in a pizza box(the white concrete walls are just depressing xD), and I also have ideas on re-arranging the traps because you know how the beginning has the big jumps? Well almost nobody can ever make it and many that claim they can; say they can only do it if gravity is low, and then if they make it; they're probably not going to make the second wave of the jumps near the end. Hahah too many noobs just fall right in the holes at the beginning 20 times in a row before they ragequit the server. I'd say 8 times out of 10 I'm the only human that makes it because I know where the floor breaks. Anyways I don't care what you do with it; it's probably one of the most popular deathruns but if you added a trap or two it would be sweet, the beginning spot is a little GIANT for zombies too, maybe you could add more super speed rails for zombies at the beginning.

Also you're new map looks really interesting but GameBanana seems to be down so I'll play that as soon as I can. Sorry for typing so much, I tend to do that. X_X


LOL :D Nice and BIG suggestion Pillz :D , well i will see what i can do. I have lot of updates to do on my others maps,  and others new maps to do for ZPS Objectives Maps .
Thanks for this post sir, it's a pleasure to know Corrida is a good deathrun to play.
Btw, if you can't download the map (Training Map) from gamebanana , try my MediaFire (http://www.mediafire.com/download.php?uwyhfyw234mi4d0 (http://www.mediafire.com/download.php?uwyhfyw234mi4d0))

Cya ^^
Title: Re: ZPS Map Suggestions 2.0
Post by: Doc. Mentalist S. on May 19, 2012, 03:49:12 AM
Hey heres the better Red_queen map! cant wait to play it on the serv with u all! I tried to upload it here but it said it was too big so I had to create a acc on this web site and upload it there. http://www.4shared.com/file/XT3sJT4d/zpo_redqueen_cvg_r10.html           
Not sure if you need this or not but this was the SOUND CACHE file for it
http://www.4shared.com/file/fOGMKRnK/zpo_redqueen_cvg_r10.html

Bumping this. Thats the "Updated version" that fixes doors, bugs etc. Would like to have it on and try it.

zpo_redqueen_cvg_r10

Title: Re: ZPS Map Suggestions 2.0
Post by: Pillz on May 20, 2012, 02:34:29 PM
Downloaded and updated; added CVGRQ, added Taba's training map, some map called asbestos and the Buses map.
Title: Re: ZPS Map Suggestions 2.0
Post by: WallaceWM on May 20, 2012, 10:00:07 PM
Downloaded and updated; added CVGRQ, added Taba's training map, some map called asbestos and the Buses map.

Thank you sir. ^^
Title: Re: ZPS Map Suggestions 2.0
Post by: JaY1919 on May 21, 2012, 04:15:57 PM
Awesome! Let's get down!
Title: Re: ZPS Map Suggestions 2.0
Post by: Multigrain on August 02, 2012, 09:26:43 PM
If were gonna keep Lake of legends on rotation can we use most up to date ver plz, since it fixes a lot of map bugs/exploits. http://www.mediafire.com/?02xcxmezazl3ogn
Title: Re: ZPS Map Suggestions 2.0
Post by: Doc. Mentalist S. on August 03, 2012, 06:36:41 AM
Remove zpo_sasuke; the map allows players to exploit the fans room. Players are seen with "low gravity". Not to mention the annoying cart button/computer button that doesn't always requires admin powers but it still takes a long time/stalls it.
Title: Re: ZPS Map Suggestions 2.0
Post by: Doc. Mentalist S. on August 06, 2012, 10:30:28 PM
Went through my map list and found a better cabin version:

zps_cabin_re-charged3-2

It has a power shack, barn, an additonal house/cabin (sam size as blue) another shed/garden. etc.
Cant find it on sammy's map list but i'll upload it sometime.


EDIT:
Problem for me is that it's been giving me 20< FPS. But that has been since the Update. For some reason I've been getting FPS Drops and spikes since the update.

Download link: http://www.mediafire.com/?o5bcxyahsbl6vo1

(http://i.imgur.com/l4vK9l.jpg)

(http://i.imgur.com/uZkSSl.jpg)
Title: Re: ZPS Map Suggestions 2.0
Post by: Pillz on August 07, 2012, 01:12:31 AM
Ooh the one with the flooding basement, I remember that oneee. I suppose that's better than the shitty one we have now, uploading.

Edit; Also adding a few new maps recently added to gamebanana.

