Welcome, Guest. Please login or register.

Author Topic: Worth keeping ZM2?  (Read 2990 times)

0 Members and 1 Guest are viewing this topic.

Offline Sammy

Worth keeping ZM2?
« on: April 26, 2013, 08:04:26 AM »
I'll keep this short.

ZM2 was a failure of a game. Everyone agrees. I almost never see anyone on the server, most of our regs and admins play on the ZM1 still. Should we just get rid of it?

Side note for ZM1: Could I get one of two things.

1) An explanation why Zm resources per 5s still hasn't been fixed.
2) A reason why it can't be fixed (assuming someone already tried to.)
Its a fact...


Dick Figures Movie! :) http://ykr.be/1p9g102w6a

Offline Dante

Re: Worth keeping ZM2?
« Reply #1 on: April 26, 2013, 01:46:25 PM »
Well it hasn't flopped, exactly, its a rushed beta. It will probably get better the more they update it.

And for things we need on zm: Can we get a head admin? I would like if Chris were HA because he has experience, among other things.

Conjoint Gaming [Game On]

Re: Worth keeping ZM2?
« Reply #1 on: April 26, 2013, 01:46:25 PM »

Offline Christovski

Re: Worth keeping ZM2?
« Reply #2 on: April 26, 2013, 02:37:36 PM »
There's more to it than that Dante.  I'm talking with people about what needs to be done before we can get an HA.

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline Dante

Re: Worth keeping ZM2?
« Reply #3 on: April 26, 2013, 02:44:57 PM »
Well if we had an HA, he could then do what is needed.

Offline Christovski

Re: Worth keeping ZM2?
« Reply #4 on: April 26, 2013, 02:48:52 PM »
Yeah well things have to be set up properly before we can have an HA, as I said, it is being worked on.

Patience.

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Ðeath.

  • Guest
Re: Worth keeping ZM2?
« Reply #5 on: April 26, 2013, 04:08:57 PM »
I'll keep this short.

ZM2 was a failure of a game. Everyone agrees. I almost never see anyone on the server, most of our regs and admins play on the ZM1 still. Should we just get rid of it?

Side note for ZM1: Could I get one of two things.

1) An explanation why Zm resources per 5s still hasn't been fixed.
2) A reason why it can't be fixed (assuming someone already tried to.)

Maybe in the later versions we can consider getting ZM2? I'm for having it not exist. Also, I find the resources per 5s is fine.

Offline UnknownError

Re: Worth keeping ZM2?
« Reply #6 on: April 26, 2013, 08:38:39 PM »
Just an outsider looking in, and what I've heard from some of the ZM guys.

There appears there was issues with admin powers, such as regs not being able to ban by steam ids or something. I thought ZM is getting big enough for a HA. I'm just curious why ZM guys aren't signing up and applying for admin like TTT and now Hidden has.
"DONT JUST WHIP IT OUT"-All of Haiti
"my nipples are hard" - Mrs.TheNurse (MeOwMoO)
"Guztav: How dare you leave me, you beuitiful individual full of love"
"Time to eat 8 tacos" - BladeTwinSwords
"How about I send your buttcheeks to Tybers "magic stick" - Linkster
"+1, seems like a guy who doesn't abuse power, etc."- Death
"He betta wrap dat sheet, ho. Don't want no baby unknowns runnin round" - Oobla
"YOU WANT SOME MORE CRACKERS" - Nexus



Best on TTT: 12 Kills, 8 Headshots

Offline Christovski

Re: Worth keeping ZM2?
« Reply #7 on: April 26, 2013, 10:36:48 PM »
Just an outsider looking in, and what I've heard from some of the ZM guys.

There appears there was issues with admin powers, such as regs not being able to ban by steam ids or something. I thought ZM is getting big enough for a HA. I'm just curious why ZM guys aren't signing up and applying for admin like TTT and now Hidden has.

Right now the only ZM regulars have admin, or have already applied (Tictac) but I have some newer players getting into the game saying they might wanna be admin in the future, so we told them to get more active and come on forums so hopefully we will get more ZM guys.  unfortunately lately most players (non-regulars) are kids who screw around, rude people, and a bunch of people who dont speak english...

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Ðeath.

  • Guest
Re: Worth keeping ZM2?
« Reply #8 on: April 26, 2013, 10:42:51 PM »
or, bananas. She's a regular.

Offline Dante

Re: Worth keeping ZM2?
« Reply #9 on: April 26, 2013, 10:50:11 PM »
Just an outsider looking in, and what I've heard from some of the ZM guys.

There appears there was issues with admin powers, such as regs not being able to ban by steam ids or something. I thought ZM is getting big enough for a HA. I'm just curious why ZM guys aren't signing up and applying for admin like TTT and now Hidden has.

Right now the only ZM regulars have admin, or have already applied (Tictac) but I have some newer players getting into the game saying they might wanna be admin in the future, so we told them to get more active and come on forums so hopefully we will get more ZM guys.  unfortunately lately most players (non-regulars) are kids who screw around, rude people, and a bunch of people who dont speak english...
I play with some regs that just don't want admin, they are casual players and don't want to deal with being admin due to time expectancy and that some days, they just don't want to play ZM.

Offline Sammy

Re: Worth keeping ZM2?
« Reply #10 on: April 27, 2013, 01:33:26 PM »
Well if we had an HA, he could then do what is needed.

I've already been through this multiple times with everyone...

Inject has no current plans to appoint one.
Its a fact...


Dick Figures Movie! :) http://ykr.be/1p9g102w6a

Offline AlphaWeeaboo

  • How does one maintain community when no power?
  • Commando
  • ********
  • Banned!
  • Posts: 3929
  • 446 Credits
  • View Inventory
  • Send Credits/Gift
  • How does one maintain community when no power?
    • View Profile
Re: Worth keeping ZM2?
« Reply #11 on: April 28, 2013, 01:08:02 AM »
way i see it zm2 is an unfinished project and should be looked at when its fully released.

Offline Sammy

Re: Worth keeping ZM2?
« Reply #12 on: April 28, 2013, 03:05:50 PM »
Just an outsider looking in, and what I've heard from some of the ZM guys.

There appears there was issues with admin powers, such as regs not being able to ban by steam ids or something. I thought ZM is getting big enough for a HA. I'm just curious why ZM guys aren't signing up and applying for admin like TTT and now Hidden has.

We had a HA in Arbys half a year ago... Iunno, when I came back I pushed for one to be appoited but it didn't get anywhere.

Also like to point out. sm_bring still isnt working I don't think... (can't remember when I last checked).
« Last Edit: May 02, 2013, 07:28:05 AM by Sammy »
Its a fact...


Dick Figures Movie! :) http://ykr.be/1p9g102w6a

Conjoint Gaming [Game On]

Re: Worth keeping ZM2?
« Reply #12 on: April 28, 2013, 03:05:50 PM »

 


* ShoutBox!

Refresh History

SimplePortal 2.3.5 © 2008-2012, SimplePortal