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Messages - IsYn Wooley

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31
Way Off Topic Box / Re: The Auto-Necroing Thread Game: Mk. III
« on: September 24, 2013, 02:25:50 PM »
You can keep the Monster, just give me my Internetz  parrot

32
Help Section / Re: Computer CPU
« on: September 24, 2013, 01:43:24 PM »
If the stock GHz is higher, the higher you can OC it.

No! This is wrong and I will try and explain why.

For the purpose of making it simple we will look at the Core i7 900 series.

They had

Intel® Core™ i7-980 Processor
Select    Intel® Coreâ„¢ i7-960 Processor
(8M Cache, 3.20 GHz, 4.80 GT/s Intel® QPI)    Launched    Q4'09    130 W    TRAY: $294.00    
Select    Intel® Coreâ„¢ i7-950 Processor
(8M Cache, 3.06 GHz, 4.80 GT/s Intel® QPI)    Launched    Q2'09    130 W    TRAY: $294.00    
Select    Intel® Coreâ„¢ i7-940 Processor
(8M Cache, 2.93 GHz, 4.80 GT/s Intel® QPI)    Launched    Q4'08    130 W    BOX : $555.00    
Select    Intel® Coreâ„¢ i7-930 Processor
(8M Cache, 2.80 GHz, 4.80 GT/s Intel® QPI)    Launched    Q1'10    130 W    TRAY: $294.00    
Select    Intel® Coreâ„¢ i7-920 Processor
(8M Cache, 2.66 GHz, 4.80 GT/s Intel® QPI)

These chips are actually ALL THE SAME CHIP!

So say Intel designs the  940 processor and then starts pumping out thousands of them.

Due to the way these things are made they are not all equal.

So a 940 then gets tested with stock voltages and they increase these to each level set to test what the thermal output of each one is.

Based on a bunch of other variables they might decide that this 940 they made is just not up to snuff to handle being pushed at 2.93 Ghz with such and such a voltage so they bin this chip as a 920 @ 2.66Ghz

They might make the next chip and it is GOLDEN! it can fair exceed the previous processor specs of the 920. They make it a  940 it can run with stock specs at 2.93Ghz.

So basically what I am trying to say is that it is misinformation that a higher clock speed chip is going to clock higher than a slower speed chip. Cause in actuality the chip is already slightly overclocked in stock form.

Cuz they are all the same damn chip, they might have tweaks or different batches. For instance the Stepping. When the i7s came out there had g0 and b0 stepping the b0s ran a lot hotter than a g0. Thus Overclockers were all over getting a g0 so they could overclock them higher. Heat is one of the greatest limiting factors in overclocking.

So think of it this way

you have a room with a 10 feet ceiling

You have two men standing in this room.

One guy is 5'3" and the other guy is 6' 4"

You give them both stilts of 4' increase

The first guy is standing right at the ceiling, the other guy has to give up since his head would be through the roof.

I mean yes when you are talking processors it is possible for the 6 foot guy to go a bit past that ceiling, but it won't be much further, unless you need a shit ton of cooling to achieve it.  Which is counterproductive to the fact you just spent 1k dollars on the 6 foot man and only $300 on the 5 foot man. When we talk Technology you always want to get the best Price:performance
A slower chip OC'd properly will give you that.

There are a lot of ins and outs of this concept, but the general rule always stays the same. If you don;t have the money to burn on a $1k processor then just buy the base level chip or mid range and overclock it.

you could get an i7 920 which was stock a 2.66 to get up to 3.4-3.6 on air. For a fraction of the cost. You could even push 3.8 on even more superior cooling.

Now with the new processors like the Sandy Bridge and Ivy and Haswell, yes the K series is a new monster. It basically gives you the ability to overclock in the same ways we are used to with older chips. The non K series chips have some of their dials locked down so people cannot tweak them to their liking, but in reality overclocking is still possible regardless.

I have been overclocking since my first build. An AMD 2400+ I will tell you so long as you have a decent air cooler on it you can make it scream like the best of them.

It just makes more sense to me to buy the lesser of two chips and push it to the limits or above the limits of the more expensive chips.

It has never failed me and I have been doing this awhile. Also read up heavily on any forum you can in regards to your specific chip and mobo if you get lost.

