Conjoint Gaming [Game On]

CG Gaming Section => GarrysMod => Topic started by: forumguy69 on November 23, 2013, 01:42:12 AM

Title: Concerning the TTT server
Post by: forumguy69 on November 23, 2013, 01:42:12 AM
As you may have you heard the TTT server isn't doing so well and I can think of a few reasons why.

1. The biggest reason and the most annoying is the crashing. Something seriously needs to be done about this and ASAP. It happens way to often and often just completely kills the population. Here are a few suggestions I have not sure if they would work.
   
   a. I've been playing other TTT server's and they have a plugin that removes a ragdoll if it's spazzing out and going to crash the server.
   
   b. Wipe the server completely.

2. Another thing that may be affecting population is the skill cap. Most of our regulars are decent / pro compared to other TTT players I see on other servers. I can't think of anything we could do to at least make them feel a little more confident in their ability to trait.

That's all I can think of for things killing the server. If you have any more ideas / solutions please post.

So to end my rant with poor formatting and spelling, PLEASE do something about TTT. It's bleeding out slowly and soon it will be dead. I enjoy playing the game and having a good ol' time but there is a lot of inconveniences .

P.S Please add the donation perks ASAP.
Title: Re: Concerning the TTT server
Post by: Billy on November 23, 2013, 01:44:43 AM
It's a vicious cycle.

1. Server's empty.
2. No one wants to join 'cause it's empty.
3. Stays empty.

or

1. Server's empty.
2. One person joins; invites friends.
3. Friends get tired of playing 2-4 player matches.
4. Friends leave
5. Server's empty again.

etc etc. And yes, donator perks would be great.
Title: Re: Concerning the TTT server
Post by: mjb627 on November 23, 2013, 01:45:40 AM
The crashes haven't been happening as often as they use to, and I would love to donate once they give some perks to those who donate.
Title: Re: Concerning the TTT server
Post by: crovv on November 23, 2013, 01:48:01 AM
The crashes still empty the server pretty quickly. On days when the crashes are bad, we lose 5-10 people per crash, get repopulated a little, until we get down to 2-5 people and it's just not fun anymore.
Title: Re: Concerning the TTT server
Post by: Muffins on November 23, 2013, 03:36:45 AM
Well i can't help it if i am just to good for those noobs of TTT  ;D
Title: Re: Concerning the TTT server
Post by: Finniespin on November 23, 2013, 09:56:15 AM
We also should make a .php page or something like an IRC whichs you can put RCON codes in to ban remote. Not needing to log in on gmod.

Saves time for admins. And maybe an message bot that sends it to all the admins.
Title: Re: Concerning the TTT server
Post by: Kountd0wn on November 23, 2013, 02:49:38 PM
A lot of the regulars stopped playing TTT. I don't have an exact reason why, but it's a fact. That's why I stopped playing - when most of my friends are gone, I have no incentive to play anymore. This is probably true for a bunch of others who used to play TTT.
Now, pretty much the only times I see the server semi-populated is when a couple of CG members (2 or 3) get on just to mess around, along with a few randoms. It's not really fun anymore.
We need new regulars, who will actually be loyal to the server, and join the community; maybe invite some of their friends to hop on as well. It should be more like Hidden, which is welcoming new forum members almost every week. I think adding some kind of donating perk system would help attract more players to make this happen.
So yeh, that's my rant for the day.
Title: Re: Concerning the TTT server
Post by: Old Crow on November 23, 2013, 02:55:44 PM
A lot of the regulars stopped playing TTT. I don't have an exact reason why, but it's a fact. That's why I stopped playing - when most of my friends are gone, I have no incentive to play anymore. This is probably true for a bunch of others who used to play TTT.
Now, pretty much the only times I see the server semi-populated is when a couple of CG members (2 or 3) get on just to mess around, along with a few randoms. It's not really fun anymore.
We need new regulars, who will actually be loyal to the server, and join the community; maybe invite some of their friends to hop on as well. It should be more like Hidden, which is welcoming new forum members almost every week. I think adding some kind of donating perk system would help attract more players to make this happen.
So yeh, that's my rant for the day.

