Conjoint Gaming [Game On]

CG Gaming Section => GarrysMod => Topic started by: Cortez (Mr. T. FOO!) on March 07, 2013, 11:13:10 PM

Title: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on March 07, 2013, 11:13:10 PM
Post your suggestions for the TTT server here:

Code: [Select]
What type of suggestion?: (Map, Equipment, Weapon, Model, Icon, Feature, Etc.)
What does it do?: (Describe what the suggestion will do and add to the gameplay/server.)
Why should it be added?: (Give a brief explanation as to why we should have it)
Link to download/addon: (On applies if it is a suggested server map or addon. If it doesn't exist I will see what can be done.)

Please keep suggestions serious and make sure that it hasn't been suggested before.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Ashes Relandi on March 08, 2013, 08:03:17 PM
What type of suggestion?: Map
What does it do?: ttt_Arctic_complex
Why should it be added?: its a good map that is not on the server. Its a very good TTT map.
Link to download/addon: Its on workshop

What type of suggestion?: Map
What does it do?: ttt_hendrix
Why should it be added?: its a good map that is not on the server. Its a very good TTT map. with a T objective. May need some admins to monitor some things but its a very good military based map.
Link to download/addon: (pending)

What type of suggestion?: Weapon
What does it do?: Readd the vulcan
Why should it be added?: The vulcan was CG's signature (aside from the vintar). Some tweaking may be needed like adjusting movement speed. (perhaps set it so it acts like your aiming down sights which slows you down or forces you into walk mode) Have it so you actually die from running out of ammo. Also make it 2-3 credits as its meant to be a "last resort" weapon. Not buy it at the beggining of the round.
Link to download/addon: If we still have the vulcan code it just needs tweaks.

What type of suggestion?: Equipment
What does it do?: Iron Boots + tripmines
Why should it be added?: Iron boots: Negates or takes less fall damage while increasing damage on goomba stomps. (available for both Detecs and traitors).
Trip mines: Acts like the SLAM. Laser is invisible to all but traitors. Does maybe 25~50 dmg when tripped. Can be destroyed via shooting it.

Link to download/addon: Requires coding. (which i can't do)








Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Tendovvi on March 10, 2013, 05:37:12 PM
What type of suggestion?: Map
What does it do?: cs_office_unlimited_oc
Why should it be added?: I miss it, it's been gone since GMod 13 came.

What type of suggestion?: Map
What does it do?: ttt_67thway_v4
Why should it be added?: Currently not in the rotation, would b nice if you'd add it back.

What type of suggestion?: Map
What does it do?: ttt_bank_b4
Why should it be added?: Currently not in the map rotation, but on the server.

What type of suggestion?: Map
What does it do?: dm_richland_notrap_b5
Why should it be added?: Gewd map and not in the rotation.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Xenomorph on March 11, 2013, 10:33:39 AM
What type of suggestion?: Weapon
What does it do?: Readd the vulcan
Why should it be added?: The vulcan was CG's signature (aside from the vintar). Some tweaking may be needed like adjusting movement speed. (perhaps set it so it acts like your aiming down sights which slows you down or forces you into walk mode) Have it so you actually die from running out of ammo. Also make it 2-3 credits as its meant to be a "last resort" weapon. Not buy it at the beggining of the round.
Link to download/addon: If we still have the vulcan code it just needs tweaks.


I don't think there is anyway to code a more than one credit weapon...

What type of suggestion?: Weapon
What does it do?: Its a S.L.A.M. A laser tripmine from Half Life 2â„¢ made by VALVeâ„¢. It explodes when you break the laser or throw an object into it. It also explodes if you shoot it (may not work).

Why should it be added?: S.L.A.Ms have been my #1 thing lately and I coded my self one the other day. Its pretty useful if you need to make a quick escape for example: Tendovvi: ๖ۣۜXenomorph God is a Traitor! ๖ۣۜNexus: Kos Xeno *Goes down the gun store teleport then Xeno places a S.L.A.M in the TP area. ๖ۣۜNexus then explodes via the S.L.A.M*
It can be also used if an innocent is last alive and needs a way for the T to die without shooting (challenge).

Link to download/addon: PM me and I can give you a link if wanted.
I know Ashes suggested it but didn't leave enough info and he didn't exactly leave a place to get it.

DO NOTE THAT THE PLACER OF THE SLAM CAN NOT DIE FROM IT, I CAN DO SOME TWEAKING IF SO\

Edit: It will not say in the logs when someone places it or when someone dies from it or whose  slam it was. I can copy some code from the C4/Thrown Knife and etc and use it.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Old Crow on March 12, 2013, 04:52:55 PM
Keep this to suggestions please. This is not a place for discussion.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Xenomorph on March 16, 2013, 12:19:42 PM
What type of suggestion?: Fix shitboxes finally...
What does it do?: We change the models from CSS ones to Hl2 ones...
Why should it be added?: Garry's Mod is a Half Life 2 mod and TTT uses CSS models. Each model is designed for each game. So CSS models would have the right hitbox for CSS but not for Garry's Mod. In Garry's Mod since it is a Half Life 2 mod, it will work if it was Half Life 2 models..
Link to download/addon: No links because it is in the gamemode itself which I can provide instructions.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Tendovvi on March 16, 2013, 02:55:33 PM
What type of suggestion?: Change crosshair sizes back to what they were before the latest GMod update.
What does it do?: Changes crosshairs to smaller size.
Why should it be added?: Because what Garry did was unnecessary, I visited another server and it had the old sizes.
Link to download/addon: -
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Tyber on March 16, 2013, 07:06:04 PM
What type of suggestion?: Fix shitboxes finally...
What does it do?: We change the models from CSS ones to Hl2 ones...
Why should it be added?: Garry's Mod is a Half Life 2 mod and TTT uses CSS models. Each model is designed for each game. So CSS models would have the right hitbox for CSS but not for Garry's Mod. In Garry's Mod since it is a Half Life 2 mod, it will work if it was Half Life 2 models..
Link to download/addon: No links because it is in the gamemode itself which I can provide instructions.
Please at least try this, doubt it will work but try anyway.

What type of suggestion?: Weapon
What does it do?: ERMAHGERD LAUNCHES MELLONS!!!!!
Why should it be added?: Self explanatory
Link to download/addon: http://steamcommunity.com/sharedfiles/filedetails/?id=132363180&searchtext=
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Xenomorph on March 17, 2013, 05:51:39 AM
What type of suggestion?: Weapon (Shurikens)
What does it do?: Shurikens are basically ninja stars that you can throw.
Why should it be added?: I want something different in TTT. It's something new that I haven't seen much in TTT servers. I would like to see how people would react to the quick throws of a ninja.
Link to download/addon: http://www.mediafire.com/?f71eh7h962nbxfw (Addon by me)


What type of suggestion?: Feature
What does it do?: It adds a better damagelog to the server.
Why should it be added?: I have noticed people saying "I didn't buy a vintar though!" or "But I didn't even throw an incend in the first place..." and this will prevent people from lying. In the f8 menu, there is a little interface. It shows all the rounds that have been passed by (Round 1, Round 2, Current Round etc etc) so you don't have to worry! It also shows when people throw grenades or buys equipment!
Link to download/addon: http://www.mediafire.com/?dgcq3m1ut4i003y
Extra Note: You can also bind any key to a command called damagelog

What type of suggestion?: Feature
What does it do?: It adds a MUCH BETTER map vote for the server (I was building one)
Why should it be added?: The one I updated was shit and barely works so I was luaing a new one! I find that people hate the map rotation...
Link to download/addon: http://www.mediafire.com/download.php?m2h4w6cq37qi97m
Screen shot: http://steamcommunity.com/id/xenomorphkingsheadshotpro/screenshot/594746535655605937
Extra Note: IT MAY GLITCH OUT AT TIMES!!
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on March 17, 2013, 10:56:13 AM
Thanks for the suggestions guys! I'll test them out as soon as I can.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Leetgrain on March 24, 2013, 03:09:57 PM
maybe you should add more guns, i would prefer shotguns because there are not many shotguns in the server, you should add like a spas-12 as a D weapon

Please use the suggestions format, Orange :p

Also, we already have a semi-automatic shotgun for the detectives - which is basically what a Spas-12 is.



What type of suggestion?: Weapons - Pistol overhaul
What does it do?: Makes the secondary weapons more usable
Why should it be added?: Why should it be added? Well, I think the pistols in the game are a bit on the... low side of the spectrum, the normal pistol should be able to fire slightly faster - and semi-automatic, not like the slow automatic pistol we have now, and both the pistol and deagle should be faster to ADS/walk when you're using ADS.
Link to download/addon:N/A - need to edit original coding.