Another thing to remember is stress testing is key to ensuring longevity. You want to make sure you have a stable overclock.

I think that overclocking today is loads easier than it was in the past. (Looking at the days when we would draw with a pencil on our CPUs to unlock L2)

Hope this helps,
-Wooley







33
Team Fortress 2 / Re: Why you should play medic
« on: September 24, 2013, 12:32:38 PM »
I was the original combat medic, before TF2 was even a hat simulator (GASP!)

That bone saw surprised the shit out of ppl when it crit -_-

Nice job representing the most important class in the game...next to the heavy.


34
GarrysMod / Re: Voice Battery
« on: September 19, 2013, 04:07:27 PM »
I would have voted no.

I think in a way it pushes ppl to be on steam chat/skype more.

Since they cannot have open mic chat with their friends when they feel it may be appropriate.

This would lead to ppl possibly circumventing other rules (Ghosting)

As an admin I get very skeptical of suspicious players when I hear skype chat noises on their mics. -_-

Thanks,

35
Ban Appeal / Re: Famous Anus Ban Appeal
« on: September 13, 2013, 07:05:02 PM »
Hello. I will tell you everything I know / remember. I was in the game with Famous at the time when Wellrgr said he got RDM'd. I looked at the Dlogs and 18 seconds in wellrgr dies. That's odd. Before I could even ask it appears Famous left before the round ended and I could get the Dlogs. I can't remember whether or not you gave him warnings.

Let me just put my own way of looking at the follow rule directly proportional to this 18 seconds into the round craziness.

I would say that adequately warning someone would consist you warning them where at least 5 or more seconds had pasted between each warning I usually count it out and also make markers for people once i get to the last warning I usually go around a corner and say do not follow me around the next corner or you are indeed going to get shot.

So you give the first warning...you wait 5-8 seconds you give the second warning another 5-8 seconds, you fire off a shot or you give another verbal warning another 5-8 seconds passes.

How in the fuck could this have transpired all in the first 18 seconds oft he round...unless of course wellrgr was following him around the entire pre-round making him anxious as fuck.

Still would not bypass the ample following rule since it was PRE ROUND...but seriously how do you go about making the judgement to kill someone 18 seconds into the round?...unless of course he was playing RED CROSS HAIR  balls out mode -_-

I would say you should be a little more lenient on your warnings and the duration between them.

Figure it this way...it is going to take at least a few seconds from the time you either hit a bind or give a verbal warning on voice. It has to travel down to the client. So that could be 3 second delay or more. Then that person has to process that shit...2 seconds. then you gotta wait a bit before ordering him to stop again. This entire process has already taken up about 10 seconds of time.

if it keeps going you are already 30 seconds into the round before you should be firing on them, unless they provoke you by firing on you or pulling a knife that is.

So just live and learn and realize we are in a game that has delay and nothing is instantaneous.

hth,

-Wooley


Added: On top of all of that, if you are too quick to kill for following and do not provide ample warnings you are most likely going to get killed by someone else who was not able to process your warnings quick enough.

That is the game pretty much in its entirety.

The innos have to guess and check every action taken for the entire duration of the round.

While the T's have the upper hand of fucking owning ppl while they are too busy trying to figure our mistakes like Killing another inno for following.

It is really genius and it requires just the right amount of teamwork to get the job done when ppl are per-occupied and yelling at one another -_-



36
Way Off Topic Box / Re: The Auto-Necroing Thread Game: Mk. III
« on: September 11, 2013, 11:28:54 AM »
The warning is the 10 day mark. The actual rule says 14 days. I'm sticking with the 14 days.

The rule is 14 days, the waring is just there so you see it before you post (even though most people don't see it somehow -_- ).

Oh okay, yes ty for the clarification. I usually see the warning, but then again if we had some more active threads we would have less NPs.

specially when some new guy comes around looking to pad that post count...that is when the necro goes full swing. -_-

on a side note: apparently -_- is catching on

37
Help Section / Re: Pc crashes
« on: September 06, 2013, 12:56:53 PM »
Does the dump files not show that? I really hate risking the PC because school has started up, so not having it would be a pain if I needed to research on the internet or type up a paper.

 I have not restarted it in awhile and it has not crashed so far. It seems to only do it when I start it up or restart it. Could the power supply be causing this? If so would a new better one be the best bet to stop this?

