Conjoint Gaming [Game On]

CG Gaming Section => Hidden: Source => Topic started by: Burgers-13 on September 03, 2013, 04:22:45 AM

Title: [Suggestions] Hidden: Source
Post by: Burgers-13 on September 03, 2013, 04:22:45 AM
The purpose of this thread is for any suggestions to help improve the hidden servers. This thread is for suggestions, not discussions. Follow the format:


Topic:
 Details: (Please provide as much detail about your suggestion as you can here)


Title: Re: [Suggestions]Hidden Source
Post by: Burgers-13 on September 03, 2013, 04:46:55 AM
Topic: Reserved Slots for admins (9/10)

Details: A while back some of the admins were talking about some issues with the hidden servers. Especially when it came to getting into a server and taking care of the trouble makers. Len came up with having a 10th slot reserved for admins so they can basically do their job. I thought that was a good idea.

Moderator Comment No longer using reserved slots in Hidden servers
Title: Re: [Suggestions]Hidden Source
Post by: Echochrome4 on September 03, 2013, 08:28:16 AM
Topic: Server #2 Game mode change
Details: I feel that server #2 keeps getting alot of complaints because it is random for the hidden choice.  I'm pretty sure that many of the admins would agree that it should be changed to a weighted server.  Possible an option would be regular game mode, (I think that's the game mode were if you win the round as hidden you stay hidden?) but that's just and option?

Title: Re: [Suggestions]Hidden Source
Post by: Red on September 03, 2013, 02:32:50 PM
Topic: KAC bans and Weighting percentage
Details: Are these bans only on server #3 (and if it is only on 3 could it be added to servers 1, 2, 4)? I've noticed this for a while now but I've never thought about it. I was bored tonight and read about the anticheat while going through the H:S section of the forum:  KAC: ConVar mat_wireframe violation.

Also the weighting thing on server 3. It shows the percentage that you have at the end of the round I.E. You have a 34% chance (54/172) of being hidden next round. Think you could put those on the rest of the weighted servers?

Note:
(Sent Pyro this last night but I figured I might as well make it uber official since we've got this nifty suggestion thread haha (haven't been able to get on so far today so I dunno if he's already done it =P))
Regards,
~Red
Title: Re: [Suggestions]Hidden Source
Post by: Echochrome4 on September 03, 2013, 04:34:25 PM
Topic: Server list in MOTD

Details: I think it would be a good idea for the new server list to be somehow put in the MOTD:
Quote
ConjointGaming.com | Hidden: Source #1 | PS=ON | Random
ConjointGaming.com | Hidden: Source #2| PS=Off | Weighted
ConjointGaming.com | Hidden: Source #3 | PS=ON | Weighted   
ConjointGaming.com | Hidden: Source #4 | Weighted | Custom maps | PS=Off

This would make it easier for us as people will learn about our other servers, possible increasing the amount of players we have on them.  Also if they don't like the random/weighted, or PS on/off they could switch to their server of choice. 
Title: Re: [Suggestions]Hidden Source
Post by: Inject OH 4 on September 05, 2013, 02:01:46 AM
Topic: KAC bans and Weighting percentage
Details: Are these bans only on server #3 (and if it is only on 3 could it be added to servers 1, 2, 4)? I've noticed this for a while now but I've never thought about it. I was bored tonight and read about the anticheat while going through the H:S section of the forum:  KAC: ConVar mat_wireframe violation.

Also the weighting thing on server 3. It shows the percentage that you have at the end of the round I.E. You have a 34% chance (54/172) of being hidden next round. Think you could put those on the rest of the weighted servers?

Note:
(Sent Pyro this last night but I figured I might as well make it uber official since we've got this nifty suggestion thread haha (haven't been able to get on so far today so I dunno if he's already done it =P))
Regards,
~Red
KAC was sort of a test, I think SMC replaces it now not sure tho.
Title: Re: [Suggestions]Hidden Source
Post by: Will_Kill on September 13, 2013, 01:31:35 AM
Topic: Map Nomination

Deatails: I'm not sure if its just server #1 but can you change the game limit to renominate a map on the server. I know you can just do !Nominate *mapname* but this way it's a tad bit easier and a browse option.
Title: Re: [Suggestions]Hidden Source
Post by: Burgers-13 on September 13, 2013, 05:33:31 PM
Topic: FF (team shooter, T-kers)

Details: how about putting in a plug in or something that reflects the damage onto the team shooter or tker.
Say i shoot someone the damage is not on him but on me for not being careful enough and shooting the other player. or does damage to the other player and the teamshooter, tho i would make it more damageable to the teamshooter.
Title: Re: [Suggestions]Hidden Source
Post by: Red on September 13, 2013, 06:49:11 PM
Topic: FF (team shooter, T-kers)

Details: how about putting in a plug in or something that reflects the damage onto the team shooter or tker.
Say i shoot someone the damage is not on him but on me for not being careful enough and shooting the other player. or does damage to the other player and the teamshooter, tho i would make it more damageable to the teamshooter.