What type of suggestion?: Weapon - Revolver
What does it do?: Shoots people!
Why should it be added?: If the pistols are buffed and nerved in various ways, I think we should have either a T or D only revolver, strong, slow and loud, it would offset its high power with a slow fire rate and long reload time.
Link to download/addon: N/A


What type of suggestion?: Tool/Device - Proximity Mine
What does it do?: Explodes people in a small area around it
Why should it be added?: It would be fun to use as a Traitor, using it to trap an area with a mine without the need for a timer or remote detonation, and would be great to trap bodies and etcetera. If implemented correctly it could be totally balanced, by either having a quite distinct model or by making LOW beeping sounds every so often.
Link to download/addon: N/A
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Agent 47 on March 25, 2013, 11:51:22 PM
Moderator Comment Use the format from the original post when posting on this thread. I editted it in this time, but future posts that do not follow the format will be removed.
What type of suggestion?: Rule
What does it do?: Refines traitorous actions
Why should it be added?: Under III. General Traitorerous Actions "Destroying Health Stations [is a traitorous action]" and under IV. Map-Specific Traitorous Actions, MAP 67th way, 1. " Breaking the Traitor tester [is a traitorous action]".

People have been (in my opinion) falsely interperting this to mean "a player may damage the above mentioned items as much as they want, without it being a traitorous action, as long as they don't destroy them." I would like the wording to be changed to include damaging the above mentioned items, since I am sure that's what the rules are ment to convey. This would further the end of people not being able to weasel their way out of punishment.
Link to download/addon: N/A
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Xenomorph on March 29, 2013, 02:46:44 PM
What type of suggestion?: Weapon
What does it do?: Makes the user Invisible.
Why should it be added?: This shall be used for the traitors that need a quick escape. Or a Detective that is investigating a murder when Tendovvi or Nexus shoots them but gets a shitbox! It is good and includes custom sounds +icon.
Link to download/addon: http://www.mediafire.com/?wyl9phj7czwiujy Another addon by me
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Old Crow on March 29, 2013, 03:07:02 PM
Leave the comments to the HA/Coders please!
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Muffins on March 29, 2013, 05:16:31 PM
What type of suggestion?: Model
What does it do?: Change the knife model to the giant purple dildo in Saints Row and when you stab someone it sticks out their butt
Why should it be added?: Well I thought it would be funny and I suggested it on the server and a bunch of people said it would be cool and funny
Link to download/addon: I don't have a link but I am pretty sure you can find it somewhere if someone does just link it
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Tendovvi on April 01, 2013, 12:29:10 PM
What type of suggestion?: Rule
What does it do?: Make it so we can ban people for 1 day or 1 hour or something who leave after letting the time run out without having enough kills as traitors. It's pretty annoying if the last traitor, let's say wastes 5 minutes of everyone's time and then leaves to avoid the slay. I still say this, it might just be worse than RDM than leave because RDMing 1 person wastes only that persons time, doing nothing as the last traitor or something however wastes EVERYONES time.
Why should it be added?: Because right now those people can leave and avoid a punishment without any consequences.
Link to download/addon: -
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Guztav. on April 02, 2013, 06:39:40 PM
What type of suggestion?: Rule
What does it do?: If a terrorist takes a detectives weapon, ie frenchy/g3, while they are dropping a health station for example, the detective may ask 3 times for it back, if the terrorist refuses it will be classed as TRAITORUS and the detective may kill for it.
Why should it be added?:I'm just about sick of people taking detective weapons and running off screaming, "nope, you should be more careful!". It leads to the detective rdming and causing arguments over rules.
Link to download/addon:
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Tendovvi on April 05, 2013, 11:16:40 AM
What type of suggestion?: Weapon - Headcrab Launcher
What does it do?: Y'all know
Why should it be added?: Was removed when GMod 13 went live. According to Inject it's working, but it's just not on the server?
Link to download/addon: You got it.

What type of suggestion?: Weapon - Pain Station
What does it do?: Y'all know
Why should it be added?: Was removed when GMod 13 went live.
Link to download/addon: You got it.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Billy on April 06, 2013, 02:07:43 PM
What type of suggestion?: Rule.
What does it do?: Decide whether or not breaking the boards on ttt_rooftops is traitorous, and/or killable or not.
Why should it be added?: Nobody knows if it's killable or not and leads to grey-area RDM.
Link to download/addon: n/a
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on April 06, 2013, 02:15:12 PM
What type of suggestion?: Rule.
What does it do?: Decide whether or not breaking the boards on ttt_rooftops is traitorous, and/or killable or not.
Why should it be added?: Nobody knows if it's killable or not and leads to grey-area RDM.
Link to download/addon: n/a

It's basically the same as pushing someone off the edge with a crowbar.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Billy on April 06, 2013, 02:28:25 PM
What type of suggestion?: Rule.
What does it do?: Decide whether or not breaking the boards on ttt_rooftops is traitorous, and/or killable or not.
Why should it be added?: Nobody knows if it's killable or not and leads to grey-area RDM.
Link to download/addon: n/a

It's basically the same as pushing someone off the edge with a crowbar.

I don't mean breaking them when people are on them, that's obviously killable. I just mean breaking them for fun/whatever other reason.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on April 06, 2013, 08:58:29 PM
What type of suggestion?: Rule.
What does it do?: Decide whether or not breaking the boards on ttt_rooftops is traitorous, and/or killable or not.
Why should it be added?: Nobody knows if it's killable or not and leads to grey-area RDM.
Link to download/addon: n/a

It's basically the same as pushing someone off the edge with a crowbar.

I don't mean breaking them when people are on them, that's obviously killable. I just mean breaking them for fun/whatever other reason.

How could it be rdm if it doesn't kill anyone...
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Billy on April 06, 2013, 09:00:35 PM
What type of suggestion?: Rule.
What does it do?: Decide whether or not breaking the boards on ttt_rooftops is traitorous, and/or killable or not.
Why should it be added?: Nobody knows if it's killable or not and leads to grey-area RDM.
Link to download/addon: n/a

It's basically the same as pushing someone off the edge with a crowbar.

I don't mean breaking them when people are on them, that's obviously killable. I just mean breaking them for fun/whatever other reason.

How could it be rdm if it doesn't kill anyone...

I never said it was RDM. I mean, sometimes people kill other people because they break the wooden boards. There are no current rules stating whether you are allowed to kill someone for that or not, or just suspect them instead. So when someone DOES kill for it, you can't really do much about it.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on April 06, 2013, 09:15:05 PM
What type of suggestion?: Rule.
What does it do?: Decide whether or not breaking the boards on ttt_rooftops is traitorous, and/or killable or not.
Why should it be added?: Nobody knows if it's killable or not and leads to grey-area RDM.
Link to download/addon: n/a

It's basically the same as pushing someone off the edge with a crowbar.

I don't mean breaking them when people are on them, that's obviously killable. I just mean breaking them for fun/whatever other reason.

How could it be rdm if it doesn't kill anyone...

I never said it was RDM. I mean, sometimes people kill other people because they break the wooden boards. There are no current rules stating whether you are allowed to kill someone for that or not, or just suspect them instead. So when someone DOES kill for it, you can't really do much about it.