I think some people left too because the rules have become too restricting. We need to relax them to the point where the game is fun again (which its not right now because it feels like its role playing more then having fun) but keep them at a point where other people can't ruin the fun of others. I say we give the admins more leeway around a looser set of rules and give people more chances to improve instead of clamping down on them right away.

Also there may need to be some more powerful weapons, to give Traitors incentive to start shooting up the place, or at least some tweaking. I've seen far too many rounds take to long because a T knows he cannot outgun the innos, so he tries to pick them off. While that works fine for the beginning of the game or with some T buddies, once there is one T left, and he knows he will lose, he usually delays the round. Maybe even the Jihad should come back.

Lastly, we need more custom stuff as a draw and for the love of god, a new voting plugin. I've seen some that are awesome and make ours look like a joke.
Title: Re: Concerning the TTT server
Post by: Billy on November 23, 2013, 02:58:33 PM
I think some people left too because the rules have become too restricting. We need to relax them to the point where the game is fun again (which its not right now because it feels like its role playing more then having fun) but keep them at a point where other people can't ruin the fun of others. I say we give the admins more leeway around a looser set of rules and give people more chances to improve instead of clamping down on them right away.

Also there may need to be some more powerful weapons, to give Traitors incentive to start shooting up the place, or at least some tweaking. I've seen far too many rounds take to long because a T knows he cannot outgun the innos, so he tries to pick them off. While that works fine for the beginning of the game or with some T buddies, once there is one T left, and he knows he will lose, he usually delays the round. Maybe even the Jihad should come back.

Lastly, we need more custom stuff as a draw and for the love of god, a new voting plugin. I've seen some that are awesome and make ours look like a joke.

I agree. Jihad is cool, and there are lots of other weapons that could make the game fun. I'm down for any new ideas, as long as they don't involve hats or trails. I'd have to say the TTT server is very "vanilla" in comparison to others, to say the least.
Title: Re: Concerning the TTT server
Post by: Christovski on November 23, 2013, 03:18:21 PM
There was also the custom color smoke grenade idea, clearly something isnt working with what we have right now (I think there are some overly strict rules that could be relaxed to bring some fun back possibly) so change is the best plan.
Title: Re: Concerning the TTT server
Post by: BladeTwinSwords on November 23, 2013, 04:28:37 PM
The crashing severely hampers any server population that we can get. Stopping the crashes is a top priority.

I agree with Crow in that our rules are quite strict. While this is a good thing, we take TTT a little too seriously. TTT is meant to be fun, not a regimented game.
Title: Re: Concerning the TTT server
Post by: Christovski on November 23, 2013, 04:36:40 PM
The rules need to strike a balance between 'preventing people from having their rounds ruined by assholes' and 'having fun doing silly things' again.

Currently its a bit tight, but sometimes people are more lenient
Title: Re: Concerning the TTT server
Post by: AbkaFlab on November 23, 2013, 04:38:11 PM
If were on the topic of adding a jihad can we please bring back the pain station, golden gun, and add a taser for the detectives.
Title: Re: Concerning the TTT server
Post by: forumguy69 on November 23, 2013, 05:18:00 PM
The crashing severely hampers any server population that we can get. Stopping the crashes is a top priority.

I agree with Crow in that our rules are quite strict. While this is a good thing, we take TTT a little too seriously. TTT is meant to be fun, not a regimented game.

Yes the crashing needs to be fixed before everything else IMO, that and the donation stuff needs to be added those 2 alone will increase the population for sure.
Title: Re: Concerning the TTT server
Post by: Andredem on November 23, 2013, 05:40:39 PM
A lot of the regulars stopped playing TTT. I don't have an exact reason why, but it's a fact. That's why I stopped playing - when most of my friends are gone, I have no incentive to play anymore. This is probably true for a bunch of others who used to play TTT.
Now, pretty much the only times I see the server semi-populated is when a couple of CG members (2 or 3) get on just to mess around, along with a few randoms. It's not really fun anymore.
We need new regulars, who will actually be loyal to the server, and join the community; maybe invite some of their friends to hop on as well. It should be more like Hidden, which is welcoming new forum members almost every week. I think adding some kind of donating perk system would help attract more players to make this happen.
So yeh, that's my rant for the day.