That's what the punishment system/admins are for though Burg.. We used to have it (I think) and it was removed.
Title: Re: [Suggestions]Hidden Source
Post by: Christovski on September 13, 2013, 06:56:31 PM
IMO that would also remove one of the Hiddens strengths, landing in a group of IRIS and getting them spooked to hit each other.

I believe Red is correct, I recall this coming up in the past (the damage reflector plugin)
Title: Re: [Suggestions]Hidden Source
Post by: Leninade on September 13, 2013, 09:46:46 PM
IMO that would also remove one of the Hiddens strengths, landing in a group of IRIS and getting them spooked to hit each other.

I believe Red is correct, I recall this coming up in the past (the damage reflector plugin)
If it's full damage reflect, the effect is the same, though. If you wanted wild firing to still damage the other play, then I think there are also ways that you can scale the damage down a ton, while reflecting most of it back at the shooter. Would honestly probably cut down on the amount of banning we'd have to do, but it'd probably make our TK limit next to impossible to reach. Also mean that teamshooters would probably switch to the LL to troll, instead.

Perhaps this would be something that would be good to have, but able to be toggled in game, if possible? That way admins could throw a vote up if people really wanted and change it, if needed.
Title: Re: [Suggestions]Hidden Source
Post by: Will_Kill on September 15, 2013, 10:11:19 PM
I want to request maybe on a server or all add pigpush instead of removing/having pigstick. This adds a fun yet challenging way to kill opponents.
http://forums.alliedmods.net/showthread.php?p=699595
Title: Re: [Suggestions]Hidden Source
Post by: DBag on September 16, 2013, 08:05:31 PM
So something I have been thinking of is putting custom maps on either 1 or 2. I know that 4 has them but I hate getting pigstuck everytime I want to play on the custom maps. I think others may agree me with as well
Title: Re: [Suggestions]Hidden Source
Post by: Will_Kill on September 16, 2013, 09:06:37 PM
So something I have been thinking of is putting custom maps on either 1 or 2. I know that 4 has them but I hate getting pigstuck everytime I want to play on the custom maps. I think others may agree me with as well
I also agree with that, I mean the default maps are good but not to play all the time. I mean a few really good custom maps should be added.
Title: Re: [Suggestions]Hidden Source
Post by: Fluffalupagus on September 21, 2013, 08:54:06 PM
Topic: Hidden-only sonic alarms.

Details:
Basically, restricts the sonic alarms going off to only detect when the Hidden goes through them. Basically making them do what they're intended to do.
I get a lot of people getting pissed off that people are using alarms and start shooting them down and then the person using them gets upset and teamkills that one person over and over and eventually I'm forced to ban them. This would cut down on trolling (and earsplitting noise every 2 seconds.)
https://forums.alliedmods.net/showthread.php?p=1518085
Title: Re: [Suggestions] Hidden: Source
Post by: Pyro on September 22, 2013, 04:02:37 AM
Good idea.

Also I'll put more maps on 1 while I'm at it.
Title: Re: [Suggestions]Hidden Source
Post by: DBag on September 23, 2013, 06:25:00 AM
I had someone ask me why we didn't have the damage sound for the hidden on. To specify when the hidden takes damage personally and goes arghhhhhhh haha. I thought it might be interesting to test out on the servers. Honestly I am not personally for it or against it but it may be worth looking in to if anybody else likes the idea.
Title: Re: [Suggestions]Hidden Source
Post by: Red on September 23, 2013, 09:23:35 AM
I had someone ask me why we didn't have the damage sound for the hidden on. To specify when the hidden takes damage personally and goes arghhhhhhh haha. I thought it might be interesting to test out on the servers. Honestly I am not personally for it or against it but it may be worth looking in to if anybody else likes the idea.
Damage sound? As in the plugin that makes a beeping noise when the hidden is hit or the scream? Personally I never liked the scream too much, it makes it a lot easier to kill the hidden since when he is hit and when he screams it follows him around (the hidden's job is hard enough without it). If you mean the beep plugin that might be a good idea.. I always like to know that I've hit the hidden =D. On most servers though the beep is super loud and distracting, so it would be a good idea to turn down it's noise (if possible).
Title: Re: [Suggestions]Hidden Source
Post by: Ima on September 23, 2013, 10:03:05 AM
Topic: Hidden-only sonic alarms.