Okay, I will take a look at these wen I get the chance. Of Course windows 8 has me installing something that should have been included with the damn OS, just to read a file that comes from an OS. -_-

Plus reading the Stop error while vague is very informative.

38
Way Off Topic Box / Re: The Auto-Necroing Thread Game: Mk. III
« on: September 06, 2013, 12:48:30 PM »
See the goal was to do this without breaking the forum necro rules mmkay?  :P

but then your not necroing a thread...and pretty sure the rules are broken at 10 days not 12...so the previous winners still broke duh rulez

39
Way Off Topic Box / Re: The Auto-Necroing Thread Game: Mk. III
« on: September 06, 2013, 11:36:43 AM »
Clock it.

40
Rules / Re: Trouble in Terrorist Town Rules
« on: September 04, 2013, 04:57:51 PM »
I think simply removing the soundboard altogether would seem like the better thing to do to fix the issue. Adding consequences to mashing the buttons will just put more load on the admins, because now we would have to linger around the soundboard in order to catch people rather than playing the game.

In addition, people with a different taste in music will no longer complain about Chemical Romance - these complaints would add 20% more blabber to the server's voice chat on top of the music that's already playing, plus the complaints about the trolls mashing the buttons as mentioned by Crovv. Therefore, significantly less headaches for all of us --> better time playing the game.

I love that map...I hate that music...I am all for either removing it or editing it so no sound plays.

Even if it was my favorite band it would get annoying to have the track change very 3 seconds.

41
Ban Appeal / Re: Bigsister ttt ban appeal
« on: September 04, 2013, 04:14:25 PM »
Christmastown isn't even a big map. And even three rounds? I highly doubt that. Not only that, but the ban took place at one AM. Your screenshots indicate that its 9pm in your steam menu. Meaning you just fabricated those screenshots earlier today. Why would you be taking screenshots during your download of the map anyways?
He may not be in the same timezone, in the OP he did say he was banned a bit past 10pm, so that matches up.

However, like it is noted above, if he was connecting to the server it would have banned him with his name as well. Which it didn't, meaning he wasn't connecting to the server.
The name would only be added if he was banned during the "Sending Client Info" section of the connect. DL's come before that so his name would not have shown.

TS,
  TY for the clarification that is why my original question was 2 pronged. Even if the Steam ID was not bound to a username, (And we are still waiting on Nexus here) if you pulled a Status and the user was downloading the map that user will still show up as a pending connection to the server. So Nexus while going up in his console to pull down Big Sisters Steam ID would have noticed, or missed the fact that the steam ID he pulled from a previous status might have matched up with an unknown user that was still pending connection.

I am just trying to look at this from both sides, and from my experience with RDM & Leave when a map change occurs.

I can understand though most of the users by the end of the first round on the next map are like "hey did you ban that guy?" in voice chat. Gets good and old by the 3rd round -_-

Our system is very manual, but it is pretty much all we have, it is not like the system can logically take a !NRslay command and if the user connects on next map load the slay stays, or if that user say the map didn;t change, but he left purposely or immediately after the !nrslay command was given could thrown a ban at said user, but the human element is always better to have, since some people may need adjusted ban durations.

Just saying the task at hand is nothing simple. While on paper and the process is understood, we all have our own internal regulators to abide by. For instance how long you wait after the start of the next map to pass judgement on a user who was under the knife for a punishment and then doesn;t appear to ever show up.

On top of that and I am just being honest here, say this was Nexus who was in Big Sister's position and I was the admin. If I still had not seen nexus after round 3 I might actually open up the friends list and see if he was still online...in game...what game...what server...oh look it says he is on the server...must be downloading map...sends message WTF is taking you you lagging SOB??...

Granted Nexus is on my friends list and the admins cannot be expected to have every user on their list or even be required to be on steam friends while administrating...this last part is just add on to the idea above, the idea that each of us is going to act a different way and make judgments with less or more information of whatever is available at the time of passing judgement.

Some users might deserve the benefit of the doubt, but we need to prove that the statements being made are indeed true. Was BigSister connected and downloading map during the time his ban was being deployed?  We could look at the Game Server or even possibly this forum since the download is hosted here.

Is it really worth that much effort...It might, would it take longer than the ban duration to obtain all of this info...CG time...fuck yeah!