I think some people left too because the rules have become too restricting. We need to relax them to the point where the game is fun again (which its not right now because it feels like its role playing more then having fun) but keep them at a point where other people can't ruin the fun of others. I say we give the admins more leeway around a looser set of rules and give people more chances to improve instead of clamping down on them right away.

Also there may need to be some more powerful weapons, to give Traitors incentive to start shooting up the place, or at least some tweaking. I've seen far too many rounds take to long because a T knows he cannot outgun the innos, so he tries to pick them off. While that works fine for the beginning of the game or with some T buddies, once there is one T left, and he knows he will lose, he usually delays the round. Maybe even the Jihad should come back.

Lastly, we need more custom stuff as a draw and for the love of god, a new voting plugin. I've seen some that are awesome and make ours look like a joke.

Agree with custom stuff - TTT is no doubt an old game and it needs updates to keep it fun;

with the traitor topic: about how many traitors are there? I've noticed, even though the proportions are equal, that 2-3 traitor teams lose far more often than 6-7 ones - point is the server population could have something to do with more innocents winning. Jihads could help, maybe we could re-install the older Vintar and in general tweak the damage of all traitor weapons rather than nerf the innocent weapons. Also suggestion/idea wise I think traitors should be more encouraged to work as teams.. i.g. "Seal Team Six" methods where they all run together with disguisers and silenced M16s / that kind of stuff makes traiting fun, or for me atleast. Seal Teaming with Nexus was the shit; you could also do the rotary c4 teaming or even mass minigun raids.

With the rule issue I'm not sure what really would be loosened up.. are we saying that rdmers should be given a chance without slay if they say "Oh I had no clue how to play this game"? I feel like trolls are gonna start using that kind of excuse.. I would be down to play on looser ends rule-wise but what rules can you loosen up?

Crashing needs to be fixed, agree; donating perks, agree; a new vote plug-in or even new maps though I'm not sure if there really are much newer maps out there; and most importantly another thing to remember right now is it's in the midst of heavy first semester school work, closing in on the end of the first semester for the most part. I know my schedule won't start loosening up until come holidays but I could understand why our generally older playerbase doesn't have much time to play anymore.
Title: Re: Concerning the TTT server
Post by: Kwaurtz on November 23, 2013, 05:44:30 PM
The jihad bomb is a degenerate item that will only increase the amount of traitor on traitor RDM, and lead to more people being buttangry over losing their t round. Thats why it was never added to our server, even when we had one of the highest rank TTT servers, we never resorted to adding the jihad bomb. You know whats killing TTT off? There is hardly any replay value and we have no brand power/advertising power. CG stays on CG, and doesnt advertise on other sites, they don't go looking for members, they expect members to come to them. For the oldgaurd for the most part TTT is just becoming a stale game, I know thats why myself, Jorgen etc don't play it anymore. Its a stale game mode, which is the same beef I have with most of the servers we run; they are only source games and they are all collectively old with the exception of NMRIH, which nobody in the community ever seems to play.
Title: Re: Concerning the TTT server
Post by: Muffins on November 23, 2013, 06:08:00 PM
If were on the topic of adding shit, we should just hurry up and add a point shop...And maybe in that point shop is only donator exclusive items. But to be honest we talk about all this great stuff that could fix our server but it never gets done! I'll believe all this when it happens.
Title: Re: Concerning the TTT server
Post by: Kwaurtz on November 23, 2013, 06:13:52 PM
Sure, who wants to volunteer to step up and code it all while towersheep is away?
Title: Re: Concerning the TTT server
Post by: HerpDerpMike on November 23, 2013, 06:39:31 PM
We have new, active, and productive CLs, shit will get done.
Title: Re: Concerning the TTT server
Post by: Kwaurtz on November 23, 2013, 07:25:34 PM
We have new, active, and productive CLs, shit will get done.

How many of them know LUA to fix when porting the swep files doesn't go smoothly?