Details:
Basically, restricts the sonic alarms going off to only detect when the Hidden goes through them. Basically making them do what they're intended to do.

This, Absolutely this!
Title: Re: [Suggestions]Hidden Source
Post by: Leninade on September 29, 2013, 01:35:16 PM
Any chance of afk detection being put in? Servers have pretty low player counts, and an AFK person takes up a slot, and promotes TKing by the less experienced players because they don't think the Hidden should get that kill. If possible, try and see if there's someone who hasn't moved/done anything for 5/10 minutes, then autokick?
Title: Re: [Suggestions]Hidden Source
Post by: DBag on September 30, 2013, 12:24:22 AM
See the only problem with that is, if an admin is in spectator mode technically they are afk and the system would kick them. I am not entirely sure how it works but I thought I might make it known that we don't want to add anything that would kick an admin if they are recording or watching someone.
Title: Music in Hidden
Post by: Inhuman Militia on October 05, 2013, 06:24:30 AM
So its just a thought. But since i started playing hidden, I noticed a relative absence of music in game. I was talking about it with some other players, and it seems that some of them thought it was a good idea. I was kind of thinking of horror based music like the Halloween theme, Friday the 13th, and several horror based themes from other games. also, maybe it could have triggered music to add pressure, like when the hidden has killed all but one iris member and lastly have different victory music for both sides. I was told that the audio can be changed through plugs. but, it is up to the admins to decide if it is a good idea or not. I really want to hear anyone's opinion so please comment! Peace frogc00l
Title: Re: [Suggestions]Hidden Source
Post by: Burgers-13 on October 05, 2013, 06:00:08 PM
Any chance of afk detection being put in? Servers have pretty low player counts, and an AFK person takes up a slot, and promotes TKing by the less experienced players because they don't think the Hidden should get that kill. If possible, try and see if there's someone who hasn't moved/done anything for 5/10 minutes, then autokick?

found this len ..

just going to leave these here:

watch list:
https://forums.alliedmods.net/showthread.php?p=1245622

Aimbot:
https://forums.alliedmods.net/showthread.php?p=505430



Title: Re: Music in Hidden
Post by: Red on October 06, 2013, 12:14:07 PM
-snip-
I've been on so many servers where the sound effect/music plugins are almost unbearably loud; the volume of te music definitely needs to be controlled, I hate getting my eardrums blasted when I'm not expecting it.
-abbreviation-
I still think the music should be at the end of the round if it is installed.. Yeah.. But that's just my opinion so yeah..
Title: Re: Music in Hidden
Post by: Leninade on October 06, 2013, 04:19:20 PM
I think end of round is good, but I feel like the relative lack of music, or the fairly minimalist music that's already there is pretty good.
Title: Re: Music in Hidden
Post by: Blue Belladonna on October 06, 2013, 04:53:39 PM
I think end of round is good, but I feel like the relative lack of music, or the fairly minimalist music that's already there is pretty good.

Definitely
Title: Re: Music in Hidden
Post by: Ima on October 06, 2013, 05:27:44 PM
I feel like music during the rounds could be a bit distracting since yeah.. Always searching for the hiddens footsteps.. But possibly like something to fit the ambiance but not like blasting music.. So I would totally vote for end of the round as well.. :>
Title: Music in Hidden
Post by: Inhuman Militia on October 06, 2013, 05:29:47 PM
well then i guess music at the end sounds like a plan lol
Title: Re: Music in Hidden
Post by: DBag on October 07, 2013, 06:25:42 AM
To add to this we could make this something that can be voted on or off at any point in time. Kind of like gravity on server #3  trollface That would be a very good way to go about it in the event that the majority of the server wants it on or off.
Title: Re: Music in Hidden
Post by: Inhuman Militia on October 07, 2013, 01:23:41 PM
To add to this we could make this something that can be voted on or off at any point in time. Kind of like gravity on server #3  trollface That would be a very good way to go about it in the event that the majority of the server wants it on or off.