Ahh I see. It falls under destroying random props, not traitorous. Killing someone for it would be RDM.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Tendovvi on April 11, 2013, 05:13:00 PM
What type of suggestion?: Weapon - Golden Gun
What does it do?: Y'all know
Why should it be added?: Was removed when GMod 13 went live, I think.
Link to download/addon: You got it.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Leetgrain on April 13, 2013, 06:10:54 PM
What type of suggestion?: Weapon Buff (TMP)
What does it do?: Make the TMP WAY more accurate or make it faster firing, and buff its damage up a little.
Why should it be added?: Right now, the TMP is terrible, it may be a silent SMG, but that doesn't excuse it, it needs to either be more accurate or faster firing, and also needs to be slightly more damaging.
Link to download/addon: -
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Tendovvi on April 14, 2013, 12:32:10 PM
What type of suggestion?: Map round limit
What does it do?: Adds 2 extra rounds so the total amount of rounds is 6 again, right now it's just 4 since it changes at 2 rounds left.
Why should it be added?: We always had 6 rounds, but Xeno's vote plugin cut 2 rounds off and 4 isn't that much for 1 map.
Link to download/addon: -

What type of suggestion?: onesmallshamble guns
What does it do?: Adds guns to the map cause right now there are none.
Why should it be added?: So it can actually be played properly.
Link to download/addon: -
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Phoenix on April 22, 2013, 07:41:57 PM
What type of suggestion?: Weapon - Poison
What does it do?: It poisons the target, after 10 seconds the target starts loosing health with 1 HP each time Very fast, like 100 HP per minute
Why should it be added?: it makes it easier to Frame other people of killing the target, as it keeps the DNA of the last guy who was in range(but the body says he was Poisoned)
Link to download/addon: N/a, i might be able to make one, so give me about 2 days after post, then you can say i didnt succeed

What type of suggestion?: Weapon - Fake Knife
What does it do?: you "stab" someone with the fake knife, and then the world model&view model Force the player into the Knife holding position, they cant change for 30 seconds, and if you kill someone who has it they will not lose Karma(because the guy who gave the fake knife will be Given the kill)(effect after 5 seconds after "stab"
Why should it be added?: Same as before, you can Frame other people of being a Traitor because they apear with a knife
Link to download/addon: N/a, i might be able to make one, so give me about 2 days after post, then you can say i didnt succeed
Note: the Poison gives a Holstered position and the fake knife gives the player a Knife position

Edit:

What type of suggestion?: Round Begin&End music
What does it do?: it makes a Sound(10 or 15 second footage) of a song fitting with who won.
Why should it be added?: just for the lulz
Link to download/addon:

List of Songs(suggestions)

Inno win
Bring it!: https://www.youtube.com/watch?v=xM5x5R-vFSo
hell song(nightcore version): https://www.youtube.com/watch?v=1ItU7WF65Hg
Knightmare frame: https://www.youtube.com/watch?v=G9nRTkbiL9I
Heaven piercing giga drill: https://www.youtube.com/watch?v=X_AFJiFGbmI

Traitor win
Counter strike(Sabaton): https://www.youtube.com/watch?v=0GV9d-5a8_U
Killing grounds: https://www.youtube.com/watch?v=NUgCOFg9zeU
Road racin: https://www.youtube.com/watch?v=iIZ-bxN9qrc
Soviet March: https://www.youtube.com/watch?v=lDQ7hXMLxGc

Round Begin

Where dragons rule(intro at the part " in a land... where dragons ruuuulle) : https://www.youtube.com/watch?v=02q8kPJn_e4
Seasons: https://www.youtube.com/watch?v=qVxeLyPUnIo
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Phoenix on April 23, 2013, 11:14:26 AM
What type of suggestion?: Anti-RDM system
What does it do?: it shows who killed you and with weapon they did( in example, Tendovvi[traitor] killed you with [weapon] Scout, Damage 490
Why should it be added?: it makes it easier for people to Report RDMers to admins, and a SteamID adding would be possible
Link to download/addon: N/A
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Leetgrain on April 23, 2013, 11:44:22 AM
What type of suggestion?: Anti-RDM system
What does it do?: it shows who killed you and with weapon they did( in example, Tendovvi[traitor] killed you with [weapon] Scout, Damage 490
Why should it be added?: it makes it easier for people to Report RDMers to admins, and a SteamID adding would be possible
Link to download/addon: N/A

We have ttt_print_damagelog for that, and status for steamIDs, needs to be easier to see steamID's though.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Xenomorph on April 23, 2013, 05:34:26 PM
What type of suggestion?: Feature
What does it do?: It makes the bullets you shoot drop.
Why should it be added?: It makes the game a bit harder and more of a challenge to guess how high you would have to shoot.
Link to download/addon: N/A You could probably use the rg_base because that uses a working dropping bullet code. We also may have to get a different scope.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Xenomorph on April 23, 2013, 11:31:38 PM
What type of suggestion?: Feature
What does it do?: It makes the bullets you shoot drop.
Why should it be added?: It makes the game a bit harder and more of a challenge to guess how high you would have to shoot.
Link to download/addon: N/A You could probably use the rg_base because that uses a working dropping bullet code. We also may have to get a different scope.

yea right, it would make the game harder& more fun, but the ping would change from 108(for me atm) to 250, as each bullet needs a Calculation and that asks ALLOT from the server&PC's
I think its much more simple... Trust me it doesn't do anything to the pings from what I have seen. Its just two files of lua... What could go wrong besides the server box destroying itself? I mean, it doesn't need a calculation. From what else I have heard it just shoots an invisible bullet that does the damage of the gun and its like a prop so it drops while being shot. Not too complicated ay? I know lua myself. Anyways back onto the "Suggestion" part.

What type of suggestion?: Feature
What does it do?: Has less map selections.
Why should it be added?: If people rtv nexus, on the map vote it still says ttt_nexus. I find it annoying that people can just vote the map again... So why not have like 10 selections or 5? Maybe just have 4 random selections with the map pictures? That may be hard but its for the better!
Link to download/addon: You got it..
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Ashes Relandi on April 26, 2013, 09:09:38 PM
What type of suggestion?: Map
What does it do?: Just some more maps.
Why should it be added?: Because we require more maps. Literally (I will supply rearms if needed), ((Or tower can))
Link to download/addon: A whole big list
http://steamcommunity.com/sharedfiles/filedetails/?id=137891506&searchtext=TTT
http://steamcommunity.com/sharedfiles/filedetails/?id=140410125&searchtext=TTT
http://steamcommunity.com/sharedfiles/filedetails/?id=121823440
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: ??Mystery?? on April 26, 2013, 10:46:55 PM
What type of suggestion?: Map (Peach's Castle)
Why should it be added?: Cause the map's amazing
Link to download/addon: http://www.garrysmod.org/downloads/?a=view&id=21003
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: UnknownError on April 27, 2013, 12:36:19 AM
What type of suggestion?: Map
What does it do?: Just some more maps.
Why should it be added?: Because we require more maps. Literally (I will supply rearms if needed), ((Or tower can))
Link to download/addon: A whole big list
http://steamcommunity.com/sharedfiles/filedetails/?id=137891506&searchtext=TTT
http://steamcommunity.com/sharedfiles/filedetails/?id=140410125&searchtext=TTT
http://steamcommunity.com/sharedfiles/filedetails/?id=121823440

These maps are broken!!!!
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Xenomorph on April 29, 2013, 10:39:56 AM
What type of suggestion?: Chat
What does it do?: Changes looks of the chat box...
Why should it be added?: We need something different for CG. Not like a weapon, or a script that is simple. Something that is unexplainable. +I am sure billy wants to spam parrots.
Link to download/addon: N/A

Try using all the animations from the CG forum for it too if possible so if I typed "troll.face"(leave out the period) then it would show a troll face. Ex: (=CG=) Xenomorph God: trollface or All of Haiti: parrot parrot parrot or [ICA] Agent 47 to admins: this is a frog.  frogc00l
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on April 30, 2013, 08:30:22 AM
Keep this to suggestions please. This is not a place for discussion.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Tyber on May 01, 2013, 06:24:02 PM
What type of suggestion?: Point shop for TTT
What does it do?: Lets me have a LOL trail and cewl hats :3
Why should it be added?: It works on other servers, have seen no problems with it, and is pretty cool.
Link to download/addon: http://equinox-studios.com/showthread.php?tid=2

P.S. Please respond whether you'll add this or not :3
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Phoenix on May 01, 2013, 06:31:30 PM
What type of suggestion?: Weapon(s) - Benili M3 super(pump shotgun) Benilli M4(autoshotgun)
What does it do?:the pump shotgun fires with more damage, less recoil, but the autoshotgun fires Faster and reloads faster(and has 2 bullets more than the pump)
Why should it be added?:  it gives us a choise in the shotgun type we can use, as at the moment we only got 1 shotgun
Link to download/addon: the auto shotgun was a Base weapon in the game, a few tweaks should be enough and the M3 is a CSS model(currently the shotty model) and the coding shouldnt be to hard.


What type of suggestion?: Equipment - Feign death
What does it do?: it fakes 1 dead(dropping an unindentified corpse, but when ID's it says "this body seems real but it isnt" and it has DNA of the Traitor
Why should it be added?: It makes the game a bit harder and the traitors can lose some of the stealth
Link to download/addon: N/A

What type of suggestion?: Equipment - Bullettime(1 use)
What does it do?: it slows the time and gives the traitors a gap of 15 seconds to make a SLOW-MO kill
Why should it be added?: it gives the less able to snipe a chance to use the Vintar or any other weapon with ease
Link to download/addon: N/A, it should be Bound to a key to activate(or in the credits TAB)

* this can also drive the Inno's nuts as the slow mo makes them think that someone died so they will go panicing earlier.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Old Crow on May 02, 2013, 12:09:00 AM
I think Cortez said no shop period somewhere.