All I'm saying is that expecting everything to be fixed over night is kind of ridiculous guys. Theres a reason people take time to make small changes to things to watch it over time. You make too many changes too quickly and you can end up hurting it more than helping it.
Title: Re: Concerning the TTT server
Post by: Blazyd on November 24, 2013, 12:17:30 AM
On the subject of looser rules, I think they're just fine the way they stand now. Why do we need to loosen them up? That would only make it easier for people to RDM and get away with it, and for trolls to make everyone's time less enjoyable. It'll also make people not take our RDM punishments as seriously because we don't punish as severely for it.

When people join a new server, they should read the rules. Hell, they even click on that "I agree" button on our motd. Sure, 90% of them don't read it but when they click on "Agree" that means they've accepted our rules whether or not they actually read them which means if they break the rules, they're liable for punishment. I know we have a very extensive rule list covering nearly every aspect of RDM and gameplay rules that can be a lot to take in for new people, but it's there for a reason - everyone's well being.

Also, definitely this:

The jihad bomb is a degenerate item that will only increase the amount of traitor on traitor RDM, and lead to more people being buttangry over losing their t round. Thats why it was never added to our server, even when we had one of the highest rank TTT servers, we never resorted to adding the jihad bomb. You know whats killing TTT off? There is hardly any replay value and we have no brand power/advertising power. CG stays on CG, and doesnt advertise on other sites, they don't go looking for members, they expect members to come to them. For the oldgaurd for the most part TTT is just becoming a stale game, I know thats why myself, Jorgen etc don't play it anymore. Its a stale game mode, which is the same beef I have with most of the servers we run; they are only source games and they are all collectively old with the exception of NMRIH, which nobody in the community ever seems to play.

Jihad bombs are generally a terrible weapon for TTT. It requires no thought process or skill to use (things that traitors should be using) and causes a lot of unintended traitor buddy deaths by your jihad. Also, couldn't you just go in the barn on 67thway, charge up the jihad then go in the teleporter causing nearly everyone in the basement to die? I know we have a rule against doing that with C4.


Donator perks should also be added asap. They shouldn't be too gameplay altering either. In my opinion they should just be subtle things like colored smoke grenades or colored names in the TAB player list (though people would probably confuse them with being an admin.) Also perhaps adding a votekick/voteban/voteslay/votegag/votemute for trusted donators? This'll be so even if there's no admin around, a donator can do their best to stop trolls/mass rdm'ers.



my 2 cents
Title: Re: Concerning the TTT server
Post by: Cortez (Mr. T. FOO!) on November 24, 2013, 01:48:21 AM
I'd need a dedicated coder for a lot of the stuff you guys are asking for. Some of it can be down easily but I simply do not have the know-how or the time to learn how to do some stuff.
Title: Re: Concerning the TTT server
Post by: mjb627 on November 24, 2013, 01:24:31 PM
One thing we could do is on top of the TTT rules is, put in bold red letters please read so people might read it since it catches their eye.
Title: Re: Concerning the TTT server
Post by: Red on November 24, 2013, 01:29:24 PM
One thing we could do is on top of the TTT rules is, put in bold red letters please read so people might read it since it catches their eye.
Meh that might work for a few people but I know for a matter of fact that most people just see a wall of text (despite large red warnings) and say 'nope I don't feel like reading that'.
Title: Re: Concerning the TTT server
Post by: Mr_Rainbow on November 24, 2013, 04:35:38 PM
One thing we could do is on top of the TTT rules is, put in bold red letters please read so people might read it since it catches their eye.
Meh that might work for a few people but I know for a matter of fact that most people just see a wall of text (despite large red warnings) and say 'nope I don't feel like reading that'.

We could have it so you need to scroll down through the page and select a "I agree" checkbox. Making them have to scroll down through the rules to find and click it.
Title: Re: Concerning the TTT server
Post by: Leetgrain on November 24, 2013, 04:59:51 PM
make it so that on first join, the player HAS to read it fully, and as Rainbow said, accept an "I agree" checkbox, and once the player has seen it one, add their steamID to an exceptions list so that they don't have to click agree anymore.

And then, crack down harder on repeat offenders.
Title: Re: Concerning the TTT server
Post by: Old Crow on November 24, 2013, 05:34:14 PM
Or we could simplifly the rules.