That is why I would have asked nexus if he saw anyone still pending connection in the updated status output before he dropped the ban?

42
Team Fortress 2 / Re: [Suggestions 2.0] VS Saxton Hale
« on: September 04, 2013, 03:19:35 PM »
What type of suggestion?: Feature Kill distance
What does it do?:  It tells you how far away the Saxton was from you when you died
Why should it be added?: We either hadt his at one point or another server had it where it would say you were killed by such and such at a distance of 1.x meters.

My main reason for this addon would be to have a custom plugin that played a sound bite when you were killed at specified distance. say like 2 meters it played "DAT RANGE!"


What type of suggestion?:
Like I stated above I would like the remote sentries...it is a few posts above this one.

What type of suggestion?: Scout Limit with Admin bypass.
What does it do?: Limits the scout class, but enables the admins to bypass the limit
Why should it be added?: The admins deserve to play a class regardless of the rule so long as it is not going to negatively impact game play. Think of it as an admin perk


43
Maps Area / Re: Map Removal Request
« on: September 03, 2013, 03:44:10 PM »
Name of the map: ttt_67thway_v6

In Which server do you wish the map to be removed? TTT

Why you think it should be removed from the server: Terrible optimization, lots of frame drops.

Additional comments: It should be replaced with v7, the old one we had.

I've only experienced frame drops by the flaming truck myself. Where are the other flame drops you speak of?

When you look into the street from just about anywhere, Specifically the jail, or from behind the gun store, even my GTX 670 4GB is no match for the map. I drop from 299 to 40.

On top of that the version we had previously was a much better map all around.

44
Ban Appeal / Re: Bigsister ttt ban appeal
« on: September 03, 2013, 11:32:18 AM »
I was on about 2 hours prior and that is around the time bigsister got on. I don't really play much with big sister, however I never had an issue for the good hour I played on the server and nexus was with us at that time too.

My question is about being banned while loading the map?

If this is indeed a true statement then I would assume two things happened here:

These questions are directed at Nexus:

1. When and if you pulled a status on the load up of the next map, did you see Big sister in the page still pending the connect?

2. When you dropped the hammer did it say banned (steam id) or did it say banned (big sister)?

You might be able to see this in the server log. If a player is downloading a map he is still connected to the server, I am not 100% sure about the "has joined server" plugin we have if it occurs upon initial connection or when you actually load up to the MOTD.

I know that normally I wait a good 3 minutes while I stare and stare looking to see if the person even shows up in the "Joined the server plugin"

However, if that fails I will also pull a status to see if they are in limbo and are indeed connected to the server.

So, if nexus does indeed say that it said banned ID, Bis sister did you happen to drop at anytime prior to being prompted you were banned?

Anyway, hope all goes well,

-Wooley

45
Team Fortress 2 / Re: Eureka Effect
« on: August 29, 2013, 04:07:18 PM »
Slay for engy using EE?

The eureka is the only reason I ever play as an engy on hale...it gives us a much needed buff considering 99% of the time we are stationary, on top of that we are slow as fuck.

Vote +1 for enable EE

Vote -1 For slay on last engineer

It takes 3-5 seconds for the EE to engage the teleport. Even halfway thru the tele the hale can hit the player.  The fact that it takes the hale forever to kill the engineer, is not the engineers fault. Now scunts on the other hand, all you have to do is run around to waste time.

I mean think about this... The engineer has now teleported back to spawn, Hale knows exactly where he is...Not wise for the engineer to start setting up shop at spawn since if he has to use EE to evade hale he is going to teleport 2 feet back into spawn.

I can understand that it does waste time the engineer having to run away and find a good distance to be safe enough to start building again, but really the engineer is such an important role in the entire scheme of things, unless ofcourse he is an azzhat and is camping from the start of the map without a dispenser in a decent place for the rest of the team to utilize.

In these cases where the engineer is doing little to no damage at all to hale I will have to agree.

But, most of you have seen me in action with EE and taking hale down to zero from 3k+

My defense is...it wouldn't take so damn long if the Hale was wise enough to go after the engineers first, or if the rest of the engineers' team didn't get straight owned so fast -_-

Anyway, Let's see what others think...


I also had to edit this in:
Engineer + EE +Oil Rig = Just tons of fun. Specially against HHH.

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