Anyway, Deleting comments. THIS IS FOR SUGGESTIONS ONLY! If you guys have a suggestion but want feedback, please post it in a separate thread.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: BladeTwinSwords on May 23, 2013, 03:49:05 PM
What type of suggestion?: Weapon - P228 (Pistol)

What does it do: It does more damage than the 5-7 and has the same rate of fire but it has fewer bullets per clip and more recoil. It could use either the 9MM ammo or the SMG ammo if need be.

Why should it be added?:  It used to be one of the available pistols on some of the maps like island before GMod13. Plus it would be nice to have an intermediate pistol between the Deagle and the 5-7 in terms of power.

Link to download/addon: It is the CSS model of the P228
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on May 23, 2013, 06:45:58 PM
What type of suggestion?: Weapon - P228 (Pistol)

What does it do: It does more damage than the 5-7 and has the same rate of fire but it has fewer bullets per clip and more recoil. It could use either the 9MM ammo or the SMG ammo if need be.

Why should it be added?:  It used to be one of the available pistols on some of the maps like island before GMod13. Plus it would be nice to have an intermediate pistol between the Deagle and the 5-7 in terms of power.

Link to download/addon: It is the CSS model of the P228

I've been planning on adding back all of the old SWEPs that I can get to work, I've been waiting on Inject to send them to me but I have a SWEP for this already that I'll upload. PM me if there are any problems with it.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Xenomorph on May 25, 2013, 05:30:56 AM
What type of suggestion?: Weapon - Dual 96G Elite Berettas
What does it do: Well its a pistol...
Why should it be added?:  More weapons = More fun!
Link to download/addon: Just make it.

What type of suggestion?: Weapon - SG-550 commando
What does it do: Well its a sniper...
Why should it be added?:  More weapons = More fun!
Link to download/addon: Just make it.

What type of suggestion?: Equipment - Nightvision for Ds/Ts
What does it do: Lets you see in dark areas on maps.
Why should it be added?: It just adds something I haven't seen on other TTT servers
Link to download/addon: You could probably get the code from someone's night vision script like Dylan's but you better get permission .

What type of suggestion?: A droping weapon - Force field
What does it do: After a few seconds it puts a force field around a model of any kind. The force field can be shot and can be broken
Why should it be added?:  More equipment!
Link to download/addon: Just make it. It is easy just put a prop that has health and bullets cant go through around a single entity.

What type of suggestion?: Weapon - AUG
What does it do: Its a rifle...
Why should it be added?:  More weapons = More fun!
Link to download/addon: Just make it.

What type of suggestion?: Weapon - P90
What does it do: Well its a SMG
Why should it be added?:  More weapons = More fun!
Link to download/addon: Just make it.
I do remember a P90 but not sure.

What type of suggestion?: Model Replacement - Disarmer for C4
What does it do: It doesn't do anything but change the model.
Why should it be added?: Something more appealing than just the regular model.
Link to download/addon: Just get a model and use that.




Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Mr_Rainbow on May 25, 2013, 10:42:50 PM
What type of suggestion?: weapon

What does it do?: Adds a sawn off shotgun

Why should it be added?: There is a small verity of shotguns to choose from besides the ones that you can by

Link to download/addon: http://www.garrysmod.org/downloads/?a=view&id=106860


What type of suggestion?: weapon

What does it do?: adds a shotgun

Why should it be added?: As I said there is a small amount of shotguns available for innos.

Link to download/addon: http://www.garrysmod.org/downloads/?a=view&id=133129


What type of suggestion?: weapon

What does it do?: adds a shotgun

Why should it be added?: As I said there is a small amount of shotguns available for innos.

Link to download/addon: http://www.garrysmod.org/downloads/?a=view&id=131723


What type of suggestion?: I guess this would be a feature

What does it do?: Adds music when you die.

Why should it be added? I've never seen any other ttt server with something like that and it would make our ttt serevr unique.

Link to download/addon: http://steamcommunity.com/sharedfiles/filedetails/?id=138064846



Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Muffins on June 13, 2013, 04:56:56 AM
What type of suggestion?: Equipment
What does it do?: Remove the m4 and we could just use the AUG in its place and download the Silenced M4 t weapon
Why should it be added?: I have been playing on some other servers recently and they have  the silenced m4 as a t weapon and I love it cause it owns
Link to download/addon: I don't have a link cause I think it is called something else so I was hoping you know what I am talking about and know where to download it
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on June 13, 2013, 03:28:49 PM
What type of suggestion?: Equipment
What does it do?: Remove the m4 and we could just use the AUG in its place and download the Silenced M4 t weapon
Why should it be added?: I have been playing on some other servers recently and they have  the silenced m4 as a t weapon and I love it cause it owns
Link to download/addon: I don't have a link cause I think it is called something else so I was hoping you know what I am talking about and know where to download it

I already have a SWEP for a suppressed M16, but the AUG and the M16 are totally different weapons. If you guys want it I can add the suppressed M16 as a traitor weapons anyways.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Leetgrain on June 13, 2013, 04:07:19 PM
What type of suggestion?: Equipment
What does it do?: Remove the m4 and we could just use the AUG in its place and download the Silenced M4 t weapon
Why should it be added?: I have been playing on some other servers recently and they have  the silenced m4 as a t weapon and I love it cause it owns
Link to download/addon: I don't have a link cause I think it is called something else so I was hoping you know what I am talking about and know where to download it

I already have a SWEP for a suppressed M16, but the AUG and the M16 are totally different weapons. If you guys want it I can add the suppressed M16 as a traitor weapons anyways.

Yes please, primary or special weapon slot?
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on June 13, 2013, 05:57:13 PM
What type of suggestion?: Equipment
What does it do?: Remove the m4 and we could just use the AUG in its place and download the Silenced M4 t weapon
Why should it be added?: I have been playing on some other servers recently and they have  the silenced m4 as a t weapon and I love it cause it owns
Link to download/addon: I don't have a link cause I think it is called something else so I was hoping you know what I am talking about and know where to download it

I already have a SWEP for a suppressed M16, but the AUG and the M16 are totally different weapons. If you guys want it I can add the suppressed M16 as a traitor weapons anyways.

Yes please, primary or special weapon slot?

Oh it will definitely be 7th weapon slot if I add it.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Muffins on June 13, 2013, 06:04:23 PM
What type of suggestion?: Equipment
What does it do?: Remove the m4 and we could just use the AUG in its place and download the Silenced M4 t weapon
Why should it be added?: I have been playing on some other servers recently and they have  the silenced m4 as a t weapon and I love it cause it owns
Link to download/addon: I don't have a link cause I think it is called something else so I was hoping you know what I am talking about and know where to download it

I already have a SWEP for a suppressed M16, but the AUG and the M16 are totally different weapons. If you guys want it I can add the suppressed M16 as a traitor weapons anyways.
I know that AUG and m4 are two different weapons but it would be a little confusing if a t was running around with the t weapon and it looked like an m4 that you can just pick up
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on June 13, 2013, 06:08:04 PM
What type of suggestion?: Equipment
What does it do?: Remove the m4 and we could just use the AUG in its place and download the Silenced M4 t weapon
Why should it be added?: I have been playing on some other servers recently and they have  the silenced m4 as a t weapon and I love it cause it owns
Link to download/addon: I don't have a link cause I think it is called something else so I was hoping you know what I am talking about and know where to download it

I already have a SWEP for a suppressed M16, but the AUG and the M16 are totally different weapons. If you guys want it I can add the suppressed M16 as a traitor weapons anyways.
I know that AUG and m4 are two different weapons but it would be a little confusing if a t was running around with the t weapon and it looked like an m4 that you can just pick up

You seem to forget that deception is a key part of the gamemode. I'll add this sometime in the near future, no more discussing on this thread. If you have any questions PM me.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Sniper no Sniping on June 24, 2013, 04:02:59 PM
What type of suggestion?: Rule / Adding a prop to 67th Way

What does it do?: Make going on top of the Barn roof considered glitching or add a ladder so that it's more accessible

Why should it be added?: The only was to get up to the barn is to discombob jump, and it is very difficult for a traitor on the ground to shoot the person on the roof because of the angles. It is also very unlikely that a discombob will knock them off of the roof due to how large the roof is. This wouldn't be a problem if there was a ladder leading up to it. The fact that i'd have to lose a T round or waste a C4 on one person because I can't get up to the roof which shouldn't really be accessible in the first place is ridiculous.

