Topic: Details: (Please provide as much detail about your suggestion as you can here) |
ConjointGaming.com | Hidden: Source #1 | PS=ON | Random
ConjointGaming.com | Hidden: Source #2| PS=Off | Weighted
ConjointGaming.com | Hidden: Source #3 | PS=ON | Weighted
ConjointGaming.com | Hidden: Source #4 | Weighted | Custom maps | PS=Off
Topic: KAC bans and Weighting percentageKAC was sort of a test, I think SMC replaces it now not sure tho.
Details: Are these bans only on server #3 (and if it is only on 3 could it be added to servers 1, 2, 4)? I've noticed this for a while now but I've never thought about it. I was bored tonight and read about the anticheat while going through the H:S section of the forum: KAC: ConVar mat_wireframe violation.
Also the weighting thing on server 3. It shows the percentage that you have at the end of the round I.E. You have a 34% chance (54/172) of being hidden next round. Think you could put those on the rest of the weighted servers?
Note:
(Sent Pyro this last night but I figured I might as well make it uber official since we've got this nifty suggestion thread haha (haven't been able to get on so far today so I dunno if he's already done it =P))
Regards,
~Red
Topic: FF (team shooter, T-kers)
Details: how about putting in a plug in or something that reflects the damage onto the team shooter or tker.
Say i shoot someone the damage is not on him but on me for not being careful enough and shooting the other player. or does damage to the other player and the teamshooter, tho i would make it more damageable to the teamshooter.
IMO that would also remove one of the Hiddens strengths, landing in a group of IRIS and getting them spooked to hit each other.If it's full damage reflect, the effect is the same, though. If you wanted wild firing to still damage the other play, then I think there are also ways that you can scale the damage down a ton, while reflecting most of it back at the shooter. Would honestly probably cut down on the amount of banning we'd have to do, but it'd probably make our TK limit next to impossible to reach. Also mean that teamshooters would probably switch to the LL to troll, instead.
I believe Red is correct, I recall this coming up in the past (the damage reflector plugin)
So something I have been thinking of is putting custom maps on either 1 or 2. I know that 4 has them but I hate getting pigstuck everytime I want to play on the custom maps. I think others may agree me with as wellI also agree with that, I mean the default maps are good but not to play all the time. I mean a few really good custom maps should be added.
I had someone ask me why we didn't have the damage sound for the hidden on. To specify when the hidden takes damage personally and goes arghhhhhhh haha. I thought it might be interesting to test out on the servers. Honestly I am not personally for it or against it but it may be worth looking in to if anybody else likes the idea.Damage sound? As in the plugin that makes a beeping noise when the hidden is hit or the scream? Personally I never liked the scream too much, it makes it a lot easier to kill the hidden since when he is hit and when he screams it follows him around (the hidden's job is hard enough without it). If you mean the beep plugin that might be a good idea.. I always like to know that I've hit the hidden =D. On most servers though the beep is super loud and distracting, so it would be a good idea to turn down it's noise (if possible).
Topic: Hidden-only sonic alarms.
Details:
Basically, restricts the sonic alarms going off to only detect when the Hidden goes through them. Basically making them do what they're intended to do.
Any chance of afk detection being put in? Servers have pretty low player counts, and an AFK person takes up a slot, and promotes TKing by the less experienced players because they don't think the Hidden should get that kill. If possible, try and see if there's someone who hasn't moved/done anything for 5/10 minutes, then autokick?
-snip-I've been on so many servers where the sound effect/music plugins are almost unbearably loud; the volume of te music definitely needs to be controlled, I hate getting my eardrums blasted when I'm not expecting it.
-abbreviation-I still think the music should be at the end of the round if it is installed.. Yeah.. But that's just my opinion so yeah..
I think end of round is good, but I feel like the relative lack of music, or the fairly minimalist music that's already there is pretty good.
To add to this we could make this something that can be voted on or off at any point in time. Kind of like gravity on server #3 trollface That would be a very good way to go about it in the event that the majority of the server wants it on or off.
Kind of like gravity on server #3 trollface
QuoteKind of like gravity on server #3 trollface
that's a cheap shot DBag XD how was I suppose to know that server didn't allow it T.T
And to add Len doesn't even hidden anymore >:(.. Y u no return to us Len..during Christmas ^.^
Players should defiantly get the option to turn it on or off either way because not everyone enjoys music during their game.
Topic: FF (team shooter, T-kers)
Details: how about putting in a plug in or something that reflects the damage onto the team shooter or tker.
Say i shoot someone the damage is not on him but on me for not being careful enough and shooting the other player. or does damage to the other player and the teamshooter, tho i would make it more damageable to the teamshooter.
I had someone ask me why we didn't have the damage sound for the hidden on. To specify when the hidden takes damage personally and goes arghhhhhhh haha. I thought it might be interesting to test out on the servers. Honestly I am not personally for it or against it but it may be worth looking in to if anybody else likes the idea.Damage sound? As in the plugin that makes a beeping noise when the hidden is hit or the scream? Personally I never liked the scream too much, it makes it a lot easier to kill the hidden since when he is hit and when he screams it follows him around (the hidden's job is hard enough without it). If you mean the beep plugin that might be a good idea.. I always like to know that I've hit the hidden =D. On most servers though the beep is super loud and distracting, so it would be a good idea to turn down it's noise (if possible).
Nerf the shotgun. I don't not see logically how it is possible for a shotgun to do 100 damage in one hit from across a large distance. It would be nice if the shotgun could only do a max damage of 40 to 60 in one shot, which I think this to be a reasonable amount of damage for a weapon that most people don't even aim at the hidden specifically with. I would like to see this happen on the servers, a little bit tired of being one shotted at the begging of my hidden round because a dude with a shotgun got lucky.
Its not that I dislike being killed as the hidden. I just see it a little one sided when a shotgun from across the map an end you in one shot. But ok nevermind then, thought I might say it at least.At a distance, the shotgun is a serious crapshoot. Sure you can get lucky with the pellet spread sometimes, but that's pretty rare. Coupled with the damage falloff at range, and I think it's pretty good where it is. If anything, the issue with the shotgun are more the types of people that use it. It suits corner camping a little too well, but there's nothing you can do about that.