that would be the easiest option and everyone gets their vote. maybe at the beginning of the match it could have a "Music yes/no" window
Title: Re: Music in Hidden
Post by: Burgers-13 on October 07, 2013, 01:45:35 PM
Quote
Kind of like gravity on server #3  trollface

that's a cheap shot DBag  XD how was I suppose to know that server didn't allow it T.T


And to add Len doesn't even hidden anymore >:(.. Y u no return to us Len..during Christmas ^.^
Title: Re: Music in Hidden
Post by: DBag on October 07, 2013, 03:26:26 PM
That was cheap but I couldn't resist
Title: Re: Music in Hidden
Post by: Proxy(Toxxie) on October 08, 2013, 06:13:01 AM
Quote
Kind of like gravity on server #3  trollface

that's a cheap shot DBag  XD how was I suppose to know that server didn't allow it T.T


And to add Len doesn't even hidden anymore >:(.. Y u no return to us Len..during Christmas ^.^

I did hard time for that mistake...i did two rounds of banning...a man just doesn't come back from something like that.

Also end of round music sounds very good. Though I'd be opposed to it during the round. Since yeah, as stated before. The hidden is easier to find when you hear him walking up on you.
Title: Re: Music in Hidden
Post by: Blue Belladonna on October 08, 2013, 03:16:01 PM
Players should defiantly get the option to turn it on or off either way because not everyone enjoys music during their game.
Title: Re: Music in Hidden
Post by: Kwarte on October 08, 2013, 11:17:58 PM
Players should defiantly get the option to turn it on or off either way because not everyone enjoys music during their game.

+1, i cant remember which server had that but it was great, they had a couple of top hit music at the time and we could vote for the song that we wanted to play (much like when choosing a map with the escape menu pop-up) and it made it played to the player who wanted it, or just turn it off.

And for the music at the end of the round when iris/hidden dies, we need it to be like a victory song (not random things like other server). It should be song like "Eye of the Tiger, The Final Countdown, I will survive" just to name a few i can think of.
Title: Re: [Suggestions]Hidden Source
Post by: EagleWulf on October 17, 2013, 02:10:14 PM
Topic: FF (team shooter, T-kers)

Details: how about putting in a plug in or something that reflects the damage onto the team shooter or tker.
Say i shoot someone the damage is not on him but on me for not being careful enough and shooting the other player. or does damage to the other player and the teamshooter, tho i would make it more damageable to the teamshooter.

I really back this idea. Honestly, why not? You could say, "Oh, that's what all the admins are for." but I really can't see how this would be a bad thing. It would discourage teamkilling as well as give players an extra sense of comfort. All the time players come on and ask "hey, does this server have mirror damage?" and after they find out it doesn't, they leave shortly afterwards. And I've played on servers with mirror damage... it actually gets the job done. There would be no downside to it, unless you don't want to make all of our jobs a little bit easier.

I had someone ask me why we didn't have the damage sound for the hidden on. To specify when the hidden takes damage personally and goes arghhhhhhh haha. I thought it might be interesting to test out on the servers. Honestly I am not personally for it or against it but it may be worth looking in to if anybody else likes the idea.
Damage sound? As in the plugin that makes a beeping noise when the hidden is hit or the scream? Personally I never liked the scream too much, it makes it a lot easier to kill the hidden since when he is hit and when he screams it follows him around (the hidden's job is hard enough without it). If you mean the beep plugin that might be a good idea.. I always like to know that I've hit the hidden =D. On most servers though the beep is super loud and distracting, so it would be a good idea to turn down it's noise (if possible).

I am super in favor of this beeping idea. The Hidden Empire servers have it and it's so useful. I agree that we should turn it down though. But yeah, I like to know that I've hit the hidden, especially with the extremely choppy hit detection on our servers. It'll take 4 squirts of blood before I've probably even hit the hidden once, but with hit detection, I'll find out right off off the bat if I got him or not. I like it.
Title: Re: [Suggestions]Hidden Source
Post by: Kwarte on October 30, 2013, 09:50:39 PM
Actualy, as for my opinion, i dont really like the hidden scream because there are some of the scream (which appears to be random lenght) that have a ridiculous duration and only spoil where we are, which is mostly like ghosting itself imo. We still can kill the hidden easily so why would we want to make the hunt even easier??? That's non-sense imo  X_x
Title: Re: [Suggestions]Hidden Source
Post by: DBag on November 06, 2013, 07:05:38 AM
Nerf the shotgun. I don't not see logically how it is possible for a shotgun to do 100 damage in one hit from across a large distance. It would be nice if the shotgun could only do a max damage of 40 to 60 in one shot, which I think this to be a reasonable amount of damage for a weapon that most people don't even aim at the hidden specifically with. I would like to see this happen on the servers, a little bit tired of being one shotted at the begging of my hidden round because a dude with a shotgun got lucky.
Title: Re: [Suggestions]Hidden Source
Post by: Pyro on November 06, 2013, 07:43:32 AM
Nerf the shotgun. I don't not see logically how it is possible for a shotgun to do 100 damage in one hit from across a large distance. It would be nice if the shotgun could only do a max damage of 40 to 60 in one shot, which I think this to be a reasonable amount of damage for a weapon that most people don't even aim at the hidden specifically with. I would like to see this happen on the servers, a little bit tired of being one shotted at the begging of my hidden round because a dude with a shotgun got lucky.