Link to download/addon: N/A
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: mjb627 on June 24, 2013, 10:02:32 PM
Please add the map ttt_zs_krusty_krab_v4.
Really fun map, we also need some more variety in our rotation.
Probaly should put this here: http://www.conjointgaming.com/forum/index.php?board=26.0
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: lilg0218 on June 27, 2013, 11:38:36 PM
What type of suggestion?: (Map, Equipment, Weapon, Model, Icon, Feature, Etc.) Rank
What does it do?: (Describe what the suggestion will do and add to the gameplay/server.) Adds more staff. Mod ranking. Slay,Gimp,gag ban for 120 min. No minimum age so yonger members can help out with the server.
Why should it be added?: (Give a brief explanation as to why we should have it) So we never have rdmers. Have many mods like 2x amount of admins.
Link to download/addon: (On applies if it is a suggested server map or addon. If it doesn't exist I will see what can be done.) No.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Tictactoe360 on June 28, 2013, 12:18:17 AM
What type of suggestion?: (Map, Equipment, Weapon, Model, Icon, Feature, Etc.) Rank
What does it do?: (Describe what the suggestion will do and add to the gameplay/server.) Adds more staff. Mod ranking. Slay,Gimp,gag ban for 120 min. No minimum age so yonger members can help out with the server.
Why should it be added?: (Give a brief explanation as to why we should have it) So we never have rdmers. Have many mods like 2x amount of admins.
Link to download/addon: (On applies if it is a suggested server map or addon. If it doesn't exist I will see what can be done.) No.

Are you insane? You basically want to give random "Younger" people the powers of admins. If you want to be an admin, apply that's why the forum and it's standards are present.

We're not going to make a "new" category for "Younger" people who don't meet the requirements.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on June 28, 2013, 10:01:17 AM
Thank you Tictac, but that wasn't really necessary. No, this will never happen.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: lilg0218 on June 28, 2013, 10:08:28 PM
What type of suggestion?: (Map, Equipment, Weapon, Model, Icon, Feature, Etc.) Feature
What does it do?: (Describe what the suggestion will do and add to the gameplay/server.) Hitmarkers
Why should it be added?: (Give a brief explanation as to why we should have it): It shows how much damage you did to someone.
Link to download/addon: (On applies if it is a suggested server map or addon. If it doesn't exist I will see what can be done.) sorry dont have a link :P
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: IsYn Wooley on July 03, 2013, 03:20:18 PM
What type of suggestion?:  Feature Adding !rules as well as a Rules/CG loaing screen to our server.
What does it do?: Enforces the server rules by repetition
Why should it be added?: People are too stupid to know to type !motd and explaining that too them is like pulling teeth.

I think if possible we shold do 1 of 2 things or both.

1. Having the rules displayed as you load up into the server. Like many RP servers and other GMOD game modes. This way we get a nice unique CG centric loading screen and it has all the rules on it.
2. Typing !rules will bring you into the motd or also typing !new will give a new player a breakdown of the game mode within another window so they don;t have to be taught ion the fly.

Thanks,
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on July 03, 2013, 04:54:15 PM
Moderator Comment Please don't make pointless comments on this thread. It's just for suggestions.

1. I would definantly like to add that, I'm not entirely sure how it works though so if you have any idea say so. Also our rules are really freakin' long so I'm not sure if it would work out all too well

2. These are kind of pointless, I know it can be frustrating having to tell people to type !motd but it's not that big of a deal. There is a new player breakdown (sort of) if you hit f1, or whatever you have it bound to.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: IsYn Wooley on July 03, 2013, 05:36:30 PM
The reason I suggest the !rules addition is that it is like a universal standard across all Source based games.

I know MOTD is also a standard.

Honestly I cannot fathom how players are so ignorant they cannot figure out !motd

Maybe an addon where once they join they get a gui popup that says hey Welcome to the server

Press

1. To read our rules
2. To accept our rules
3. Fuck your rules...auto kick

Just like we have in source mod.

I know our rules are epically long. That is why I suggest the loading page if we could have them fit on a single page maybe in two columns it is more likely that someone would read the stuff that normally they ignore since they have to scroll to see it. Also they will over time (Each map change) learn about the other rules they don't know about.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Reshe on July 04, 2013, 09:24:09 PM
What type of suggestion?: Map Feature

What does it do?:  Sets an amount of maps that must be played before the current map can be voted for again.  IE it locks out a map after it has been played until a certain number of maps have been played.

Why should it be added?: Right now 50% of the maps played are the same 5 maps (67th way a 20% chance out of a pool of dozens).  Locking out a map will help prevent several common complaints:

Same map voted again after just one or two other maps have been played.
The same 5 maps are played over and over.
Exploring some of the lesser played maps.

Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: nucleartaco on July 04, 2013, 10:00:43 PM
What type of suggestion?: Readd the semtex (Traitor weapon)
What does it do?: The semtex grenade we had before G-mod 13. Same features.
Why should it be added?: Had it before G-mod 13. Allows traitors to scatter a large group or kill/severely wound a small group of 2-3. I don't think RDM will be very bad. Its about the same as throwing an incind.
Link to download/addon: I think the one we had was custom made so it will have to be made again. I looked a little bit and couldn't find anything.

Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on July 05, 2013, 01:40:17 PM
What type of suggestion?: Map Feature

What does it do?:  Sets an amount of maps that must be played before the current map can be voted for again.  IE it locks out a map after it has been played until a certain number of maps have been played.

Why should it be added?: Right now 50% of the maps played are the same 5 maps (67th way a 20% chance out of a pool of dozens).  Locking out a map will help prevent several common complaints:

Same map voted again after just one or two other maps have been played.
The same 5 maps are played over and over.
Exploring some of the lesser played maps.

This would be ideal, but I don't think I can get something to work with the current map voting pluggin and there aren't really any alternatives currently.

What type of suggestion?: Readd the semtex (Traitor weapon)
What does it do?: The semtex grenade we had before G-mod 13. Same features.
Why should it be added?: Had it before G-mod 13. Allows traitors to scatter a large group or kill/severely wound a small group of 2-3. I don't think RDM will be very bad. Its about the same as throwing an incind.
Link to download/addon: I think the one we had was custom made so it will have to be made again. I looked a little bit and couldn't find anything.

I've looked at this already but it's pretty broken. It caused a lot of errors even on GMOD 12 so I'm not sure that I could get the script to work at all but I'll see what I can do.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: ๖ۣۜNexus on July 13, 2013, 11:33:17 PM
What type of suggestion?: Chat message saying if a player connects/disconnects
What does it do?: Shows everyone if a player connect/disconnects in global chat. (Steam ID would be beneficial too)
Why should it be added?: It would make it a lot easier for admins to see if an RDMer left + make it easier for people to obtain evidence of leaving on ban requests.
Link to download/addon: I think I recall Tower saying that this is easily codable, but I'm not sure. I do have a link from ulysses though, http://forums.ulyssesmod.net/index.php/topic,6036.0.html , I have no idea how compatible this is with TTT though...
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: TowerSheep on July 14, 2013, 02:37:45 AM
What type of suggestion?: Chat message saying if a player connects/disconnects
What does it do?: Shows everyone if a player connect/disconnects in global chat. (Steam ID would be beneficial too)
Why should it be added?: It would make it a lot easier for admins to see if an RDMer left + make it easier for people to obtain evidence of leaving on ban requests.
Link to download/addon: I think I recall Tower saying that this is easily codable, but I'm not sure. I do have a link from ulysses though, http://forums.ulyssesmod.net/index.php/topic,6036.0.html , I have no idea how compatible this is with TTT though...
This is actually on my to do list!
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Ðeath. on August 09, 2013, 01:40:23 AM
What type of suggestion?: Changing up a Weapon. (If it's possible.)
What does it do?: Make the delay between Dual Elite shots a bit faster. Maybe a small increment. So far it's one of the slowest guns.
Why should it be added?: For two guns, does seem to shoot a little sluggish. I want to say it's slower than a Deagle, but I don't know actually.

