Topic: FF (team shooter, T-kers)
Details: how about putting in a plug in or something that reflects the damage onto the team shooter or tker.
Say i shoot someone the damage is not on him but on me for not being careful enough and shooting the other player. or does damage to the other player and the teamshooter, tho i would make it more damageable to the teamshooter.
I really back this idea. Honestly, why not? You could say, "Oh, that's what all the admins are for." but I really can't see how this would be a bad thing. It would discourage teamkilling as well as give players an extra sense of comfort. All the time players come on and ask "hey, does this server have mirror damage?" and after they find out it doesn't, they leave shortly afterwards. And I've played on servers with mirror damage... it actually gets the job done. There would be no downside to it, unless you don't want to make all of our jobs a little bit easier.
I had someone ask me why we didn't have the damage sound for the hidden on. To specify when the hidden takes damage personally and goes arghhhhhhh haha. I thought it might be interesting to test out on the servers. Honestly I am not personally for it or against it but it may be worth looking in to if anybody else likes the idea.
Damage sound? As in the plugin that makes a beeping noise when the hidden is hit or the scream? Personally I never liked the scream too much, it makes it a lot easier to kill the hidden since when he is hit and when he screams it follows him around (the hidden's job is hard enough without it). If you mean the beep plugin that might be a good idea.. I always like to know that I've hit the hidden =D. On most servers though the beep is super loud and distracting, so it would be a good idea to turn down it's noise (if possible).
I am super in favor of this beeping idea. The Hidden Empire servers have it and it's so useful. I agree that we should turn it down though. But yeah, I like to know that I've hit the hidden, especially with the extremely choppy hit detection on our servers. It'll take 4 squirts of blood before I've probably even hit the hidden once, but with hit detection, I'll find out right off off the bat if I got him or not. I like it.