You know it isn't possible to alter weapons in a mod, the creators of Hidden source made it this way and there's no way to change it without making a completely new mod.

Even if it were possible to alter the stats of weapons, I wouldn't do it.
Just because you don't like being killed as a Hidden is no reason to nerf weapons.
Getting killed is a part of the game, and so is getting lucky.

Dead? Oh well, wait for your next Hidden round and maybe you won't get killed.
Title: Re: [Suggestions]Hidden Source
Post by: DBag on November 06, 2013, 09:20:10 AM
Its not that I dislike being killed as the hidden. I just see it a little one sided when a shotgun from across the map an end you in one shot. But ok nevermind then, thought I might say it at least.
Title: Re: [Suggestions]Hidden Source
Post by: Leninade on November 06, 2013, 04:51:03 PM
Its not that I dislike being killed as the hidden. I just see it a little one sided when a shotgun from across the map an end you in one shot. But ok nevermind then, thought I might say it at least.
At a distance, the shotgun is a serious crapshoot. Sure you can get lucky with the pellet spread sometimes, but that's pretty rare. Coupled with the damage falloff at range, and I think it's pretty good where it is. If anything, the issue with the shotgun are more the types of people that use it. It suits corner camping a little too well, but there's nothing you can do about that.
Title: Re: [Suggestions]Hidden Source
Post by: DBag on November 06, 2013, 10:27:43 PM
Well I know how to deal with corner campers that's pie. I have nothing to complain about masa' already tolds me it ain't goin' happn'. haha
Title: Re: [Suggestions] Hidden: Source
Post by: Burgers-13 on December 25, 2013, 08:57:30 PM
maybe you can give hidden players who donate the perks of kicking or gaging someone in the server if theri being a nucence... (obvious if they obue  their powers they get them taken away) idk just a thought
Title: Re: [Suggestions] Hidden: Source
Post by: Gray Fox on January 02, 2014, 06:53:14 PM
Topic: (Mostly) Crash-proof scoreboard

Details: Anyone who has played the Hidden knows how much it crashes. I was talking to a few people about this and thought I might as well put it up. Is there any way for there to be record of all the people who have played on the map based on their steam ID's? My thought is that if I am on docks with a 20/1 kill/death score and I crash I come back with nothing. There must be some way to store scores based on steam ID until the next map change. Then at the map change it can wipe the memory clean and start again until the next map change. Like I have said I don't know if it is possible but it seems like it might.
Title: Re: [Suggestions] Hidden: Source
Post by: DBag on January 02, 2014, 07:17:04 PM
Red was actually thinking about putting something like that on the servers. So he may try it sometime
Title: Re: [Suggestions] Hidden: Source
Post by: Kwarte on January 02, 2014, 09:04:07 PM
@Gray : All you have to do is play in window mode, it crashes a LOT less often !!! Plus you can alt+tab with no such crash
Title: Re: [Suggestions] Hidden: Source
Post by: Red on January 03, 2014, 04:38:37 AM
I'll be testing this (https://forums.alliedmods.net/showthread.php?p=660327) plugin tomorrow.
Title: Re: [Suggestions] Hidden: Source
Post by: Red on September 13, 2014, 12:09:33 AM
Hmmm, perhaps remove your guy's Hidden: Source server (The first one) from your sourcebans page as well as the forum link to gametracker for it.

Also, correct the other three server's names as well. It's an eyesore just seeing the three with improper names/numbers in the hidden server list. It should be noted that the server's have been like that for a month or so now and it would be silly to not address something so easily fixed.
-Sanity
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