What type of suggestion?: Mapvote Edit
What does it do?: Edits Mapvote.
Why should it be added?: Currently, mapvote is set to 2 players minimum required to vote, when one player is in game. Can you change it down to one; There already is an eight minute timer to prevent people from cycling maps like a man possessed.
Link to download/addon: -
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on August 09, 2013, 01:43:54 PM
What type of suggestion?: Changing up a Weapon. (If it's possible.)
What does it do?: Make the delay between Dual Elite shots a bit faster. Maybe a small increment. So far it's one of the slowest guns.
Why should it be added?: For two guns, does seem to shoot a little sluggish. I want to say it's slower than a Deagle, but I don't know actually.

What type of suggestion?: Mapvote Edit
What does it do?: Edits Mapvote.
Why should it be added?: Currently, mapvote is set to 2 players minimum required to vote, when one player is in game. Can you change it down to one; There already is an eight minute timer to prevent people from cycling maps like a man possessed.
Link to download/addon: -

These should both be done. The elites should have already been shooting twice as fast as the deagle, but the fact that there are two pistols might have messed it up. We'll see.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: lilg0218 on August 10, 2013, 03:23:46 AM
type of suggestion?: (Map, Equipment, Weapon, Model, Icon, Feature, Etc.) Rule
What does it do?:  Makes it so that the D cannot Kos people based on the amount of blips on the radar
Why should it be added?: Example : 3 people left. 1 D, 1 inno, 1 T. T has disguiser (prevents you from showing up on D radar) D sees 2 blips on radar. He kills inno because there are only 2 blips on radar
Link to download/addon: (On applies if it is a suggested server map or addon. If it doesn't exist I will see what can be done.) N/A
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Old Crow on August 10, 2013, 09:52:50 AM
type of suggestion?: (Map, Equipment, Weapon, Model, Icon, Feature, Etc.) Rule
What does it do?:  Makes it so that the D cannot Kos people based on the amount of blips on the radar
Why should it be added?: Example : 3 people left. 1 D, 1 inno, 1 T. T has disguiser (prevents you from showing up on D radar) D sees 2 blips on radar. He kills inno because there are only 2 blips on radar
Link to download/addon: (On applies if it is a suggested server map or addon. If it doesn't exist I will see what can be done.) N/A

Its called math.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: lilg0218 on August 10, 2013, 12:31:56 PM
type of suggestion?: (Map, Equipment, Weapon, Model, Icon, Feature, Etc.) Rule
What does it do?:  Makes it so that the D cannot Kos people based on the amount of blips on the radar
Why should it be added?: Example : 3 people left. 1 D, 1 inno, 1 T. T has disguiser (prevents you from showing up on D radar) D sees 2 blips on radar. He kills inno because there are only 2 blips on radar
Link to download/addon: (On applies if it is a suggested server map or addon. If it doesn't exist I will see what can be done.) N/A

Its called math.

So it wouldnt be rdm?
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Ðeath. on August 13, 2013, 11:41:54 PM
What type of suggestion?: Rule
What does it do?: Make it traitorous to do the objectives in country train.
Why should it be added?: In TTT, the map is changed up. The way it works is, once everyone is in the train, the train goes through the tunnel and then goes back through again; through a trigger_hurt. People in the back of the train die first, so whoever is at the front of the train (or above it, if you know how to get up there, insuring you do win,) will get the win for their team.


However, if I summed it up, the people who do the objective ensure everyone dies.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on August 14, 2013, 01:03:10 AM
What type of suggestion?: Rule
What does it do?: Make it traitorous to do the objectives in country train.
Why should it be added?: In TTT, the map is changed up. The way it works is, once everyone is in the train, the train goes through the tunnel and then goes back through again; through a trigger_hurt. People in the back of the train die first, so whoever is at the front of the train (or above it, if you know how to get up there, insuring you do win,) will get the win for their team.


However, if I summed it up, the people who do the objective ensure everyone dies.

I do not believe that it kills anyone in the train, but rather the people left on the map. This almost never gets done anyways and when it does, unless the traitors really know the map the innocent will win.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Old Crow on August 14, 2013, 08:50:33 PM
What type of suggestion?: Temp remove 67th way
What does it do?: It is crashing the server constantly, or at least it happens every time I am on
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: nucleartaco on August 14, 2013, 09:03:22 PM
What type of suggestion?: Rule
What does it do?: Make it traitorous to do the objectives in country train.
Why should it be added?: In TTT, the map is changed up. The way it works is, once everyone is in the train, the train goes through the tunnel and then goes back through again; through a trigger_hurt. People in the back of the train die first, so whoever is at the front of the train (or above it, if you know how to get up there, insuring you do win,) will get the win for their team.


However, if I summed it up, the people who do the objective ensure everyone dies.

I do not believe that it kills anyone in the train, but rather the people left on the map. This almost never gets done anyways and when it does, unless the traitors really know the map the innocent will win.

When it reaches the point the survivors on ZM would win the train starts going in reverse bringing all the players that are on the train to the kill zone.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Ðeath. on August 14, 2013, 09:03:51 PM
-snip-

I do not believe that it kills anyone in the train, but rather the people left on the map. This almost never gets done anyways and when it does, unless the traitors really know the map the innocent will win.

After train goes through tunnel, it goes backwards, killing those in back first, and killing those in front last (by then, the map is finished.)

At the very least, I'd like if the suitcase hiding was not traitorous. Again, for the same reasons.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Kwaurtz on August 29, 2013, 01:07:39 AM
What type of suggestion?: Gun Removal
What does it do?: Removing the Non sniper version of the Sg552
Why should it be added?: Having two versions of the same gun when having just the sniper rifle can be confusing. As soon as I picked it up I thought it was the sniper until I started to fire it. Theres no point in having both versions of the gun, considering that we already have the m16, and the galil, two different assault rifles, adding a third is pointless. However, having two different versions of the sniper rifle puts it up there with the rest of the guns which have two versions.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: NeoHatake on August 31, 2013, 01:07:45 AM
What type of suggestion?: Weapon - Zombie Rifle.
What does it do?: It's a rifle for the T's that turns an innocent/detective into a zombie when shot after 15 seconds. The zombie then can do damage to other players.
Why should it be added?: I've used it on other servers and it's just a really fun/funny weapon to use. Can cause some pretty hilarious situations. Plus why not have another fun T weapon on the server?
Link to download/addon: http://steamcommunity.com/sharedfiles/filedetails/?id=162033429
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: andyoh0123 on September 01, 2013, 03:35:42 PM
What type of suggestion?: Big Bertha fix
What does it do?: Allow Big Bertha to pickup ammo
Why should it be added?:Big Bertha is cool, but not very practical. It is basically never picked because Vintar is the better counterpart, allowing it to pickup ammo will make the Bertha more ideal and more people want to use it.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Phoenix on September 01, 2013, 03:55:52 PM
What type of suggestion?: TTT map(new MC map?)
What does it do?: replace the MC map or add this as a new map
Why should it be added?: this map is WAY bigger as the current MC map, and has some cool stuff, like openable chests, fully animated stuff(so no dissapearing stuff)
Link to download/addon: http://steamcommunity.com/sharedfiles/filedetails/?id=106498411&searchtext=TTT

*extra notes and off topic* im back  smug
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on September 01, 2013, 05:32:52 PM
What type of suggestion?: TTT map(new MC map?)
What does it do?: replace the MC map or add this as a new map
Why should it be added?: this map is WAY bigger as the current MC map, and has some cool stuff, like openable chests, fully animated stuff(so no dissapearing stuff)
Link to download/addon: http://steamcommunity.com/sharedfiles/filedetails/?id=106498411&searchtext=TTT

*extra notes and off topic* im back  smug

I actually tried that map on the server and it gave everyone horrible FPS.

What type of suggestion?: Big Bertha fix
What does it do?: Allow Big Bertha to pickup ammo
Why should it be added?:Big Bertha is cool, but not very practical. It is basically never picked because Vintar is the better counterpart, allowing it to pickup ammo will make the Bertha more ideal and more people want to use it.

The Big Bertha is intended to be that way, so that it's not too overpowered.

What type of suggestion?: Weapon - Zombie Rifle.
What does it do?: It's a rifle for the T's that turns an innocent/detective into a zombie when shot after 15 seconds. The zombie then can do damage to other players.
Why should it be added?: I've used it on other servers and it's just a really fun/funny weapon to use. Can cause some pretty hilarious situations. Plus why not have another fun T weapon on the server?
Link to download/addon: http://steamcommunity.com/sharedfiles/filedetails/?id=162033429

This seems a little overpowered to be honest. One shot and you've eliminated a detective by turning him into a zombie and there is no chance of DNA?

