Don't be sad, the events can help you finish off the zombies aswell
Quick update to E7 based on the play testing of E6:
- Changed first event ( fence lowering ) from 5-6 mins to 2-4 minutes, which also speeds up the other events and helps keep things interesting.
- Contrained IED in teleport exits so they cannot be disturbed, added more stuff, baseball bats, chair, golf club, pillz. Reduced push to make it slightly easier to grab something.
- Increase phys_pushscale from 2000 to 3000, which I found from testing reduced the physics glitches, with little or no side effects to the hit speed.
- Changed points system so zombies now only get 1 point like humans, which should help reduce the high scores, but I need to see how this actually plays out.