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Author Topic: Van Dodgeball - Improved Version - E7  (Read 4955 times)

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Offline SlowLefty

Re: Van Dodgeball - Improved Version - E7
« Reply #15 on: February 07, 2010, 09:02:30 PM »
Don't be sad, the events can help you finish off the zombies aswell :)

Quick update to E7 based on the play testing of E6:

- Changed first event ( fence lowering ) from 5-6 mins to 2-4 minutes, which also speeds up the other events and helps keep things interesting.

- Contrained IED in teleport exits so they cannot be disturbed, added more stuff, baseball bats, chair, golf club, pillz.  Reduced push to make it slightly easier to grab something.

- Increase phys_pushscale from 2000 to 3000, which I found from testing reduced the physics glitches, with little or no side effects to the hit speed.

- Changed points system so zombies now only get 1 point like humans, which should help reduce the high scores, but I need to see how this actually plays out.

Offline Global_Meltdown

Re: Van Dodgeball - Improved Version - E7
« Reply #16 on: February 07, 2010, 09:40:55 PM »
awesome :P


9:04 PM - (=CG=)Lone Mudkips: Something happened to me that is so vile, that I want to go out in a rampage
9:05 PM - (=CG=)Lone Mudkips: brb
9:05 PM - Global_Meltdown: k
9:05 PM - Global_Meltdown: :\
9:05 PM - (=CG=)Lone Mudkips: Do you want to know?
9:05 PM - Global_Meltdown: yeah
9:05 PM - (=CG=)Lone Mudkips: Do you REALLY want to know?
9:06 PM - (=CG=)Lone Mudkips: There is a Justin Bieber sticker on one of my binders for school.
9:06 PM - (=CG=)Lone Mudkips: That makes me mad
9:06 PM - Global_Meltdown: hahahaha
9:06 PM - Global_Meltdown: pwned
9:06 PM - (=CG=)Lone Mudkips: EFF U WURLD

Conjoint Gaming [Game On]

Re: Van Dodgeball - Improved Version - E7
« Reply #16 on: February 07, 2010, 09:40:55 PM »

Offline juke60xxx

Re: Van Dodgeball - Improved Version - E7
« Reply #17 on: February 08, 2010, 01:48:48 PM »
e7 sweet jesus last time i checked it was e5 lol.

Offline Sm0kE

Re: Van Dodgeball - Improved Version - E7
« Reply #18 on: February 08, 2010, 04:31:58 PM »
Dodgeball isn't ZPS, just a joke.

Offline SlowLefty

Re: Van Dodgeball - Improved Version - E7
« Reply #19 on: February 08, 2010, 05:41:12 PM »
Dodgeball isn't ZPS, just a joke.

Maybe so, but it's fun ! I have played ZPS for so long that a lot the maps are getting boring, from zps_ grab the good gun and rack up the kills, or the zpo_ run here, wait 5 mins, run there, wait 5 mins.  Dodgeball is a refreshing change, and also good for filling the server.
« Last Edit: February 08, 2010, 07:15:44 PM by SlowLefty »

Offline Christovski

Re: Van Dodgeball - Improved Version - E7
« Reply #20 on: February 09, 2010, 04:23:06 PM »
Lefty you made the day of Puppeteer whos running D51 right now, I showed him E7 and he was like OMG EVERYTHING IS FIXED ITS AMAZING.

So be careful he might try to kiss you or something he was going nuts over the map

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline juke60xxx

Re: Van Dodgeball - Improved Version - E7
« Reply #21 on: February 09, 2010, 05:43:28 PM »
Dodgeball isn't ZPS, just a joke.
feh doesn't mean its limited to ammo hoarding and unbalanced gameplay. A game should be fun and entertaining since if it wasn't why play it?

Offline Global_Meltdown

Re: Van Dodgeball - Improved Version - E7
« Reply #22 on: February 28, 2010, 12:07:34 AM »
Today, 05:01 AM

Horizord
Quote
I've noticed there is a decompiled version of this map that someone has been working on 'improving' within the Conjoint Gaming community. This is saddening to see.

We're getting some negative attention I don't know how everyone else feels about this(I love the map) But officially I must say it is someone else's map, so it is highly suggested that before decompiling a map and editing it, you consult the mapper first.

As a mapper myself I don't lock my maps, or well attempt to lock my maps because what's the point? If someone really wants in they can get in. Besides it's just a map.

But for courtesy sake, at least attempt to contact the mapper in the future before editing someone else's map.  If you feel the need to decompile to further educate yourself that's on you.

You start distributing it online, much less without credit to the mapper it is possible to run into legal ramifications .

Thanks for reading.

http://www.zombiepanic.org/forums/showthread.php?t=15131 link to the ZPS Forums with the comment


9:04 PM - (=CG=)Lone Mudkips: Something happened to me that is so vile, that I want to go out in a rampage
9:05 PM - (=CG=)Lone Mudkips: brb
9:05 PM - Global_Meltdown: k
9:05 PM - Global_Meltdown: :\
9:05 PM - (=CG=)Lone Mudkips: Do you want to know?
9:05 PM - Global_Meltdown: yeah
9:05 PM - (=CG=)Lone Mudkips: Do you REALLY want to know?
9:06 PM - (=CG=)Lone Mudkips: There is a Justin Bieber sticker on one of my binders for school.
9:06 PM - (=CG=)Lone Mudkips: That makes me mad
9:06 PM - Global_Meltdown: hahahaha
9:06 PM - Global_Meltdown: pwned
9:06 PM - (=CG=)Lone Mudkips: EFF U WURLD

Offline Pillz

Re: Van Dodgeball - Improved Version - E7
« Reply #23 on: March 04, 2010, 03:28:15 PM »
Everymap is bound to be decompiled and edited sometime. IMO once it's on FPS banana, game over.
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Conjoint Gaming [Game On]

Re: Van Dodgeball - Improved Version - E7
« Reply #23 on: March 04, 2010, 03:28:15 PM »

 


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