What type of suggestion?: Gun Removal
What does it do?: Removing the Non sniper version of the Sg552
Why should it be added?: Having two versions of the same gun when having just the sniper rifle can be confusing. As soon as I picked it up I thought it was the sniper until I started to fire it. Theres no point in having both versions of the gun, considering that we already have the m16, and the galil, two different assault rifles, adding a third is pointless. However, having two different versions of the sniper rifle puts it up there with the rest of the guns which have two versions.

Kwaurtz, they are two different weapons entirely. The SG550 is a semi-auto sniper and like you said, makes a good counter-part to the scout. The SG552 on the other hand is assault rifle, and it is a counter-part to the AUG.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on September 01, 2013, 07:34:53 PM
What type of suggestion?: Weapon - Zombie Rifle.
What does it do?: It's a rifle for the T's that turns an innocent/detective into a zombie when shot after 15 seconds. The zombie then can do damage to other players.
Why should it be added?: I've used it on other servers and it's just a really fun/funny weapon to use. Can cause some pretty hilarious situations. Plus why not have another fun T weapon on the server?
Link to download/addon: http://steamcommunity.com/sharedfiles/filedetails/?id=162033429

This seems a little overpowered to be honest. One shot and you've eliminated a detective by turning him into a zombie and there is no chance of DNA?


Not sure how much we could modify this mod, but possible balances I can think of would be to make it a one time use, make it only work at a certain health range, or cancel the effect if the victim reaches a health station before turning.

Hmm, I like the health range idea, although I'll need Towersheep to work on that.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Sniper no Sniping on September 01, 2013, 07:48:22 PM
What type of suggestion?: Traitor/Detective Weapon (Disintegrator)

What does it do?: One shot weapon that removes all items from the shot person except for their crowbar, magneto stick, and holstered.

Why should it be added?: Lets Traitors more easily remove a DNA Scanner from the hands of someone as well as gives someone more of a chance to fight a more experienced and accurate player. I mean imagine someone like Nexus getting disarmed and having to either run or crowbar his attacker.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: theyankees213 on September 01, 2013, 08:12:34 PM
What type of suggestion?: Traitor/Detective Weapon (Disintegrator)

What does it do?: One shot weapon that removes all items from the shot person except for their crowbar, magneto stick, and holstered.

Why should it be added?: Lets Traitors more easily remove a DNA Scanner from the hands of someone as well as gives someone more of a chance to fight a more experienced and accurate player. I mean imagine someone like Nexus getting disarmed and having to either run or crowbar his attacker.

So OP if added. I could be running at you shooting, you hit me with it, and suddenly im dead.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Sniper no Sniping on September 01, 2013, 09:09:43 PM
What type of suggestion?: Traitor/Detective Weapon (Disintegrator)

What does it do?: One shot weapon that removes all items from the shot person except for their crowbar, magneto stick, and holstered.

Why should it be added?: Lets Traitors more easily remove a DNA Scanner from the hands of someone as well as gives someone more of a chance to fight a more experienced and accurate player. I mean imagine someone like Nexus getting disarmed and having to either run or crowbar his attacker.

So OP if added. I could be running at you shooting, you hit me with it, and suddenly im dead.
I disagree, you have to remember that that person can still pick up another gun on the ground, but it limits what they can use at the very moment. Plus it's only one shot.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Phoenix on September 08, 2013, 07:00:46 PM
What type of suggestion?: Map fix(winter)
What does it do?: on winter, it happend to me yesterday, i was playing as a detective, and when someone threw a discombob, i glitched trough the wall for some reason, and i was stuck in the Boarded up room, untill nexus(who came after i was stuck there for 2 minutes) teleported me out of there, so could there be a way that the room becomes accesable so that people wont be stuck there if someone glitches trough the wall?
Why should it be added?: it can completely break the game, if its a Traitor they cant trait and could be marked as camping, Detectives cant to their job properly, innocents can only be killed trough Suicide or trough a C4(and if no traitor has got any credits left that means its an auto win for inno)
Link to download/addon: make it happen boss :P
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: ๖ۣۜNexus on September 08, 2013, 08:56:41 PM
What type of suggestion?: Map fix(winter)
What does it do?: on winter, it happend to me yesterday, i was playing as a detective, and when someone threw a discombob, i glitched trough the wall for some reason, and i was stuck in the Boarded up room, untill nexus(who came after i was stuck there for 2 minutes) teleported me out of there, so could there be a way that the room becomes accesable so that people wont be stuck there if someone glitches trough the wall?
Why should it be added?: it can completely break the game, if its a Traitor they cant trait and could be marked as camping, Detectives cant to their job properly, innocents can only be killed trough Suicide or trough a C4(and if no traitor has got any credits left that means its an auto win for inno)
Link to download/addon: make it happen boss :P

Glitching through walls/floor is extremely rare, it's only happened to me once through the ground on island and this is the only other case where I've even heard about it. I'm pretty sure it's from lag happening at such a precise moment where you just go through it.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Sniper no Sniping on September 10, 2013, 10:56:14 PM
What type of suggestion?: Rule
What does it do?: Allow Traitors to call out Traitor buddies under certain circumstances.

Why should it be added?: I've gotten back in the server lately, and I've noticed that im getting killed a lot from my OWN TRAITORS because they shoot someone in the open when I'm next to them and leaves me completely unable stay unnoticed convincingly. When ever I fake shoot them, it's too obvious and I die, if I ignore them, I die, if I defend them, I die, and if I were to actually shoot them like a derp, I would get slayed.

Now i'm not saying this is a reason say "X is a T" at the start of the round, but i'm asking that if your traitor buddy kills somebody right next to you in a populated place, you should be able to at least call him out (in chat) so people can't just go "He didn't call him out/shoot him, therefore he is a Traitor as well."

(An example of this is on 67th way, where the basement is full of people and I am standing by one of the ladders. One of my T buddies kills a guy right next to me and runs up the ladder I am standing by. Logically I am the only person that would have been able to shoot him and/or call him out, but since he's my T buddy, even if I were to just fake shoot him it would have been obvious enough I was his T buddy since I didn't make an attempt to call him out.)
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: supermichael777 on September 11, 2013, 01:12:02 AM
What type of suggestion?: Rule
What does it do?: Allow Traitors to call out Traitor buddies under certain circumstances.

Why should it be added?: I've gotten back in the server lately, and I've noticed that im getting killed a lot from my OWN TRAITORS because they shoot someone in the open when I'm next to them and leaves me completely unable stay unnoticed convincingly. When ever I fake shoot them, it's too obvious and I die, if I ignore them, I die, if I defend them, I die, and if I were to actually shoot them like a derp, I would get slayed.

Now i'm not saying this is a reason say "X is a T" at the start of the round, but i'm asking that if your traitor buddy kills somebody right next to you in a populated place, you should be able to at least call him out (in chat) so people can't just go "He didn't call him out/shoot him, therefore he is a Traitor as well."

(An example of this is on 67th way, where the basement is full of people and I am standing by one of the ladders. One of my T buddies kills a guy right next to me and runs up the ladder I am standing by. Logically I am the only person that would have been able to shoot him and/or call him out, but since he's my T buddy, even if I were to just fake shoot him it would have been obvious enough I was his T buddy since I didn't make an attempt to call him out.)
This needs to be a rule.
I've died to the no call outs ever rule many times.
anyway its good inno impersonation
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: nucleartaco on September 11, 2013, 02:09:00 AM
It's annoying to get called out because your fellow traitor kills someone with you right beside him and a group of innos in the same room, but a rule like that I feel could be and would be abused very easily.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: crovv on September 11, 2013, 03:18:40 PM
It's annoying to get called out because your fellow traitor kills someone with you right beside him and a group of innos in the same room, but a rule like that I feel could be and would be abused very easily.

This.
The only reason I call out my T buddy is if they're already called out, as to drop suspicion off of myself. While you might die because of not shooting at/calling out the player, it's nothing more than an inconvenience that happens every once in a while.

I'd support the rule if it wasn't going to be abused, but it's TTT - even if we punished for abusing it, there'd still be randoms from other servers who either abuse it or take it to mean something different than intended.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on September 11, 2013, 04:04:32 PM
Keep this to suggestions please. This is not a place for discussion.

