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Topics - Finniespin

Pages: 1 [2] 3 4 ... 7
16
Voice Server / Rename this board?
« on: August 25, 2013, 12:30:32 PM »
Shouldn't we rename this board. And have a good place to let guest view the IP adress of the server?

17
Solved Applications / [TTT] Finniespin
« on: June 03, 2013, 01:28:44 PM »
Were you recommended by an admin? If so state the name: No-one

In game name: finniespin

Link to your steam page: http://steamcommunity.com/id/finniespin

Steam ID: STEAM_0:0:21921149

Do you have past admin experience: Yes

Why you wish to be admin: To fill in the gaps of other admins. I play on different timezones when other admins aren't online

What are some good qualities you possess: Honesty

What country are you from: The Netherlands

Age: 19

Microphone: yes

Additional Notes: I love you towersheep
EDIT: I also don't know why I am still HA of TF2

18
Team Fortress 2 / Can someone help me obtain linux misc item?
« on: February 19, 2013, 12:56:19 PM »
Long time no post,

Basically I am in a hospital and can't go home.
I really want the linux pinguin mascot hat for TF2.

The way to obtain it is by playing TF2 on a linux machine.
Unfortunately, I cannot play at the moment.

I am looking for someone who can help me with this.
It would give me a huge boner from you.

Can someone help me.

(I'll make my full hospital story when I am out here)

19
Team Fortress 2 / New TF2 | Trade/Idle and Saxton up | [TESTING PHASE]
« on: November 03, 2012, 08:20:09 PM »
Both servers are up, but are not fully with their plug-ins and admins.

I am looking for some plug-in requests for Trade/Idle (and Saxton)

Currently what I have now:
Advertisements - https://forums.alliedmods.net/showthread.php?p=592536
Building destroyer* -https://forums.alliedmods.net/showthread.php?p=1553549

If an engineer spawn traps/blocks in the nether, we can simply destroy his buildings.

198.50.26.34:27015 Trade/Idle

20
I've bought a DayZ server for a month to check it out.
Hope you guys like it.

IP here:
94.242.227.198:2322

Hope you guys enjoy!
Admins PM me for RCON

21
General Gaming Talk / L4D2: COD Nazi Zombies
« on: October 21, 2012, 04:23:01 PM »
<a href="http://www.youtube.com/watch?v=ZotXIx0qOyA" target="_blank">http://www.youtube.com/watch?v=ZotXIx0qOyA</a>
I actually want to try this.

22
Admin Resignation / Finnie's HA resignation/time away
« on: October 07, 2012, 04:24:02 PM »
In-Game Name: Finniespin

Which server(s) are you resigning from?: Saxton Hale

Steam ID: STEAM_0:0:21921149

Reason for resignation: I need to focus on some personal things, and I don't think I will fill enough time on TF2.

Temporary?: Maybe yes/no.

23
Team Fortress 2 / New saxton hale maps
« on: September 08, 2012, 02:41:32 PM »
New maps have been added for more variation.
If you have the time to play on one of the few maps.
I would like to hear if you like it y/n. A "why" would be nice too.

New maps:
  • vsh_aperture_b4
  • vsh_factoryhell
  • vsh_manncohq_v14
  • vsh_military_area_b1
  • vsh_minegay_b3
  • vsh_oilrig_v14

vsh_2fortdesk and vsh_streamplatform were already added, oops.

PM me for map suggestions

25
General Gaming Talk / Steam community content major update!
« on: August 13, 2012, 04:55:30 PM »
http://steamcommunity.com/communitycontent

I want to be able to organize my screenshots in albums!

EDIT: You might want to opt-in for Steam beta participation!

26
Team Fortress 2 / Man versus Machine
« on: August 13, 2012, 07:06:28 AM »
<a href="http://www.youtube.com/watch?v=TzxpbUeN-eg" target="_blank">http://www.youtube.com/watch?v=TzxpbUeN-eg</a>

27
Rules / Team Fortress 2 Idle/Trade Rules
« on: August 08, 2012, 01:40:54 AM »
Currently under development

  • Treat everybody with respect
  • Don't spam the chat *
  • Use Trade Chat (/t <message>) for trading purposes only **
  • Use your microphone wisely, be conservative on it
  • Hacking/Cheating will result in a permanent ban
  • Anyone who is marked as SCAMMER on steamrep will be permanently banned
  • If you get scammed on our server, we do not hold responsibility for your actions ***


  • * One trade message per chat cycle
  • ** Don't use it to get admin attention, or tell/ask something that has nothing to do with trading steam items.
  • *** Guidelines on trading:

https://support.steampowered.com/kb_article.php?ref=6748-ETSG-5417
https://support.steampowered.com/kb_article.php?ref=9958-MJDG-3003

28
General Gaming Talk / Source Engine 2 rumours!
« on: August 06, 2012, 07:50:13 AM »
https://twitter.com/PCGamesN/status/232401586880643072

http://www.valvetime.net/threads/exclusive-next-gen-source-2-engine-is-in-development.215336/

Our resident investigator Barnz has done some more digging in the Source Filmmaker script files, and he's uncovered probably some of the biggest news we've ever reported on our site.



He's found many more references to a "Source 2", but not just one vague line like our previous entry. We're only one file deep, and already it's clear that the references to "Source 2" are indeed referring to a next-gen engine that Valve is currently developing. I'm only going to show one line in this post, but there are about 60+ references here, and this one line is probably the most telling.

The Pastebin & file path:

".../SourceFilmmaker/game/sdktools/python/global/lib/site-packages/vproj/vproj.py"

Code: [Select]
Line 1387:
'''Return an str with the current engine version.
If key doesn't doesn't exist, assume 'Source', otherwise invalid -- assume next-gen 'Source 2'.'''

There are references to Source, Hybrid, and Source 2 in this file. We speculate that Hybrid is the base for which Source 2 is sitting on. Barnz also says it looks like Source 2 is using the same pipeline as Source, meaning that it will probably be keeping its .BSP level format. We haven't found any references to DirectX or OpenGL yet, or Episode Three for that matter, but we're still investigating.

The Ep3 reference from before was just a comment, so it's unlikely we'll find any more mentioning of it. Source Filmmaker was in development parallel to Source 2, hence why these script files have so many references to the new engine.

Valve wants you to know that they "don't like to brag, but Source is considered the most flexible, comprehensive, and powerful game development environment out there. And it's about to get even better."

29
Old Time Aways / Unknown time away
« on: July 31, 2012, 03:38:54 PM »
Name: Finniespin
Time you are leaving: Could be any time.
In Which server you are admin on: Team Fortress 2
Additional Comments:
Shit's private.
I am just less on, and can't really use mic.

30
Team Fortress 2 / Trade server rules!
« on: July 31, 2012, 03:35:30 PM »
So 3 standard map rules to be made/discussed;

  • Placing a dispenser in the info_teleport entity in the nether
  • Engies sentry hopping to the other side of the nether
  • Spies, backstabbing the players who teleport into the nether

I need everyone's opinion as best on this.

Personally I don't really care for the first and third problems. I mean an uber-charge would fix it quite easy.
Second is debatable...

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