So on one of the best TTT servers, the rules bascially boil down to about ten lines of text. KISS (Keep it simple stupid)

That, combined with giving admins more leeaway with how they interpet the rules, or how they inforce them, would be better.
Title: Re: Concerning the TTT server
Post by: Kountd0wn on November 24, 2013, 09:35:21 PM
Or we could simplifly the rules.

So on one of the best TTT servers, the rules bascially boil down to about ten lines of text. KISS (Keep it simple stupid)

That, combined with giving admins more leeaway with how they interpet the rules, or how they inforce them, would be better.

I don't really get the idea of how dumbing down the rules will make gameplay more enjoyable. Like others have already said, it just promotes RDM and trolling. Plus, all of those detailed rules were put there for a reason, many of them coming from players complaining that they should be there... why get rid of them if they were there to fix problems?
Title: Re: Concerning the TTT server
Post by: (QC) Spell Bound on November 24, 2013, 09:51:43 PM
The crashes still empty the server pretty quickly. On days when the crashes are bad, we lose 5-10 people per crash, get repopulated a little, until we get down to 2-5 people and it's just not fun anymore.

The crashes are taking 5-10 people, but sometimes our ttt server is mostly empty during school hours from 8 am to 4 pm since most of the players come from North America and so on.

However, I do agree that we have to take action and keep the server populated, or fix the crash problem in order to keep our population up.

I suggest all of us take the duty of inviting friends ( admin or not), if you are part of the ttt community , you should take action like any steam player and invite more people, thus creating making use of this extravagant social gamer network that unites all players to the vast areas of our planet.

Second, I think we should limit our downloads and spare the lagg for others. I do not entirely know how the server functions in terms of online connection, but I do believe this has to do with player bandwidth usage and some lagg infested maps such as TTT_ALT BORDER that used to crash always.

Update: concerning the rules, I think it is a good idea to simplify them since it takes less time to read and gives the server more control over them by not spamming the bureaucratic shit all over the motd.

Experimentation is always key, we could put this update during the winter because less people play due to the holiday vacations and such. We could see if this ( simplification of the rules) helps the players understand them better or maybe causes rdm and more trolling. IMO
Title: Re: Concerning the TTT server
Post by: BladeTwinSwords on November 25, 2013, 02:40:25 AM
I do know of a few people who have run a TTT server with donator perks and a point shop. When I get back from vacation, I'll see if they can help.

I am against a jihad bomb. However we did have the Golden Gun at one point. Maybe you could modify it so that it only has one shot, even if you shoot the wrong person.
Title: Re: Concerning the TTT server
Post by: Finniespin on November 25, 2013, 09:19:59 AM
No pointshop. I don't want to download 200mb of files of models I am not interested in and even screw up the gameplay due to hitboxes on incorrect models.
Title: Re: Concerning the TTT server
Post by: Old Crow on November 25, 2013, 12:40:39 PM
The return of the Golden Gun and Pain Station would be nice. There was also something on this other TTT server where every few rounds, the would have a 'harpoon' round, where everybody would have a harpoon and last one standing wins the round. Its alot of fun, and breaks up the monotony with TTT as well as satisfying some people that just want to kill others.
Title: Re: Concerning the TTT server
Post by: Christovski on November 25, 2013, 12:55:52 PM
The return of the Golden Gun and Pain Station would be nice. There was also something on this other TTT server where every few rounds, the would have a 'harpoon' round, where everybody would have a harpoon and last one standing wins the round. Its alot of fun, and breaks up the monotony with TTT as well as satisfying some people that just want to kill others.

That sounds great, was it just one shot so they had to make it count?
Title: Re: Concerning the TTT server
Post by: BladeTwinSwords on November 25, 2013, 08:58:34 PM
A goof-off round sounds like a great idea. Even something minigame-ish like knife dodgeball or something along the lines would bring in people.

As long as the point shop did not have hats or models, then it would not affect the hit registries. Colored grenades, particle effects, buying extra ammo for a weapon, buying standard weapons to use in-game are fine for me.
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