I understand what you guys are saying, but there are going to be way to many circumstances that allow T buddies to call eachother out without good enough reason. Also discussions about the rules belong on the rules thread.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: NeoHatake on September 12, 2013, 08:42:24 PM
What type of suggestion?: Donator "title" feature.
What does it do?: I'm pretty sure I saw this before, possibly in this thread or another. But I think it would be really cool and give people a lot more incentive to donate if donators got a special title of their choosing.
Why should it be added?: I've seen it on other servers and I think donators would enjoy the special recognition, and give others incentive to do so as well.
Link to download/addon: Not sure how this is done.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Ðeath. on September 15, 2013, 04:23:37 PM
What type of suggestion?: Feature.
What does it do?: Add a Point Shop.
Why should it be added?: For this to not receive the general criticism of "It's game breaking", this will need to go in depth.

I was thinking there were several things that could be done to make this work. First off, make it work with your score. If the costs of the point shop is of medium size, i.e. Some things costing roughly 1000 or 2500 points about, I believe it could attract some people, as I believe 1000-2500 points is *not* too hard to receive, you can check gametracker to see how many points our top 100 have, even. They have in the ten thousands.

Things that could be added with the point shop:

Colored Smoke Grenades

I believe having a color wheel is ideal for having freedom of choice, but adding roughly 9-18 pre-set colors as a requirement to unlock, would add length to this.
For example, spending 1,000 points to unlock ONE of the following colors:
Black
White
Red
Blue
Teal
Green
Yellow
Beige
Pink
Orange
Perhaps Rainbow.
 -After each of these colors were unlocked, the color wheel could be purchased for an additional 2,500 or perhaps 5,000-10,000 points.

Note: The only downside I've heard so far from people is "You can say 'KOS the person with the ____ smoke'."

HUDs

This may be a stretch (in fact, in my honest opinion, it is,) but perhaps a points shop to buy HUD's as well? At most, change the colors of everything on their HUD, ranging from the colors of  "Innocent" "Detective" and "Traitor" to the health bar and ammo counter.

Prop Possession Boosts

Either something that doubles/triples the rate or cap of the Prop Possesion. Abusing Props is already a rule-breaking offense; those who would spend time on the server to achieve this boost, and abuse it, would probably have already abused being a prop in the past.


Some things that could be done for donations, is make a seperate 'points' system from the actual points tracked via gametracker and received in the game, and give it a new title. Doing so will make this idea possible:
Make donations "levels" that will retain a permanent 'status' on the server:
Those who donate $10 - Receive extra 'points' when their team wins. Has one extra vote for the !votemap feature.
Those who donate $25 - Receive much more extra 'points' than the $10 donators if their team wins, two extra votes for the !votemap feature, and possibly an extra vote(or three, even.) for the regular end-of-map voting.

If this does happen, and score and 'points' are seperate, then this could be added as well:
$1-2 donations for a heap of points.

Note: I believe that there could be some other features added to TTT that could run well for donators, not just these few. However, these are some ideas that could encourage donations for now.


I believe in short, this could bring in some new traffic and keep them here, and more than likely, increase donations to the server. Plus, it would make everyone be able to have ambitions and goals in TTT other than just killing the last traitor/innocent.


Edit: The main idea of this whole point shop being brought up was based on the video that M-Dawg showed us. (2:05 for the smoke grenade idea.)

http://www.youtube.com/watch?v=RbH5ujE-GfA

Showing that several of these things can in fact be implemented.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Phoenix on September 16, 2013, 01:06:56 PM
-snip-

so you are saying a pointshop for Cosmetic features on weapons?

maybe a pointshop for "upgrades" on weapons, like enhanced scope or "heat detecting" scope(1 round only, only Traitor).

cause me like the idea

and my parrot also does  parrot
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Famous Anus on November 03, 2013, 03:51:32 AM
What type of suggestion?: Map
What does it do?:ttt_rapture_v3
Why should it be added?: It's a nice themed map that isn't exactly common, so I think it might add a bit of flavor in between mas like canyon, 67th, island, etc.
Link to download/addon: It's on the Steam workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=127235658

What type of suggestion?: Weapon

What does it do?: Pain Station

Why should it be added?: Unlike other T weapons that are mostly used in direct conflict with innos, the Pain Station is a fun little gadget for people who may prefer a stealthier, more trap-based playstyle. It hurts people who use it instead of healing them, and looks exactly like a Detective's health station.

Link: I couldn't find one, but I remember it being on the server.

Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on November 03, 2013, 11:27:22 AM
What type of suggestion?: Map
What does it do?:ttt_rapture_v3
Why should it be added?: It's a nice themed map that isn't exactly common, so I think it might add a bit of flavor in between mas like canyon, 67th, island, etc.
Link to download/addon: It's on the Steam workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=127235658

What type of suggestion?: Weapon

What does it do?: Pain Station

Why should it be added?: Unlike other T weapons that are mostly used in direct conflict with innos, the Pain Station is a fun little gadget for people who may prefer a stealthier, more trap-based playstyle. It hurts people who use it instead of healing them, and looks exactly like a Detective's health station.

Link: I couldn't find one, but I remember it being on the server.

I'll take a look at the map. As for the painstation, I looked at the SWEP we had for it a few months ago and it was pretty broken. Towersheep might be able to get it to work, if he wants to take a look at it.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Sniper no Sniping on November 29, 2013, 02:23:55 AM
What type of suggestion?: Donator Weapon Pick

What does it do?: Instead of the donator weapons being added as a separate T weapon, you now switch the knife box from either the Knife, Zombie Infector, or the Melon Launcher. Once you buy one, you can not buy the others that round. You can switch what you buy by using a small button in the corner of the weapon box.

Why should it be added?: It still gives the Donators unique weapons while still keeping the limit to insta-kill weapons to a minimum so that T's don't get Overpowered. Each weapon will have their own downsides too so that the other may be more appealing to different situations. The Knife requires melee range, the Melon Launcher is 2 shots that both insta-kill but have minor fall-off and a long reload time. The Zombie gun is a 1 shot weapon that can still miss.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Leetgrain on November 29, 2013, 03:04:38 AM
What type of suggestion?: Donator Weapon Pick

What does it do?: Instead of the donator weapons being added as a separate T weapon, you now switch the knife box from either the Knife, Zombie Infector, or the Melon Launcher. Once you buy one, you can not buy the others that round. You can switch what you buy by using a small button in the corner of the weapon box.

Why should it be added?: It still gives the Donators unique weapons while still keeping the limit to insta-kill weapons to a minimum so that T's don't get Overpowered. Each weapon will have their own downsides too so that the other may be more appealing to different situations. The Knife requires melee range, the Melon Launcher is 2 shots that both insta-kill but have minor fall-off and a long reload time. The Zombie gun is a 1 shot weapon that can still miss.

I know, I know, HA doesn't want comments, but THIS is what we should have and THIS is how we should have it!
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on November 29, 2013, 07:50:57 PM
What type of suggestion?: Donator Weapon Pick

What does it do?: Instead of the donator weapons being added as a separate T weapon, you now switch the knife box from either the Knife, Zombie Infector, or the Melon Launcher. Once you buy one, you can not buy the others that round. You can switch what you buy by using a small button in the corner of the weapon box.

Why should it be added?: It still gives the Donators unique weapons while still keeping the limit to insta-kill weapons to a minimum so that T's don't get Overpowered. Each weapon will have their own downsides too so that the other may be more appealing to different situations. The Knife requires melee range, the Melon Launcher is 2 shots that both insta-kill but have minor fall-off and a long reload time. The Zombie gun is a 1 shot weapon that can still miss.

I know, I know, HA doesn't want comments, but THIS is what we should have and THIS is how we should have it!

It should be, but unless you write a script for me that can do that it won't be.
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Tendovvi on February 19, 2014, 12:27:34 PM
What type of suggestion?: Feature (TTT #2)
What does it do?: Allows everyone to bunnyhop without slipping mid-air
Why should it be added?: Since it's more like a fun server, this would add more fun to it
Link to download/addon: No need to download anything, just set sv_airaccelerate to stay at 100
Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Milkman007 on February 19, 2014, 09:44:20 PM
What type of suggestion?: weaponish
What does it do?: makes holding a discombobulater propel you forward
Why should it be added?: Makes bunnyhopping fun, wasn't on the pointshop server idky, don't know how to make it work either

Title: Re: [Suggestions 3.0] Trouble in Terrorist Town
Post by: Nathan on August 04, 2014, 01:25:47 AM
What type of suggestion?: Maps
What does it do?: It's two maps.
Why should it be added?: Both are incredibly fun masp, and we can never seem to find them in a server, but me and a few of my friends who go on the server daily really love the server and would like to play these maps on it.
Link to download/addon: http://gmod.gamebanana.com/maps/174203
http://www.garrysmod.org/downloads/?a=view&id=116048
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