Suburbia: http://gamebanana.com/zps/maps/167351

Lake Coldwater; need to test these first ofc: http://gamebanana.com/zps/maps/167558

Deathdown beta; for funnight: http://gamebanana.com/zps/maps/167640

Arena of Hell; probably shitty but maybe for funnight: http://gamebanana.com/zps/maps/167665

and some otherss.
Title: Re: ZPS Map Suggestions 2.0
Post by: Pillz on October 28, 2012, 04:08:09 PM
GIVE ME ALL THE MAP SUGGESTIONS.

WHAT DO YOU WANT TO PLAY?
Title: Re: ZPS Map Suggestions 2.0
Post by: Doc. Mentalist S. on October 30, 2012, 02:51:41 AM
Snuggles
Tanker
SpaceDead
Silent Skies
Noexit
Mortal complex
Day of the dead

Title: Re: ZPS Map Suggestions 2.0
Post by: Pillz on October 30, 2012, 03:54:10 AM
Snuggles
Tanker
SpaceDead
Silent Skies
Noexit
Mortal complex
Day of the dead

All done but Day of the Dead, plz gimme.
Title: Re: ZPS Map Suggestions 2.0
Post by: Sejo Mino on October 30, 2012, 04:07:51 AM
We might have to take down the Smash Cannonz due to it will automatically spawn spectators as like a demihuman that cannot die but block the blocks that are coming down the bridge of the stage.
Title: Re: ZPS Map Suggestions 2.0
Post by: Pillz on October 31, 2012, 12:39:42 AM
We might have to take down the Smash Cannonz due to it will automatically spawn spectators as like a demihuman that cannot die but block the blocks that are coming down the bridge of the stage.

Agreed.

Now we can save maps like SmashCannonz, BusesfromHell, Volleyball, Drope and so on for Fun nights when that mysteriously come back.
Title: Re: ZPS Map Suggestions 2.0
Post by: Doc. Mentalist S. on October 31, 2012, 07:48:12 PM
Snuggles
Tanker
SpaceDead
Silent Skies
Noexit
Mortal complex
Day of the dead

All done but Day of the Dead, plz gimme.

http://sammys-zps.com/zps/maps/zpo_dayofthedead_b7-35.bsp
Title: Re: ZPS Map Suggestions 2.0
Post by: Pillz on January 08, 2013, 11:21:47 PM
Considering adding:

Mansion
http://zps.gamebanana.com/maps/171277

Frozenheart
http://zps.gamebanana.com/maps/171486

Winter
http://zps.gamebanana.com/maps/171116

overlord
http://zps.gamebanana.com/maps/170062
Title: Re: ZPS Map Suggestions 2.0
Post by: Doc. Mentalist S. on May 08, 2013, 12:26:39 PM
If when you get back, add these 2 zpo maps:

zpo_rabbit_hole_b9_hdr
Quick Run through video: http://www.youtube.com/watch?v=Jp5fFVr2IXs
zpo_outcasts_a2

(this map is a lot like sasuke but has about 13 parts to it. None of that button glitch and unlimited ammo camping, as far as I have gotten that is.)

AND PLEASE, REMOVE SMASH CANNONS
Title: Re: ZPS Map Suggestions 2.0
Post by: Pillz on May 08, 2013, 01:35:10 PM
Roger. Any one have any other removal/addition suggestions?
Title: Re: ZPS Map Suggestions 2.0
Post by: Christovski on May 08, 2013, 02:14:41 PM
DO NOT REMOVE SMASH CANNONS

AND ADD VAN DODGEBALL BACK IN

;D
Title: Re: ZPS Map Suggestions 2.0
Post by: Doc. Mentalist S. on May 10, 2013, 03:20:38 AM
DO NOT REMOVE SMASH CANNONS

AND ADD VAN DODGEBALL BACK IN

;D

I agree to disagree with your first 2.

However, let me suggest zps_volleyball, as it is proven to be less laggy than the original.
Additonally, add the original cabin and the new cabin onto nomination.
Title: Re: ZPS Map Suggestions 2.0
Post by: Pillz on May 10, 2013, 04:03:49 AM
The cabins that are already on the server right? Any cabins or other maps I should include?
Title: Re: ZPS Map Suggestions 2.0
Post by: Sammy on May 10, 2013, 10:04:25 AM
We have a mapper on CG don't we?

Im not even sure if its possible... but is there any way to get the original ZP v1.0 clubzombo?
Title: Re: ZPS Map Suggestions 2.0
Post by: Doc. Mentalist S. on May 11, 2013, 12:08:53 AM
Cabin maps on the server, yes. On nomination, no.
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