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« on: 23 Aug, 2012 22:51 »
I don't like the new zps for various reasons.
1: Being the fact that damage registry is worse than ever before.
2: Being the fact that the last update has messed up a lot of sourcemod commands on my server. For example Slay and timebomb is still broken. Now I have to resort to teleporting people into a zombie spawn and then freeze that person to get the same result of a slay.
3: My server also crashes everyday now, and sometimes when those crashes happen my graphics drivers stop working and I have to restart my computer because of that crash.
4: In my own opinion of course, The new crosshair sucks for the fact that long range shooting is now even more difficult.
5: The auto infection in my opinion is a joke. Why should someone else take up the task of being the the carrier if it was shitty enough to make the last person playing the carrier rage quit.
6: I don't like that the zps devs don't want people to see sprays by default. Not everyone is going to realize that there is a new "Disable sprays" option in the multiplayer options that they have to untick just to be able to see thier own/ other people's sprays.
Conclusion: As I have been playing zps since it was just a beta back in 2007, I have come to see more and more with each update that the developers want to mold the game into what THEY want it to be, Not what the players want. And their lack of play testing before their release of their updates has most recently taken a great toll on my zps community/server. If I could have a choice, I would go back to the old school zps of 2008 without thinking twice about it. That is my opinion, Although other might see it differently.
@ Multigrain, the reason why you would perfer the old school maps of zps is because they are in fact developer made stock maps, and this you have already said, but what people seem to miss is when someone makes a mod for source engine, if the developers decide to release the .fgd with the mod, they are pretty much welcoming people to make maps for the mod without anyone's approval of how good the quality of the map is in the game before it circulates among servers. That is one of the BIG factors of why zps is the way it is today. Too many inexperienced mappers use zps's .fgd to make and release a map that they think is good to their standards, which isn't always the case. In my own opinion I would say that 80% of maps on zps are complete garbage. Mabey it's just because i have insanely high standards as a experienced mapper for the source engine. But like I said before I would much perfer the 2008 version of zps. And if I could go back in time, I would make sure that a .fgd never got released for zps.
Cheers
Billynoggs