A lot of the regulars stopped playing TTT. I don't have an exact reason why, but it's a fact. That's why I stopped playing - when most of my friends are gone, I have no incentive to play anymore. This is probably true for a bunch of others who used to play TTT.
Now, pretty much the only times I see the server semi-populated is when a couple of CG members (2 or 3) get on just to mess around, along with a few randoms. It's not really fun anymore.
We need new regulars, who will actually be loyal to the server, and join the community; maybe invite some of their friends to hop on as well. It should be more like Hidden, which is welcoming new forum members almost every week. I think adding some kind of donating perk system would help attract more players to make this happen.
So yeh, that's my rant for the day.
I think some people left too because the rules have become too restricting. We need to relax them to the point where the game is fun again (which its not right now because it feels like its role playing more then having fun) but keep them at a point where other people can't ruin the fun of others. I say we give the admins more leeway around a looser set of rules and give people more chances to improve instead of clamping down on them right away.
Also there may need to be some more powerful weapons, to give Traitors incentive to start shooting up the place, or at least some tweaking. I've seen far too many rounds take to long because a T knows he cannot outgun the innos, so he tries to pick them off. While that works fine for the beginning of the game or with some T buddies, once there is one T left, and he knows he will lose, he usually delays the round. Maybe even the Jihad should come back.
Lastly, we need more custom stuff as a draw and for the love of god, a new voting plugin. I've seen some that are awesome and make ours look like a joke.
Agree with custom stuff - TTT is no doubt an old game and it needs updates to keep it fun;
with the traitor topic: about how many traitors are there? I've noticed, even though the proportions are equal, that 2-3 traitor teams lose far more often than 6-7 ones - point is the server population could have something to do with more innocents winning. Jihads could help, maybe we could re-install the older Vintar and in general tweak the damage of all traitor weapons rather than nerf the innocent weapons. Also suggestion/idea wise I think traitors should be more encouraged to work as teams.. i.g. "Seal Team Six" methods where they all run together with disguisers and silenced M16s / that kind of stuff makes traiting fun, or for me atleast. Seal Teaming with Nexus was the shit; you could also do the rotary c4 teaming or even mass minigun raids.
With the rule issue I'm not sure what really would be loosened up.. are we saying that rdmers should be given a chance without slay if they say "Oh I had no clue how to play this game"? I feel like trolls are gonna start using that kind of excuse.. I would be down to play on looser ends rule-wise but what rules can you loosen up?
Crashing needs to be fixed, agree; donating perks, agree; a new vote plug-in or even new maps though I'm not sure if there really are much newer maps out there; and most importantly another thing to remember right now is it's in the midst of heavy first semester school work, closing in on the end of the first semester for the most part. I know my schedule won't start loosening up until come holidays but I could understand why our generally older playerbase doesn't have much time to play anymore.