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Author Topic: Saxton Hale Server  (Read 3009 times)

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Offline IsYn Wooley

Re: Saxton Hale Server
« Reply #15 on: August 26, 2012, 02:07:32 AM »
I kinda figured as much since 1.39 has been in beta since before MvM was even announced.

Any luck on removing the CBS from the rotation?

Also anyway we can use SM to restrict certain weapons...like the Insta kill xbow?
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Offline Wholegrain

Re: Saxton Hale Server
« Reply #16 on: August 26, 2012, 02:54:57 AM »
I kinda figured as much since 1.39 has been in beta since before MvM was even announced.

Any luck on removing the CBS from the rotation?

Also anyway we can use SM to restrict certain weapons...like the Insta kill xbow?


sigh* I tried to fix saxton last night to no avail

we can try

I know we can restrict cbs but restricting weapons (also possible) is going to take a while for a work around


if you have any info I am still at the drawing board with ideas :/

Conjoint Gaming [Game On]

Re: Saxton Hale Server
« Reply #16 on: August 26, 2012, 02:54:57 AM »

Offline IsYn Wooley

Re: Saxton Hale Server
« Reply #17 on: August 26, 2012, 03:56:06 PM »
This may work the way we want it to.

http://wiki.teamfortress.com/wiki/Competitive_item_restrictions

Update:

I just tried this on my MvM server and it worked fine.

look in *\*\Team_Fortress2\orangebox\tf for a file names item_whitelist_example.txt

simply rename the file to item_whitelist.txt and the game will know to look for it once you restart the server.

uncomment out  "unlisted_items_default_to"      "1"

This way we wont have to list every fucking weapon in TF2.

Add these to the bottom of the list

"The Crusader's Crossbow"                                   "0"
"The Huntsman"                        "0"

The huntsman only gives you one arrow and you cannot reload.

Huntsman is fixed

The crusader's crossbow Is an insta kill on HS to hale...regardless of health.

Hope this helps,
-Wooley

Update to update: From sources in the server CBS is now visible. -_-

Also we need to restrict the following weapons as well.

The Mantreads -_- They don't do what they are supposed to and its annoying (Scatter thinks -_-)

The direct hit Same issue as the crossbow

Direct hit does not insta kill anymore...at least not when we just tested it.

The blackbox now has 4 shots? not sure if that really requires a restriction. It does not insta kill saxton.

Thanks,
-Wooley
« Last Edit: August 26, 2012, 05:38:17 PM by IsYn Wooley »
Rated R for Retarded
I'm the devil.




I have an opinion...and I will express said opinion...Deal with it!

Offline IsYn Wooley

Re: Saxton Hale Server
« Reply #18 on: August 26, 2012, 06:36:02 PM »
Update: This does not appear to work with saxton hale mod.

We need wholegrain to look at the console of the server while it is running to see if the item_whitelist actually gets loaded.

Even though we tested this on the MvM server and it does function it appears whatever item blocking is done in Saxton Hale supersedes the item_whitelist.txt file.
Rated R for Retarded
I'm the devil.




I have an opinion...and I will express said opinion...Deal with it!

Offline Finniespin

Re: Saxton Hale Server
« Reply #19 on: August 26, 2012, 08:04:09 PM »
You can disable hale special rounds.

You can config it in the hale conf files.

Offline IsYn Wooley

Re: Saxton Hale Server
« Reply #20 on: August 26, 2012, 09:46:25 PM »
Also none of the snipers aside from the huntsman have crtits.

Maybe we should try 1.37 release

Rated R for Retarded
I'm the devil.




I have an opinion...and I will express said opinion...Deal with it!

Conjoint Gaming [Game On]

Re: Saxton Hale Server
« Reply #20 on: August 26, 2012, 09:46:25 PM »

 


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